Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
2D Artist for hire I've worked with Grant on a few projects. He's a very reliable artist with great follow through. His... read more 02/29/2012 (4:44 pm)
Save Settings Could you use: [code] export( "$*", expandFilename( "./gameData.dat" ), false ... read more 04/04/2011 (12:37 pm)
Load a video in T2D Look into playing ogg theora movies. There was support for it in the past with TGE, etc. It shoul... read more 04/02/2011 (7:14 am)
Collision response KILL I know :)... read more 04/01/2011 (3:23 pm)
Unable to launch Torque I'll see what I can do. I will try and get it tested this weekend but it might have to wait until Mo... read more 04/01/2011 (11:45 am)
Unable to launch Torque I have a whole bunch of hardware compatibility PC's (10 - 15). 4 or 5 have Vista and/or 7.... I can ... read more 04/01/2011 (8:15 am)
two scenegraphs? If I recall, only the top most scenegraph will receive mouse updates, so be careful when layering sc... read more 04/01/2011 (8:11 am)
iT2D 1.4.1 - SourceRect malfunction - RESOLVED Mine does the same thing. Also, when I use sourceRect I got it to work by using half the width an... read more 04/01/2011 (8:10 am)
Unable to launch Torque Bruno - Get the console.log files. and post them. Hop on irc and I will help you figure it out if... read more 04/01/2011 (8:06 am)
Get 50$ by helping me solving a box2d integration problem Hey. It's me. :)... read more 04/01/2011 (6:40 am)
Exporting an application to both Mac and PC from one computer? Install the Mac version from your products, then copy your changed files from the PC version into th... read more 03/31/2011 (1:18 pm)
Help at Level Load. Post it as a blog so we can check it out once it's in the english. :)... read more 03/31/2011 (12:27 pm)
Inverted You realize you cant add "1 1" and "2 2", right? You have to break it into x and... read more 03/31/2011 (11:14 am)
Inverted so do runningtouchpos - offset :P... read more 03/31/2011 (11:09 am)
Inverted instead of %touchspotX - %currentspotX do: %currentspotX - %touchspotX. Same with Y Also keep... read more 03/31/2011 (10:16 am)
Isometric Tile Map in T2D The engine limits your visual layers to 32. Layer 31 is the furthest away. Layer 0 is closest. Wh... read more 03/31/2011 (9:49 am)
looking for sprites and levels asap Gimp. Pencil and paper and scan them in. Open the image files in GIMP. Manipulate as needed. Save... read more 03/31/2011 (9:27 am)
Path Object setSpeed Please post your code.... read more 03/31/2011 (7:02 am)
TGB 1.7.5 Broken in Full Screen ? I think the issue I'm having is the same as this. Hard to tell... I launch directly into fullscre... read more 03/31/2011 (6:15 am)
OpenAL music file stops playing during high processing AudioBuffer.cc LN 75 #define CHUNKSIZE 4096 vorbisStreamSource.cc LN 10 #define BUFFERSIZE 3276... read more 03/31/2011 (5:56 am)
Isometric Tile Map in T2D I literally just told you how to do this... It's just layer reordering. and if you don't have mor... read more 03/31/2011 (5:49 am)
Documentation [quote]"huh?" moments![/quote] followed by "wtf?! moments" .... I know exa... read more 03/31/2011 (5:45 am)
looking for sprites and levels asap If you want art you will likely have to draw it yourself or pay someone to create it for you. No... read more 03/31/2011 (5:43 am)
Collision response KILL Why you gotta hate? Besides, us Canadians have a wide range of imported beverages from European coun... read more 03/31/2011 (5:41 am)
game crashes when trying to fire a second time. Nathan - In my startgame function I set a global variable to the scenegraph like this: [code] $g... read more 03/31/2011 (5:37 am)
Help at Level Load. Try something like: [code] function level1::onLevelLoaded(%this, %scenegraph) { %this.... read more 03/31/2011 (5:19 am)
Collision response KILL and one day we will meet and you will owe me said beer.... You don't happen to be from Canada, do yo... read more 03/30/2011 (4:28 pm)
Collision response KILL boo yah!... read more 03/30/2011 (1:26 pm)
Collision response KILL [code] void TickableScriptObject::onRemove() { // Call onRemove in script! Con::exec... read more 03/30/2011 (1:22 pm)
Collision response KILL When an object is added to a scene an onAdd callback is called on the object. I was under the im... read more 03/30/2011 (1:19 pm)
Collision response KILL I could be completely off base here but don't sprites have an onAdd and onRemove callback function? ... read more 03/30/2011 (12:47 pm)
Isometric Tile Map in T2D The engine limits you to 32 numbered layers. As Mich pointed out you can sort inside the layer, t... read more 03/30/2011 (12:39 pm)
OpenAL music file stops playing during high processing A couple notes... I do not think preloading the file will matter since it preloads it into memory bu... read more 03/30/2011 (12:20 pm)
OpenAL music file stops playing during high processing Off the top of my head my guess is this: You are streaming the ogg file into the audio engine. Yo... read more 03/30/2011 (12:17 pm)
OpenAL music file stops playing during high processing wav file or ogg?... read more 03/30/2011 (12:14 pm)
OpenAL music file stops playing during high processing Can you post your audio profile and description? How long is the sound file you're trying to play?... read more 03/30/2011 (12:11 pm)
Isometric Tile Map in T2D If you can do a grid that is the easiest way Make your grid like this (layer numbers) [code] ... read more 03/30/2011 (11:27 am)
where should i put save data when i press home button I create a FileObject and write to a file in my game/data/saved directory. I write 1 file that store... read more 03/30/2011 (11:26 am)
Isometric Tile Map in T2D Does the adventure kit do Isometric? It must... I retract my entire first post.... In regards to ... read more 03/30/2011 (11:17 am)
Isometric Tile Map in T2D Lots of layers. Make your images and calculate what layer they are on and what position they shou... read more 03/30/2011 (10:54 am)
OpenAL music file stops playing during high processing Does it start playing again when the processing completes?... read more 03/30/2011 (6:10 am)
Invaders World Tour - FREE Today (29/3) Crap, I missed it.... read more 03/30/2011 (5:08 am)
Torque 3D vs TGE comparison How does T3D deal with shaders, as TGE did not have shaders. Does it fall back to no shaders see... read more 03/29/2011 (1:15 pm)
iPhoneTouch Event Not Returning Question (solved) I think in your case Rennie it should be: Read. Read. Read Code. Read Code. Code.... read more 03/29/2011 (1:07 pm)
Input: No response to pressing space key with left and up presesd If you hit space in firefox it brings you to the bottom of the page. If I hit up + right + space ... read more 03/29/2011 (8:56 am)
What are reasonable costs for a set of sprites and a few static images? Dan - step 1 for you is to create a detailed list of everything you need including logos, User Inter... read more 03/29/2011 (7:15 am)
Need direction regarding programming..... Sean. I've been reading your blogs (1 blog I guess) and your forum posts and your replies to people ... read more 03/29/2011 (5:17 am)
Help at Level Load. You are comparing %level, which is a local variable and only exists inside of that function. Since y... read more 03/29/2011 (5:05 am)
Incremental Build Releases Did you guys ever figure out if this was something you were interested in doing? Most importantly... read more 03/28/2011 (1:23 pm)
Help at Level Load. It feels like you don't really understand what the point of exec is. When you exec a script file ... read more 03/28/2011 (9:22 am)
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