Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for a 2D artist for mobile games | Hey Michael, Your email is not listed in your profile. Could you please provide it in the post? ... read more | 11/09/2009 (7:41 pm) |
| Looking for 1 to 3 artists | Ray, I am not an artist. I was, however, wondering if you are looking for any programmers for you... read more | 08/24/2009 (8:21 pm) |
| Triggering audio - help needed | Create a trigger and have the onEnter play the audio file. Might want to store the handle to the aud... read more | 10/23/2007 (6:21 pm) |
| New and improved text control | No, that's not it. That's just a syntax highlighting text control. The one I'm looking for gave ... read more | 01/30/2007 (6:41 pm) |
| What percentage for artist? | In my experience... 15% to 25%... read more | 01/29/2007 (2:01 am) |
| Free Level Designer | I sent you an email last night Dustin, to the email address in your profile. Just want to make sure ... read more | 01/16/2007 (5:23 pm) |
| Documentation Error | Try this: [code] %newY = getRandom(-35, 25); %this.setPositionY(%newY); [/code] and you sho... read more | 12/20/2006 (10:21 pm) |
| Very strange Memory Problem | I marked everything as "AllowUnload" but I dont know how to kick them out of memory. Is there a comm... read more | 09/26/2006 (2:58 am) |
| Very strange Memory Problem | Stephen . That seems a bit vague. It makes sense I suppose. When you say everything is forced to vir... read more | 09/25/2006 (6:15 pm) |
| Very strange Memory Problem | Yes, Ive read the blog and I've read the threads on memory leaks etc etc. I've also read several thr... read more | 09/23/2006 (8:28 pm) |
| Very strange Memory Problem | I really don't want to get into an argument. I just want to discuss what I found and find out where ... read more | 09/23/2006 (8:07 pm) |
| Very strange Memory Problem | Uh... Maybe you guys didn't read my post... I'm not concerned with TGB having memory leaks. I... read more | 09/23/2006 (1:44 pm) |
| TGB Collision rotation | I figured RIGID was still available via script but didn't know that CLAMP wouldnt perform the way I ... read more | 09/15/2006 (4:25 pm) |
| Engine Shutdown Problem | *bump* This still hasn't been fixed. Can anyone help me at all?... read more | 08/10/2006 (5:41 pm) |
| Projectile Collision Performance | Ron - Other games took priority over this little prototype, so I never implemented the solution Manu... read more | 07/14/2006 (2:36 pm) |
| List of TGB developers - Please Add Your Name | Chris Labombard Contract Programmer and scriptor [url=www.spunkygames.com]Spunky Games[/url] ... read more | 07/11/2006 (3:21 am) |
| Release: guiBitmapCtrl outline Bug | Fantastic. Thank you very much. Just to clarify for future readers... I went to common/gui/pro... read more | 06/21/2006 (1:39 pm) |
| Marketing Paraphernalia | I've been all over Indie Gamer Forums. Thanks guys... read more | 06/16/2006 (1:01 am) |
| TGB Friction Problem | I found my problem was that the barriers were small, so there mass and inertial moment was very diff... read more | 06/11/2006 (4:17 am) |
| TGB Friction Problem | *bump* Can anyone offer a suggestion, or point me where to look so I can start to fix this on my ... read more | 05/28/2006 (9:58 pm) |
| Universal Binaries are Here | Thanks for the info. Sounds like a lot of work, but I'm sure it will be worth it in the end :)... read more | 05/23/2006 (2:26 am) |
| Universal Binaries are Here | Do you have to have an intel based mac to compile the universal binary, or can it be compiled on a P... read more | 05/20/2006 (7:10 pm) |
| TGB Friction Problem | Yes, but the ball doesnt accelerate. It hangs on the barrier. Then after a small period of time, it ... read more | 05/20/2006 (4:54 pm) |
| TGB Friction Problem | Just a friendly bump :)... read more | 05/20/2006 (3:41 pm) |
| Installer | I was just about to start looking for a good solution to this as well. Ive had terrible luck with NS... read more | 05/20/2006 (5:50 am) |
| TGB Physics issues | I find that odd, since most objects I'm using call more collisions then they need to... If one of my... read more | 05/19/2006 (4:29 am) |
| TGB Physics issues | Well, with the focus fix the only problem is really determining when and how to make objects come to... read more | 05/18/2006 (5:50 pm) |
| TGB Physics issues | [quote]he main solution to the problems you are experiencing involves a few things: implementing reg... read more | 05/18/2006 (3:05 pm) |
| Thousander Club | I'm pretty sure Ive passed 1000 already. I got a full time job in the game industry and Ive been pou... read more | 05/16/2006 (2:05 am) |
| Object position when collision problem | That is what I did Aun... and the game is feature complete ;) It's a lot more complicated then th... read more | 05/11/2006 (1:45 pm) |
| TGB Physics issues | Justin, Thank you. That will help a lot. That alone makes it so I can work out the physics jitter... read more | 05/11/2006 (1:35 pm) |
| TGB Physics issues | Thanks for the response. I'm glad phyics will be under your focus when the time is right. I understa... read more | 05/11/2006 (1:24 am) |
| Kork and Fluffy | Fluffy is the name of the Orc that ships with Torque... Whoever made the AI for the starter.fps n... read more | 04/25/2006 (8:29 pm) |
| Rendering Code Expaination | Thanks but I figured it out.... read more | 04/22/2006 (12:07 am) |
| Integrated Script Editor | Well, it's free for now. I'll deal with that problem in November... read more | 04/21/2006 (12:43 am) |
| Integrated Script Editor | TBE uses Eclipse. Eclipse is an open source Java-based IDE. A quote from the Eclipse website: [q... read more | 04/20/2006 (10:34 pm) |
| Arrays | Paul - Yes, please do code a good array for us. Cause whining about it won't get you any further ... read more | 04/20/2006 (5:10 pm) |
| Start at the Beginning.... | Yes . . .... read more | 04/19/2006 (5:08 pm) |
| Start at the Beginning.... | What Tom is trying to say is... Do you want the players character to be stored on a server where... read more | 04/19/2006 (4:58 pm) |
| Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep | In case anyone is wondering, Noah's results are in. You can check them out on [url=http://blog.no... read more | 04/19/2006 (12:42 pm) |
| TGB guiMLTextCtrl bug (and fix) | I should note, this did cause an exception in stringBuffer, and I cant recall where it was. :( Basic... read more | 04/18/2006 (6:15 pm) |
| TGB guiMLTextCtrl bug (and fix) | This was the post I made before thato ne: ------------------------- I'm echoing guiMLTextCtrl.... read more | 04/18/2006 (6:12 pm) |
| TGB guiMLTextCtrl bug (and fix) | I cant remember if this is the only change I had to make. Sorry guys. i think it is. Here is the pos... read more | 04/18/2006 (6:12 pm) |
| Putting out a fire | The same way you created it in the first place ;)... read more | 04/18/2006 (12:44 pm) |
| Checkers tutorial | First... get it building at all. You can find instructions for doing so if you search GG. Aft... read more | 04/14/2006 (2:07 am) |
| Accessing terrain data | Uh.... use getWord(...,[b]2[/b])... read more | 04/13/2006 (11:15 pm) |
| Accessing terrain data | It works perfectly fine for me if I put it in the server folfer and run as a server. If you want ... read more | 04/13/2006 (11:13 pm) |
| Checkers tutorial | Switch your build environment (example Visual Studio 2005 express) to build a debug version... and b... read more | 04/13/2006 (11:06 pm) |
| Checkers tutorial | I've had multiple instances running using a debug build ;)... read more | 04/13/2006 (7:34 pm) |
| Limit on string size? | I'd try core\StringBuffer.cc... read more | 04/12/2006 (11:32 pm) |