David Stewart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Inconsistent Positions in editor | I'm not sure what you may have done John, but I had to move the object to get the postion and that p... read more | 07/05/2005 (7:11 pm) |
| Information on TGE 1.4 (NOT asking when its coming out) | I'm just excited for TGE 1.4 (who isn't!) I know it has been in the works for a long time and from... read more | 07/05/2005 (6:58 pm) |
| Hover vehicle | Their are multiple projects that people are doing that use the hover vehicle. How did you get "a ... read more | 07/05/2005 (6:52 pm) |
| Inconsistent Positions in editor | I was looking at this yesterday. It seems that one is the current position of the object and one ... read more | 07/05/2005 (6:33 pm) |
| Cel-shading for my game | Most people would opt for modifying the renderer to do cel-shading, but here is option discussed fro... read more | 07/05/2005 (3:37 pm) |
| Information on TGE 1.4 (NOT asking when its coming out) | Yes sarcasm was used. I know. I guess I forgot to put the ;) in my post. My feeble attempt to resp... read more | 07/05/2005 (3:27 pm) |
| Information on TGE 1.4 (NOT asking when its coming out) | I was simply trying to get some comprehensive information on what's coming up in the TGE 1.4 release... read more | 07/05/2005 (3:09 pm) |
| Information on TGE 1.4 (NOT asking when its coming out) | Thanks for the no where near useful responses. I guess that I did not ask in a polite manner to w... read more | 07/05/2005 (3:09 pm) |
| SetActionThread | There is another thread that indicates that you can only have 8 collisions. If you have the show to... read more | 07/05/2005 (6:57 am) |
| Editor's exe's | Hi Dana, The tools are in the game. Run one of the demos, (ex. starter.fps) and press F11. Yo... read more | 07/05/2005 (6:42 am) |
| Modeling lights in Milkshape? | I'm sorry, Raul, I misunderstood you. When you meant light source, I understood it as the physical ... read more | 03/13/2005 (9:22 am) |
| Modeling lights in Milkshape? | Wouldn't making the light source be static, unmovable, if made in quark as part of the room? As a... read more | 03/10/2005 (7:31 am) |
| Torque documentation and compiling torque engine with eclipse | It took about 8 minutes for me to compile. Also, I got a lot of warnings, mostly type casting warni... read more | 02/24/2005 (9:22 am) |