Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Interesting Xbox 2/PC Convergence... | I dunno, but that sounds a lot easier then the current status of porting, which can often require re... read more | 04/27/2005 (10:56 am) |
| Another GID !?!? | Well, I definately don't want organization. I was just hoping ot be able to GID with other people. S... read more | 04/27/2005 (10:42 am) |
| Mouse Cursor on Windows XP | It's up.... read more | 04/27/2005 (10:36 am) |
| Another GID !?!? | I know that it is not a competition... If I thought it was, I wouldn't have done my own personal GID... read more | 04/27/2005 (10:21 am) |
| Another GID !?!? | I dont htink I would either. The problem lies in getting others to participate.... read more | 04/27/2005 (9:11 am) |
| Console Refferences | No worries. I just pray they let it through!!... read more | 04/27/2005 (9:00 am) |
| Another GID !?!? | Fair enough... I guess I was just really disapointed, having missed the last one. Maybe I will t... read more | 04/27/2005 (8:57 am) |
| Console Refferences | The resources are filtered. GG has to approve each and every one of them. Submit it and see if they ... read more | 04/27/2005 (8:51 am) |
| Another GID !?!? | I suppose you're right. For some reason I thought htey were averaging 2 months apart.... read more | 04/27/2005 (8:39 am) |
| Next one... | To make life easier for the future.. Is there a place we can find this info?... read more | 04/27/2005 (8:17 am) |
| Console Refferences | Any console method or function is something that you can see from script (basically) anyways... Besi... read more | 04/27/2005 (8:07 am) |
| IGC 2005 Dates? | Well, half the fun of the trip is the drive... Hope to see you guys there.... read more | 04/27/2005 (8:05 am) |
| Ragdoll Physics | This thread is 6 months old.. Seeing as it was a student project and the term is over, I doubt you w... read more | 04/27/2005 (5:34 am) |
| Console Refferences | This DEFINATELY needs to be a resource. I'd love to have it.... read more | 04/27/2005 (5:28 am) |
| Limits | 4000 polys for a charater is really hefty... Practically you would want to keep it at least to 2500... read more | 04/27/2005 (5:24 am) |
| Next one... | I didn't find out about the last one until after it had happened. It seems to me like they don't rea... read more | 04/27/2005 (4:32 am) |
| Add files VC++ 6.0 | I never do that with VC++ 6. I simple right click the folder, go to add files to folder andd addhtem... read more | 04/27/2005 (4:01 am) |
| IGC 2005 Dates? | Too far to drive from Phoenix? I'm driving from the east coast of Canada... Mind you people say Im c... read more | 04/27/2005 (3:55 am) |
| 64bit Dual Opteron... Can we use all we have? | If you search the forums you will find a thread about making TGE 64bit... You will also find info ab... read more | 04/27/2005 (3:46 am) |
| Minions of Mirth Technology Licensing | From what Ive found serious developers dont want Realmcrafter.... Simply because most serious develo... read more | 04/26/2005 (12:00 pm) |
| No Fog | I can see almost all the way to the other side of hte default sized terrain with no fog and a distan... read more | 04/26/2005 (11:57 am) |
| No Fog | 8000 is a LOT of polys... Why do you need it so big??? Mine is set to 3725 and it is starting to slo... read more | 04/26/2005 (11:47 am) |
| All DTS Building Content Pack... Practical??? | Im sure someone would be able to find a good use for htem. If you already have the buidings ready to... read more | 04/26/2005 (11:40 am) |
| All DTS Building Content Pack... Practical??? | I think a dts building pack would be great... So long as they were small biuldings like houses and s... read more | 04/26/2005 (11:17 am) |
| No Fog | I thought that was obvious... The edge of my world is water, so I just created a skybox that made th... read more | 04/26/2005 (11:12 am) |
| Upgrading Windows | I guess teh general consesus is go with anything you want... So long as it's not ME..... read more | 04/26/2005 (11:10 am) |
| Minions of Mirth Technology Licensing | I don' think they want the idle whim people grabbing the code. I mean I could be wrong, but it looks... read more | 04/26/2005 (11:02 am) |
| No Fog | There is a way to remove fog completely in the sky variables... i did it for my game. Just look unde... read more | 04/26/2005 (7:55 am) |
| Upgrading Windows | Windows 2000 pro is the best os for any developer.. Go with Win2000.... read more | 04/26/2005 (6:51 am) |
| Xna.... | I meant that if another version of DirectX doesn't get released until 2035.. then people will have t... read more | 04/26/2005 (6:50 am) |
| Corporate Presentation | You could create a tesselated plane and animate it to act like ocean waves. Then just stick it in th... read more | 04/26/2005 (6:01 am) |
| Reference map | It DOES do this... One of the pics shows it. A bullseye laid onto the terrain if I remember. It then... read more | 04/25/2005 (12:00 pm) |
| Minions of Mirth Technology Licensing | Well, if someone is dedicated enough to take the time to reproduce enough content to make a game wit... read more | 04/25/2005 (11:22 am) |
| Reference map | 3 words: TSE... read more | 04/25/2005 (11:15 am) |
| Kinda newbie C++ question... (warnings) | Maybe Im wrong, but if I was a perfectionist, I would probably make sure I spelled my post perfectly... read more | 04/25/2005 (8:48 am) |
| Minions of Mirth Technology Licensing | Perhaps you could have 2 licenses... A learners license and a commercial license. I would not pay 50... read more | 04/25/2005 (8:40 am) |
| What's the status of SP2 these days? | Or you could go back to Windows 95...... read more | 04/22/2005 (6:13 am) |
| Bot weapons wont work | I fixed the problem. What happened was I didn't set maxInv[GrenadeLauncherAmmo] in the Player.cs fil... read more | 04/22/2005 (4:30 am) |
| Magic Spells? | I think that will just make the sky not render... Though there is a $pref that culls based on the di... read more | 04/22/2005 (4:27 am) |
| Can I Evaluate the SDK Function before I Buy it | Browse the forums... if it looks like you can do what you need to with Torque then purchase a licens... read more | 04/22/2005 (4:26 am) |
| DML ... ? | Open the dml file with a text editor... They are just the names of the files listed in an order........ read more | 04/22/2005 (4:23 am) |
| 2 questions | 1) look into fxShapeReplicator and the other random fx tools... Go in game hit F11-> F$ and browse a... read more | 04/22/2005 (4:22 am) |
| Magic Spells? | That doesnt make everything disappear though does it? Doesnt it just make the skybox disappear?... read more | 04/21/2005 (12:40 pm) |
| [fxGrassReplicator v.1.01] Install ? | What compiler are you using?... read more | 04/21/2005 (11:22 am) |
| Best Selling Computer Game of All Time? | A console is a computer, so there is no reason not to include console titles...... read more | 04/21/2005 (11:21 am) |
| Make my bots jump | I just skipped the image trigger junk and directly applied an impulse to the bots.... read more | 04/21/2005 (11:03 am) |
| Magic Spells? | 11 - Animate Bread 34 - Blind Self 148 - Furball 172 - Hug Self... read more | 04/21/2005 (10:26 am) |
| Yet another save system help request: | I posted in your plan... read more | 04/21/2005 (8:46 am) |
| Reuse animation sequence | Considering that the ragdoll works by giving your model the Orc rig, I would say all you have to do ... read more | 04/21/2005 (6:01 am) |
| Triggers for Pathshape | Does your shape have a collision mesh? Without one it wont trigger the onEnterTrigger...... read more | 04/21/2005 (4:14 am) |