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James's Forum Posts

Thread Post Date Posted
T3D 1.1 Final Mac OSX 10.6.7 Can't even run the current 1.1 download at all, it simply quits/crashes before anything shows up. Be... read more 06/04/2011 (5:42 am)
Who's alive in this part of the world? I don't think there is much you can do with the TGE version but I can't speak with 100% confidence r... read more 07/24/2010 (1:25 pm)
retopo help plz Did a google on [url=http://bit.ly/9POb3t]blender retopo[/url] and these seem pretty good. What's th... read more 06/17/2010 (3:10 pm)
Collada From 3ds Max - Bones showing An interesting to note here, that the Autodesk Collada export plugin does NOT export the bones as ge... read more 05/09/2010 (8:40 pm)
Collada From 3ds Max - Bones showing Excellent, thanks Chris :D... read more 05/08/2010 (4:46 am)
Collada From 3ds Max - Bones showing Okay Chris, I'll send off one of the files to you (I'll need a working contact address). [quote]t... read more 05/06/2010 (5:39 pm)
Collada From 3ds Max - Bones showing Thanks for the quick response Logan. I've tried the FBX version but it flips my geometry around, fac... read more 05/06/2010 (2:57 pm)
Max 2011 is Here. So How Do You DTS Export? Brilliant! Thanks for the info Logan :)... read more 04/06/2010 (7:39 pm)
Running Torque 3D on a Mac I'll Second David's comment. Same version on an iMac Intel Dual Core.... read more 11/11/2009 (11:22 pm)
TGEA - File Formats supported for Textures? A couple of links I found that may be of use: [url=http://www.garagegames.com/community/forums/view... read more 11/04/2009 (8:19 am)
Constructor 1.04 Mac test I'd try re-installing 1.0.4 as I have no trouble running it on my iMac (10.5.8). It stopped working ... read more 10/24/2009 (8:28 am)
Problem plugging in the DTS exporter The plugin won't work with a trial version of Max Jared, you must have a licensed version.... read more 10/10/2009 (2:31 am)
Mutliple meshes, Multirez & adjustLODs Thanks Picasso, I'll have a go :) Thanks for the responses... read more 09/07/2009 (8:53 am)
Mutliple meshes, Multirez & adjustLODs Yup. It was the dual texture. Well here's a question: If I have mutliple meshes, why can't each m... read more 09/04/2009 (10:41 am)
bones animation Or you could export the animations as DSQs and associate them to your dts (without animations embedd... read more 08/17/2009 (8:59 am)
Max 2010 Dts exporter availability? Nuts! I'm on holiday so I can't help test it. Thanks Hewster - fingers crossed and sending positive... read more 08/15/2009 (5:11 pm)
Export Problem Add the names of the controllers below the "NeverExport:" portion of your *.cfg file.... read more 08/07/2009 (3:53 am)
Constructor 1.04 Mac test Having trouble exporting Portals with the Mac 1.0.4 version of Constructor. The interior I have h... read more 08/03/2009 (8:42 am)
3ds Max Exporting Frustration You can either create a collision mesh or turn on polysoup collision once you've placed the model. ... read more 07/20/2009 (1:58 pm)
trigger set in constructor but not work in TGEA You need to create a script (*.cs) for the trigger to work I believe. Give it a unique name, etc. ... read more 07/18/2009 (4:55 am)
3ds Max Exporting Frustration Sounds like you're missing a step in setting up the file. Send it to me and I'll have quick look at ... read more 07/17/2009 (10:59 am)
COLLADA as vehicle Thanks Randy for the clarification - the education continues :D... read more 07/10/2009 (7:22 am)
How do you Key out unwanted colors??? You need to cut the tree out from the background in Photoshop (or similar program) to create an alph... read more 07/10/2009 (7:13 am)
COLLADA as vehicle In some of the discussions I've had around using Collada, it seems that its main purpose is for Inte... read more 07/09/2009 (1:33 pm)
DTS Exporter for Maya 6.5 OSX That sounds about right actually and unfortunately. If there is a setting, I can't help there. ... read more 07/03/2009 (5:03 am)
DTS Exporter for Maya 6.5 OSX Have you tried implementing the one for Maya6? I remember going through this myself but for the life... read more 07/02/2009 (6:38 pm)
What 3D apps are you using? Modo, 3DS Max. Maya is on my list as well but not until next year most likely.... read more 07/02/2009 (6:34 pm)
Mac Terrain rendering glitches? Not a help necessarily but a sharing of information. I haven't experienced this problem in any of th... read more 06/27/2009 (5:31 am)
MAC:TGEA 1.8.1: Textures not rendering correctly Nicolas, I followed your link and it looks like it maybe the same problem I'm having. My concern is ... read more 06/18/2009 (6:04 am)
MAC:TGEA 1.8.1: Lighting render errors and/or inconsistencies I've checked and there isn't an additional light in the scene, what you're seeing is an artifact of ... read more 06/18/2009 (6:02 am)
MAC:TGEA 1.8.1: Textures not rendering correctly Nuts. I was beginning to hope it was just my machine but I guess not. This is exactly what happen... read more 06/17/2009 (3:54 am)
MAC:TGEA 1.8.1: Textures not rendering correctly Yes Nicolas, Look here: Root- Projects/Template/game/scriptsAndAssets/data/trees/ You'll find the ... read more 06/16/2009 (12:09 pm)
Max 2010 Dts exporter availability? I've used polysoup dts shapes to "proof-of-concept" a level with great results in TGEA. Th... read more 06/14/2009 (8:41 am)
Obj import to Max - Invalid Vertex Index Thanks Jeff. I haven't run into that problem again and I think it had to do with how the model was l... read more 06/14/2009 (8:38 am)
MAC:TGEA 1.8.1: Textures not rendering correctly Thanks Andy, I'll have a go later this week with the assist of the Tech lead. I've lots of work to d... read more 06/14/2009 (8:36 am)
Doubling scale of geometry Just a note to finalize this thread: The project I'm working on is using double size geometry usi... read more 06/08/2009 (12:21 pm)
Max 2010 Dts exporter availability? Logan, would it be fair to say that the Collada format (with polysoup) "replaces" the DIF ... read more 06/08/2009 (12:17 pm)
MAC:TGEA 1.8.1: Textures not rendering correctly Hey Andy. THanks for the response. I applied the fix you mention above but it hasn't solved the i... read more 06/08/2009 (12:12 pm)
MAC:TGEA 1.8.1: Textures not rendering correctly They are standard *.png files with an alpha. Both Photoshop and Superpng exports result in the "... read more 06/05/2009 (7:07 pm)
MAC:TGEA 1.8.1: Textures not rendering correctly Sorry to bump this again but I've had no luck on my side in solving the "black" texture is... read more 06/04/2009 (3:17 am)
MAC:TGEA 1.8.1: Textures not rendering correctly What you see above does not have a materials.cs set up - neither for the Mac or Windows shots. Wh... read more 05/29/2009 (7:41 am)
Doubling scale of geometry Thanks Gerald, I'll keep that in mind. Michael, I'm actually at an early point in production so I... read more 05/28/2009 (7:34 pm)
Software to stitch multiple images into a tiled image? I haven't used Toon Boom in ages but if it's anything like Flash, can you not increase the stage siz... read more 05/17/2009 (5:14 am)
Obj import to Max - Invalid Vertex Index I'm using it for both really (if I follow your meaning). Character, props and level modeling. The... read more 05/14/2009 (12:39 pm)
Max 2010 Dts exporter availability? LOL - I suppose so. I'll have to check IRC out for myself too :)... read more 05/14/2009 (4:45 am)
Obj import to Max - Invalid Vertex Index Well eb, there are no settings on export (non presented anyway) and this is the first time I've run ... read more 05/14/2009 (4:42 am)
Need Help with DTS Exporter in Max 2009 And a link to the documentation that should help. It has pictures too :D [url=http://docs.garagegam... read more 05/12/2009 (4:19 pm)
Double sided dts polygons rendering error Thanks Tom and Gerald. Gerald, I pretty much decided to build the inner face for the mask anyway.... read more 05/08/2009 (6:40 pm)
TDN Resources Huh, that's news to me. Holding out on me Novack? :D... read more 04/21/2009 (7:51 pm)
TDN Resources Interesting. The landing page has been altered and the links to the tutorials, etc are gone. How ann... read more 04/17/2009 (7:42 pm)
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