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James's Forum Posts

Thread Post Date Posted
Civil War: Tactical Simulator(Working title) RTS @ Hawkie - hey, it's a team :)... read more 03/02/2006 (4:15 am)
Civil War: Tactical Simulator(Working title) RTS Will - you going to sign up? Dude, you have to!!! @ Niko - thanks :)... read more 03/01/2006 (2:23 pm)
Civil War: Tactical Simulator(Working title) RTS LOL - eager lot that you are :)... read more 03/01/2006 (11:46 am)
Civil War: Tactical Simulator(Working title) RTS We'll have to set up catagories on the board so before you go nuts and start posting, I want to talk... read more 03/01/2006 (6:43 am)
Civil War: Tactical Simulator(Working title) RTS I'm signed up Niko. We should talk about forum areas, access, etc when you have a moment. Will, wh... read more 02/28/2006 (5:43 pm)
Civil War: Tactical Simulator(Working title) RTS Creating a forum where we can sign up would be a great idea. This is going to get ungainly pretty qu... read more 02/27/2006 (3:37 pm)
Civil War: Tactical Simulator(Working title) RTS I'll have a look at those links tonight Will. I had friends who fired off Muskets with round shot an... read more 02/27/2006 (11:21 am)
Abandoned building It might not be so bad Brian "Cybore" if you lighten up the concrete. I'd suggest moving away from ... read more 02/27/2006 (3:55 am)
Civil War: Tactical Simulator(Working title) RTS First off, I sure there's lots to do on this project, so no hopes of it being done until Niko clears... read more 02/27/2006 (3:52 am)
Civil War: Tactical Simulator(Working title) RTS Hawkie - the "retreat before you're annihalated" could be set up as a morale rule but generally only... read more 02/26/2006 (2:23 pm)
Civil War: Tactical Simulator(Working title) RTS It's a good site Will, I must admit I didn't take the time to read it throughout - busy on other pro... read more 02/26/2006 (7:40 am)
War of the Worlds Type Game You should read the book. The movie was okay and it tried to shoehorn some ideas from the book into ... read more 02/26/2006 (5:34 am)
Civil War: Tactical Simulator(Working title) RTS Have either of you played tabletop wargames? What computer based wargames have you played? I'm curio... read more 02/26/2006 (5:26 am)
Civil War: Tactical Simulator(Working title) RTS An FPS would only work (Like Hawkie suggests) if you used small groups and created a skirmish type g... read more 02/24/2006 (12:09 pm)
Question, Rating (Mature?) Realism!?... read more 02/23/2006 (8:59 am)
My Mac has a ONE button mouse, So what gives? Jesse, look into the Macally mice and such. They're not too expensive and it makes life soooo much e... read more 02/22/2006 (3:45 am)
Xbox360 TSE for 360 is $25,000 or there abouts if I remember correctly.... read more 02/21/2006 (9:32 am)
EliteNations - 2D Real Time Strategy Game. - Staff Needed. @ Austin - only in your part of the world I think :)... read more 02/20/2006 (5:00 am)
Kinda makes me feel like a noob but.. What exactly can't you figure out? How to unwrap? Paint the texture? What have you tried and what h... read more 02/20/2006 (4:57 am)
EliteNations - 2D Real Time Strategy Game. - Staff Needed. Austin - Freelance does not mean "Work for no pay". It literally means "gun for hire" - hire ($$) is... read more 02/19/2006 (3:25 pm)
LightWave DTS Exporter 05-02-17 Released Wicked!!! Your the best Dave - how do you find the time!?... read more 02/18/2006 (10:38 am)
Poser 6.0 Areal - there are no short cuts so just get stuck in. The learning process may seem daunting at firs... read more 02/18/2006 (10:37 am)
About dimensions in RTS'es @ Anders - Actually, there's quite a bit on the first moderns and perhaps you underestimate it's pot... read more 02/16/2006 (4:28 am)
Poly Count - or FAQ Thanks Wyz. We're not aiming at any cards specifically at the moment but working mainly with openGL ... read more 02/11/2006 (6:40 pm)
Poly Count - or FAQ Thanks Magnus. That's the kind of answer I was looking for. I've been doing a comparison of Torque a... read more 02/10/2006 (5:36 am)
Poly Count - or FAQ Sorry to reawaken this thread but rather do that then start another :) Am I right to think that b... read more 02/09/2006 (6:26 am)
Thousander Club Scott - you bet :)... read more 02/07/2006 (4:07 am)
Thousander Club 42 hours so far... seems pretty lame really :)... read more 02/06/2006 (3:13 pm)
FPS camera position Hi Charles, I really can't help you here besides perhaps suggesting moving the "eye" node down in th... read more 02/04/2006 (10:35 am)
Poly Count - or FAQ I've deleted my response as I realized I'd misunderstood the Stefan's response above. I've done res... read more 02/02/2006 (6:16 am)
Poly Count - or FAQ Hi Michael. The only bit of advice I can give you about poly count is keep it as low as possible - ... read more 02/02/2006 (3:30 am)
Ultraviolet You're right. The storyline is definietly shallow enough, the voice acting and script full of cliche... read more 02/01/2006 (7:25 am)
Concept sketches Good advice Todd - thanks - it's always welcome as one can get caught up in the details and miss the... read more 01/28/2006 (12:14 pm)
Concept sketches Here's an in-game shot. [image]http://www.crowtrees.ca/temp/inGameShot.jpg[/image] Todd, he h... read more 01/28/2006 (9:10 am)
Mesh exports but no animations Here we go Fanatic. In the plugin panel go to "Animation". The area circled at the bottom is where... read more 01/27/2006 (2:37 pm)
Mesh exports but no animations Todd, there's no way you would have. The list uses a scoll tab (I didn't see it until I went looking... read more 01/27/2006 (12:41 pm)
Mesh exports but no animations Thanks Bruno, that help in finding the solution. The character mesh would animate but not the bones... read more 01/27/2006 (10:48 am)
Minotaur wip Ron, are we looking at the model with sub-d on? If yes, it would be good to see it without to get a... read more 01/27/2006 (5:56 am)
Concept sketches Thanks all for the comments. Todd - you're right. I was planning on working on his mate or perhaps ... read more 01/27/2006 (4:47 am)
Mesh exports but no animations Okay, back to square one. Todd was kind enought to go over my settings in the exporter menu but did... read more 01/27/2006 (4:38 am)
Mesh exports but no animations Thanks Todd. I'll send you some screenshots when I get home tonight if I can't sort it out before th... read more 01/26/2006 (10:12 am)
Concept sketches Well, here he is, ready to animate and incorporate into my mission map. [image]www.crowtrees.ca/t... read more 01/25/2006 (8:15 pm)
Some questions Thans Dave. You've given me something to chew on with the ease of customization you can give a model... read more 01/25/2006 (8:51 am)
Some questions I've noticed with the *.dts models that they're segmented (i.e. seperate geometry for body, upper ar... read more 01/25/2006 (7:23 am)
Art Job @ Andrew: the "taking forever for me to load" has little or nothing to do with Flash and lots to do ... read more 01/23/2006 (4:57 am)
Mac vs Windows in going retail Great response Adrian and useful info to chew on. Did you publish for PC only? Cheers!... read more 01/22/2006 (6:10 am)
Mac vs Windows in going retail A fair question. The simple answer is no. There are fewer retail outlets for Mac games than PC or ... read more 01/21/2006 (1:59 pm)
First and second attempts at Buildings (dif) Looks great DB. My only comment would be the roof edges... need a bit of work there I think. Great j... read more 01/20/2006 (1:49 pm)
Where to find good game ideas Daydream... ... alot... ")... read more 01/18/2006 (1:13 pm)
Civil War: Tactical Simulator(Working title) RTS I do have MSN. Just enter my the email address.... read more 01/17/2006 (2:57 pm)