James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Running Torque 3D on a Mac | I'll Second David's comment. Same version on an iMac Intel Dual Core.... read more | 11/12/2009 (7:22 am) |
| TGEA - File Formats supported for Textures? | A couple of links I found that may be of use: [url=http://www.garagegames.com/community/forums/view... read more | 11/04/2009 (4:19 pm) |
| Constructor 1.04 Mac test | I'd try re-installing 1.0.4 as I have no trouble running it on my iMac (10.5.8). It stopped working ... read more | 10/24/2009 (3:28 pm) |
| Problem plugging in the DTS exporter | The plugin won't work with a trial version of Max Jared, you must have a licensed version.... read more | 10/10/2009 (9:31 am) |
| Mutliple meshes, Multirez & adjustLODs | Thanks Picasso, I'll have a go :) Thanks for the responses... read more | 09/07/2009 (3:53 pm) |
| Mutliple meshes, Multirez & adjustLODs | Yup. It was the dual texture. Well here's a question: If I have mutliple meshes, why can't each m... read more | 09/04/2009 (5:41 pm) |
| bones animation | Or you could export the animations as DSQs and associate them to your dts (without animations embedd... read more | 08/17/2009 (3:59 pm) |
| Max 2010 Dts exporter availability? | Nuts! I'm on holiday so I can't help test it. Thanks Hewster - fingers crossed and sending positive... read more | 08/16/2009 (12:11 am) |
| Export Problem | Add the names of the controllers below the "NeverExport:" portion of your *.cfg file.... read more | 08/07/2009 (10:53 am) |
| Constructor 1.04 Mac test | Having trouble exporting Portals with the Mac 1.0.4 version of Constructor. The interior I have h... read more | 08/03/2009 (3:42 pm) |
| 3ds Max Exporting Frustration | You can either create a collision mesh or turn on polysoup collision once you've placed the model. ... read more | 07/20/2009 (8:58 pm) |
| trigger set in constructor but not work in TGEA | You need to create a script (*.cs) for the trigger to work I believe. Give it a unique name, etc. ... read more | 07/18/2009 (11:55 am) |
| 3ds Max Exporting Frustration | Sounds like you're missing a step in setting up the file. Send it to me and I'll have quick look at ... read more | 07/17/2009 (5:59 pm) |
| COLLADA as vehicle | Thanks Randy for the clarification - the education continues :D... read more | 07/10/2009 (2:22 pm) |
| How do you Key out unwanted colors??? | You need to cut the tree out from the background in Photoshop (or similar program) to create an alph... read more | 07/10/2009 (2:13 pm) |
| COLLADA as vehicle | In some of the discussions I've had around using Collada, it seems that its main purpose is for Inte... read more | 07/09/2009 (8:33 pm) |
| DTS Exporter for Maya 6.5 OSX | That sounds about right actually and unfortunately. If there is a setting, I can't help there. ... read more | 07/03/2009 (12:03 pm) |
| DTS Exporter for Maya 6.5 OSX | Have you tried implementing the one for Maya6? I remember going through this myself but for the life... read more | 07/03/2009 (1:38 am) |
| What 3D apps are you using? | Modo, 3DS Max. Maya is on my list as well but not until next year most likely.... read more | 07/03/2009 (1:34 am) |
| Mac Terrain rendering glitches? | Not a help necessarily but a sharing of information. I haven't experienced this problem in any of th... read more | 06/27/2009 (12:31 pm) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Nicolas, I followed your link and it looks like it maybe the same problem I'm having. My concern is ... read more | 06/18/2009 (1:04 pm) |
| MAC:TGEA 1.8.1: Lighting render errors and/or inconsistencies | I've checked and there isn't an additional light in the scene, what you're seeing is an artifact of ... read more | 06/18/2009 (1:02 pm) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Nuts. I was beginning to hope it was just my machine but I guess not. This is exactly what happen... read more | 06/17/2009 (10:54 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Yes Nicolas, Look here: Root- Projects/Template/game/scriptsAndAssets/data/trees/ You'll find the ... read more | 06/16/2009 (7:09 pm) |
| Max 2010 Dts exporter availability? | I've used polysoup dts shapes to "proof-of-concept" a level with great results in TGEA. Th... read more | 06/14/2009 (3:41 pm) |
| Obj import to Max - Invalid Vertex Index | Thanks Jeff. I haven't run into that problem again and I think it had to do with how the model was l... read more | 06/14/2009 (3:38 pm) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Thanks Andy, I'll have a go later this week with the assist of the Tech lead. I've lots of work to d... read more | 06/14/2009 (3:36 pm) |
| Doubling scale of geometry | Just a note to finalize this thread: The project I'm working on is using double size geometry usi... read more | 06/08/2009 (7:21 pm) |
| Max 2010 Dts exporter availability? | Logan, would it be fair to say that the Collada format (with polysoup) "replaces" the DIF ... read more | 06/08/2009 (7:17 pm) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Hey Andy. THanks for the response. I applied the fix you mention above but it hasn't solved the i... read more | 06/08/2009 (7:12 pm) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | They are standard *.png files with an alpha. Both Photoshop and Superpng exports result in the "... read more | 06/06/2009 (2:07 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Sorry to bump this again but I've had no luck on my side in solving the "black" texture is... read more | 06/04/2009 (10:17 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | What you see above does not have a materials.cs set up - neither for the Mac or Windows shots. Wh... read more | 05/29/2009 (2:41 pm) |
| Doubling scale of geometry | Thanks Gerald, I'll keep that in mind. Michael, I'm actually at an early point in production so I... read more | 05/29/2009 (2:34 am) |
| Software to stitch multiple images into a tiled image? | I haven't used Toon Boom in ages but if it's anything like Flash, can you not increase the stage siz... read more | 05/17/2009 (12:14 pm) |
| Obj import to Max - Invalid Vertex Index | I'm using it for both really (if I follow your meaning). Character, props and level modeling. The... read more | 05/14/2009 (7:39 pm) |
| Max 2010 Dts exporter availability? | LOL - I suppose so. I'll have to check IRC out for myself too :)... read more | 05/14/2009 (11:45 am) |
| Obj import to Max - Invalid Vertex Index | Well eb, there are no settings on export (non presented anyway) and this is the first time I've run ... read more | 05/14/2009 (11:42 am) |
| Need Help with DTS Exporter in Max 2009 | And a link to the documentation that should help. It has pictures too :D [url=http://docs.garagegam... read more | 05/12/2009 (11:19 pm) |
| Double sided dts polygons rendering error | Thanks Tom and Gerald. Gerald, I pretty much decided to build the inner face for the mask anyway.... read more | 05/09/2009 (1:40 am) |
| TDN Resources | Huh, that's news to me. Holding out on me Novack? :D... read more | 04/22/2009 (2:51 am) |
| TDN Resources | Interesting. The landing page has been altered and the links to the tutorials, etc are gone. How ann... read more | 04/18/2009 (2:42 am) |
| Merry Christmas Everyone | Merry Christmas and a safe happy holiday :)... read more | 12/25/2008 (1:28 pm) |
| Building Source Files | Check out the tutorial and free models over on TDN RTS section. The tutorial building and barracks a... read more | 12/24/2008 (9:37 pm) |
| Exprting from Maya | @ Dave - you a Friendly Giant groupie :D... read more | 12/20/2008 (5:20 pm) |
| DTS exporter for Maya 08 on OS X | I used Maya 8.5 to export the RTS buildings I worked on without any trouble exporting the animations... read more | 09/10/2008 (10:53 pm) |
| Real Terrain and Minimap | That is the downside, yes. Is there no way your game could work in parts? A main gui depicting th... read more | 08/27/2008 (2:36 am) |
| Real Terrain and Minimap | Hey Jorge, I think I understand what you're asking: You wish to create two height maps to complete y... read more | 08/25/2008 (12:59 am) |
| Rts | To be honest Paul, using 3D software (or 2D software) involves a commitment to the learning curve an... read more | 05/25/2008 (2:43 pm) |
| Mounting a sound emitter to an object? | Check out Todd's environment pack - he attached emitters to his watermill or so I believe. http:/... read more | 05/21/2008 (11:18 pm) |