Game Development Community

Gina-Marie -Netjera- Hammer's Forum Posts

Thread Post Date Posted
iTorque save file help I think what Ronny means, is that if you change the original post, then there's no history. Make th... read more 10/14/2011 (2:00 pm)
List of TGB developers - Please Add Your Name Gina-Marie Hammer 3d Concept Artist/Animator (intermediate) Texture Artist (intermediate) TGB S... read more 10/24/2009 (2:19 am)
Can someone please mirror Nauris Krauze's 2D Art pack? I know this is a *really* REALLY old thread. But I just found two of these textures in the RTS Tuto... read more 06/19/2007 (6:44 pm)
Content Pack Import To gameSpace 1.6 Where does the texture path need to point? Right now, it's pointing to the directory where i store ... read more 05/18/2007 (8:06 pm)
Content Pack Import To gameSpace 1.6 Okay, so if i manage to get the item imported in with the correct texture, then the bounds and nodes... read more 05/18/2007 (7:34 pm)
1.13 Objects are moved instead of stationary? Thanks, but that doesn't help. When i click "immovable", he travels under it. I did determine that... read more 02/05/2007 (12:05 pm)
Audio Documentation? I've been trying to find information, myself. I checked TDN but not the bundled documentation that... read more 12/28/2006 (9:40 am)
Border around bitmap in gui Thanks for posting this. I was going nuts! That grey border is especially noticeable on a black ba... read more 12/03/2006 (2:52 pm)
Frame selection from a multiple cell file I'm still relatively new, but I ran across the same problem recently. I could not find a resolution... read more 12/03/2006 (2:05 pm)
GPGT Chapter 14 - Issues and Questions Thanks! I've already edited the main.cs in the Example directory. It's how I tested whether it wou... read more 12/03/2006 (10:24 am)
GPGT Chapter 14 - Issues and Questions Thanks for the fast reply, but I understood the directions. There's only a main.cs in the MazeRunne... read more 12/03/2006 (8:12 am)
GPGT Chapter 14 - Issues and Questions I'm not using the Demo version that came with the book, as I already own a copy of 1.4. I installed... read more 12/02/2006 (9:48 pm)
GUI control to display text Okay, so could someone tell me how to make it do multiple lines of text, please? I've been using mu... read more 11/27/2006 (10:11 pm)
Back to Basics: SimGroup vs SimSet Okay, well Dreamer had an idea that I could fix my problem by fixing the source, but it didn't work.... read more 11/16/2006 (7:07 pm)
Back to Basics: SimGroup vs SimSet Can't get onto the server for one reason or another. :(... read more 11/16/2006 (3:54 pm)
Back to Basics: SimGroup vs SimSet I'm positive. And everything has been working fine since I created the original groups. Now, under... read more 11/16/2006 (2:56 pm)
Back to Basics: SimGroup vs SimSet Err... I believe so. If I understand your question correctly. Here's an example of how things wo... read more 11/16/2006 (2:43 pm)
Back to Basics: SimGroup vs SimSet Okay, just as an addendum, my problem *isn't* solved. TGB just crashed again. I have changed the S... read more 11/16/2006 (2:26 pm)
Back to Basics: SimGroup vs SimSet I'd just like to say that this was an excellent idea (to have Basic Topics in the forum) and an exce... read more 11/16/2006 (2:18 pm)
Game Designer Position for Role Playing Game I'm interested and have experience in designing paper and pencil RPGs, as well as computer RPGs. (I... read more 11/06/2006 (10:00 am)
Looking for a programmer Hey Jeremy, You might find it helpful to post a screenshot of some of your work (if you can do th... read more 11/06/2006 (9:47 am)
Is GuiFadeinBitmapCtrl Resizeable? Hmm I think I'm getting myself confused then. I can't seem to figure out which if goes with which e... read more 09/27/2006 (3:01 pm)
Is GuiFadeinBitmapCtrl Resizeable? I was examining what you did and comparing it to what was in the original. Where you have: void ... read more 09/27/2006 (4:25 am)
Is GuiFadeinBitmapCtrl Resizeable? I'll hink around and see if I can get it to work. You're the best! Thanks! If this works, it wi... read more 09/27/2006 (4:17 am)
Is GuiFadeinBitmapCtrl Resizeable? *blinks* What is THIS? *reads frantically, not sure she's understanding* Thanks Tom.... read more 09/27/2006 (12:58 am)
Is GuiFadeinBitmapCtrl Resizeable? Thanks! I really thought I'd found the answer, but if there's no way to change the fade to black, t... read more 09/26/2006 (11:23 pm)
Is GuiFadeinBitmapCtrl Resizeable? It's working now, and resizing properly. The one thing I've noticed, though, is that the bitmap fad... read more 09/26/2006 (10:33 pm)
Is GuiFadeinBitmapCtrl Resizeable? Thanks a lot! I really appreciate it. :)... read more 09/26/2006 (6:52 pm)
Is GuiFadeinBitmapCtrl Resizeable? So how do I fix this? By making another object at full screen and then dropping the fade onto it? ... read more 09/26/2006 (12:15 pm)
Bug or Feature? Copy works after methods fire... I created a GemObj::onGemCreate() function and that works fine. I also noticed that if I go into my... read more 06/30/2006 (8:21 am)
Simset and SimGroup Okay, just an update. Some problems are still not working. I still can't get GemObj methods to wor... read more 06/28/2006 (3:17 pm)
Simset and SimGroup This is a great post and it confirms a lot of what I've been doing, but I'm coming across some issue... read more 06/28/2006 (9:41 am)
Release: Projects don't work I've never had this problem, and I've opened/created three different projects in the new release. I... read more 06/25/2006 (7:28 pm)
RC2: Fish Demo tutorial problems (and two bugs?) Aha! Figured out what it was, Kim. Ignore editing issues in Part 1: Starting Out of the "Fish Tank... read more 06/09/2006 (3:36 pm)
Installer Faults if Not Installed in Default Directory Oh, well I guess you didn't need me then! lol Good job guys!... read more 06/09/2006 (5:21 am)
RC2: Fish Demo tutorial problems (and two bugs?) Hmm.. I'll have to take a look at the demo. Matt wrote the tutorial and I gave a hand with the edit... read more 06/09/2006 (4:48 am)
Beginner ? on how the Level Builder works with .cs files I have a related question that may seem silly. Has anyone tried to put together the graphics for GU... read more 04/23/2006 (6:12 pm)
How is script editing and the TGB integrated? I understand where Mike is coming from, though. I went through the Level Building tutorial, and aft... read more 04/15/2006 (6:03 am)
Beta 2 - Close When Editing Sprites Couldn't figure out how to get them to appear properly in the messages, they kept showing up as red ... read more 04/13/2006 (7:33 pm)
Level Editor Collision Polygon Issue Is there a limit to the number of points you can use in a collision polygon? I try to outline thing... read more 04/13/2006 (5:18 pm)
Level Editor Collision Polygon Issue Thanks a lot. I'll give that a try and see if it works. There are a couple of other similar things... read more 04/13/2006 (5:46 am)
Looking for Opinions, Advice etc.... when people learn that youre studying computer programming, and have an interest in video gam... read more 05/21/2005 (8:02 am)
GUI Editor bug Just as an addendum - sorry this is so late - I thought I'd mention that part of my problem was func... read more 05/21/2005 (7:52 am)
TIDE and Torque2D I'd love to see if this can work fully. I actually have my game play. If I click the play button,... read more 05/21/2005 (7:45 am)
TIDE and Torque2D I haven't had a problem with jEdit or Tide. They're running great for me. Only problem is that I c... read more 05/01/2005 (1:41 am)
Looking for Opinions, Advice etc.... Hi! Being one of the rare women on the forums, I thought I'd drop my 2c into the bucket. :) I u... read more 04/15/2005 (9:43 am)
GUI Editor bug Thanks. For some reason I can't do anything right now because I can't even seem to find the GUI tha... read more 04/09/2005 (10:40 am)
GUI Editor bug Okay, I've been having this happen too. (I'm going through Matt's basic tutorial, Part 2.) I had ... read more 04/09/2005 (9:46 am)
TileIt Demo! Awesome! I had tremendous fun and actually cleared the board. I had a final score of 233. I was g... read more 04/05/2005 (6:39 pm)
Logo Requirement Now On Product Page Don't let it get you down, Jeff. There are lots of us who appreciate what Garage Games has done. I... read more 04/05/2005 (11:30 am)
Page «Previous 1 2