Game Development Community

Matt Huston's Forum Posts

Thread Post Date Posted
[PAID] C# / XNA Programmer Wanted I would recommend you show off some of your artwork capabilities - sprites, background, etc. Most p... read more 10/19/2009 (2:31 pm)
Change the player models size in torque script?? Using Donalds example, something like this should work but its late so hopefully didn't mess it up. ... read more 10/11/2009 (3:10 am)
PhysX System Requirements That sounds about right. I have a ATI 4870x2 and of course can run PhysX no problem. I just wasn't... read more 10/10/2009 (11:32 pm)
Change the player models size in torque script?? When you create a new object, there is a field called scale. So you'd do something like this [co... read more 10/10/2009 (11:04 pm)
Help - Rotate Cam like the WE Not sure what WE is but you could look at EditTSCtrl source code. That is what the RTSTSCtrl in the... read more 10/10/2009 (9:45 pm)
Wanted: GUI for Beginners To add to confusion - in TGB you can of course make GUIs with both TGB Scene Editor (as your game wo... read more 10/10/2009 (8:28 pm)
AI for fps needed How are you using Torque 3D without owning it Jade ?... read more 10/10/2009 (7:15 pm)
How would I make it so a AIplayer would drop an item or weapon when they died Check [b]Armor::onDisabled[/b] in [b]Stronghold/server/scripts/player.cs[/b]... read more 10/09/2009 (11:41 am)
[Suggestion] Directory Structure I think this is supposed to be a more simple directory structure but I know what you mean :)... read more 10/08/2009 (2:17 pm)
TGEA = T3D correct? TGEA != T3D. T3D is its own product. ... read more 10/07/2009 (8:53 pm)
Racing Wheel support? @Brett I actually recall the opposite - having to make sure I didn't have the Wingman Software in... read more 10/03/2009 (12:44 am)
Racing Wheel support? Just as an additional note, it seems like wheel/pedal sets all want to use different axis for what d... read more 10/02/2009 (5:03 pm)
Racing Wheel support? There is support for wheels (as joysticks). One thing that isn't in there though is force feedback.... read more 10/02/2009 (3:20 pm)
Best Kit to helpt with a RPG? The adventure kit would help you create a Zelda or Final Fantasy style RPG. In terms of Torsion - t... read more 10/02/2009 (11:26 am)
A potential T3D buyer's speculations I can tell you that the decal manager saw a major overhaul since it is used by the Road/Path Tool i... read more 10/01/2009 (8:02 pm)
TGB Updates? Patches? I wouldn't expect anymore TGB updates - there have been 4 major updates in the last 3-4 years. GG h... read more 10/01/2009 (5:21 pm)
Thoughts on TGE moving forward... I agree with Josh. My personal opinion is that it would be good to see TGE continued, maybe even as... read more 10/01/2009 (3:04 pm)
[Bug 1.0] WheeledVehicle::onAdd - Old Script I'd disagree, the previous way (in FPS Genre Kit) was more simple to a new user than what is current... read more 10/01/2009 (2:51 pm)
Try number (lost count) I doubt there is support for Snow Leopard yet.... read more 10/01/2009 (2:47 pm)
Looking more like 1.0 was the RC and not Beta 5 after all guys Yea I was surprised by some of the obvious things - it looks like they released the wrong code drop.... read more 09/30/2009 (11:55 pm)
Torque 3D used to build MMO..? I believe there was a post on MMOWorkshop forums recently that some guys were working on a port to T... read more 09/29/2009 (8:53 pm)
Try number (lost count) [quote] You're probably using GCC 4.2. Click Info (icon in top middle of xcode) + Build + Compiler ... read more 09/29/2009 (6:47 pm)
License - Per programmer? (edit) Well it looks like there isn't a T3D Basic anymore... so nevermind... read more 09/29/2009 (4:38 pm)
Torque Technology Programmer for Hire Thanks again to everyone who contacted me. I have again updated my initial post with some recent wo... read more 09/21/2009 (8:22 pm)
Collada for TGE, TGEA The amount of time (full-time, weeks) it would take to implement this would make it worthwhile to ju... read more 09/21/2009 (4:07 pm)
new physics? I think the idea of creating a abstract Physics API was so the community could develop upon it - hop... read more 09/20/2009 (7:49 pm)
new physics? Part of the PhysX implementation allows for any physics system to be implemented - so if you want Ha... read more 09/20/2009 (1:46 am)
How to start a 3D game application in iPhone ??? The sample game is in the /example directory... read more 09/19/2009 (3:03 pm)
engine crashes with out of bounds array access error Does the 'enhanced weapons' resource do anything with particles? This error is basically when a con... read more 09/19/2009 (12:06 am)
How to start a 3D game application in iPhone ??? Look at TGE.xcodeproj in engine/compilers/xcode. The demo is in example directory. You can place T... read more 09/18/2009 (1:02 am)
Dose TGB support MP3? You can easily convert from MP3 to OGG with Audacity (it is free). The file will actually be a bit ... read more 09/16/2009 (10:29 am)
is RTS Starter Kit for Torque 3D? is it encapsulated / separated good? I've ported all of the RTS Kit (including selection code) to TGEA. All of the code needed is availa... read more 09/15/2009 (6:43 pm)
2.21 iPhone SDK?? I think the problem you are having is that you need to focus on learning TGE before diving into the ... read more 09/09/2009 (12:52 pm)
Has anyone got the World Editor working in iTGE You're going to want to build your levels in TGE 1.5.2 and then once complete, then worry about gett... read more 09/09/2009 (12:46 pm)
2.21 iPhone SDK?? If it helps, you should only need the 3.0 SDK to compile iTGE. In answer to your actual question - ... read more 09/07/2009 (11:29 am)
ETA? I don't think iTGE is as bad as some people are making it out to be. Sure, it would be nice to be a ... read more 08/25/2009 (4:11 pm)
Porting RTS selection circle code to TGEA Good work Peter, I implemented it, needed a few changes for my own code base but it worked. Snagg... read more 08/19/2009 (12:25 pm)
T3D running slow, why? And I am guessing he is talking about Final Fantasy Online - its system requirements are FAR lower t... read more 08/17/2009 (5:04 pm)
What's the best way to refer to the player? I would guess you'd need something like $player.safeDelete(); ?... read more 08/06/2009 (6:33 pm)
loading a car model in Torque 3D Basically, in GameConnection::createPlayer [code] %player = new Player() { dataBlock =... read more 08/03/2009 (10:01 am)
How to play animations properly Having a similar problem. I have an animation which gets set in certain game states. For instance,... read more 07/30/2009 (12:51 pm)
HOW TO LOAD THE CAR WITH WHEEL Lots of things wrong with your code. You need to call something like this in GameConnection::crea... read more 07/30/2009 (12:01 pm)
Torque Technology Programmer for Hire Thanks to everyone who got in touch with me since my last post. I have updated some of my informati... read more 07/24/2009 (5:09 pm)
[Fixed] missing donwload A* path finding made lightning-fast by pre-compiling I never used this one but have used Dan Keller's AStar resource quite a bit and recommend it.... read more 07/23/2009 (3:54 pm)
Accelerometer Just as a heads up - I did get this working. It was just feeding in data that really didn't work wi... read more 07/17/2009 (2:08 pm)
How relevant is the book The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) TorqueScript is about the same across all Torque platforms so it will still be relevant.... read more 07/13/2009 (8:55 pm)
iPhone Simulator vs iTouch Performance Interesting - got the build running on my 2.2.1 iToch and it runs the same speed as the GG iFPS demo... read more 07/13/2009 (8:03 pm)
TGB --> iTGB --> iPhone? @Mike I got it working though not 100% sure the reason. I was using the Release config and when ... read more 07/13/2009 (8:02 pm)
TGB --> iTGB --> iPhone? @Marc - It was the same error that Mike had - it might not be related to iTGE/iTGB but still related... read more 07/13/2009 (5:55 pm)
how to integrate iTGE with iPhone You're probably using GCC 4.2. Click Info (icon in top middle of xcode) + Build + Compiler Versions... read more 07/13/2009 (4:56 pm)
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