Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How can I draw and collide with a random 2D sine wave landscape? | John - Jason gave you the solution... Instead of using one large poly... use 1 rectangel for each de... read more | 02/12/2006 (3:59 pm) |
| How can I draw and collide with a random 2D sine wave landscape? | That method works, but you will run into issues creating circle deformations in it. Ya, the code ... read more | 02/12/2006 (9:37 am) |
| How can I draw and collide with a random 2D sine wave landscape? | John - If you want to sedn me over your games foler (ie, the T2D folder) I'll take a look at it and ... read more | 02/12/2006 (5:44 am) |
| How can I draw and collide with a random 2D sine wave landscape? | I don't know about it filling the wrong area. Looks to me like that is a line from your last poi... read more | 02/11/2006 (4:49 am) |
| How can I draw and collide with a random 2D sine wave landscape? | Drawing random terrain... Note, this is pseudoish code. $numWidthSegments = 100; $left = // what... read more | 02/10/2006 (4:00 am) |
| Thousander Club | Keith - Noone has had 1000 hours for this year yet. If you're referring to 1000 last year, or in gen... read more | 02/09/2006 (3:09 pm) |
| Thousander Club | There are only 8736 hours in a year (roughly)... read more | 02/09/2006 (3:47 am) |
| How can I draw and collide with a random 2D sine wave landscape? | John, you can make the poly do whatever you want. You could make it have a circle blast out of it. Y... read more | 02/08/2006 (11:51 am) |
| Thousander Club | Keith - Putting in that much time is difficult for me. I'm participating in this for a few reasons. ... read more | 02/08/2006 (11:29 am) |
| How can I draw and collide with a random 2D sine wave landscape? | I don't know if youre talking to me or not... but here are a few to look at: %liquid = new t2dSha... read more | 02/08/2006 (6:40 am) |
| GG. What do you want? | Jeff - I understand what innovation is and (now) that fun is really where it's at. What I'm tryi... read more | 02/07/2006 (10:29 am) |
| How can I draw and collide with a random 2D sine wave landscape? | Yes, you could still do that. It just takes some coding. You want a random terrain you have to c... read more | 02/07/2006 (10:23 am) |
| GG. What do you want? | :0 How do I get in these narrow minded streams of thought.... read more | 02/07/2006 (9:49 am) |
| How can I draw and collide with a random 2D sine wave landscape? | John - You could create it using the new manual poly drawing techniques. Create your sine, and seper... read more | 02/07/2006 (9:25 am) |
| GG. What do you want? | Scott - I thought the games on XBLA 360 all had to use high tech shaders and have tons of content. T... read more | 02/07/2006 (9:18 am) |
| Thousander Club | Ari - It only counts for hours put in for 2006... and seeing as there are only 920 or so hours so fa... read more | 02/07/2006 (8:15 am) |
| GG. What do you want? | Simon - Thanks for your unique perspective. I don't generally think of fun and innovation when I des... read more | 02/07/2006 (7:58 am) |
| How can I draw and collide with a random 2D sine wave landscape? | John, consider this: Create a random number from 1 - maxHeight for each of 800 different terrain ... read more | 02/07/2006 (7:38 am) |
| GG. What do you want? | Nauris - I'm not looking for a formula of innovation. I'm looking for guidance in recognizing and un... read more | 02/07/2006 (7:28 am) |
| Best script editor for TorqueScript? | Ive been using Codeweaver. It's probably cut 5 - 10% of my development time down. Torsion would prob... read more | 02/07/2006 (7:21 am) |
| Thousander Club | Christian - How much time do you put in a weekday and weekend?... read more | 02/07/2006 (6:13 am) |
| Thousander Club | Tom - You are pretty much right. I calculated what I would reach if I continued at the pace I am, an... read more | 02/07/2006 (3:58 am) |
| Thousander Club | Lol. I was kidding guys. I don't count thinking time as dev. I only count time when Im being product... read more | 02/06/2006 (3:51 pm) |
| Good Money in Gaming? | I said [quote]You'll be shining Bill Gate's Nikes.[/quote]... read more | 02/06/2006 (2:27 pm) |
| Thousander Club | Jason - I design on the can. Do those hours count too ?... read more | 02/06/2006 (2:25 pm) |
| Thousander Club | Holy crap. Im wooping you guys. Better catch up. If anyone wants to talk on MSN. Look me up chris... read more | 02/06/2006 (1:02 pm) |
| Good Money in Gaming? | Ajari - it's not our fault your MMORPGFPSRTS failed.... read more | 02/03/2006 (6:31 pm) |
| Good Money in Gaming? | Great write up James. What James said is all very true. I'd just like to add one thing under costly ... read more | 02/03/2006 (7:21 am) |
| Good Money in Gaming? | Colton - I have less ideas then most people and I have about 50 in my head just at this moment in ti... read more | 02/03/2006 (6:10 am) |
| Good Money in Gaming? | Colton - search the forums for my press release resource. It's a thread where I've compiled a wack o... read more | 02/03/2006 (4:21 am) |
| Good Money in Gaming? | Adrian - I did well on my first game... 8 months hard core dev and 36 dollars profit, minus 15% roya... read more | 02/02/2006 (4:39 pm) |
| Good Money in Gaming? | Colton - download TubeTwist from the GG games page.... read more | 02/02/2006 (4:08 pm) |
| The cost of many Triggers | I found with one of my games that if the frame rate was low I could sometimes not hit the trigger. J... read more | 02/02/2006 (12:00 pm) |
| Anyone gotten 1.4 to compile on VS 2005? | Im in Jonathan's boat. Got it compiling fine following a resource (TDN vs2k5 is the title) but... read more | 02/02/2006 (6:33 am) |
| Dynamic Animation Speed | Michael. yes that would do it. I looked for a place to put that but I must have been really tired ca... read more | 02/01/2006 (1:54 pm) |
| Software/Script Ideas for GG members | Yes. I got confused.... read more | 02/01/2006 (1:50 pm) |
| Urgently need to buy a Torque2D book | If you read all the T2D stuffo n the TDN you will have just read a books worth of knowledge... read more | 02/01/2006 (11:39 am) |
| Dynamic Animation Speed | Jason, that would work if I knew how to start the animation part way through.... read more | 02/01/2006 (9:05 am) |
| Software/Script Ideas for GG members | Well, one of the biggest issues Torque teams face is communication. This would greatly enhance our a... read more | 02/01/2006 (7:29 am) |
| Software/Script Ideas for GG members | Groove's Virtual office is probably not aimed at indie teams. If you could price yours specifically ... read more | 02/01/2006 (3:40 am) |
| Dynamic Animation Speed | Jason that could work but I am going to have about 50 different images I need to animate at variabl... read more | 02/01/2006 (3:34 am) |
| Software/Script Ideas for GG members | Pricing isn't important. Just get it built first. Could price it around the 50 dollar mark if you wa... read more | 01/31/2006 (1:07 pm) |
| Software/Script Ideas for GG members | You could create a php driven web interface that would act as a development office. Set up chat,... read more | 01/31/2006 (11:58 am) |
| Dynamic Animation Speed | Well, since there doesnt seem to be a solution I think what I'm going to do is manually animate the ... read more | 01/31/2006 (11:53 am) |
| Concept Thread | I'm a programmer... If I drew a concept it would look like 3 stick people with boobs :) Come on..... read more | 01/31/2006 (11:33 am) |
| Good Money in Gaming? | Here's a little secret for you... Most people don't start in this business because of the money. The... read more | 01/31/2006 (11:26 am) |
| How many 1.1 alphas are planned? | Manuel - People are already making money off their completed T2D games .... $$$ speaks louder then w... read more | 01/31/2006 (11:07 am) |
| Did I just waste $80? | Wow, I've been using T2D and TGE for awhile and somehow I didn't know it was so simple to put T2D in... read more | 01/31/2006 (11:04 am) |
| Documentation... | David - Thankyou. When I posted this I had been coding for almost 16 hours straight and I guess I wa... read more | 01/29/2006 (4:06 am) |
| Documentation... | I cant get this to work... I'm using: [code] $shape = new t2dShapeVector() { scenegraph = theS... read more | 01/28/2006 (7:16 pm) |