Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Intellectual property... to what extent? | Its not so much the legal issues I'd cre about... It's the suitability... You cannot make a game of ... read more | 05/11/2005 (9:00 am) |
| Retro GIDing | @Tom - What about something like the following GID from GID12 ? It's a revamp of an old (C64?) Barbi... read more | 05/11/2005 (8:55 am) |
| Intellectual property... to what extent? | Well, have you thought about what you could do with a game based entirely around a desert planet ? I... read more | 05/11/2005 (8:51 am) |
| Intellectual property... to what extent? | @Steven, I know, but making a game in hopes of drawing Star wars fans (when your game is not star wa... read more | 05/11/2005 (8:49 am) |
| Help me write code | He he he LOL... Us coders dont got it so bad. After about a week you start remembering almost every ... read more | 05/11/2005 (8:48 am) |
| Intellectual property... to what extent? | Steven, I dont mean to offend you... Just trying to help you realize that as an Indie there is no re... read more | 05/11/2005 (8:46 am) |
| Intellectual property... to what extent? | Yes, I can agree that nothing is truely original, our thoughts are influenced.... But to say "I want... read more | 05/11/2005 (8:40 am) |
| Intellectual property... to what extent? | I dont know about you, but the best games I have seen had no direct influences. They were just a pro... read more | 05/11/2005 (8:28 am) |
| VC6++ warning C4018 signed/unsigned mismatch | There are still tonnes of warnings throughout the engine... People gripe about it all the time, but ... read more | 05/11/2005 (8:13 am) |
| Intellectual property... to what extent? | You cant make tatooine, call it something else, and expect noone will notice... If you want to make ... read more | 05/11/2005 (8:07 am) |
| Read Unread Posts | It's a bug. If you hit Mark all as read then it will go to normal...... read more | 05/11/2005 (7:40 am) |
| ----- | Peter.... You really need to learn how to spell.... read more | 05/11/2005 (5:47 am) |
| Music to code by. | Metallica Pantera Korn Rage Against the Machine Ludacris... read more | 05/11/2005 (5:41 am) |
| 360 degrees | Is your question this ? : "Is there an engine where you can look in any direction and click stuff... read more | 05/11/2005 (5:37 am) |
| Shader question | There is a resource if I remember correctly, but its Windows only... Google it (Ive been waiting to ... read more | 05/10/2005 (10:33 am) |
| Torque Education seminar | I believe Gonzo, maybe it was someone else, propsed a Torque online lecture thing.... But I never he... read more | 05/10/2005 (9:15 am) |
| Create a indoor scene | Dylan, You need to read through the Torque documentation.... read more | 05/10/2005 (7:13 am) |
| 10,000 players | Most of the time when people get advice they don't come back to report how things went... I am very ... read more | 05/10/2005 (5:53 am) |
| Ok so....... | F11 -> F4... read more | 05/10/2005 (3:55 am) |
| Creating a new player variable | Why did you place it in default.bind.cs ? Place it in Player.cs... read more | 05/04/2005 (5:46 pm) |
| Creating a new player variable | Yes, I got it set up. There are two ways of doing it. One is a server side script variable that ... read more | 05/03/2005 (5:26 pm) |
| Spliting up an int? | If you specify your integer to be 32 bits then you will have no problem. There are currently efforts... read more | 05/03/2005 (11:00 am) |
| Looking For Games Sales Figures | I dont have tiem to compile that kinda useless junk... Back on point. The equation for success i... read more | 05/03/2005 (10:16 am) |
| Looking For Games Sales Figures | Dreamers example would not return 4. It would return 31 I believe... Mine would likely return 1 o... read more | 05/03/2005 (9:29 am) |
| Looking For Games Sales Figures | Fair enough. That will definately give me the size of a defined string... but the string I was askin... read more | 05/03/2005 (9:14 am) |
| TGEDayNight Released! | Search the resources.... read more | 05/03/2005 (4:49 am) |
| Looking For Games Sales Figures | @Dreamer - That would give you a syntax error... read more | 05/03/2005 (3:56 am) |
| Water sorting with open mesh skins fix | Post this as a resource... It would probably fit better there.... read more | 05/02/2005 (11:55 am) |
| Looking For Games Sales Figures | To quote.. well, everyone : "How long is a piece of string?"... read more | 05/02/2005 (11:00 am) |
| Why such negativity associated with FPS | Yes, you need to use the default biped naming method in 3dsmax or something like that (the orc skele... read more | 05/02/2005 (8:07 am) |
| Why such negativity associated with FPS | Thats hilarious... I hope youre using the ragdoll pack... It would make the experience ten times bet... read more | 05/02/2005 (6:10 am) |
| Games Tester interview Wed 4th May @ EA! Any Help/Tips welcomed! | My advice : Be yourself. Give the answer you think is right and not what you think they want you to ... read more | 05/02/2005 (5:29 am) |
| PAID 3D artist position | @Bruno - Sorry friend. My immediate needs have been filled. However, I may contact you in the near f... read more | 05/02/2005 (5:13 am) |
| Why such negativity associated with FPS | @Tim and Everyone Negativity towards the FPS genre is superficial. You don't have to worry about ... read more | 05/02/2005 (4:39 am) |
| Accessing the Particle Editor? | Hit F5 before you hit F11 to go to the world editor mode...... read more | 04/29/2005 (6:54 am) |
| Interesting Xbox 2/PC Convergence... | Alright then.... In all honesty, is XNA actually going to allow indies such as ourselves to produce ... read more | 04/29/2005 (3:56 am) |
| yes I bought the SDK | I think within 2 weeks you will start porting your engine to Torque... But I could be wrong. Most pe... read more | 04/28/2005 (8:57 am) |
| Mac`s Tilde key | Default.bind.cs has mappings in it.. You will have to find where teh console is being mapped and cha... read more | 04/28/2005 (8:50 am) |
| Mac`s Tilde key | You could just change the key binding from the tilde to something else.... read more | 04/28/2005 (8:46 am) |
| Mac`s Tilde key | If I were you I would mash the keyboard until i found the right key... Maybe not the greatest soluti... read more | 04/28/2005 (8:37 am) |
| 3d Artist - Paid work only | @Craig - Are you currently avalable to work on a project?... read more | 04/28/2005 (4:37 am) |
| No Fog | Oh... i used tutorial.base, and it must have used a larger terrain.... read more | 04/27/2005 (1:00 pm) |
| Console Refferences | Oh... See I thought it was for scripting...... read more | 04/27/2005 (12:46 pm) |
| No Fog | Oh.. sorry... the max mission size of 2048... My terrain is at least 4000, and the mission size is a... read more | 04/27/2005 (12:44 pm) |
| No Fog | I dont think youre right about that... I implemented the resource that stops the terrain from sho... read more | 04/27/2005 (11:44 am) |
| How do you show shiney objects? | He's lieing Paul... It really is because they hate us consumers... :P... read more | 04/27/2005 (11:29 am) |
| Interesting Xbox 2/PC Convergence... | @David - I am with you on the skepticism... I don't think they will open up the platform to allow in... read more | 04/27/2005 (11:23 am) |
| Projectile with defined end point ? | It is pretty easy to figure out if you know the distance to target and the velocity... or the distan... read more | 04/27/2005 (11:19 am) |
| Interesting Xbox 2/PC Convergence... | I don't agree..... However, I have never done it either. It sounds to me like you are taking som... read more | 04/27/2005 (11:04 am) |
| Another GID !?!? | My improptu GID was to build a really quick prototype... I can agree with that, I suppose. There... read more | 04/27/2005 (11:00 am) |