Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DirectInput ForceFeedback | In an attempt to answer some of the unanswered forum posts... Duncan already answered this one a... read more | 02/15/2006 (4:49 am) |
| Where am I going wrong? | In an attempt to answer some of the unanswered forum posts... David already answered this one an... read more | 02/15/2006 (4:45 am) |
| Thousander Club | Jason - We'll see. That's not an easy task :P... read more | 02/15/2006 (4:24 am) |
| Thousander Club | I am now at 200 hours :)... read more | 02/15/2006 (3:44 am) |
| Conform to surface | James there are 2 types of collision objects used by the Player class. The one that get's instant... read more | 02/15/2006 (3:35 am) |
| Good Money in Gaming? | It's not a matter of liking or loving cars... It's a matter of loving your game idea. Being so en... read more | 02/14/2006 (7:15 pm) |
| Good Money in Gaming? | If you dont pick a game you both feel very passionately about, you probably wont finish it.... read more | 02/14/2006 (6:52 pm) |
| Foliage Replicator ? | Areal - Download Lore Invasion or checkout the Illumina screenshots.... read more | 02/14/2006 (6:44 pm) |
| Good Money in Gaming? | The RPG will require more code and more art. The racer will be easier for both of you.... read more | 02/14/2006 (6:37 pm) |
| Help getting started | Dan - Does this still happen with the most recent release of T2D ? Can you host the console.log f... read more | 02/14/2006 (6:35 pm) |
| Can I change animationFrames? | NEOK - Are you trying to change it in the middle of an animation? or does it not work even if you ch... read more | 02/14/2006 (6:33 pm) |
| Please | Phil - Rick, the GG website guru, just added AJAX to the site, which does exactly that :) See his mo... read more | 02/14/2006 (6:31 pm) |
| Object Picking. | Pedro - Could you please clarify exactly what it is you are trying to do. What does actualize them w... read more | 02/14/2006 (6:28 pm) |
| Collision Mesh Editor? | This is the [url=http://www.garagegames.com/blogs/5249/8146]plan[/url] you are referring to. This... read more | 02/14/2006 (6:24 pm) |
| Good Money in Gaming? | The RPG won't be easier for either of you.... read more | 02/14/2006 (6:18 pm) |
| Colliding with shapeVector | Jason - Here's a shot in the dark for you. Are these procedurally generated terrains? I don't kno... read more | 02/14/2006 (6:18 pm) |
| Good Money in Gaming? | Colton - You're asking a question you already know the answer to.... read more | 02/14/2006 (6:01 pm) |
| Losing Player Name | I have the same problem, as do several other dev's Ive talked to about it.... read more | 02/14/2006 (6:00 pm) |
| Player Bot question | Norm - (Ribcage here) I had an idea for you but you were no longer online... or not responding. ... read more | 02/14/2006 (4:00 pm) |
| Constructing t2d shapes on the fly.. | No problem... and creating 3dshapes normally is through script... but this is custom. Should still w... read more | 02/14/2006 (2:35 pm) |
| Constructing t2d shapes on the fly.. | [code] void planet::renderObject(SceneState* state, SceneRenderImage*) { // Check we are in Cano... read more | 02/14/2006 (2:16 pm) |
| Constructing t2d shapes on the fly.. | Here we go. This simply draws a textured quad: [code] #include "dgl/dgl.h" #include "console/co... read more | 02/14/2006 (2:16 pm) |
| Constructing t2d shapes on the fly.. | I will post the source for my custom planet object... It's from a build of TGE 1.4 ... but you can p... read more | 02/14/2006 (2:12 pm) |
| Packs | I dont remember... It is very very simple to compile with Visual Studio 2005 express. If I rememb... read more | 02/14/2006 (1:54 pm) |
| Constructing t2d shapes on the fly.. | Jason search for 3d shapes in T2D .. there is an excellent TDn tutorial on it that will get you up a... read more | 02/14/2006 (12:54 pm) |
| TBE Debug Build | I don't know what version of TGE you're using, but TGE 1.4's reccommended compiler is Visual Studio ... read more | 02/14/2006 (11:59 am) |
| I cant download T2D 1.1 | Mathews - Though you probably figured it out, for anyone having the same problem: Try loggin out,... read more | 02/14/2006 (11:56 am) |
| Constructing t2d shapes on the fly.. | Jason - Have you thought about procedurally generating the terrain as a 3D object inside a 2d layer.... read more | 02/14/2006 (11:54 am) |
| Keyboard Glitch | Jesse - It might help if you posted a link to the console.log file.... read more | 02/14/2006 (11:50 am) |
| Packs | Michael - You could render out images of the content and place it in your T2D game... Also, if the p... read more | 02/14/2006 (11:50 am) |
| Strange Gui Editor behavior | Philip - I had the same issue. It's an issue with Torque trying to dynamically adjust the position b... read more | 02/14/2006 (11:45 am) |
| Bug or error? | Tt936 - Im opretty sure this is the correct code: [code] $myMusicHandle = alxPlay(AudioIntroMusi... read more | 02/14/2006 (11:42 am) |
| Shape start out facing camera | Steve - What exactly are you trying to get to happen here? Are you trying to get it to stay over ... read more | 02/14/2006 (11:39 am) |
| Animating doors | Camel - I created animated doors in Milkshape. The problem with creating animated doors in Milkshape... read more | 02/14/2006 (11:35 am) |
| GUI changes not updating, reverts to defaults | Alice - Mkae sure you're not saving it in the common folder. They need to be saved to the appropriat... read more | 02/14/2006 (11:33 am) |
| Newbie needing development help | Todd - You could easily set this up in T2D. T2D is simpler then TGE and will cut your developmen... read more | 02/14/2006 (11:30 am) |
| Finding a good IDE for torque script | Metalion - I have been using codeweaver for hte last couple weeks and it has easily shaved a good 5 ... read more | 02/14/2006 (11:24 am) |
| Creating An In Game Menu | Dwayne - Take a look at the panes that the options Dialog uses. You can use those panes to dynam... read more | 02/14/2006 (11:19 am) |
| Timing Issues | Chritopher - I recently was conversing with a fellow game developer who was having an odd problem si... read more | 02/14/2006 (11:00 am) |
| Setting up a world | Dylan - You can set up your world using the TGE demo... All you will basically be doing is some basi... read more | 02/14/2006 (10:56 am) |
| Musician looking for practice materials (Free music) | Ryan - Are you looking to create music to match a video only? or can you take a game base and create... read more | 02/14/2006 (10:51 am) |
| Senior Project - Game Design Mentor | I sent you an email. I realize it's a bit late... :)... read more | 02/14/2006 (10:47 am) |
| Conform to surface | Player Class use the collision volume that the vehicle uses, an oriented bounding box (I think)... read more | 02/14/2006 (9:39 am) |
| Conform to surface | I completed exactly what you're trying to do. It took me a month and a half and had a couple bugs. I... read more | 02/14/2006 (9:24 am) |
| C4 engine vs Torque | You don't have to be more then competent to implement resources involving c++... You just have to be... read more | 02/14/2006 (9:06 am) |
| C4 engine vs Torque | Stefan - You realize he's talking about TSE, right ? EDIT: Isn't he? If not, I agree with Stefan.... read more | 02/14/2006 (8:28 am) |
| 3D breakout | Yes, you can run a 3D object in T2D, but it still acts as a 2D object. You really can't have a 3... read more | 02/14/2006 (8:24 am) |
| 3D breakout | I dont think T2D would be perfect for this... considering it's a 3D game and T2D's a 2D engine.... read more | 02/14/2006 (8:12 am) |
| Thousander Club | I didn't have a very productive weekend. I'm currently at 189.... read more | 02/13/2006 (3:47 am) |
| How can I draw and collide with a random 2D sine wave landscape? | No it wont... Just chop each rectangle it intersects into 2 pieces leaving the circular cut out... read more | 02/12/2006 (4:00 pm) |