Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starting a webpage | What about something like this? [url]http://www.alterhosting.com/prices/personal_mail/[/url] Do... read more | 05/17/2005 (8:35 am) |
| Starting a webpage | Ok. That helps a lot. Thank you... read more | 05/17/2005 (8:29 am) |
| A Kork by any other name... | Well, logic would tell you to see if it works without spaces and special characters. If it does, the... read more | 05/17/2005 (8:06 am) |
| Holy War Two: Tabs Vs Spaces | Lol... oh. You know we could all stop beating this horse if we just made horse::beat recursive...... read more | 05/17/2005 (7:13 am) |
| Press Release Resource | I just checked every one of those links. They are all valid... read more | 05/17/2005 (7:11 am) |
| Press Release Resource | [url]www.garagegames.com[/url] [url]www.gametunnel.com[/url] [url]www.diygames.com[/url] [url]www... read more | 05/17/2005 (7:08 am) |
| Holy War Two: Tabs Vs Spaces | Why not just go: [code] while(true) horse.beat(); [/code] FYI... I used spaces... read more | 05/17/2005 (6:52 am) |
| Holy War Two: Tabs Vs Spaces | I declare this thread: Dead horse Number1... No matter how much snot you beat out of it, it's no... read more | 05/17/2005 (5:45 am) |
| Player movment | Uh... unless you mean flying up and down... the player already moves in all directions. To fly up... read more | 05/16/2005 (11:30 am) |
| GG development team coding philosophy? | "But I've still to hear a reason for having tabs in the first place" So the fact that it takes le... read more | 05/16/2005 (11:24 am) |
| GG development team coding philosophy? | Well, in the case of torquescript, where you use spaces to seperate the values of a point or vector,... read more | 05/16/2005 (11:06 am) |
| 3D Modeler, looking for a team. | It's Basic Bob: Island of misfits... See above link. Bob is finished and his super pack is about 90%... read more | 05/16/2005 (10:27 am) |
| 3D Modeler, looking for a team. | I just noticed, inthe second image, the logs in the background have 5 sidesto them.... Makes them ki... read more | 05/16/2005 (10:22 am) |
| 3D Modeler, looking for a team. | @Kefka - These are the tags: [.image] url.jpg [./image] but remove the dots... read more | 05/16/2005 (10:20 am) |
| 3D Modeler, looking for a team. | There ya go man. No sense double loading the images... read more | 05/16/2005 (9:30 am) |
| Hacking global variables from client? | Yes, but the server transmits it's version of the variable and overrights what the client has (I bel... read more | 05/16/2005 (8:28 am) |
| Hacking global variables from client? | I refer you to Gonzo T. Clown's previous statement... Other then the arbitrary... in the realm of... read more | 05/16/2005 (7:14 am) |
| 3D Gamestudio or Torque? | @Surge - How can you expect people to take your advice when you haven't offered any arguments toward... read more | 05/16/2005 (6:33 am) |
| VC6++ warning C4018 signed/unsigned mismatch | @Chris Chapman - You just went up a notch in my book. Most people just go away when presented with t... read more | 05/16/2005 (6:25 am) |
| CastRay | Thanks Ben. I figured it out pretty much the second I woke up... Guess I just needed sleep.... read more | 05/14/2005 (6:24 am) |
| Anyone want to work on a video game? | Gonzo - but you dont put that stuff in your GG profile, do you? *goes to check your profile*... read more | 05/13/2005 (8:36 pm) |
| Free camera | The Advanced camera resource may have a camera to do what you are looking for. If not it will show y... read more | 05/13/2005 (6:05 am) |
| How to change player texture in runtime? | There's a resource for it. Google it.... read more | 05/13/2005 (4:46 am) |
| Top 10 Games... of all time. And prove why. | @Stefan - I dunno what you've been smoking if you think Starcraft is balanced, at least against the ... read more | 05/12/2005 (11:55 am) |
| Intellectual property... to what extent? | @Steven - I wouldnt worry about who your game attracts. Id just worry about making a game that is fu... read more | 05/12/2005 (10:37 am) |
| Narrated RPG/Adventure | Well, you want to impliment a story into your game where as J. alan seems to be having someone speak... read more | 05/12/2005 (10:30 am) |
| Narrated RPG/Adventure | @Steven - Yes, but in this case it seems that narration is a part of the gameplay... At least that i... read more | 05/12/2005 (9:45 am) |
| Retro GIDing | I believe Peter is misunderstanding... This is a side event of GID... Regular GID will still be th... read more | 05/12/2005 (7:29 am) |
| Top 10 Games... of all time. And prove why. | Well... I dont think the point is to get an unbiased answer... I have never heard of Go... I wil... read more | 05/12/2005 (6:21 am) |
| 10,000 players | Cool... Thanks for the info.... read more | 05/12/2005 (5:18 am) |
| Okay everybody represent your `hood(neighborhood that is) | Im from Canda, eh? Ontario Chatham (Hopin to get back to Waterloo) 35 hour drive to get my... read more | 05/12/2005 (5:14 am) |
| 10,000 players | I thought you manipulated T2D to attach to the Erlang written server... I thought you bypassed the n... read more | 05/12/2005 (5:03 am) |
| 10,000 players | @Joel... Well I didnt thikn you would post EVERTHING... Just an overview of where and what you did..... read more | 05/12/2005 (4:51 am) |
| Anyone want to work on a video game? | @Matt - You cant say you have a guaranteed fan base of 4500 people wihtout prooving it and expect us... read more | 05/12/2005 (4:42 am) |
| 10,000 players | Thats cool.... That could be extremely useful for some of the T2D people I imagine, if it allows for... read more | 05/12/2005 (4:22 am) |
| Problem? | You have to be in the editor when you relight (F11)... read more | 05/12/2005 (4:20 am) |
| Help me write code | Gonzo... I agree with TABs... but not everyone does... Let him (Todd) choose what he likes... Dont w... read more | 05/12/2005 (4:19 am) |
| Trouble shooting | To clarify for David... its [b]F[/b]11 not 11...... read more | 05/12/2005 (4:17 am) |
| Top 10 Games... of all time. And prove why. | The best game of all time is Chess... heres why: 1. Its been around longer then most games, inclu... read more | 05/12/2005 (4:06 am) |
| Intellectual property... to what extent? | If you were to use anything related to starwars they will shut you down... as numerous people on thi... read more | 05/12/2005 (4:01 am) |
| Help me write code | @Todd.. curVert and numVert can be treated as variables that get indexed each iteration of ht eloop.... read more | 05/11/2005 (11:13 am) |
| Intellectual property... to what extent? | Well, having a published work will definately help him along the way.... read more | 05/11/2005 (10:57 am) |
| Help me write code | One thing that will help you IMMENSLY as well is tabbing properly (using large tab widths)... this m... read more | 05/11/2005 (10:48 am) |
| Intellectual property... to what extent? | Well, good luck with it. Its always great to hear about someone working on a game with there kids.... read more | 05/11/2005 (10:42 am) |
| Retro GIDing | Well then, everything I said pretty much fits with where things were headed in the thread.... read more | 05/11/2005 (10:01 am) |
| Retro GIDing | Uh... Ya, I read the whole thread. I dont know why you would think otherwise. You want to turn th... read more | 05/11/2005 (9:44 am) |
| Retro GIDing | I suppose you are right... However, getting people to agree to GID on old hardware is going to be 10... read more | 05/11/2005 (9:32 am) |
| Intellectual property... to what extent? | Well, fun is not really definable (IMO) ... if your son and friends play it and get addicted (ie. wo... read more | 05/11/2005 (9:30 am) |
| Music to code by. | Mmm... Rob Zombie is great for physics code (high level, not low level junk)... read more | 05/11/2005 (9:28 am) |
| Intellectual property... to what extent? | How about making it a very stormy planet so ther is constantly sand storms bowing sand everywhere (m... read more | 05/11/2005 (9:25 am) |