Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2D Artist for hire | I've worked with Grant on a few projects. He's a very reliable artist with great follow through. His... read more | 02/29/2012 (4:44 pm) |
| Save Settings | Could you use: [code] export( "$*", expandFilename( "./gameData.dat" ), false ... read more | 04/04/2011 (12:37 pm) |
| Load a video in T2D | Look into playing ogg theora movies. There was support for it in the past with TGE, etc. It shoul... read more | 04/02/2011 (7:14 am) |
| Collision response KILL | I know :)... read more | 04/01/2011 (3:23 pm) |
| Unable to launch Torque | I'll see what I can do. I will try and get it tested this weekend but it might have to wait until Mo... read more | 04/01/2011 (11:45 am) |
| Unable to launch Torque | I have a whole bunch of hardware compatibility PC's (10 - 15). 4 or 5 have Vista and/or 7.... I can ... read more | 04/01/2011 (8:15 am) |
| two scenegraphs? | If I recall, only the top most scenegraph will receive mouse updates, so be careful when layering sc... read more | 04/01/2011 (8:11 am) |
| iT2D 1.4.1 - SourceRect malfunction - RESOLVED | Mine does the same thing. Also, when I use sourceRect I got it to work by using half the width an... read more | 04/01/2011 (8:10 am) |
| Unable to launch Torque | Bruno - Get the console.log files. and post them. Hop on irc and I will help you figure it out if... read more | 04/01/2011 (8:06 am) |
| Get 50$ by helping me solving a box2d integration problem | Hey. It's me. :)... read more | 04/01/2011 (6:40 am) |
| Exporting an application to both Mac and PC from one computer? | Install the Mac version from your products, then copy your changed files from the PC version into th... read more | 03/31/2011 (1:18 pm) |
| Help at Level Load. | Post it as a blog so we can check it out once it's in the english. :)... read more | 03/31/2011 (12:27 pm) |
| Inverted | You realize you cant add "1 1" and "2 2", right? You have to break it into x and... read more | 03/31/2011 (11:14 am) |
| Inverted | so do runningtouchpos - offset :P... read more | 03/31/2011 (11:09 am) |
| Inverted | instead of %touchspotX - %currentspotX do: %currentspotX - %touchspotX. Same with Y Also keep... read more | 03/31/2011 (10:16 am) |
| Isometric Tile Map in T2D | The engine limits your visual layers to 32. Layer 31 is the furthest away. Layer 0 is closest. Wh... read more | 03/31/2011 (9:49 am) |
| looking for sprites and levels asap | Gimp. Pencil and paper and scan them in. Open the image files in GIMP. Manipulate as needed. Save... read more | 03/31/2011 (9:27 am) |
| Path Object setSpeed | Please post your code.... read more | 03/31/2011 (7:02 am) |
| TGB 1.7.5 Broken in Full Screen ? | I think the issue I'm having is the same as this. Hard to tell... I launch directly into fullscre... read more | 03/31/2011 (6:15 am) |
| OpenAL music file stops playing during high processing | AudioBuffer.cc LN 75 #define CHUNKSIZE 4096 vorbisStreamSource.cc LN 10 #define BUFFERSIZE 3276... read more | 03/31/2011 (5:56 am) |
| Isometric Tile Map in T2D | I literally just told you how to do this... It's just layer reordering. and if you don't have mor... read more | 03/31/2011 (5:49 am) |
| Documentation | [quote]"huh?" moments![/quote] followed by "wtf?! moments" .... I know exa... read more | 03/31/2011 (5:45 am) |
| looking for sprites and levels asap | If you want art you will likely have to draw it yourself or pay someone to create it for you. No... read more | 03/31/2011 (5:43 am) |
| Collision response KILL | Why you gotta hate? Besides, us Canadians have a wide range of imported beverages from European coun... read more | 03/31/2011 (5:41 am) |
| game crashes when trying to fire a second time. | Nathan - In my startgame function I set a global variable to the scenegraph like this: [code] $g... read more | 03/31/2011 (5:37 am) |
| Help at Level Load. | Try something like: [code] function level1::onLevelLoaded(%this, %scenegraph) { %this.... read more | 03/31/2011 (5:19 am) |
| Collision response KILL | and one day we will meet and you will owe me said beer.... You don't happen to be from Canada, do yo... read more | 03/30/2011 (4:28 pm) |
| Collision response KILL | boo yah!... read more | 03/30/2011 (1:26 pm) |
| Collision response KILL | [code] void TickableScriptObject::onRemove() { // Call onRemove in script! Con::exec... read more | 03/30/2011 (1:22 pm) |
| Collision response KILL | When an object is added to a scene an onAdd callback is called on the object. I was under the im... read more | 03/30/2011 (1:19 pm) |
| Collision response KILL | I could be completely off base here but don't sprites have an onAdd and onRemove callback function? ... read more | 03/30/2011 (12:47 pm) |
| Isometric Tile Map in T2D | The engine limits you to 32 numbered layers. As Mich pointed out you can sort inside the layer, t... read more | 03/30/2011 (12:39 pm) |
| OpenAL music file stops playing during high processing | A couple notes... I do not think preloading the file will matter since it preloads it into memory bu... read more | 03/30/2011 (12:20 pm) |
| OpenAL music file stops playing during high processing | Off the top of my head my guess is this: You are streaming the ogg file into the audio engine. Yo... read more | 03/30/2011 (12:17 pm) |
| OpenAL music file stops playing during high processing | wav file or ogg?... read more | 03/30/2011 (12:14 pm) |
| OpenAL music file stops playing during high processing | Can you post your audio profile and description? How long is the sound file you're trying to play?... read more | 03/30/2011 (12:11 pm) |
| Isometric Tile Map in T2D | If you can do a grid that is the easiest way Make your grid like this (layer numbers) [code] ... read more | 03/30/2011 (11:27 am) |
| where should i put save data when i press home button | I create a FileObject and write to a file in my game/data/saved directory. I write 1 file that store... read more | 03/30/2011 (11:26 am) |
| Isometric Tile Map in T2D | Does the adventure kit do Isometric? It must... I retract my entire first post.... In regards to ... read more | 03/30/2011 (11:17 am) |
| Isometric Tile Map in T2D | Lots of layers. Make your images and calculate what layer they are on and what position they shou... read more | 03/30/2011 (10:54 am) |
| OpenAL music file stops playing during high processing | Does it start playing again when the processing completes?... read more | 03/30/2011 (6:10 am) |
| Invaders World Tour - FREE Today (29/3) | Crap, I missed it.... read more | 03/30/2011 (5:08 am) |
| Torque 3D vs TGE comparison | How does T3D deal with shaders, as TGE did not have shaders. Does it fall back to no shaders see... read more | 03/29/2011 (1:15 pm) |
| iPhoneTouch Event Not Returning Question (solved) | I think in your case Rennie it should be: Read. Read. Read Code. Read Code. Code.... read more | 03/29/2011 (1:07 pm) |
| Input: No response to pressing space key with left and up presesd | If you hit space in firefox it brings you to the bottom of the page. If I hit up + right + space ... read more | 03/29/2011 (8:56 am) |
| What are reasonable costs for a set of sprites and a few static images? | Dan - step 1 for you is to create a detailed list of everything you need including logos, User Inter... read more | 03/29/2011 (7:15 am) |
| Need direction regarding programming..... | Sean. I've been reading your blogs (1 blog I guess) and your forum posts and your replies to people ... read more | 03/29/2011 (5:17 am) |
| Help at Level Load. | You are comparing %level, which is a local variable and only exists inside of that function. Since y... read more | 03/29/2011 (5:05 am) |
| Incremental Build Releases | Did you guys ever figure out if this was something you were interested in doing? Most importantly... read more | 03/28/2011 (1:23 pm) |
| Help at Level Load. | It feels like you don't really understand what the point of exec is. When you exec a script file ... read more | 03/28/2011 (9:22 am) |