Game Development Community

Philip Mansfield's Forum Posts

Thread Post Date Posted
TGB EULA and Publishers It wasn't really a serious request :) More serious is the fact that the EULA has changed so drastica... read more 10/22/2009 (12:32 pm)
TGB EULA and Publishers I haven't been around here for a couple of years (the current download version of TGB I have on my H... read more 10/22/2009 (2:15 am)
Run game adds Block Sprite? I noticed this on my fresh download, but only with the behaviours playground. There's a button in th... read more 08/18/2007 (2:15 pm)
Widescreen? But most monitors will have "fit" option that will put black borders around the actual screen so it ... read more 08/16/2007 (10:35 pm)
Sounds missing after loading a level Are you losing the handles to the sounds once the new level loads? Try assigning them to a global... read more 11/14/2006 (5:20 pm)
Using c++ file on TGB ?? Also, if you bought TGB before it had its official release then you would have got the source code t... read more 11/13/2006 (10:06 am)
Particle System Suggestion It used to be the case that you could save and load individual emitters. This would be a nifty featu... read more 11/13/2006 (10:02 am)
Other sound than Wav? Strangely enough, if you'd have continued, you'd have found your answer :) Oggs work perfectly we... read more 11/08/2006 (10:37 am)
Using c++ file on TGB ?? Do you have the Pro license for TGB? If so, you have the C++ source code for the engine and can tink... read more 11/08/2006 (8:12 am)
Blocks for puzzle game? If it's just a plain block you're after, I'd create a graphic for a single white/grey coloured block... read more 11/02/2006 (3:40 pm)
Fish Demo help Function FishClass::onLevelLoaded(%this, %scenegraph) { %this.setLinearVelocityX(20)[b];[/b] } ... read more 10/31/2006 (1:01 pm)
Suds Looks great :) Should it be gernades? Either grenades or maybe germades...... read more 10/25/2006 (12:34 pm)
Gui interface Once you've created a GUI and saved it, you need to add an exec call to load it in your project. Onc... read more 10/24/2006 (10:36 pm)
Sprites And how much are you paying?... read more 10/23/2006 (7:40 pm)
We're starting a Faq:) The answers should also be clearly marked if they require source code changes.... read more 10/20/2006 (6:56 am)
I need to know about Torque... If you can't program, and you're not willing to read the docs, then no engine is going to do what yo... read more 10/19/2006 (9:34 am)
What tools are you using? My only complaint about ToonBoom is that it requires you have QuickTime installed :(... read more 10/16/2006 (4:53 pm)
3D Object in GUI menu. You could just create a new scenegraph in your GUI and display the object in there.... read more 10/13/2006 (7:31 am)
Noobe Question: Can you create an isometric style game in TGB? I don't have a link, and the search is borked at the moment. Searching for "torqueswf" should turn i... read more 10/12/2006 (3:20 pm)
Noobe Question: Can you create an isometric style game in TGB? Out of the box, it won't do isometric or Flash. There is a resource for adding Flash support to the ... read more 10/12/2006 (2:09 pm)
MahJong Tradition Hush! Don't give her any ideas ;)... read more 10/10/2006 (9:15 pm)
MahJong Tradition I wasn't criticising your choice of game, and I hope that it takes off for you :) My wife however, l... read more 10/10/2006 (2:46 pm)
MahJong Tradition I must admit I didn't spend long in the game as I don't really like MahJong, but the game seemed to ... read more 10/10/2006 (1:26 pm)
MahJong Tradition Maybe he doesn't have a Windows box. However, it's not rocket science to get it working. Download... read more 10/10/2006 (10:56 am)
Compile? There are third party exe icon changers. A Google search should throw up a few. I don't know of any ... read more 10/07/2006 (3:46 pm)
Camera on path How about instead of a static sprite, you just use a sceneObject (which doesn't render anything). Mo... read more 10/07/2006 (7:34 am)
Does anyone know a good tool for stiching images to make anims? I think that depends on your browser. IE 6 doesn't handle transparent PNGs, and I'm not sure about I... read more 10/06/2006 (9:35 pm)
Full Screen Mode? If you set your game to fullscreen, it will remember the settings for next time. I think there's a s... read more 10/06/2006 (4:50 pm)
Can some one give me an easyer way on making games You don't have that big red button that says "Make My Game!" in your version? ;) Seriously though... read more 09/29/2006 (1:34 pm)
Ooops! my Ninja Shrinks when attacking How are your animation datablocks setup? If your walking animation cells are 128x128, and the attack... read more 09/28/2006 (5:51 pm)
How can I rotate the camera? If it's not going to be done anytime soon (and it would be a shame if it wasn't), are there plans to... read more 09/28/2006 (9:37 am)
XML reader (or other text parser) for TGB? If you have a Pro license, you could look at integrating TinyXML into the TGB source.... read more 09/27/2006 (3:13 pm)
Which Script Editor to use? I use [url=http://www.context.cx/]ConTEXT[/url] with the [url=http://www.garagegames.com/index.php?s... read more 09/27/2006 (8:53 am)
Change mounting points? Mounting is done with normalised coords. The X axis is -1 left, 0 is centre, 1 is right. setSize is ... read more 09/26/2006 (9:01 pm)
Camera size change object size Yup. Let's say the original camera was 100x75, and you changed it to 50x37.5. Although you won't ... read more 09/26/2006 (10:02 am)
Change mounting points? Unfortunately that's a problem with the way that mounting works. Because of the physics calculations... read more 09/26/2006 (9:35 am)
Can I do this with collision?? You can set collision layers for the objects. For example: Put Object A on layer 1, and have it col... read more 09/26/2006 (9:29 am)
Camera size change object size The objects won't have changed, just the scaling. You will need to calculate the scales, and then re... read more 09/26/2006 (9:22 am)
Line Drawing There is a resource, but you need to recompile the engine source, so it's only good if you're a Pro ... read more 09/25/2006 (7:08 am)
Help me No. If you own the product, you have access to the private forums. If you don't, just the public for... read more 09/24/2006 (9:58 pm)
Help me What? No, there's no age limit for owning T[b]GB[/b] or TGE.... read more 09/24/2006 (9:40 pm)
Water caustic effect I guess. Depends on the viewpoint. If you're looking side on like the fish demo, then that could be ... read more 09/24/2006 (9:35 pm)
Partcile Effect over GUI object There isn't an easy way to do it. I had a similar query when I was using some GUI controls to displa... read more 09/23/2006 (3:48 pm)
Correct way to delete a sprite? Either: [code]%this.safeDelete();[/code] or [code]%this.delete();[/code] Personally, I always us... read more 09/22/2006 (7:29 pm)
What games on the games page are made with Torque? And how much? Without knowing what you want to do, it's going to difficult to say if you're going to need to make ... read more 09/21/2006 (7:50 pm)
Streaming Audio Memory Leak In a previous thread about memory, it was mentioned that TGB (and presumably TGE) eats as much memor... read more 09/21/2006 (7:36 pm)
Help with Code GetMountedParent is not likely to equal "b0_0". It's more likely to give you the object ID. Try s... read more 09/21/2006 (7:32 pm)
3D playing area in TGB? Not really. If you need a 3D world for your game, you'd be better looking at a 'proper' 3D engine ra... read more 09/19/2006 (1:44 pm)
Need Help Understanding Variables, Functions, and Methods You don't need to worry about your effect. If the effect is mounted, and owned, it will be deleted w... read more 09/19/2006 (1:17 pm)
Using T2D's particle engine for motion blur? Clint, that's excellent! I'd suggest leaving it as it is, applying something like a 50% scene slo... read more 09/19/2006 (1:01 pm)
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