Matt Huston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Position in racing game | Tom is correct, most racing games have a preferred line for the AI to drive and would calculate posi... read more | 07/09/2007 (10:50 am) |
| Can't disable first person player rendering with 1.01 | First person/third person weapon details was easy. I copied prepBatchRender from shapeBase into pla... read more | 07/08/2007 (4:49 pm) |
| Can't disable first person player rendering with 1.01 | Thanks! Seems to work well. Now I need to look and render different detail levels for my first p... read more | 07/08/2007 (1:26 pm) |
| Can't disable first person player rendering with 1.01 | I narrowed down the code to what looks to be ShapeBase::prepRenderImage and ShapeBase::prepBatchRend... read more | 07/08/2007 (7:03 am) |
| Can't disable first person player rendering with 1.01 | Mind checking what it was ? :)... read more | 07/07/2007 (8:46 am) |
| Can't disable first person player rendering with 1.01 | Yea, the renderFirstPerson variable has no purpose currently. This has been a problem for a while, ... read more | 07/07/2007 (7:58 am) |
| GuiSpeedometer pushWorldMatrix() mismatch | Sorry to startup a dead thread but I am needing something similar actually. I am pretty sure thes... read more | 07/04/2007 (8:58 am) |
| Fallout 3 Teaser Trailer Today | @Stave Bah, yea it certainly didn't. I have to say that I am disappointed by it. If Bethesda ha... read more | 06/06/2007 (1:05 am) |
| LoadLevel accidently overwritting existing levels... | I've noticed a problem with TGB keeping track of what level I am working on. For instance if I ... read more | 06/04/2007 (1:15 am) |
| What on Earth is going on with these Forums? | @Lawrence You should have seen the search before, you'd type in "torque" and you get no results. ... read more | 06/01/2007 (8:38 am) |
| What on Earth is going on with these Forums? | Private forums is a place it is okay to post TGE/TGB/TGEA C++ source code. Since this code is what ... read more | 05/29/2007 (10:06 am) |
| Space Sim | TorqueScript is easy if you know a language like C++. There are a couple different space sims tha... read more | 05/24/2007 (2:08 am) |
| Install programs | Thanks for the responses guys. I'll be using the Inno setup I think.... read more | 04/28/2007 (1:54 pm) |
| World Position to Tilemap Position | @Magnus Good idea but it doesn't work because the values recieved from $tileMap.getLocalPoint are... read more | 04/20/2007 (2:59 am) |
| World Position to Tilemap Position | Sorry, I didn't want the local point, I wanted the actual Tile X/Y coordinates. So it would return ... read more | 04/20/2007 (12:33 am) |
| Melee combat ala Zelda | I would mount a seperate object to your main character and when the player's state is set to attack,... read more | 04/19/2007 (12:37 am) |
| GUIUtil.InitGUIScreens Problem | Well the odd bit about it is, I am testing this using just the GUI splash screen brought in from the... read more | 03/30/2007 (8:44 am) |
| Mounting objects: duplicates and rotation | The technique Wes used here worked for me.... read more | 03/28/2007 (4:04 am) |
| Anyone remember this pseudo-3D RTS? | Krush Kill and Destroy? KKND?... read more | 03/26/2007 (7:58 am) |
| Mouse position | It seems like the mouse is being reset by a hard coded value in the engine? I saw this problem befo... read more | 03/17/2007 (4:55 am) |
| Invisible Models | Hi James, Are you using RTS-SK by any chance? I found my problem to be an issue with it, I didn'... read more | 03/15/2007 (1:40 am) |
| Rts Port To Tgea | Easily ported over guiRTSTSCtrl and RTSCamera, this was all I needed.... read more | 03/13/2007 (3:39 pm) |
| Back ground scrolling | Similar to this, I am trying to pan TileLayers without the player actually moving, just the backgrou... read more | 03/06/2007 (8:03 am) |
| Anyone have TGE 1.3 | @bank Thanks, I got the email from Eric giving the okay.... read more | 02/23/2007 (9:55 am) |
| Something to keep in mind when posting jobs | Good link Neo, this is a problem here, it is a problem at just about any Job posting forum like game... read more | 02/08/2007 (5:10 am) |
| Torque Script VS C | As Stefan explained, TorqueScript is used for gameplay mechanics. Things like the user interface, c... read more | 02/06/2007 (6:57 am) |
| Platformer Physics (Jumping) | Thanks. Force scale seems to work for what I needed. Forgot about that, I noticed the tabs have ... read more | 01/29/2007 (6:56 am) |
| Running Multiple Torque's | @Stefan Tim was talking about the [b]gui/shiny/[/b] directory but mentioned it as shiny.cc, that'... read more | 01/11/2007 (3:17 am) |
| Running Multiple Torque's | Nevermind, I see what you mean. Shiny folder :) Appreciate the help Tim.... read more | 01/10/2007 (3:20 am) |
| Tutorial Writer Needed | @James Do you have an email address I can contact you at?... read more | 12/11/2006 (11:47 am) |
| Using Windows Cursor | The problem is that I would like to use the Windows XP cursor, what I am developing in TorqueScript ... read more | 11/19/2006 (9:09 am) |
| Torque Cutscene's | Was actually just looking into implementing some cutscenes into a demo I am working on. Thanks for ... read more | 11/13/2006 (1:59 pm) |
| Neverwinter Nights 2 | The camera definately could have used a bit more work, but it is better than the first game. Knight... read more | 11/07/2006 (1:49 pm) |
| InitContainerRadiusSearch with $TypeMasks::MarkerObjectType | I made a thread in the Engine section detailing my issue. The code I used worked in 1.4.2 but does ... read more | 11/01/2006 (3:02 pm) |
| InitContainerRadiusSearch with $TypeMasks::MarkerObjectType | Is this in 1.5? I am having trouble doing CastRay and InitContainerSearch as well. I am attempting... read more | 11/01/2006 (2:40 pm) |
| Building a Torque Dream Machine... | All I will say is I wouldn't waste my money on a Quadro card.... read more | 10/30/2006 (7:16 am) |
| Dark Messiah Might and Magic | Yea, I doubt I'd like it that much, I prefer to have some choices when it comes to the story and how... read more | 10/30/2006 (5:52 am) |
| Dark Messiah Might and Magic | I think you'll like Gothic 3, Anton. I am in the UK right now and purchased it when it came out. I... read more | 10/30/2006 (1:31 am) |
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | GuiMLTextEditCtrl, when I add this and try to resize it. I get a crash. [quote] GuiControlProfi... read more | 10/26/2006 (9:50 am) |
| Burst Fire | @Scott Very logical way of doing it. Thanks for the help.... read more | 10/18/2006 (11:45 am) |
| How to add a vehicle and mount it in an fps | The tankpack vehicle can do this by default.... read more | 09/23/2006 (7:45 am) |
| Wildlife Tycoon: Venture Africa seems easy to make | It is a good idea to break down a game think of it from how it was designed. It will help you with ... read more | 09/22/2006 (10:50 am) |
| 3dsmax8 Exporter | [url=http://www.garagegames.com/developer/torque/artist/]Developer + Artists[/url] up there at the t... read more | 09/21/2006 (2:11 pm) |
| What games on the games page are made with Torque? And how much? | No problem Wolf. I believe, though don't quote me on it, that Wildlife Tycoon did use some elements... read more | 09/21/2006 (1:46 pm) |
| What games on the games page are made with Torque? And how much? | Wildlife Tycoon: Venture Africa is a real-time strategy game.... read more | 09/21/2006 (1:19 pm) |
| What games on the games page are made with Torque? And how much? | Not all of the genre's they mention have actually had games released, so you can't say they're comme... read more | 09/21/2006 (10:47 am) |
| What games on the games page are made with Torque? And how much? | I believe the following were all made in Torque. ThinkTanks Dark Horizons: Lore Marble Blast O... read more | 09/21/2006 (10:36 am) |
| GuiTextListCtrl and usuage of the columns attribute | I was wondering about this as well. I actually need 7 columns but am having trouble getting it work... read more | 09/21/2006 (8:05 am) |
| RTS Editor | I don't think it was ever completed.... read more | 09/18/2006 (8:41 am) |
| Rpg Kit | The MMOKit people are making a single player kit. Don't know how it will be but it is planned.... read more | 09/10/2006 (6:04 am) |