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Matt Huston's Forum Posts

Thread Post Date Posted
Position in racing game Tom is correct, most racing games have a preferred line for the AI to drive and would calculate posi... read more 07/09/2007 (10:50 am)
Can't disable first person player rendering with 1.01 First person/third person weapon details was easy. I copied prepBatchRender from shapeBase into pla... read more 07/08/2007 (4:49 pm)
Can't disable first person player rendering with 1.01 Thanks! Seems to work well. Now I need to look and render different detail levels for my first p... read more 07/08/2007 (1:26 pm)
Can't disable first person player rendering with 1.01 I narrowed down the code to what looks to be ShapeBase::prepRenderImage and ShapeBase::prepBatchRend... read more 07/08/2007 (7:03 am)
Can't disable first person player rendering with 1.01 Mind checking what it was ? :)... read more 07/07/2007 (8:46 am)
Can't disable first person player rendering with 1.01 Yea, the renderFirstPerson variable has no purpose currently. This has been a problem for a while, ... read more 07/07/2007 (7:58 am)
GuiSpeedometer pushWorldMatrix() mismatch Sorry to startup a dead thread but I am needing something similar actually. I am pretty sure thes... read more 07/04/2007 (8:58 am)
Fallout 3 Teaser Trailer Today @Stave Bah, yea it certainly didn't. I have to say that I am disappointed by it. If Bethesda ha... read more 06/06/2007 (1:05 am)
LoadLevel accidently overwritting existing levels... I've noticed a problem with TGB keeping track of what level I am working on. For instance if I ... read more 06/04/2007 (1:15 am)
What on Earth is going on with these Forums? @Lawrence You should have seen the search before, you'd type in "torque" and you get no results. ... read more 06/01/2007 (8:38 am)
What on Earth is going on with these Forums? Private forums is a place it is okay to post TGE/TGB/TGEA C++ source code. Since this code is what ... read more 05/29/2007 (10:06 am)
Space Sim TorqueScript is easy if you know a language like C++. There are a couple different space sims tha... read more 05/24/2007 (2:08 am)
Install programs Thanks for the responses guys. I'll be using the Inno setup I think.... read more 04/28/2007 (1:54 pm)
World Position to Tilemap Position @Magnus Good idea but it doesn't work because the values recieved from $tileMap.getLocalPoint are... read more 04/20/2007 (2:59 am)
World Position to Tilemap Position Sorry, I didn't want the local point, I wanted the actual Tile X/Y coordinates. So it would return ... read more 04/20/2007 (12:33 am)
Melee combat ala Zelda I would mount a seperate object to your main character and when the player's state is set to attack,... read more 04/19/2007 (12:37 am)
GUIUtil.InitGUIScreens Problem Well the odd bit about it is, I am testing this using just the GUI splash screen brought in from the... read more 03/30/2007 (8:44 am)
Mounting objects: duplicates and rotation The technique Wes used here worked for me.... read more 03/28/2007 (4:04 am)
Anyone remember this pseudo-3D RTS? Krush Kill and Destroy? KKND?... read more 03/26/2007 (7:58 am)
Mouse position It seems like the mouse is being reset by a hard coded value in the engine? I saw this problem befo... read more 03/17/2007 (4:55 am)
Invisible Models Hi James, Are you using RTS-SK by any chance? I found my problem to be an issue with it, I didn'... read more 03/15/2007 (1:40 am)
Rts Port To Tgea Easily ported over guiRTSTSCtrl and RTSCamera, this was all I needed.... read more 03/13/2007 (3:39 pm)
Back ground scrolling Similar to this, I am trying to pan TileLayers without the player actually moving, just the backgrou... read more 03/06/2007 (8:03 am)
Anyone have TGE 1.3 @bank Thanks, I got the email from Eric giving the okay.... read more 02/23/2007 (9:55 am)
Something to keep in mind when posting jobs Good link Neo, this is a problem here, it is a problem at just about any Job posting forum like game... read more 02/08/2007 (5:10 am)
Torque Script VS C As Stefan explained, TorqueScript is used for gameplay mechanics. Things like the user interface, c... read more 02/06/2007 (6:57 am)
Platformer Physics (Jumping) Thanks. Force scale seems to work for what I needed. Forgot about that, I noticed the tabs have ... read more 01/29/2007 (6:56 am)
Running Multiple Torque's @Stefan Tim was talking about the [b]gui/shiny/[/b] directory but mentioned it as shiny.cc, that'... read more 01/11/2007 (3:17 am)
Running Multiple Torque's Nevermind, I see what you mean. Shiny folder :) Appreciate the help Tim.... read more 01/10/2007 (3:20 am)
Tutorial Writer Needed @James Do you have an email address I can contact you at?... read more 12/11/2006 (11:47 am)
Using Windows Cursor The problem is that I would like to use the Windows XP cursor, what I am developing in TorqueScript ... read more 11/19/2006 (9:09 am)
Torque Cutscene's Was actually just looking into implementing some cutscenes into a demo I am working on. Thanks for ... read more 11/13/2006 (1:59 pm)
Neverwinter Nights 2 The camera definately could have used a bit more work, but it is better than the first game. Knight... read more 11/07/2006 (1:49 pm)
InitContainerRadiusSearch with $TypeMasks::MarkerObjectType I made a thread in the Engine section detailing my issue. The code I used worked in 1.4.2 but does ... read more 11/01/2006 (3:02 pm)
InitContainerRadiusSearch with $TypeMasks::MarkerObjectType Is this in 1.5? I am having trouble doing CastRay and InitContainerSearch as well. I am attempting... read more 11/01/2006 (2:40 pm)
Building a Torque Dream Machine... All I will say is I wouldn't waste my money on a Quadro card.... read more 10/30/2006 (7:16 am)
Dark Messiah Might and Magic Yea, I doubt I'd like it that much, I prefer to have some choices when it comes to the story and how... read more 10/30/2006 (5:52 am)
Dark Messiah Might and Magic I think you'll like Gothic 3, Anton. I am in the UK right now and purchased it when it came out. I... read more 10/30/2006 (1:31 am)
Torque 1.5 Downloads Temporarily Down (due to High Demand) GuiMLTextEditCtrl, when I add this and try to resize it. I get a crash. [quote] GuiControlProfi... read more 10/26/2006 (9:50 am)
Burst Fire @Scott Very logical way of doing it. Thanks for the help.... read more 10/18/2006 (11:45 am)
How to add a vehicle and mount it in an fps The tankpack vehicle can do this by default.... read more 09/23/2006 (7:45 am)
Wildlife Tycoon: Venture Africa seems easy to make It is a good idea to break down a game think of it from how it was designed. It will help you with ... read more 09/22/2006 (10:50 am)
3dsmax8 Exporter [url=http://www.garagegames.com/developer/torque/artist/]Developer + Artists[/url] up there at the t... read more 09/21/2006 (2:11 pm)
What games on the games page are made with Torque? And how much? No problem Wolf. I believe, though don't quote me on it, that Wildlife Tycoon did use some elements... read more 09/21/2006 (1:46 pm)
What games on the games page are made with Torque? And how much? Wildlife Tycoon: Venture Africa is a real-time strategy game.... read more 09/21/2006 (1:19 pm)
What games on the games page are made with Torque? And how much? Not all of the genre's they mention have actually had games released, so you can't say they're comme... read more 09/21/2006 (10:47 am)
What games on the games page are made with Torque? And how much? I believe the following were all made in Torque. ThinkTanks Dark Horizons: Lore Marble Blast O... read more 09/21/2006 (10:36 am)
GuiTextListCtrl and usuage of the columns attribute I was wondering about this as well. I actually need 7 columns but am having trouble getting it work... read more 09/21/2006 (8:05 am)
RTS Editor I don't think it was ever completed.... read more 09/18/2006 (8:41 am)
Rpg Kit The MMOKit people are making a single player kit. Don't know how it will be but it is planned.... read more 09/10/2006 (6:04 am)