Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| cartoon outlining (cartoon rendering part1) | Well using the stencil buffer is probably not a cross platform way of doing things. If I remember co... read more | 04/21/2005 (3:35 am) |
| Missions cycling problem | A pity? I thought I helped quite a bit...... read more | 04/20/2005 (1:34 pm) |
| Missions cycling problem | Sorry man... This is getting out of my range of knowledge... You'll have to ask someone with more kn... read more | 04/20/2005 (1:07 pm) |
| We'd still be playing Pong without WHOM? | I dont really give a shit about there ad. I honestly dont think many people care in the least... ... read more | 04/20/2005 (1:03 pm) |
| Whats happened? | I dont think he has erros.. Just a wack of warnings (which seems to be the norm)... read more | 04/20/2005 (1:01 pm) |
| Whats happened? | He is using TBE...... read more | 04/20/2005 (11:55 am) |
| Is torque the right sdk for me - mmog/database/other questions | I would agree that you dont NEED to alter the base source to accomplish things. You could extend the... read more | 04/20/2005 (11:43 am) |
| Whats happened? | I was just agreeing with you that it is GCC... I doubt he forgot a semicolon, seeing as he stated it... read more | 04/20/2005 (11:23 am) |
| Whats happened? | I didnt remember what the name ofthe compiler was for the eclipse IDE... GCC compiles Eclipse.... read more | 04/20/2005 (11:17 am) |
| Whats happened? | Looks like Eclipse... TBE If it is then you havent followed the install directions to the letter.... read more | 04/20/2005 (11:11 am) |
| Is torque the right sdk for me - mmog/database/other questions | You dont need a compiler to use it. But you will if you ever want to mod the engine. Check out TB... read more | 04/20/2005 (9:41 am) |
| Is torque the right sdk for me - mmog/database/other questions | Iwish life was so easy. I bought tge, girl pack, environment pack, and show tool pro.... The gf got ... read more | 04/20/2005 (8:37 am) |
| cartoon outlining (cartoon rendering part1) | The push method will kill performance once you get enough models in the scene. Just be careful... Yo... read more | 04/20/2005 (7:07 am) |
| Missions cycling problem | What exaclty happens with that code? It stops running the mission then doesnt show you anyting? Are ... read more | 04/20/2005 (6:49 am) |
| cartoon outlining (cartoon rendering part1) | I would agree. However, that is not a viable solution to anyone who is running large numbers of poly... read more | 04/20/2005 (6:46 am) |
| We'd still be playing Pong without WHOM? | @Nicolas... "no, we wouldn't, Pong was designed by a game designer, even if he was also a coder, etc... read more | 04/20/2005 (6:15 am) |
| What's the status of SP2 these days? | Fair enough... I would reccomend making a restore point and then installing it...... read more | 04/20/2005 (6:09 am) |
| What's the status of SP2 these days? | I fix computers as part of my job and for friends... SP2 did have a lot of problems. It was not a sm... read more | 04/20/2005 (6:00 am) |
| Declare a class in script | SimGroup::removeObject(SimObject* obj); You can write a funciton in the source and expose it to the ... read more | 04/20/2005 (5:57 am) |
| Missions cycling problem | It doesn;t atter if it's using a trigger or not. ust take hte code form the trigger and place it any... read more | 04/20/2005 (5:54 am) |
| Declare a class in script | I dont know. You should look at teh source to see what you can call and what each funciton does.... read more | 04/20/2005 (5:51 am) |
| IGC 2005 Dates? | Sounds crazy.... I really really want to go to, but I dont know if I can get teh time off work / mak... read more | 04/20/2005 (4:35 am) |
| Missions cycling problem | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7532 This tells you how to... read more | 04/20/2005 (4:33 am) |
| Running two Torque Demo in One PC | I seeme to recall a previous thread on this. I think what tehy said is it uses a tonne of resources.... read more | 04/20/2005 (4:31 am) |
| Declare a class in script | There is probably a wayt od o that using a simSet (or simgroup)... You can delete an object via scri... read more | 04/20/2005 (4:30 am) |
| Declare a class in script | Youre not deleting a class, youre deleting an objet.... read more | 04/20/2005 (3:57 am) |
| Animated Skybox | Using an avi is not something I have thought about. I have never heard of someone applying an avi to... read more | 04/20/2005 (3:33 am) |
| Animated Skybox | This is true... but it still leaves the skybox looking dead for most of the scenes...... read more | 04/19/2005 (5:29 pm) |
| cartoon outlining (cartoon rendering part1) | Every method so far has issues... I believe this mainly to be because of the different Graphics card... read more | 04/19/2005 (3:45 pm) |
| Animated Skybox | So explain the difference between using multiple skyboxes and using a lif or animated gif? They are ... read more | 04/19/2005 (3:09 pm) |
| Animated Skybox | Nope... animated gifs didn't work... neither did IFl files... If you could get the thing to look for... read more | 04/19/2005 (2:39 pm) |
| Make my bots jump | That didn't work... Neither did setting it to true. i called it on the player as well, and it did... read more | 04/19/2005 (2:38 pm) |
| We'd still be playing Pong without WHOM? | I doubt one add will make employers think everyone from that school is a joke. However, if an abunda... read more | 04/19/2005 (12:02 pm) |
| Instant projectile explosion | Why couldn't you just use a particle effect instead of it being a projectile?... read more | 04/19/2005 (11:52 am) |
| RayCast again | You could always create an invisible static shape when the corpse dies, then use that to findthe cor... read more | 04/19/2005 (11:29 am) |
| RayCast again | I am almost sure that the collision mesh becomes inactive on death... Hence the reason I can run tho... read more | 04/19/2005 (11:28 am) |
| A Literal Programming Language | "I can't thikn of a single Torque game that cant be done fairly easily in Blitz" You are deluded ... read more | 04/19/2005 (11:23 am) |
| Animated Skybox | I am trying to get a sky that does something other then just sit there... Ie.. Northern lights, or c... read more | 04/19/2005 (11:20 am) |
| Help Please :) | Whether it is around or not.. it still exists, and you should be able to find it via google... I ... read more | 04/19/2005 (11:17 am) |
| Help Please :) | And Im pretty sure this is in the wrong category... read more | 04/19/2005 (11:12 am) |
| Help Please :) | Google...... read more | 04/19/2005 (11:12 am) |
| We'd still be playing Pong without WHOM? | Who cares? Any advertisement is good avertisement... If it gets there school more students intereste... read more | 04/19/2005 (10:49 am) |
| Animated Skybox | Well, from reading the sky.cc code (I think that is the right file name) the image loading code does... read more | 04/19/2005 (10:26 am) |
| IGC 2005 Dates? | So then how do you go about installing ? Show up early? Grab random computers and start installing?... read more | 04/19/2005 (7:22 am) |
| cartoon outlining (cartoon rendering part1) | It is NOT the most updated code... Toby can give you the most updated code. I had it but I was force... read more | 04/19/2005 (7:10 am) |
| Adult Games? | My favourite is in the sky code... "There's no fricking error checking, nto even in the materialmana... read more | 04/19/2005 (3:31 am) |
| Adult Games? | I am working on a game thats main feature is comedy / humour... I've worked very hard crafting it in... read more | 04/18/2005 (11:59 am) |
| Invisible Terrain Feature | @Toby - Did it work properly?... read more | 04/18/2005 (11:35 am) |
| Invisible Terrain Feature | Maybe I should post that as a resource tonight? What you guys think? How to make your terrain invisi... read more | 04/18/2005 (11:14 am) |
| Invisible Terrain Feature | You can do both... its not a problem Just put the doOutline() if-else loop inside of the terrIsVi... read more | 04/18/2005 (11:09 am) |