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Chris Labombard's Forum Posts

Thread Post Date Posted
How can I draw and collide with a random 2D sine wave landscape? John - Jason gave you the solution... Instead of using one large poly... use 1 rectangel for each de... read more 02/12/2006 (3:59 pm)
How can I draw and collide with a random 2D sine wave landscape? That method works, but you will run into issues creating circle deformations in it. Ya, the code ... read more 02/12/2006 (9:37 am)
How can I draw and collide with a random 2D sine wave landscape? John - If you want to sedn me over your games foler (ie, the T2D folder) I'll take a look at it and ... read more 02/12/2006 (5:44 am)
How can I draw and collide with a random 2D sine wave landscape? I don't know about it filling the wrong area. Looks to me like that is a line from your last poi... read more 02/11/2006 (4:49 am)
How can I draw and collide with a random 2D sine wave landscape? Drawing random terrain... Note, this is pseudoish code. $numWidthSegments = 100; $left = // what... read more 02/10/2006 (4:00 am)
Thousander Club Keith - Noone has had 1000 hours for this year yet. If you're referring to 1000 last year, or in gen... read more 02/09/2006 (3:09 pm)
Thousander Club There are only 8736 hours in a year (roughly)... read more 02/09/2006 (3:47 am)
How can I draw and collide with a random 2D sine wave landscape? John, you can make the poly do whatever you want. You could make it have a circle blast out of it. Y... read more 02/08/2006 (11:51 am)
Thousander Club Keith - Putting in that much time is difficult for me. I'm participating in this for a few reasons. ... read more 02/08/2006 (11:29 am)
How can I draw and collide with a random 2D sine wave landscape? I don't know if youre talking to me or not... but here are a few to look at: %liquid = new t2dSha... read more 02/08/2006 (6:40 am)
GG. What do you want? Jeff - I understand what innovation is and (now) that fun is really where it's at. What I'm tryi... read more 02/07/2006 (10:29 am)
How can I draw and collide with a random 2D sine wave landscape? Yes, you could still do that. It just takes some coding. You want a random terrain you have to c... read more 02/07/2006 (10:23 am)
GG. What do you want? :0 How do I get in these narrow minded streams of thought.... read more 02/07/2006 (9:49 am)
How can I draw and collide with a random 2D sine wave landscape? John - You could create it using the new manual poly drawing techniques. Create your sine, and seper... read more 02/07/2006 (9:25 am)
GG. What do you want? Scott - I thought the games on XBLA 360 all had to use high tech shaders and have tons of content. T... read more 02/07/2006 (9:18 am)
Thousander Club Ari - It only counts for hours put in for 2006... and seeing as there are only 920 or so hours so fa... read more 02/07/2006 (8:15 am)
GG. What do you want? Simon - Thanks for your unique perspective. I don't generally think of fun and innovation when I des... read more 02/07/2006 (7:58 am)
How can I draw and collide with a random 2D sine wave landscape? John, consider this: Create a random number from 1 - maxHeight for each of 800 different terrain ... read more 02/07/2006 (7:38 am)
GG. What do you want? Nauris - I'm not looking for a formula of innovation. I'm looking for guidance in recognizing and un... read more 02/07/2006 (7:28 am)
Best script editor for TorqueScript? Ive been using Codeweaver. It's probably cut 5 - 10% of my development time down. Torsion would prob... read more 02/07/2006 (7:21 am)
Thousander Club Christian - How much time do you put in a weekday and weekend?... read more 02/07/2006 (6:13 am)
Thousander Club Tom - You are pretty much right. I calculated what I would reach if I continued at the pace I am, an... read more 02/07/2006 (3:58 am)
Thousander Club Lol. I was kidding guys. I don't count thinking time as dev. I only count time when Im being product... read more 02/06/2006 (3:51 pm)
Good Money in Gaming? I said [quote]You'll be shining Bill Gate's Nikes.[/quote]... read more 02/06/2006 (2:27 pm)
Thousander Club Jason - I design on the can. Do those hours count too ?... read more 02/06/2006 (2:25 pm)
Thousander Club Holy crap. Im wooping you guys. Better catch up. If anyone wants to talk on MSN. Look me up chris... read more 02/06/2006 (1:02 pm)
Good Money in Gaming? Ajari - it's not our fault your MMORPGFPSRTS failed.... read more 02/03/2006 (6:31 pm)
Good Money in Gaming? Great write up James. What James said is all very true. I'd just like to add one thing under costly ... read more 02/03/2006 (7:21 am)
Good Money in Gaming? Colton - I have less ideas then most people and I have about 50 in my head just at this moment in ti... read more 02/03/2006 (6:10 am)
Good Money in Gaming? Colton - search the forums for my press release resource. It's a thread where I've compiled a wack o... read more 02/03/2006 (4:21 am)
Good Money in Gaming? Adrian - I did well on my first game... 8 months hard core dev and 36 dollars profit, minus 15% roya... read more 02/02/2006 (4:39 pm)
Good Money in Gaming? Colton - download TubeTwist from the GG games page.... read more 02/02/2006 (4:08 pm)
The cost of many Triggers I found with one of my games that if the frame rate was low I could sometimes not hit the trigger. J... read more 02/02/2006 (12:00 pm)
Anyone gotten 1.4 to compile on VS 2005? Im in Jonathan's boat. Got it compiling fine following a resource (TDN vs2k5 is the title) but... read more 02/02/2006 (6:33 am)
Dynamic Animation Speed Michael. yes that would do it. I looked for a place to put that but I must have been really tired ca... read more 02/01/2006 (1:54 pm)
Software/Script Ideas for GG members Yes. I got confused.... read more 02/01/2006 (1:50 pm)
Urgently need to buy a Torque2D book If you read all the T2D stuffo n the TDN you will have just read a books worth of knowledge... read more 02/01/2006 (11:39 am)
Dynamic Animation Speed Jason, that would work if I knew how to start the animation part way through.... read more 02/01/2006 (9:05 am)
Software/Script Ideas for GG members Well, one of the biggest issues Torque teams face is communication. This would greatly enhance our a... read more 02/01/2006 (7:29 am)
Software/Script Ideas for GG members Groove's Virtual office is probably not aimed at indie teams. If you could price yours specifically ... read more 02/01/2006 (3:40 am)
Dynamic Animation Speed Jason that could work but I am going to have about 50 different images I need to animate at variabl... read more 02/01/2006 (3:34 am)
Software/Script Ideas for GG members Pricing isn't important. Just get it built first. Could price it around the 50 dollar mark if you wa... read more 01/31/2006 (1:07 pm)
Software/Script Ideas for GG members You could create a php driven web interface that would act as a development office. Set up chat,... read more 01/31/2006 (11:58 am)
Dynamic Animation Speed Well, since there doesnt seem to be a solution I think what I'm going to do is manually animate the ... read more 01/31/2006 (11:53 am)
Concept Thread I'm a programmer... If I drew a concept it would look like 3 stick people with boobs :) Come on..... read more 01/31/2006 (11:33 am)
Good Money in Gaming? Here's a little secret for you... Most people don't start in this business because of the money. The... read more 01/31/2006 (11:26 am)
How many 1.1 alphas are planned? Manuel - People are already making money off their completed T2D games .... $$$ speaks louder then w... read more 01/31/2006 (11:07 am)
Did I just waste $80? Wow, I've been using T2D and TGE for awhile and somehow I didn't know it was so simple to put T2D in... read more 01/31/2006 (11:04 am)
Documentation... David - Thankyou. When I posted this I had been coding for almost 16 hours straight and I guess I wa... read more 01/29/2006 (4:06 am)
Documentation... I cant get this to work... I'm using: [code] $shape = new t2dShapeVector() { scenegraph = theS... read more 01/28/2006 (7:16 pm)