Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
Availability of Dev Snapshot I live for the .plans... it is upsetting that there were so few today.... read more 04/12/2005 (11:53 am)
Availability of Dev Snapshot I mean you no offence... but maybe your snapshots were sucky....... read more 04/12/2005 (8:47 am)
Compiling with dev C++ And TBE uses GCC?... read more 04/12/2005 (8:03 am)
Compiling with dev C++ Is that a no... Not anything from the last 8 years is how I took that statement.... read more 04/12/2005 (7:53 am)
Compiling with dev C++ Compilers often use special optomization techniques to speed up the code they are comiling. Is there... read more 04/12/2005 (7:42 am)
Adam pack? whats the difference? Poly counts are signifigantly different... Girl pack = 3500 polys. adam = 1500? or 1200? .... The Or... read more 04/12/2005 (7:25 am)
Which function is called before onCollision()? The radius search is the best way to do it... Just schedule a inRangeCheck funciton every 250MS or s... read more 04/12/2005 (5:13 am)
IGC 2005 Dates? I plan on going... But its a round-trip 70 Hour drive (No point in going if you dont drive).... I do... read more 04/12/2005 (4:20 am)
PC's In The Toilet... An Opportunity?? Thanks for that info Nicholas. it was difficult finding anything about OpenXDK.... read more 04/11/2005 (11:03 am)
PC's In The Toilet... An Opportunity?? I can agree with your point of view Stephen. I'm not worrying about it so much as taking a glance at... read more 04/11/2005 (10:41 am)
PC's In The Toilet... An Opportunity?? Could you use OpenXDK, the opensource XBox development kit to create a XBox Game then pitch it to pu... read more 04/11/2005 (10:18 am)
Game Server without GUI? Try "~/data/missions/racing.mis"... read more 04/11/2005 (9:42 am)
PC's In The Toilet... An Opportunity?? Developing games as an indie, for the pc, is relatively simple. Especially working with Torque. The ... read more 04/11/2005 (9:16 am)
Multiple UVs on a single DTS Why don't you just load multiple models, then trigger a switch from one model to the other?... read more 04/11/2005 (7:32 am)
Hit position on target Can anyone say "resource" ? Hint hint...... read more 04/11/2005 (7:18 am)
Hit position on target Well, if you can model 10 different collision meshes to a single dts and 16 areas to a collision mes... read more 04/11/2005 (6:54 am)
Hit position on target I am guessing it returns the name of the collision mesh that it collided with. I think you can only ... read more 04/11/2005 (5:43 am)
Camera Disappeared @Ben:Can you give me an idea of where to look. I have traced through tonnes of code, and read throug... read more 04/11/2005 (4:50 am)
Camera Disappeared @Ben:Can you give me an idea of where to look. I have traced through tonnes of code, and read throug... read more 04/11/2005 (4:47 am)
cartoon outlining (cartoon rendering part1) Great. I wish you luck. If you need any help with the engine modifications, I can probably spare a s... read more 04/11/2005 (3:31 am)
cartoon outlining (cartoon rendering part1) Im using NVidia and have no problems... Outline fix: void TerrainRender::renderXFCache() { ... read more 04/10/2005 (5:26 pm)
Camera Disappeared There are some missing files in the console. But I am pretty sure they awere there before. They are:... read more 04/10/2005 (6:51 am)
Camera Disappeared Last night, while placing a static shape into my level, my camera suddenly started working. I edited... read more 04/10/2005 (6:47 am)
Huge Models Thank you... read more 04/09/2005 (6:13 pm)
Camera Disappeared None...... read more 04/09/2005 (7:15 am)
F11 Crash Strange... read more 04/08/2005 (6:25 pm)
F11 Crash I reloaded my original test1.mis and test1.ter files and it worked. I looked at the bob.mis file and... read more 04/08/2005 (12:18 pm)
F11 Crash Well, I rebuilt everything and that didn't help. (On bob.mis).... ok.... I am loading test1.mis b... read more 04/08/2005 (12:12 pm)
Bot Path-Finding with delay Did it work?... read more 04/08/2005 (11:32 am)
cartoon outlining (cartoon rendering part1) No, prob... Just give me a few hours... read more 04/08/2005 (6:59 am)
Importing dts But I want to take the player biped to save my artists having to biuld it on there own. Tutorial Pla... read more 04/08/2005 (6:59 am)
cartoon outlining (cartoon rendering part1) There really isn't any performance overhead.... read more 04/08/2005 (5:17 am)
cartoon outlining (cartoon rendering part1) I know how to fix that little bug. However I quit working on toon shaders. The bug is in the if (too... read more 04/08/2005 (5:17 am)
Changing skin on-fly No offence, but people tend to offer assitance when you give them something more... like a list of e... read more 04/07/2005 (12:05 pm)
DTS Texture formats Thank you... Im a programmer and my artists have no Torque experience so I had to do a little diggin... read more 04/07/2005 (3:36 am)
Water Fog Distance Are there any variables set when you are underwater by the engine? If so you could use that to chang... read more 04/06/2005 (11:44 am)
Bot Path-Finding with delay Just place a node where you want him to stop at if it isn't on a preexisting node... If you want him... read more 04/06/2005 (11:19 am)
Bot Path-Finding with delay OnReachDestination(...) { if (node I was going to == pathDelay1) { schedule(delaytime,"MoveT... read more 04/06/2005 (11:13 am)
Weapon Looping Sound Problems HELP!!! Did you search the forums... cause I remember a similair topic a little while back... read more 04/06/2005 (6:26 am)
How create my own app ? You could always learn like I did... Trace through the script and figure out what everything does...... read more 04/06/2005 (5:40 am)
FxShapeReplicator problem...mission won't load.... What does the console say? Are there errors there? Hit ~ to enter the console I have heard people... read more 04/05/2005 (12:38 pm)
Logo Requirement Now On Product Page Thanx for the link... read more 04/05/2005 (11:17 am)
Logo Requirement Now On Product Page No offence... but everything that can be said has already been said on a different thread... read more 04/05/2005 (10:53 am)
Logo Requirement Now On Product Page We should all head over there and set things traight!!! I know I would if I knew where the forum thr... read more 04/05/2005 (10:51 am)
Logo Requirement Now On Product Page Can you direct me to the forum over there? I can't seem to find the original thread Robert started.... read more 04/05/2005 (10:44 am)
Schedule syntax Ok... I was using the Bravetree girl (3649 polys)... I put 10 of them in and got pretty choppy play.... read more 04/04/2005 (1:34 pm)
Schedule syntax Another reason I am using the aiController is because I want to group my bots to form a larger bot c... read more 04/04/2005 (1:22 pm)
Schedule syntax OK... Well does it make a difference that I am not using the AIManager? I am working from Mark's AIG... read more 04/04/2005 (1:18 pm)
Schedule syntax Do you have a better suggestion on how to do it? This seems like the only way to me... Everything st... read more 04/04/2005 (1:15 pm)
Schedule syntax Do you have a better suggestion on how to do it? This seems like the only way to me... Everything st... read more 04/04/2005 (1:10 pm)