Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Invisible Terrain Feature | That makes me feel better I guess.... One mans garbage is another mans invisible terrain!... read more | 04/18/2005 (11:07 am) |
| Invisible Terrain Feature | I created that bug (not something to be proud of I guess)... read more | 04/18/2005 (11:03 am) |
| Invisible Terrain Feature | I did it accidnetly when I was trying to do cartoon rendering... If you go into terrain/terrRender.c... read more | 04/18/2005 (11:02 am) |
| cartoon outlining (cartoon rendering part1) | Artifacts on the NVidia... Is it in OpenGl mode or D3D mode? And could you please switch it and see ... read more | 04/18/2005 (7:00 am) |
| Change sky dml file in mission | Loading 2 skies then switching which is visible via a key bind didn't work?... read more | 04/18/2005 (6:49 am) |
| Displaying a scene without starter kit | You don't need to know everything about the engine and how it works to write a good game. You learn ... read more | 04/18/2005 (6:43 am) |
| cartoon outlining (cartoon rendering part1) | You should never be using that big of a line unless it's for testing to see them better.. Try line w... read more | 04/18/2005 (5:24 am) |
| cartoon outlining (cartoon rendering part1) | So, the going theory is that the tree might be messed up? @Toby - Are you using this algorithm (f... read more | 04/18/2005 (3:36 am) |
| cartoon outlining (cartoon rendering part1) | Interesting... I dont have that problem at all on my Nividia card.. Just the ATI... Is the tree the ... read more | 04/17/2005 (3:39 pm) |
| Multiplayer MarbleBlast | I never thought it would be that difficult to do.. not saying it would be easy.... read more | 04/17/2005 (2:42 pm) |
| cartoon outlining (cartoon rendering part1) | Can you be more specific on the issue... Do you mean the random black lines... that is only on ati v... read more | 04/17/2005 (2:40 pm) |
| "affiliated in any way with the Licensee"? | I guess the way to look at it is through affiliation of your company... Technically you aren't makin... read more | 04/16/2005 (12:50 pm) |
| "affiliated in any way with the Licensee"? | That leaves the following hole though... if I decided to enter into a contract for a company to crea... read more | 04/16/2005 (10:21 am) |
| Torque-based "quest" games | They will both work for what you want to accomplish... read more | 04/16/2005 (7:53 am) |
| A few questions | Import images into what? You can load images for your textures.... When you make a game you are work... read more | 04/15/2005 (8:51 am) |
| Is it possible to make BIG Worlds like in Sacred.... | What the term paging actually means is taking blocks of data from the harddisk and dynamically loadi... read more | 04/15/2005 (8:23 am) |
| Is it possible to make BIG Worlds like in Sacred.... | The engine already does something similair with culling and what not... if you used an extremely lar... read more | 04/15/2005 (7:03 am) |
| Torque-based "quest" games | I am currently working on a "quest" style adventure game in 3D.... Think of an indie sized version o... read more | 04/15/2005 (6:41 am) |
| Shrink-ray a possibility? | If my artist makes a character with bones and joints and animations and all that wonderful Jazz... a... read more | 04/15/2005 (5:43 am) |
| Creating a new player variable | Ok.... I changed teh getZone min and max args to 2, that appeared to work... Now when I call [code... read more | 04/14/2005 (3:43 pm) |
| Creating a new player variable | Thanx... player.h: [code] S32 mZone; [/code] player.cc: [code] mZone = 1; [/code] pac... read more | 04/14/2005 (3:33 pm) |
| Creating a new player variable |
Sure.... if I knew how... test block
Nope that doesnt work
|
04/14/2005 (10:59 am) |
| Great deal on VS C++ 2003.net at walmart.com | I use VC++ 6.0 Introductory Edition... So everytime you run TorqueDemo.exe you get a pop up (for eve... read more | 04/14/2005 (10:14 am) |
| Change sky dml file in mission | Ya... you could use that to load a new skybox ... if TGE is set up to handle animated textures then ... read more | 04/14/2005 (8:49 am) |
| Is it possible to make BIG Worlds like in Sacred.... | Your textures would look crapy. Especially the texels on the terrain.... read more | 04/14/2005 (8:38 am) |
| Change sky dml file in mission | Bool Sky::loadDml() didn't work because it is a protected member function... If you want to t... read more | 04/14/2005 (8:33 am) |
| Change sky dml file in mission | I am interested in using animated textures.. like a lif (I think that is the extension) that animate... read more | 04/14/2005 (7:15 am) |
| Change sky dml file in mission | I will have to remember that. How bad is the reload time?... read more | 04/14/2005 (3:37 am) |
| Multiplayer MarbleBlast | Ok. That clarifies where the difficulty is. Thanks for your help everyone... read more | 04/14/2005 (3:35 am) |
| Multiplayer MarbleBlast | Chill out? I apologize, I didn't think I was being frantic... I am trying to learn as much as possib... read more | 04/13/2005 (5:20 pm) |
| Master Server Down? | The website was down too.... Im assuming it was scheduled maintenance...... read more | 04/13/2005 (11:38 am) |
| Change sky dml file in mission | It is a class member function of the Sky class... You will have to expose it to the console to be ab... read more | 04/13/2005 (10:10 am) |
| Raycasting to find static shapes and triggers | You have to specify the appropriate mask.. Are you using hte right mask? Also, the objects can't hav... read more | 04/13/2005 (9:29 am) |
| Change sky dml file in mission | He probably named his sky to "Sky" which works the same as calling the ObjectID Im slowly learnin... read more | 04/13/2005 (9:18 am) |
| Change sky dml file in mission | Bool loadDml ()... read more | 04/13/2005 (9:01 am) |
| Change sky dml file in mission | If it works in the console, then it should work if you execute the code from a script. I figured he ... read more | 04/13/2005 (8:51 am) |
| Multiplayer MarbleBlast | To recap: "Since multiplayer capability was a big part of our initial design, we also evaluated t... read more | 04/13/2005 (8:43 am) |
| Multiplayer MarbleBlast | They managed to get accurate physics for dif's.... The article states that the really wanted multipl... read more | 04/13/2005 (8:37 am) |
| Who wasted there money? :P | I can somewhat agree with both of you... While yes, Ben is very close to the code and knows it like ... read more | 04/13/2005 (8:33 am) |
| Change sky dml file in mission | Have you put an echo in to make sure the funciton is actually getting called?... read more | 04/13/2005 (8:17 am) |
| Could not locate texture: fps/data/terrains/grassland/grass | If I were you I would submit this as a resource...... read more | 04/12/2005 (11:59 am) |