Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
Starting a webpage What about something like this? [url]http://www.alterhosting.com/prices/personal_mail/[/url] Do... read more 05/17/2005 (8:35 am)
Starting a webpage Ok. That helps a lot. Thank you... read more 05/17/2005 (8:29 am)
A Kork by any other name... Well, logic would tell you to see if it works without spaces and special characters. If it does, the... read more 05/17/2005 (8:06 am)
Holy War Two: Tabs Vs Spaces Lol... oh. You know we could all stop beating this horse if we just made horse::beat recursive...... read more 05/17/2005 (7:13 am)
Press Release Resource I just checked every one of those links. They are all valid... read more 05/17/2005 (7:11 am)
Press Release Resource [url]www.garagegames.com[/url] [url]www.gametunnel.com[/url] [url]www.diygames.com[/url] [url]www... read more 05/17/2005 (7:08 am)
Holy War Two: Tabs Vs Spaces Why not just go: [code] while(true) horse.beat(); [/code] FYI... I used spaces... read more 05/17/2005 (6:52 am)
Holy War Two: Tabs Vs Spaces I declare this thread: Dead horse Number1... No matter how much snot you beat out of it, it's no... read more 05/17/2005 (5:45 am)
Player movment Uh... unless you mean flying up and down... the player already moves in all directions. To fly up... read more 05/16/2005 (11:30 am)
GG development team coding philosophy? "But I've still to hear a reason for having tabs in the first place" So the fact that it takes le... read more 05/16/2005 (11:24 am)
GG development team coding philosophy? Well, in the case of torquescript, where you use spaces to seperate the values of a point or vector,... read more 05/16/2005 (11:06 am)
3D Modeler, looking for a team. It's Basic Bob: Island of misfits... See above link. Bob is finished and his super pack is about 90%... read more 05/16/2005 (10:27 am)
3D Modeler, looking for a team. I just noticed, inthe second image, the logs in the background have 5 sidesto them.... Makes them ki... read more 05/16/2005 (10:22 am)
3D Modeler, looking for a team. @Kefka - These are the tags: [.image] url.jpg [./image] but remove the dots... read more 05/16/2005 (10:20 am)
3D Modeler, looking for a team. There ya go man. No sense double loading the images... read more 05/16/2005 (9:30 am)
Hacking global variables from client? Yes, but the server transmits it's version of the variable and overrights what the client has (I bel... read more 05/16/2005 (8:28 am)
Hacking global variables from client? I refer you to Gonzo T. Clown's previous statement... Other then the arbitrary... in the realm of... read more 05/16/2005 (7:14 am)
3D Gamestudio or Torque? @Surge - How can you expect people to take your advice when you haven't offered any arguments toward... read more 05/16/2005 (6:33 am)
VC6++ warning C4018 signed/unsigned mismatch @Chris Chapman - You just went up a notch in my book. Most people just go away when presented with t... read more 05/16/2005 (6:25 am)
CastRay Thanks Ben. I figured it out pretty much the second I woke up... Guess I just needed sleep.... read more 05/14/2005 (6:24 am)
Anyone want to work on a video game? Gonzo - but you dont put that stuff in your GG profile, do you? *goes to check your profile*... read more 05/13/2005 (8:36 pm)
Free camera The Advanced camera resource may have a camera to do what you are looking for. If not it will show y... read more 05/13/2005 (6:05 am)
How to change player texture in runtime? There's a resource for it. Google it.... read more 05/13/2005 (4:46 am)
Top 10 Games... of all time. And prove why. @Stefan - I dunno what you've been smoking if you think Starcraft is balanced, at least against the ... read more 05/12/2005 (11:55 am)
Intellectual property... to what extent? @Steven - I wouldnt worry about who your game attracts. Id just worry about making a game that is fu... read more 05/12/2005 (10:37 am)
Narrated RPG/Adventure Well, you want to impliment a story into your game where as J. alan seems to be having someone speak... read more 05/12/2005 (10:30 am)
Narrated RPG/Adventure @Steven - Yes, but in this case it seems that narration is a part of the gameplay... At least that i... read more 05/12/2005 (9:45 am)
Retro GIDing I believe Peter is misunderstanding... This is a side event of GID... Regular GID will still be th... read more 05/12/2005 (7:29 am)
Top 10 Games... of all time. And prove why. Well... I dont think the point is to get an unbiased answer... I have never heard of Go... I wil... read more 05/12/2005 (6:21 am)
10,000 players Cool... Thanks for the info.... read more 05/12/2005 (5:18 am)
Okay everybody represent your `hood(neighborhood that is) Im from Canda, eh? Ontario Chatham (Hopin to get back to Waterloo) 35 hour drive to get my... read more 05/12/2005 (5:14 am)
10,000 players I thought you manipulated T2D to attach to the Erlang written server... I thought you bypassed the n... read more 05/12/2005 (5:03 am)
10,000 players @Joel... Well I didnt thikn you would post EVERTHING... Just an overview of where and what you did..... read more 05/12/2005 (4:51 am)
Anyone want to work on a video game? @Matt - You cant say you have a guaranteed fan base of 4500 people wihtout prooving it and expect us... read more 05/12/2005 (4:42 am)
10,000 players Thats cool.... That could be extremely useful for some of the T2D people I imagine, if it allows for... read more 05/12/2005 (4:22 am)
Problem? You have to be in the editor when you relight (F11)... read more 05/12/2005 (4:20 am)
Help me write code Gonzo... I agree with TABs... but not everyone does... Let him (Todd) choose what he likes... Dont w... read more 05/12/2005 (4:19 am)
Trouble shooting To clarify for David... its [b]F[/b]11 not 11...... read more 05/12/2005 (4:17 am)
Top 10 Games... of all time. And prove why. The best game of all time is Chess... heres why: 1. Its been around longer then most games, inclu... read more 05/12/2005 (4:06 am)
Intellectual property... to what extent? If you were to use anything related to starwars they will shut you down... as numerous people on thi... read more 05/12/2005 (4:01 am)
Help me write code @Todd.. curVert and numVert can be treated as variables that get indexed each iteration of ht eloop.... read more 05/11/2005 (11:13 am)
Intellectual property... to what extent? Well, having a published work will definately help him along the way.... read more 05/11/2005 (10:57 am)
Help me write code One thing that will help you IMMENSLY as well is tabbing properly (using large tab widths)... this m... read more 05/11/2005 (10:48 am)
Intellectual property... to what extent? Well, good luck with it. Its always great to hear about someone working on a game with there kids.... read more 05/11/2005 (10:42 am)
Retro GIDing Well then, everything I said pretty much fits with where things were headed in the thread.... read more 05/11/2005 (10:01 am)
Retro GIDing Uh... Ya, I read the whole thread. I dont know why you would think otherwise. You want to turn th... read more 05/11/2005 (9:44 am)
Retro GIDing I suppose you are right... However, getting people to agree to GID on old hardware is going to be 10... read more 05/11/2005 (9:32 am)
Intellectual property... to what extent? Well, fun is not really definable (IMO) ... if your son and friends play it and get addicted (ie. wo... read more 05/11/2005 (9:30 am)
Music to code by. Mmm... Rob Zombie is great for physics code (high level, not low level junk)... read more 05/11/2005 (9:28 am)
Intellectual property... to what extent? How about making it a very stormy planet so ther is constantly sand storms bowing sand everywhere (m... read more 05/11/2005 (9:25 am)