Philip Mansfield's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB EULA and Publishers | It wasn't really a serious request :) More serious is the fact that the EULA has changed so drastica... read more | 10/22/2009 (12:32 pm) |
| TGB EULA and Publishers | I haven't been around here for a couple of years (the current download version of TGB I have on my H... read more | 10/22/2009 (2:15 am) |
| Run game adds Block Sprite? | I noticed this on my fresh download, but only with the behaviours playground. There's a button in th... read more | 08/18/2007 (2:15 pm) |
| Widescreen? | But most monitors will have "fit" option that will put black borders around the actual screen so it ... read more | 08/16/2007 (10:35 pm) |
| Sounds missing after loading a level | Are you losing the handles to the sounds once the new level loads? Try assigning them to a global... read more | 11/14/2006 (5:20 pm) |
| Using c++ file on TGB ?? | Also, if you bought TGB before it had its official release then you would have got the source code t... read more | 11/13/2006 (10:06 am) |
| Particle System Suggestion | It used to be the case that you could save and load individual emitters. This would be a nifty featu... read more | 11/13/2006 (10:02 am) |
| Other sound than Wav? | Strangely enough, if you'd have continued, you'd have found your answer :) Oggs work perfectly we... read more | 11/08/2006 (10:37 am) |
| Using c++ file on TGB ?? | Do you have the Pro license for TGB? If so, you have the C++ source code for the engine and can tink... read more | 11/08/2006 (8:12 am) |
| Blocks for puzzle game? | If it's just a plain block you're after, I'd create a graphic for a single white/grey coloured block... read more | 11/02/2006 (3:40 pm) |
| Fish Demo help | Function FishClass::onLevelLoaded(%this, %scenegraph) { %this.setLinearVelocityX(20)[b];[/b] } ... read more | 10/31/2006 (1:01 pm) |
| Suds | Looks great :) Should it be gernades? Either grenades or maybe germades...... read more | 10/25/2006 (12:34 pm) |
| Gui interface | Once you've created a GUI and saved it, you need to add an exec call to load it in your project. Onc... read more | 10/24/2006 (10:36 pm) |
| Sprites | And how much are you paying?... read more | 10/23/2006 (7:40 pm) |
| We're starting a Faq:) | The answers should also be clearly marked if they require source code changes.... read more | 10/20/2006 (6:56 am) |
| I need to know about Torque... | If you can't program, and you're not willing to read the docs, then no engine is going to do what yo... read more | 10/19/2006 (9:34 am) |
| What tools are you using? | My only complaint about ToonBoom is that it requires you have QuickTime installed :(... read more | 10/16/2006 (4:53 pm) |
| 3D Object in GUI menu. | You could just create a new scenegraph in your GUI and display the object in there.... read more | 10/13/2006 (7:31 am) |
| Noobe Question: Can you create an isometric style game in TGB? | I don't have a link, and the search is borked at the moment. Searching for "torqueswf" should turn i... read more | 10/12/2006 (3:20 pm) |
| Noobe Question: Can you create an isometric style game in TGB? | Out of the box, it won't do isometric or Flash. There is a resource for adding Flash support to the ... read more | 10/12/2006 (2:09 pm) |
| MahJong Tradition | Hush! Don't give her any ideas ;)... read more | 10/10/2006 (9:15 pm) |
| MahJong Tradition | I wasn't criticising your choice of game, and I hope that it takes off for you :) My wife however, l... read more | 10/10/2006 (2:46 pm) |
| MahJong Tradition | I must admit I didn't spend long in the game as I don't really like MahJong, but the game seemed to ... read more | 10/10/2006 (1:26 pm) |
| MahJong Tradition | Maybe he doesn't have a Windows box. However, it's not rocket science to get it working. Download... read more | 10/10/2006 (10:56 am) |
| Compile? | There are third party exe icon changers. A Google search should throw up a few. I don't know of any ... read more | 10/07/2006 (3:46 pm) |
| Camera on path | How about instead of a static sprite, you just use a sceneObject (which doesn't render anything). Mo... read more | 10/07/2006 (7:34 am) |
| Does anyone know a good tool for stiching images to make anims? | I think that depends on your browser. IE 6 doesn't handle transparent PNGs, and I'm not sure about I... read more | 10/06/2006 (9:35 pm) |
| Full Screen Mode? | If you set your game to fullscreen, it will remember the settings for next time. I think there's a s... read more | 10/06/2006 (4:50 pm) |
| Can some one give me an easyer way on making games | You don't have that big red button that says "Make My Game!" in your version? ;) Seriously though... read more | 09/29/2006 (1:34 pm) |
| Ooops! my Ninja Shrinks when attacking | How are your animation datablocks setup? If your walking animation cells are 128x128, and the attack... read more | 09/28/2006 (5:51 pm) |
| How can I rotate the camera? | If it's not going to be done anytime soon (and it would be a shame if it wasn't), are there plans to... read more | 09/28/2006 (9:37 am) |
| XML reader (or other text parser) for TGB? | If you have a Pro license, you could look at integrating TinyXML into the TGB source.... read more | 09/27/2006 (3:13 pm) |
| Which Script Editor to use? | I use [url=http://www.context.cx/]ConTEXT[/url] with the [url=http://www.garagegames.com/index.php?s... read more | 09/27/2006 (8:53 am) |
| Change mounting points? | Mounting is done with normalised coords. The X axis is -1 left, 0 is centre, 1 is right. setSize is ... read more | 09/26/2006 (9:01 pm) |
| Camera size change object size | Yup. Let's say the original camera was 100x75, and you changed it to 50x37.5. Although you won't ... read more | 09/26/2006 (10:02 am) |
| Change mounting points? | Unfortunately that's a problem with the way that mounting works. Because of the physics calculations... read more | 09/26/2006 (9:35 am) |
| Can I do this with collision?? | You can set collision layers for the objects. For example: Put Object A on layer 1, and have it col... read more | 09/26/2006 (9:29 am) |
| Camera size change object size | The objects won't have changed, just the scaling. You will need to calculate the scales, and then re... read more | 09/26/2006 (9:22 am) |
| Line Drawing | There is a resource, but you need to recompile the engine source, so it's only good if you're a Pro ... read more | 09/25/2006 (7:08 am) |
| Help me | No. If you own the product, you have access to the private forums. If you don't, just the public for... read more | 09/24/2006 (9:58 pm) |
| Help me | What? No, there's no age limit for owning T[b]GB[/b] or TGE.... read more | 09/24/2006 (9:40 pm) |
| Water caustic effect | I guess. Depends on the viewpoint. If you're looking side on like the fish demo, then that could be ... read more | 09/24/2006 (9:35 pm) |
| Partcile Effect over GUI object | There isn't an easy way to do it. I had a similar query when I was using some GUI controls to displa... read more | 09/23/2006 (3:48 pm) |
| Correct way to delete a sprite? | Either: [code]%this.safeDelete();[/code] or [code]%this.delete();[/code] Personally, I always us... read more | 09/22/2006 (7:29 pm) |
| What games on the games page are made with Torque? And how much? | Without knowing what you want to do, it's going to difficult to say if you're going to need to make ... read more | 09/21/2006 (7:50 pm) |
| Streaming Audio Memory Leak | In a previous thread about memory, it was mentioned that TGB (and presumably TGE) eats as much memor... read more | 09/21/2006 (7:36 pm) |
| Help with Code | GetMountedParent is not likely to equal "b0_0". It's more likely to give you the object ID. Try s... read more | 09/21/2006 (7:32 pm) |
| 3D playing area in TGB? | Not really. If you need a 3D world for your game, you'd be better looking at a 'proper' 3D engine ra... read more | 09/19/2006 (1:44 pm) |
| Need Help Understanding Variables, Functions, and Methods | You don't need to worry about your effect. If the effect is mounted, and owned, it will be deleted w... read more | 09/19/2006 (1:17 pm) |
| Using T2D's particle engine for motion blur? | Clint, that's excellent! I'd suggest leaving it as it is, applying something like a 50% scene slo... read more | 09/19/2006 (1:01 pm) |