Game Development Community

Nmuta Jones's Forum Posts

Thread Post Date Posted
Swapping player character in TGE Post your code. ... read more 01/22/2011 (9:55 am)
Torque Expert and (ex)Employee Available For Work I sent you a gig offer for a project I need help with . ... read more 12/22/2010 (7:34 pm)
UAISK Not working with Ubiq 3D Action Adventure Kit that's weird. I've implemented other types of AI in different ways and my player and enemy datablock... read more 04/15/2010 (11:22 am)
HELP...!!! Torque crashes even BEFORE splash screen for customer Cool, yes, well we are going back on TeamViewer soon and I'm going to use ATI's automatic driver det... read more 04/14/2010 (9:44 am)
HELP...!!! Torque crashes even BEFORE splash screen for customer Yeah, I'm using TeamViewer to remotely control her computer while she watches. You're right...its an... read more 04/14/2010 (9:18 am)
HELP...!!! Torque crashes even BEFORE splash screen for customer Yeah, I couldn't figure out how to run a trace since I can't even get a splash screen , but putting ... read more 04/08/2010 (6:54 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer I know. That's why the console confuses me. It doesn't show everything. ... read more 04/08/2010 (6:32 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer Here is the console.log file she sent me. Does not look complete at all.... [url]http://mediabre... read more 04/08/2010 (3:12 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer Yeah, the console was too long to paste in this window. I am going to try to post it. ... read more 04/08/2010 (2:58 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer Yeah but I first started using Torque in 2002 and it was made to run on hardware from 2000 and befor... read more 04/08/2010 (2:29 pm)
Need someone with xcode 3 + to compile Mac version I have hired someone for this job as of 6:43 Mountain Time Friday... read more 04/02/2010 (5:46 pm)
Emotionally loaded music for games @Trionic: I LOVE Tale for Kale.... wow.... really awesome stuff. Exactly what I'm looking for act... read more 04/02/2010 (12:53 pm)
Error compiling fresh AFX on Mac wow. Ok. I am considering buying more RAM , to upgrade to snow leopard, in order to upgrade to xcode... read more 04/01/2010 (1:05 pm)
Which version of Xcode are you using to compile AFX? But when you first came out of AFX 1.1, Snow Leopard and Xcode 3.2.1 did not exist...what were you... read more 04/01/2010 (12:46 pm)
Error compiling fresh AFX on Mac By the way, just tried compiling AFX 2.0 for TGE on xcode 2.5 and that build failed as well with t... read more 04/01/2010 (12:16 pm)
Error compiling fresh AFX on Mac note that all the errors happen during the linking process it seems. And its all related to AFX ... read more 04/01/2010 (10:31 am)
Weird compile error on Mac. the error was so long it had to span two different screenshots: [url]http://gailmanker.com/site/w... read more 03/31/2010 (12:56 pm)
Weird compile error on Mac. @Alex YEAAAAH! Thank you so much !!! You were absolutely correct. I will be posting on the res... read more 03/31/2010 (12:34 pm)
Weird compile error on Mac. btw the AIPathGroup.cc file which contains FileStream::AccessMode::Write, etc. works fin... read more 03/31/2010 (12:01 pm)
Weird compile error on Mac. oh wow...let me try that.... ... read more 03/31/2010 (10:46 am)
Weird compile error on Mac. @Nicolas Yeah, unfortunately I already tried cleaning, building, and cleaning again. four times. ... read more 03/31/2010 (9:35 am)
Look at this ... is my portal working ? Not sure as to the reason why. ... read more 03/26/2010 (8:00 am)
I can only push Dialogs that were created in the in-Game editor @ Mike and Scott You guys were right. Using Torsion trial now for the gui scripts and it works fi... read more 03/24/2010 (8:48 am)
No animation for new clients By the way, I found the fix for this: If ANY of your animations are not loading properly, it causes... read more 03/22/2010 (10:51 am)
Synapse Gaming Lighting Pack ok thanks, I found it... I've been using that all along. ... read more 03/22/2010 (9:49 am)
Look at this ... is my portal working ? Ok I got it working.... Here is my advice to anyone who wants to do portals in Constructor. ... read more 03/21/2010 (6:45 pm)
Light is not passing through into my portal Success.... @STEVE...thanks.... in the "object" panel for the brush, there is an "edi... read more 03/21/2010 (6:15 pm)
Constructor Freezes at startup OK, so 1.06 finally came up. I guess for whatever reason it takes about 5 minutes for Constructor to... read more 03/17/2010 (6:43 pm)
Constructor Freezes at startup Just updated to 1.06 and it's doing the same thing. Since no one else seems to have complained about... read more 03/17/2010 (6:38 pm)
HELP!....my executable won't fire up after using Torsion Rebooted twice and still no resolution. Can't run my .exe. I double click on it an nothing happens.... read more 03/17/2010 (12:52 pm)
Environmental Mapping in TGE anyone?... read more 03/14/2010 (9:56 am)
How about Quidam from n-side? I have been playing with Quidam more, and I have to say: I like it. And some updates.... 8,00... read more 03/10/2010 (11:10 am)
The stair hop... just seeing this now... i was also under the impression that NULL was for an invisible surface but o... read more 03/04/2010 (9:11 am)
Weird crash after entering editor OK, I discovered what it was: A video card issue. I had switched to D3D rendering about an hour... read more 03/04/2010 (5:57 am)
Weird crash after entering editor Ok, now its crashing IMMEDIATELY when I enter the editor, without even moving the mouse... [code]... read more 03/04/2010 (5:49 am)
Where is the MISSION LIST populated? Ok I think its right here in ~clientuistartMissionGui.gui yep. that's it. [code] function star... read more 03/03/2010 (3:55 pm)
ogg video sound in TGE... sound too low @Mike I checked, and all of the defaults for sound are as you have listed. I am using AFX 2.0 in... read more 03/03/2010 (4:43 am)
ogg video sound in TGE... sound too low Oh i think you may have missed post #6 above.... the sound plays fine outside of Torque in the .ogg ... read more 03/02/2010 (8:39 pm)
ogg video sound in TGE... sound too low here are my scripts: from VideoVid.gui [code] //--- OBJECT WRITE BEGIN --- new GuiChunkedBitma... read more 03/02/2010 (6:03 pm)
ogg video sound in TGE... sound too low New information: I tried playing the videos I converted in Firefox, and the sound is good. so the... read more 03/02/2010 (6:01 pm)
ogg video sound in TGE... sound too low @Patrick Am I converting the video correctly? I have no idea. I drag it onto the ffmpeg2theora-0.... read more 03/02/2010 (5:43 pm)
ogg video sound in TGE... sound too low Ok, so I am now to the point that I will hire someone to help me with this: [url]http://www.torqu... read more 03/02/2010 (1:17 pm)
Gui help needed You could do yourTextObject.setText(""); for each component in there.... Perhaps.... read more 03/01/2010 (2:54 am)
GuiTextEditCtrl ... how to I take away its focus? Hm. well I am using AFX for 1.5.2 and it does not work , so I'm using the workaround. Hopefully anyo... read more 03/01/2010 (2:28 am)
GuiTextEditCtrl ... how to I take away its focus? That did not work either. I am almost confident in saying that it simply does not work. I think ... read more 03/01/2010 (2:14 am)
GuiTextEditCtrl ... how to I take away its focus? @Rene : Thank you so much for helping me troubleshoot this. Unfortunately, mathinput.setFirstRe... read more 03/01/2010 (12:42 am)
GuiTextEditCtrl ... how to I take away its focus? see below... read more 03/01/2010 (12:27 am)
GuiTextEditCtrl ... how to I take away its focus? You say that [quote] (it won't grab it by default) [/quote] Then why is my GuiTextEditCtrl gr... read more 03/01/2010 (12:19 am)
GuiTextEditCtrl ... how to I take away its focus? I tried that. It's not working for me. At the end of my PlayGui.gui file, after OBJECT WRITE END ... read more 03/01/2010 (12:02 am)
GuiTextEditCtrl ... how to I take away its focus? I did a dump on the GuiTextEditCtrl and I got all of this, but not a single one appears to deal with... read more 02/28/2010 (11:33 pm)
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