Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
Intellectual property... to what extent? Its not so much the legal issues I'd cre about... It's the suitability... You cannot make a game of ... read more 05/11/2005 (9:00 am)
Retro GIDing @Tom - What about something like the following GID from GID12 ? It's a revamp of an old (C64?) Barbi... read more 05/11/2005 (8:55 am)
Intellectual property... to what extent? Well, have you thought about what you could do with a game based entirely around a desert planet ? I... read more 05/11/2005 (8:51 am)
Intellectual property... to what extent? @Steven, I know, but making a game in hopes of drawing Star wars fans (when your game is not star wa... read more 05/11/2005 (8:49 am)
Help me write code He he he LOL... Us coders dont got it so bad. After about a week you start remembering almost every ... read more 05/11/2005 (8:48 am)
Intellectual property... to what extent? Steven, I dont mean to offend you... Just trying to help you realize that as an Indie there is no re... read more 05/11/2005 (8:46 am)
Intellectual property... to what extent? Yes, I can agree that nothing is truely original, our thoughts are influenced.... But to say "I want... read more 05/11/2005 (8:40 am)
Intellectual property... to what extent? I dont know about you, but the best games I have seen had no direct influences. They were just a pro... read more 05/11/2005 (8:28 am)
VC6++ warning C4018 signed/unsigned mismatch There are still tonnes of warnings throughout the engine... People gripe about it all the time, but ... read more 05/11/2005 (8:13 am)
Intellectual property... to what extent? You cant make tatooine, call it something else, and expect noone will notice... If you want to make ... read more 05/11/2005 (8:07 am)
Read Unread Posts It's a bug. If you hit Mark all as read then it will go to normal...... read more 05/11/2005 (7:40 am)
----- Peter.... You really need to learn how to spell.... read more 05/11/2005 (5:47 am)
Music to code by. Metallica Pantera Korn Rage Against the Machine Ludacris... read more 05/11/2005 (5:41 am)
360 degrees Is your question this ? : "Is there an engine where you can look in any direction and click stuff... read more 05/11/2005 (5:37 am)
Shader question There is a resource if I remember correctly, but its Windows only... Google it (Ive been waiting to ... read more 05/10/2005 (10:33 am)
Torque Education seminar I believe Gonzo, maybe it was someone else, propsed a Torque online lecture thing.... But I never he... read more 05/10/2005 (9:15 am)
Create a indoor scene Dylan, You need to read through the Torque documentation.... read more 05/10/2005 (7:13 am)
10,000 players Most of the time when people get advice they don't come back to report how things went... I am very ... read more 05/10/2005 (5:53 am)
Ok so....... F11 -> F4... read more 05/10/2005 (3:55 am)
Creating a new player variable Why did you place it in default.bind.cs ? Place it in Player.cs... read more 05/04/2005 (5:46 pm)
Creating a new player variable Yes, I got it set up. There are two ways of doing it. One is a server side script variable that ... read more 05/03/2005 (5:26 pm)
Spliting up an int? If you specify your integer to be 32 bits then you will have no problem. There are currently efforts... read more 05/03/2005 (11:00 am)
Looking For Games Sales Figures I dont have tiem to compile that kinda useless junk... Back on point. The equation for success i... read more 05/03/2005 (10:16 am)
Looking For Games Sales Figures Dreamers example would not return 4. It would return 31 I believe... Mine would likely return 1 o... read more 05/03/2005 (9:29 am)
Looking For Games Sales Figures Fair enough. That will definately give me the size of a defined string... but the string I was askin... read more 05/03/2005 (9:14 am)
TGEDayNight Released! Search the resources.... read more 05/03/2005 (4:49 am)
Looking For Games Sales Figures @Dreamer - That would give you a syntax error... read more 05/03/2005 (3:56 am)
Water sorting with open mesh skins fix Post this as a resource... It would probably fit better there.... read more 05/02/2005 (11:55 am)
Looking For Games Sales Figures To quote.. well, everyone : "How long is a piece of string?"... read more 05/02/2005 (11:00 am)
Why such negativity associated with FPS Yes, you need to use the default biped naming method in 3dsmax or something like that (the orc skele... read more 05/02/2005 (8:07 am)
Why such negativity associated with FPS Thats hilarious... I hope youre using the ragdoll pack... It would make the experience ten times bet... read more 05/02/2005 (6:10 am)
Games Tester interview Wed 4th May @ EA! Any Help/Tips welcomed! My advice : Be yourself. Give the answer you think is right and not what you think they want you to ... read more 05/02/2005 (5:29 am)
PAID 3D artist position @Bruno - Sorry friend. My immediate needs have been filled. However, I may contact you in the near f... read more 05/02/2005 (5:13 am)
Why such negativity associated with FPS @Tim and Everyone Negativity towards the FPS genre is superficial. You don't have to worry about ... read more 05/02/2005 (4:39 am)
Accessing the Particle Editor? Hit F5 before you hit F11 to go to the world editor mode...... read more 04/29/2005 (6:54 am)
Interesting Xbox 2/PC Convergence... Alright then.... In all honesty, is XNA actually going to allow indies such as ourselves to produce ... read more 04/29/2005 (3:56 am)
yes I bought the SDK I think within 2 weeks you will start porting your engine to Torque... But I could be wrong. Most pe... read more 04/28/2005 (8:57 am)
Mac`s Tilde key Default.bind.cs has mappings in it.. You will have to find where teh console is being mapped and cha... read more 04/28/2005 (8:50 am)
Mac`s Tilde key You could just change the key binding from the tilde to something else.... read more 04/28/2005 (8:46 am)
Mac`s Tilde key If I were you I would mash the keyboard until i found the right key... Maybe not the greatest soluti... read more 04/28/2005 (8:37 am)
3d Artist - Paid work only @Craig - Are you currently avalable to work on a project?... read more 04/28/2005 (4:37 am)
No Fog Oh... i used tutorial.base, and it must have used a larger terrain.... read more 04/27/2005 (1:00 pm)
Console Refferences Oh... See I thought it was for scripting...... read more 04/27/2005 (12:46 pm)
No Fog Oh.. sorry... the max mission size of 2048... My terrain is at least 4000, and the mission size is a... read more 04/27/2005 (12:44 pm)
No Fog I dont think youre right about that... I implemented the resource that stops the terrain from sho... read more 04/27/2005 (11:44 am)
How do you show shiney objects? He's lieing Paul... It really is because they hate us consumers... :P... read more 04/27/2005 (11:29 am)
Interesting Xbox 2/PC Convergence... @David - I am with you on the skepticism... I don't think they will open up the platform to allow in... read more 04/27/2005 (11:23 am)
Projectile with defined end point ? It is pretty easy to figure out if you know the distance to target and the velocity... or the distan... read more 04/27/2005 (11:19 am)
Interesting Xbox 2/PC Convergence... I don't agree..... However, I have never done it either. It sounds to me like you are taking som... read more 04/27/2005 (11:04 am)
Another GID !?!? My improptu GID was to build a really quick prototype... I can agree with that, I suppose. There... read more 04/27/2005 (11:00 am)