Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
DirectInput ForceFeedback In an attempt to answer some of the unanswered forum posts... Duncan already answered this one a... read more 02/15/2006 (4:49 am)
Where am I going wrong? In an attempt to answer some of the unanswered forum posts... David already answered this one an... read more 02/15/2006 (4:45 am)
Thousander Club Jason - We'll see. That's not an easy task :P... read more 02/15/2006 (4:24 am)
Thousander Club I am now at 200 hours :)... read more 02/15/2006 (3:44 am)
Conform to surface James there are 2 types of collision objects used by the Player class. The one that get's instant... read more 02/15/2006 (3:35 am)
Good Money in Gaming? It's not a matter of liking or loving cars... It's a matter of loving your game idea. Being so en... read more 02/14/2006 (7:15 pm)
Good Money in Gaming? If you dont pick a game you both feel very passionately about, you probably wont finish it.... read more 02/14/2006 (6:52 pm)
Foliage Replicator ? Areal - Download Lore Invasion or checkout the Illumina screenshots.... read more 02/14/2006 (6:44 pm)
Good Money in Gaming? The RPG will require more code and more art. The racer will be easier for both of you.... read more 02/14/2006 (6:37 pm)
Help getting started Dan - Does this still happen with the most recent release of T2D ? Can you host the console.log f... read more 02/14/2006 (6:35 pm)
Can I change animationFrames? NEOK - Are you trying to change it in the middle of an animation? or does it not work even if you ch... read more 02/14/2006 (6:33 pm)
Please Phil - Rick, the GG website guru, just added AJAX to the site, which does exactly that :) See his mo... read more 02/14/2006 (6:31 pm)
Object Picking. Pedro - Could you please clarify exactly what it is you are trying to do. What does actualize them w... read more 02/14/2006 (6:28 pm)
Collision Mesh Editor? This is the [url=http://www.garagegames.com/blogs/5249/8146]plan[/url] you are referring to. This... read more 02/14/2006 (6:24 pm)
Good Money in Gaming? The RPG won't be easier for either of you.... read more 02/14/2006 (6:18 pm)
Colliding with shapeVector Jason - Here's a shot in the dark for you. Are these procedurally generated terrains? I don't kno... read more 02/14/2006 (6:18 pm)
Good Money in Gaming? Colton - You're asking a question you already know the answer to.... read more 02/14/2006 (6:01 pm)
Losing Player Name I have the same problem, as do several other dev's Ive talked to about it.... read more 02/14/2006 (6:00 pm)
Player Bot question Norm - (Ribcage here) I had an idea for you but you were no longer online... or not responding. ... read more 02/14/2006 (4:00 pm)
Constructing t2d shapes on the fly.. No problem... and creating 3dshapes normally is through script... but this is custom. Should still w... read more 02/14/2006 (2:35 pm)
Constructing t2d shapes on the fly.. [code] void planet::renderObject(SceneState* state, SceneRenderImage*) { // Check we are in Cano... read more 02/14/2006 (2:16 pm)
Constructing t2d shapes on the fly.. Here we go. This simply draws a textured quad: [code] #include "dgl/dgl.h" #include "console/co... read more 02/14/2006 (2:16 pm)
Constructing t2d shapes on the fly.. I will post the source for my custom planet object... It's from a build of TGE 1.4 ... but you can p... read more 02/14/2006 (2:12 pm)
Packs I dont remember... It is very very simple to compile with Visual Studio 2005 express. If I rememb... read more 02/14/2006 (1:54 pm)
Constructing t2d shapes on the fly.. Jason search for 3d shapes in T2D .. there is an excellent TDn tutorial on it that will get you up a... read more 02/14/2006 (12:54 pm)
TBE Debug Build I don't know what version of TGE you're using, but TGE 1.4's reccommended compiler is Visual Studio ... read more 02/14/2006 (11:59 am)
I cant download T2D 1.1 Mathews - Though you probably figured it out, for anyone having the same problem: Try loggin out,... read more 02/14/2006 (11:56 am)
Constructing t2d shapes on the fly.. Jason - Have you thought about procedurally generating the terrain as a 3D object inside a 2d layer.... read more 02/14/2006 (11:54 am)
Keyboard Glitch Jesse - It might help if you posted a link to the console.log file.... read more 02/14/2006 (11:50 am)
Packs Michael - You could render out images of the content and place it in your T2D game... Also, if the p... read more 02/14/2006 (11:50 am)
Strange Gui Editor behavior Philip - I had the same issue. It's an issue with Torque trying to dynamically adjust the position b... read more 02/14/2006 (11:45 am)
Bug or error? Tt936 - Im opretty sure this is the correct code: [code] $myMusicHandle = alxPlay(AudioIntroMusi... read more 02/14/2006 (11:42 am)
Shape start out facing camera Steve - What exactly are you trying to get to happen here? Are you trying to get it to stay over ... read more 02/14/2006 (11:39 am)
Animating doors Camel - I created animated doors in Milkshape. The problem with creating animated doors in Milkshape... read more 02/14/2006 (11:35 am)
GUI changes not updating, reverts to defaults Alice - Mkae sure you're not saving it in the common folder. They need to be saved to the appropriat... read more 02/14/2006 (11:33 am)
Newbie needing development help Todd - You could easily set this up in T2D. T2D is simpler then TGE and will cut your developmen... read more 02/14/2006 (11:30 am)
Finding a good IDE for torque script Metalion - I have been using codeweaver for hte last couple weeks and it has easily shaved a good 5 ... read more 02/14/2006 (11:24 am)
Creating An In Game Menu Dwayne - Take a look at the panes that the options Dialog uses. You can use those panes to dynam... read more 02/14/2006 (11:19 am)
Timing Issues Chritopher - I recently was conversing with a fellow game developer who was having an odd problem si... read more 02/14/2006 (11:00 am)
Setting up a world Dylan - You can set up your world using the TGE demo... All you will basically be doing is some basi... read more 02/14/2006 (10:56 am)
Musician looking for practice materials (Free music) Ryan - Are you looking to create music to match a video only? or can you take a game base and create... read more 02/14/2006 (10:51 am)
Senior Project - Game Design Mentor I sent you an email. I realize it's a bit late... :)... read more 02/14/2006 (10:47 am)
Conform to surface Player Class use the collision volume that the vehicle uses, an oriented bounding box (I think)... read more 02/14/2006 (9:39 am)
Conform to surface I completed exactly what you're trying to do. It took me a month and a half and had a couple bugs. I... read more 02/14/2006 (9:24 am)
C4 engine vs Torque You don't have to be more then competent to implement resources involving c++... You just have to be... read more 02/14/2006 (9:06 am)
C4 engine vs Torque Stefan - You realize he's talking about TSE, right ? EDIT: Isn't he? If not, I agree with Stefan.... read more 02/14/2006 (8:28 am)
3D breakout Yes, you can run a 3D object in T2D, but it still acts as a 2D object. You really can't have a 3... read more 02/14/2006 (8:24 am)
3D breakout I dont think T2D would be perfect for this... considering it's a 3D game and T2D's a 2D engine.... read more 02/14/2006 (8:12 am)
Thousander Club I didn't have a very productive weekend. I'm currently at 189.... read more 02/13/2006 (3:47 am)
How can I draw and collide with a random 2D sine wave landscape? No it wont... Just chop each rectangle it intersects into 2 pieces leaving the circular cut out... read more 02/12/2006 (4:00 pm)