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Chris Labombard's Forum Posts

Thread Post Date Posted
Looking for a 2D artist for mobile games Hey Michael, Your email is not listed in your profile. Could you please provide it in the post? ... read more 11/09/2009 (7:41 pm)
Looking for 1 to 3 artists Ray, I am not an artist. I was, however, wondering if you are looking for any programmers for you... read more 08/24/2009 (8:21 pm)
Triggering audio - help needed Create a trigger and have the onEnter play the audio file. Might want to store the handle to the aud... read more 10/23/2007 (6:21 pm)
New and improved text control No, that's not it. That's just a syntax highlighting text control. The one I'm looking for gave ... read more 01/30/2007 (6:41 pm)
What percentage for artist? In my experience... 15% to 25%... read more 01/29/2007 (2:01 am)
Free Level Designer I sent you an email last night Dustin, to the email address in your profile. Just want to make sure ... read more 01/16/2007 (5:23 pm)
Documentation Error Try this: [code] %newY = getRandom(-35, 25); %this.setPositionY(%newY); [/code] and you sho... read more 12/20/2006 (10:21 pm)
Very strange Memory Problem I marked everything as "AllowUnload" but I dont know how to kick them out of memory. Is there a comm... read more 09/26/2006 (2:58 am)
Very strange Memory Problem Stephen . That seems a bit vague. It makes sense I suppose. When you say everything is forced to vir... read more 09/25/2006 (6:15 pm)
Very strange Memory Problem Yes, Ive read the blog and I've read the threads on memory leaks etc etc. I've also read several thr... read more 09/23/2006 (8:28 pm)
Very strange Memory Problem I really don't want to get into an argument. I just want to discuss what I found and find out where ... read more 09/23/2006 (8:07 pm)
Very strange Memory Problem Uh... Maybe you guys didn't read my post... I'm not concerned with TGB having memory leaks. I... read more 09/23/2006 (1:44 pm)
TGB Collision rotation I figured RIGID was still available via script but didn't know that CLAMP wouldnt perform the way I ... read more 09/15/2006 (4:25 pm)
Engine Shutdown Problem *bump* This still hasn't been fixed. Can anyone help me at all?... read more 08/10/2006 (5:41 pm)
Projectile Collision Performance Ron - Other games took priority over this little prototype, so I never implemented the solution Manu... read more 07/14/2006 (2:36 pm)
List of TGB developers - Please Add Your Name Chris Labombard Contract Programmer and scriptor [url=www.spunkygames.com]Spunky Games[/url] ... read more 07/11/2006 (3:21 am)
Release: guiBitmapCtrl outline Bug Fantastic. Thank you very much. Just to clarify for future readers... I went to common/gui/pro... read more 06/21/2006 (1:39 pm)
Marketing Paraphernalia I've been all over Indie Gamer Forums. Thanks guys... read more 06/16/2006 (1:01 am)
TGB Friction Problem I found my problem was that the barriers were small, so there mass and inertial moment was very diff... read more 06/11/2006 (4:17 am)
TGB Friction Problem *bump* Can anyone offer a suggestion, or point me where to look so I can start to fix this on my ... read more 05/28/2006 (9:58 pm)
Universal Binaries are Here Thanks for the info. Sounds like a lot of work, but I'm sure it will be worth it in the end :)... read more 05/23/2006 (2:26 am)
Universal Binaries are Here Do you have to have an intel based mac to compile the universal binary, or can it be compiled on a P... read more 05/20/2006 (7:10 pm)
TGB Friction Problem Yes, but the ball doesnt accelerate. It hangs on the barrier. Then after a small period of time, it ... read more 05/20/2006 (4:54 pm)
TGB Friction Problem Just a friendly bump :)... read more 05/20/2006 (3:41 pm)
Installer I was just about to start looking for a good solution to this as well. Ive had terrible luck with NS... read more 05/20/2006 (5:50 am)
TGB Physics issues I find that odd, since most objects I'm using call more collisions then they need to... If one of my... read more 05/19/2006 (4:29 am)
TGB Physics issues Well, with the focus fix the only problem is really determining when and how to make objects come to... read more 05/18/2006 (5:50 pm)
TGB Physics issues [quote]he main solution to the problems you are experiencing involves a few things: implementing reg... read more 05/18/2006 (3:05 pm)
Thousander Club I'm pretty sure Ive passed 1000 already. I got a full time job in the game industry and Ive been pou... read more 05/16/2006 (2:05 am)
Object position when collision problem That is what I did Aun... and the game is feature complete ;) It's a lot more complicated then th... read more 05/11/2006 (1:45 pm)
TGB Physics issues Justin, Thank you. That will help a lot. That alone makes it so I can work out the physics jitter... read more 05/11/2006 (1:35 pm)
TGB Physics issues Thanks for the response. I'm glad phyics will be under your focus when the time is right. I understa... read more 05/11/2006 (1:24 am)
Kork and Fluffy Fluffy is the name of the Orc that ships with Torque... Whoever made the AI for the starter.fps n... read more 04/25/2006 (8:29 pm)
Rendering Code Expaination Thanks but I figured it out.... read more 04/22/2006 (12:07 am)
Integrated Script Editor Well, it's free for now. I'll deal with that problem in November... read more 04/21/2006 (12:43 am)
Integrated Script Editor TBE uses Eclipse. Eclipse is an open source Java-based IDE. A quote from the Eclipse website: [q... read more 04/20/2006 (10:34 pm)
Arrays Paul - Yes, please do code a good array for us. Cause whining about it won't get you any further ... read more 04/20/2006 (5:10 pm)
Start at the Beginning.... Yes . . .... read more 04/19/2006 (5:08 pm)
Start at the Beginning.... What Tom is trying to say is... Do you want the players character to be stored on a server where... read more 04/19/2006 (4:58 pm)
Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep In case anyone is wondering, Noah's results are in. You can check them out on [url=http://blog.no... read more 04/19/2006 (12:42 pm)
TGB guiMLTextCtrl bug (and fix) I should note, this did cause an exception in stringBuffer, and I cant recall where it was. :( Basic... read more 04/18/2006 (6:15 pm)
TGB guiMLTextCtrl bug (and fix) This was the post I made before thato ne: ------------------------- I'm echoing guiMLTextCtrl.... read more 04/18/2006 (6:12 pm)
TGB guiMLTextCtrl bug (and fix) I cant remember if this is the only change I had to make. Sorry guys. i think it is. Here is the pos... read more 04/18/2006 (6:12 pm)
Putting out a fire The same way you created it in the first place ;)... read more 04/18/2006 (12:44 pm)
Checkers tutorial First... get it building at all. You can find instructions for doing so if you search GG. Aft... read more 04/14/2006 (2:07 am)
Accessing terrain data Uh.... use getWord(...,[b]2[/b])... read more 04/13/2006 (11:15 pm)
Accessing terrain data It works perfectly fine for me if I put it in the server folfer and run as a server. If you want ... read more 04/13/2006 (11:13 pm)
Checkers tutorial Switch your build environment (example Visual Studio 2005 express) to build a debug version... and b... read more 04/13/2006 (11:06 pm)
Checkers tutorial I've had multiple instances running using a debug build ;)... read more 04/13/2006 (7:34 pm)
Limit on string size? I'd try core\StringBuffer.cc... read more 04/12/2006 (11:32 pm)
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