Viktor Kuropyatnik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using Max for .dif creation? | [b]Matthew[/b] You almost convince me to use BSP tools :) Thank you for reply! I think you righ... read more | 07/12/2005 (11:36 am) |
| Using Max for .dif creation? | [b]Matthew[/b] I didnt buy it yet :) Screens look realy great! Maybe i can create in some BSP e... read more | 07/12/2005 (10:48 am) |
| Using Max for .dif creation? | So some thing like this: [image]http://i6.photobucket.com/albums/y245/ViiKzzz/6.jpg[/image] can ... read more | 07/12/2005 (10:00 am) |
| Using Max for .dif creation? | [b]Genesis[/b] I already use LP, but it make shadows form collision boxes, for this house, collisio... read more | 07/12/2005 (9:01 am) |
| Using Max for .dif creation? | House was modelled in Archicad, than exported in Max, textured, and exported to dts. As i know now... read more | 07/12/2005 (7:47 am) |
| Dts exporting trouble... | [b]Magnus[/b] Thank you! :) It is working now! Its over-lighten, forgot about LP lighting m... read more | 07/09/2005 (11:21 am) |
| 3 weeks with Torque | [b]David[/b] David where you? Please reply on my proposition.... read more | 07/09/2005 (9:48 am) |
| Day Night and Lighting Pack | But what will be if you use some light source that mach position of sun, and lit objects by this lig... read more | 07/08/2005 (2:54 am) |
| Chapter 2 Page 55 | So in first example we have one string "Cost of Bananas(ea.):$" and another "(BananaPrice)" tha... read more | 07/07/2005 (5:05 pm) |
| Chapter 2 Page 55 | Lets close look at this @ - this is string concatenation operator in Torque script so print("Cos... read more | 07/07/2005 (5:02 pm) |
| Key combos | Creating and adding a custom animation is a big topic, first look at this http://www.garagegames.co... read more | 07/07/2005 (4:33 pm) |
| Creating new fonts for Torque | You right Philip Here it is :)))))))) http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 07/07/2005 (10:35 am) |
| Creating new fonts for Torque | [b]Aaron[/b] >>In a new text document, I created an internal tag telling Torque to use the Arial ... read more | 07/07/2005 (10:26 am) |
| Creating new fonts for Torque | Newbe question: Torque automatically creates the .gft files in the common\ui\cache directory if you... read more | 07/07/2005 (10:13 am) |
| 3 weeks with Torque | [Chris] "...furry, ankle-sized bumbles" - looks realy cool !... read more | 07/07/2005 (10:05 am) |
| 3 weeks with Torque | PS: [b]David[/b] Do you realy want to throw in garbage bin three weeks of work and inspiration. G... read more | 07/07/2005 (10:03 am) |
| 3 weeks with Torque | [b]David[/b] I hate to say that, but i think you a gamedeveloper wannabe. There a lot of possibil... read more | 07/07/2005 (9:51 am) |
| Creating new fonts for Torque | [b]Primitive support GFont - fonts in the Torque are alpha textures created by the platform layer f... read more | 07/07/2005 (9:12 am) |
| Offline docs? | I think you can use some sort of offline browser, but be carefull, read EULA.... read more | 07/07/2005 (8:57 am) |
| Some foliage textures | Yeah grass colour was realy crap. Here is a new screens, enchanted by SG Lighting Pack, still dont k... read more | 07/04/2005 (12:33 pm) |
| 3ds Max character tutorial...where did it go? | Http://torque.smdlabs.com/3dsmaxAnimationSetup.htm... read more | 07/02/2005 (11:15 am) |
| CG studio is looking for outsourcing possibilities ..paid job | [b]Anna[/b] Sadly but i duno such people.... read more | 07/01/2005 (9:44 am) |
| CG studio is looking for outsourcing possibilities ..paid job | [b]Anna[/b] Than you need to post a job proposal at www.dtf.ru, there a lot of russian and "SNG" pr... read more | 07/01/2005 (9:14 am) |
| CG studio is looking for outsourcing possibilities ..paid job | [b]Anna[/b] I edited my post, now i think you can understand it.... read more | 07/01/2005 (8:51 am) |
| CG studio is looking for outsourcing possibilities ..paid job | [b]Anna Philippova[/b] Privet vam s Ukrainy. A kak naschet Kieva? Priezayte k nam ! Eto budet da... read more | 07/01/2005 (7:21 am) |
| Water is borked! ?? | I had the same problem [image]http://i6.photobucket.com/albums/y245/ViiKzzz/screenshot_003-00002.jp... read more | 07/01/2005 (3:13 am) |
| As a programmer, what game is the most impressive youve seen? | FarCry - i always talk about it like this is the best highly technological game i ever seen.... read more | 06/24/2005 (10:37 am) |
| Cool terrains that work in Torque... | This realy cool looking for some air-sim games and for landskapes that you see from big distance, i ... read more | 06/24/2005 (10:20 am) |
| Acquiring a direction that points to the center of a circle | [image]http://i6.photobucket.com/albums/y245/ViiKzzz/a1.jpg[/image] step by step: for example al... read more | 06/24/2005 (10:14 am) |
| Cool terrains that work in Torque... | [b]Matt[/b] You answered when i typing post :) Yes thank you, it is realy cool stuff! Can you pos... read more | 06/24/2005 (9:30 am) |
| Cool terrains that work in Torque... | [b]Matt[/b] "rendered textures " - you mean normal mapping? [b]Matthew[/b] But is it possible t... read more | 06/24/2005 (9:27 am) |
| Cool terrains that work in Torque... | I dont cleary anderstand what you do whis textures. What do you mean "rendered textures "?... read more | 06/24/2005 (9:18 am) |
| Acquiring a direction that points to the center of a circle | Not 240 on picture - it must be 270 :) I too not very good at math, but why you use: %r = %curre... read more | 06/24/2005 (9:13 am) |
| Mirror | In player.cs datablock PlayerData(PlayerBody) { renderFirstPerson = false; // try to change ... read more | 06/24/2005 (8:18 am) |
| Acquiring a direction that points to the center of a circle | Look at this [image]http://i6.photobucket.com/albums/y245/ViiKzzz/A_2.jpg[/image] [b] 3) i=2 c... read more | 06/24/2005 (8:08 am) |
| Intellectual Property of fairy tales | Maybe to no one, as I know literature "products" became own by the whole world after 80 years of aut... read more | 06/24/2005 (6:03 am) |
| Acquiring a direction that points to the center of a circle | I cant see where you rotate object to look at the center of the circle. You need some thing like lo... read more | 06/24/2005 (5:58 am) |
| Any Good Motion Capture Studios? | The best from what I know is "House of Moves" www.moves.com.... read more | 06/23/2005 (3:50 am) |
| Best Hand to Hand Combat you've seen in a game | ONI, Blade of Darkness, Thief (sword fighting), PoP2: Warrior Within, Tekken, Mortal Kombat, Chronic... read more | 06/22/2005 (1:09 am) |
| Some foliage textures | Thanks James, I will try it as soon as i can.... read more | 06/07/2005 (4:12 am) |
| Using Max for .dif creation? | [b]Neil[/b] But, what about textures, do I need to store all structure textures in one file like sk... read more | 06/07/2005 (3:54 am) |
| Concept Art | Thank you! We see it like forgotten world in future.... read more | 06/03/2005 (10:01 am) |
| Detail/Damage texture on models | Good luck, post comments if it works.... read more | 05/31/2005 (7:47 am) |
| Release of TSE | 2. http://www.garagegames.com/mg/snapshot/view.php?qid=961... read more | 05/31/2005 (7:01 am) |
| Torque sound problems | How about another programs and youre sound card drivers.... read more | 05/31/2005 (5:48 am) |
| Detail/Damage texture on models | Dennis Did you tryed this: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 05/31/2005 (4:27 am) |
| A Walk in the Park - easy level | And for me please! wanna be beta-tester! viik@bigmir.net... read more | 05/30/2005 (2:21 pm) |
| Using Max for .dif creation? | Thank Tom, yesterday I get a Lighting Pack snd compiled only 1.3 version, today will compile 1.3.5 ... read more | 05/30/2005 (12:11 pm) |
| Using Max for .dif creation? | Adrian Little offtop: Cool looking Inspector Tree - is it custom created or I can patch TGE for ... read more | 05/29/2005 (7:00 am) |
| Using Max for .dif creation? | For images: [image] (url to your image) [/image]... read more | 05/29/2005 (6:46 am) |