Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Availability of Dev Snapshot | I live for the .plans... it is upsetting that there were so few today.... read more | 04/12/2005 (11:53 am) |
| Availability of Dev Snapshot | I mean you no offence... but maybe your snapshots were sucky....... read more | 04/12/2005 (8:47 am) |
| Compiling with dev C++ | And TBE uses GCC?... read more | 04/12/2005 (8:03 am) |
| Compiling with dev C++ | Is that a no... Not anything from the last 8 years is how I took that statement.... read more | 04/12/2005 (7:53 am) |
| Compiling with dev C++ | Compilers often use special optomization techniques to speed up the code they are comiling. Is there... read more | 04/12/2005 (7:42 am) |
| Adam pack? whats the difference? | Poly counts are signifigantly different... Girl pack = 3500 polys. adam = 1500? or 1200? .... The Or... read more | 04/12/2005 (7:25 am) |
| Which function is called before onCollision()? | The radius search is the best way to do it... Just schedule a inRangeCheck funciton every 250MS or s... read more | 04/12/2005 (5:13 am) |
| IGC 2005 Dates? | I plan on going... But its a round-trip 70 Hour drive (No point in going if you dont drive).... I do... read more | 04/12/2005 (4:20 am) |
| PC's In The Toilet... An Opportunity?? | Thanks for that info Nicholas. it was difficult finding anything about OpenXDK.... read more | 04/11/2005 (11:03 am) |
| PC's In The Toilet... An Opportunity?? | I can agree with your point of view Stephen. I'm not worrying about it so much as taking a glance at... read more | 04/11/2005 (10:41 am) |
| PC's In The Toilet... An Opportunity?? | Could you use OpenXDK, the opensource XBox development kit to create a XBox Game then pitch it to pu... read more | 04/11/2005 (10:18 am) |
| Game Server without GUI? | Try "~/data/missions/racing.mis"... read more | 04/11/2005 (9:42 am) |
| PC's In The Toilet... An Opportunity?? | Developing games as an indie, for the pc, is relatively simple. Especially working with Torque. The ... read more | 04/11/2005 (9:16 am) |
| Multiple UVs on a single DTS | Why don't you just load multiple models, then trigger a switch from one model to the other?... read more | 04/11/2005 (7:32 am) |
| Hit position on target | Can anyone say "resource" ? Hint hint...... read more | 04/11/2005 (7:18 am) |
| Hit position on target | Well, if you can model 10 different collision meshes to a single dts and 16 areas to a collision mes... read more | 04/11/2005 (6:54 am) |
| Hit position on target | I am guessing it returns the name of the collision mesh that it collided with. I think you can only ... read more | 04/11/2005 (5:43 am) |
| Camera Disappeared | @Ben:Can you give me an idea of where to look. I have traced through tonnes of code, and read throug... read more | 04/11/2005 (4:50 am) |
| Camera Disappeared | @Ben:Can you give me an idea of where to look. I have traced through tonnes of code, and read throug... read more | 04/11/2005 (4:47 am) |
| cartoon outlining (cartoon rendering part1) | Great. I wish you luck. If you need any help with the engine modifications, I can probably spare a s... read more | 04/11/2005 (3:31 am) |
| cartoon outlining (cartoon rendering part1) | Im using NVidia and have no problems... Outline fix: void TerrainRender::renderXFCache() { ... read more | 04/10/2005 (5:26 pm) |
| Camera Disappeared | There are some missing files in the console. But I am pretty sure they awere there before. They are:... read more | 04/10/2005 (6:51 am) |
| Camera Disappeared | Last night, while placing a static shape into my level, my camera suddenly started working. I edited... read more | 04/10/2005 (6:47 am) |
| Huge Models | Thank you... read more | 04/09/2005 (6:13 pm) |
| Camera Disappeared | None...... read more | 04/09/2005 (7:15 am) |
| F11 Crash | Strange... read more | 04/08/2005 (6:25 pm) |
| F11 Crash | I reloaded my original test1.mis and test1.ter files and it worked. I looked at the bob.mis file and... read more | 04/08/2005 (12:18 pm) |
| F11 Crash | Well, I rebuilt everything and that didn't help. (On bob.mis).... ok.... I am loading test1.mis b... read more | 04/08/2005 (12:12 pm) |
| Bot Path-Finding with delay | Did it work?... read more | 04/08/2005 (11:32 am) |
| cartoon outlining (cartoon rendering part1) | No, prob... Just give me a few hours... read more | 04/08/2005 (6:59 am) |
| Importing dts | But I want to take the player biped to save my artists having to biuld it on there own. Tutorial Pla... read more | 04/08/2005 (6:59 am) |
| cartoon outlining (cartoon rendering part1) | There really isn't any performance overhead.... read more | 04/08/2005 (5:17 am) |
| cartoon outlining (cartoon rendering part1) | I know how to fix that little bug. However I quit working on toon shaders. The bug is in the if (too... read more | 04/08/2005 (5:17 am) |
| Changing skin on-fly | No offence, but people tend to offer assitance when you give them something more... like a list of e... read more | 04/07/2005 (12:05 pm) |
| DTS Texture formats | Thank you... Im a programmer and my artists have no Torque experience so I had to do a little diggin... read more | 04/07/2005 (3:36 am) |
| Water Fog Distance | Are there any variables set when you are underwater by the engine? If so you could use that to chang... read more | 04/06/2005 (11:44 am) |
| Bot Path-Finding with delay | Just place a node where you want him to stop at if it isn't on a preexisting node... If you want him... read more | 04/06/2005 (11:19 am) |
| Bot Path-Finding with delay | OnReachDestination(...) { if (node I was going to == pathDelay1) { schedule(delaytime,"MoveT... read more | 04/06/2005 (11:13 am) |
| Weapon Looping Sound Problems HELP!!! | Did you search the forums... cause I remember a similair topic a little while back... read more | 04/06/2005 (6:26 am) |
| How create my own app ? | You could always learn like I did... Trace through the script and figure out what everything does...... read more | 04/06/2005 (5:40 am) |
| FxShapeReplicator problem...mission won't load.... | What does the console say? Are there errors there? Hit ~ to enter the console I have heard people... read more | 04/05/2005 (12:38 pm) |
| Logo Requirement Now On Product Page | Thanx for the link... read more | 04/05/2005 (11:17 am) |
| Logo Requirement Now On Product Page | No offence... but everything that can be said has already been said on a different thread... read more | 04/05/2005 (10:53 am) |
| Logo Requirement Now On Product Page | We should all head over there and set things traight!!! I know I would if I knew where the forum thr... read more | 04/05/2005 (10:51 am) |
| Logo Requirement Now On Product Page | Can you direct me to the forum over there? I can't seem to find the original thread Robert started.... read more | 04/05/2005 (10:44 am) |
| Schedule syntax | Ok... I was using the Bravetree girl (3649 polys)... I put 10 of them in and got pretty choppy play.... read more | 04/04/2005 (1:34 pm) |
| Schedule syntax | Another reason I am using the aiController is because I want to group my bots to form a larger bot c... read more | 04/04/2005 (1:22 pm) |
| Schedule syntax | OK... Well does it make a difference that I am not using the AIManager? I am working from Mark's AIG... read more | 04/04/2005 (1:18 pm) |
| Schedule syntax | Do you have a better suggestion on how to do it? This seems like the only way to me... Everything st... read more | 04/04/2005 (1:15 pm) |
| Schedule syntax | Do you have a better suggestion on how to do it? This seems like the only way to me... Everything st... read more | 04/04/2005 (1:10 pm) |