Matt Huston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [PAID] C# / XNA Programmer Wanted | I would recommend you show off some of your artwork capabilities - sprites, background, etc. Most p... read more | 10/19/2009 (2:31 pm) |
| Change the player models size in torque script?? | Using Donalds example, something like this should work but its late so hopefully didn't mess it up. ... read more | 10/11/2009 (3:10 am) |
| PhysX System Requirements | That sounds about right. I have a ATI 4870x2 and of course can run PhysX no problem. I just wasn't... read more | 10/10/2009 (11:32 pm) |
| Change the player models size in torque script?? | When you create a new object, there is a field called scale. So you'd do something like this [co... read more | 10/10/2009 (11:04 pm) |
| Help - Rotate Cam like the WE | Not sure what WE is but you could look at EditTSCtrl source code. That is what the RTSTSCtrl in the... read more | 10/10/2009 (9:45 pm) |
| Wanted: GUI for Beginners | To add to confusion - in TGB you can of course make GUIs with both TGB Scene Editor (as your game wo... read more | 10/10/2009 (8:28 pm) |
| AI for fps needed | How are you using Torque 3D without owning it Jade ?... read more | 10/10/2009 (7:15 pm) |
| How would I make it so a AIplayer would drop an item or weapon when they died | Check [b]Armor::onDisabled[/b] in [b]Stronghold/server/scripts/player.cs[/b]... read more | 10/09/2009 (11:41 am) |
| [Suggestion] Directory Structure | I think this is supposed to be a more simple directory structure but I know what you mean :)... read more | 10/08/2009 (2:17 pm) |
| TGEA = T3D correct? | TGEA != T3D. T3D is its own product. ... read more | 10/07/2009 (8:53 pm) |
| Racing Wheel support? | @Brett I actually recall the opposite - having to make sure I didn't have the Wingman Software in... read more | 10/03/2009 (12:44 am) |
| Racing Wheel support? | Just as an additional note, it seems like wheel/pedal sets all want to use different axis for what d... read more | 10/02/2009 (5:03 pm) |
| Racing Wheel support? | There is support for wheels (as joysticks). One thing that isn't in there though is force feedback.... read more | 10/02/2009 (3:20 pm) |
| Best Kit to helpt with a RPG? | The adventure kit would help you create a Zelda or Final Fantasy style RPG. In terms of Torsion - t... read more | 10/02/2009 (11:26 am) |
| A potential T3D buyer's speculations | I can tell you that the decal manager saw a major overhaul since it is used by the Road/Path Tool i... read more | 10/01/2009 (8:02 pm) |
| TGB Updates? Patches? | I wouldn't expect anymore TGB updates - there have been 4 major updates in the last 3-4 years. GG h... read more | 10/01/2009 (5:21 pm) |
| Thoughts on TGE moving forward... | I agree with Josh. My personal opinion is that it would be good to see TGE continued, maybe even as... read more | 10/01/2009 (3:04 pm) |
| [Bug 1.0] WheeledVehicle::onAdd - Old Script | I'd disagree, the previous way (in FPS Genre Kit) was more simple to a new user than what is current... read more | 10/01/2009 (2:51 pm) |
| Try number (lost count) | I doubt there is support for Snow Leopard yet.... read more | 10/01/2009 (2:47 pm) |
| Looking more like 1.0 was the RC and not Beta 5 after all guys | Yea I was surprised by some of the obvious things - it looks like they released the wrong code drop.... read more | 09/30/2009 (11:55 pm) |
| Torque 3D used to build MMO..? | I believe there was a post on MMOWorkshop forums recently that some guys were working on a port to T... read more | 09/29/2009 (8:53 pm) |
| Try number (lost count) | [quote] You're probably using GCC 4.2. Click Info (icon in top middle of xcode) + Build + Compiler ... read more | 09/29/2009 (6:47 pm) |
| License - Per programmer? | (edit) Well it looks like there isn't a T3D Basic anymore... so nevermind... read more | 09/29/2009 (4:38 pm) |
| Torque Technology Programmer for Hire | Thanks again to everyone who contacted me. I have again updated my initial post with some recent wo... read more | 09/21/2009 (8:22 pm) |
| Collada for TGE, TGEA | The amount of time (full-time, weeks) it would take to implement this would make it worthwhile to ju... read more | 09/21/2009 (4:07 pm) |
| new physics? | I think the idea of creating a abstract Physics API was so the community could develop upon it - hop... read more | 09/20/2009 (7:49 pm) |
| new physics? | Part of the PhysX implementation allows for any physics system to be implemented - so if you want Ha... read more | 09/20/2009 (1:46 am) |
| How to start a 3D game application in iPhone ??? | The sample game is in the /example directory... read more | 09/19/2009 (3:03 pm) |
| engine crashes with out of bounds array access error | Does the 'enhanced weapons' resource do anything with particles? This error is basically when a con... read more | 09/19/2009 (12:06 am) |
| How to start a 3D game application in iPhone ??? | Look at TGE.xcodeproj in engine/compilers/xcode. The demo is in example directory. You can place T... read more | 09/18/2009 (1:02 am) |
| Dose TGB support MP3? | You can easily convert from MP3 to OGG with Audacity (it is free). The file will actually be a bit ... read more | 09/16/2009 (10:29 am) |
| is RTS Starter Kit for Torque 3D? is it encapsulated / separated good? | I've ported all of the RTS Kit (including selection code) to TGEA. All of the code needed is availa... read more | 09/15/2009 (6:43 pm) |
| 2.21 iPhone SDK?? | I think the problem you are having is that you need to focus on learning TGE before diving into the ... read more | 09/09/2009 (12:52 pm) |
| Has anyone got the World Editor working in iTGE | You're going to want to build your levels in TGE 1.5.2 and then once complete, then worry about gett... read more | 09/09/2009 (12:46 pm) |
| 2.21 iPhone SDK?? | If it helps, you should only need the 3.0 SDK to compile iTGE. In answer to your actual question - ... read more | 09/07/2009 (11:29 am) |
| ETA? | I don't think iTGE is as bad as some people are making it out to be. Sure, it would be nice to be a ... read more | 08/25/2009 (4:11 pm) |
| Porting RTS selection circle code to TGEA | Good work Peter, I implemented it, needed a few changes for my own code base but it worked. Snagg... read more | 08/19/2009 (12:25 pm) |
| T3D running slow, why? | And I am guessing he is talking about Final Fantasy Online - its system requirements are FAR lower t... read more | 08/17/2009 (5:04 pm) |
| What's the best way to refer to the player? | I would guess you'd need something like $player.safeDelete(); ?... read more | 08/06/2009 (6:33 pm) |
| loading a car model in Torque 3D | Basically, in GameConnection::createPlayer [code] %player = new Player() { dataBlock =... read more | 08/03/2009 (10:01 am) |
| How to play animations properly | Having a similar problem. I have an animation which gets set in certain game states. For instance,... read more | 07/30/2009 (12:51 pm) |
| HOW TO LOAD THE CAR WITH WHEEL | Lots of things wrong with your code. You need to call something like this in GameConnection::crea... read more | 07/30/2009 (12:01 pm) |
| Torque Technology Programmer for Hire | Thanks to everyone who got in touch with me since my last post. I have updated some of my informati... read more | 07/24/2009 (5:09 pm) |
| [Fixed] missing donwload A* path finding made lightning-fast by pre-compiling | I never used this one but have used Dan Keller's AStar resource quite a bit and recommend it.... read more | 07/23/2009 (3:54 pm) |
| Accelerometer | Just as a heads up - I did get this working. It was just feeding in data that really didn't work wi... read more | 07/17/2009 (2:08 pm) |
| How relevant is the book The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) | TorqueScript is about the same across all Torque platforms so it will still be relevant.... read more | 07/13/2009 (8:55 pm) |
| iPhone Simulator vs iTouch Performance | Interesting - got the build running on my 2.2.1 iToch and it runs the same speed as the GG iFPS demo... read more | 07/13/2009 (8:03 pm) |
| TGB --> iTGB --> iPhone? | @Mike I got it working though not 100% sure the reason. I was using the Release config and when ... read more | 07/13/2009 (8:02 pm) |
| TGB --> iTGB --> iPhone? | @Marc - It was the same error that Mike had - it might not be related to iTGE/iTGB but still related... read more | 07/13/2009 (5:55 pm) |
| how to integrate iTGE with iPhone | You're probably using GCC 4.2. Click Info (icon in top middle of xcode) + Build + Compiler Versions... read more | 07/13/2009 (4:56 pm) |