Vincent D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle's height in ground | Maybe you need to increase the spring force... just a thought i really wouldnt know... read more | 02/08/2007 (6:21 am) |
| How to get position of a path node? Sounds easy but... | After a quik look in my vehicle AI script [CODE] function AIWheeledVehicle::moveToNode( %this, %... read more | 02/08/2007 (2:43 am) |
| Spectator mode | For disabeling chat i would go with letting the server filter messages to dead and living players. T... read more | 01/01/2007 (5:02 am) |
| Simple vehicle mount in 1.5 ?? | You can add "mountable" as "dynamic field" to the buggy in the mission editor or change "function wh... read more | 12/31/2006 (12:34 pm) |
| Confused about implementing AIManager and AIPLayer | By just having a quick look at your code i would say the first bot wont have a crossbow :)... read more | 12/31/2006 (12:25 pm) |
| Simple vehicle mount in 1.5 ?? | Copy car.cs from "starter.racing/server/scripts" to "starter.fps/server/scripts". Then open game... read more | 12/31/2006 (11:46 am) |
| Car "repair" problem | I know this thread is more than 2 years old but I too had some diffilculties with this. The way to d... read more | 11/26/2006 (11:38 am) |
| Titas (mmokit For Tse) Licensing Thread | Vincent van Delden poxpizza@hotmail.com spammer56... read more | 09/27/2006 (1:42 pm) |
| MMOKIT Licensing Thread | Vincent van Delden poxpizza@hotmail.com spammer56... read more | 08/13/2006 (4:21 am) |
| MMOKIT Licensing Thread | EDITED: Did something stupid i guess, i will repost when site is up again... read more | 08/12/2006 (5:08 pm) |
| Torque.exe size change and FPS drop | Ok thank you... read more | 07/23/2006 (2:48 am) |
| Torque.exe size change and FPS drop | Yea im very sure, but you cant tell me why a debug build is slower? I could imagine it just builds f... read more | 07/23/2006 (1:46 am) |
| Torque.exe size change and FPS drop | No changes. And i think i would like to know why this is? 1.3 played fine when builded in DEBUG mode... read more | 07/23/2006 (1:35 am) |
| Torque.exe size change and FPS drop | Alright same problem.... lol i builded in release mode and both problems are gone... read more | 07/22/2006 (5:15 pm) |
| Torque.exe size change and FPS drop | Ok thanks, then something else. When i run my own build (still DEBUG) the FPS is like 10 and running... read more | 07/22/2006 (2:45 pm) |
| Assertion failed on skin error | Tell me about it lol, there are more small things to forget before exporting :-P... read more | 03/26/2006 (11:38 am) |
| Assertion failed on skin error | Ok, thanks for your help Magnus, Ive got the model exported. (It was a editable poly)... read more | 03/26/2006 (11:29 am) |
| Reload animation | Ok I've got it working, I used the setArmThreadPlayOnce code from the melee resource lik Josh sugges... read more | 02/22/2006 (2:23 pm) |
| Reload animation | Well no problem thanks anyway for your help... read more | 02/22/2006 (2:00 pm) |
| Reload animation | That might just work ;-)... read more | 02/22/2006 (1:59 pm) |
| Reload animation | Ok now my animation is a loop and the player is hoping around LOL but I am getting closer :-) thank ... read more | 02/22/2006 (1:56 pm) |
| Reload animation | Ill give it a try... read more | 02/22/2006 (1:54 pm) |
| Reload animation | Yea....this is useless for me... read more | 02/22/2006 (1:49 pm) |
| Wall/jump bug | Ok didnt work...... but ive made this little movie to show it some better [url=www.veni-studios.c... read more | 08/01/2005 (11:20 am) |
| Wall/jump bug | I already tryed; didnt work but ill try to set it extremely low... read more | 08/01/2005 (11:04 am) |
| Wall/jump bug | Yes, just mess around with keep pressing the jump key (try it in the corners)... read more | 08/01/2005 (10:47 am) |
| Assertion faild on skin object? | Ive got the same problem with my model. what can i do to fix it? where shall i look for?... read more | 08/01/2005 (3:36 am) |
| Using dedicated server | Ive got the same lag problem with dedicated server. has anybody found out how to solve this? btw it ... read more | 07/31/2005 (2:05 pm) |
| Projectiles | Ok thanks... read more | 07/19/2005 (7:04 am) |
| Projectiles | Of course i would like that :)... read more | 07/19/2005 (6:59 am) |
| Shout | Thanks guys this is what i needed :) i couldnt get the sound file working... read more | 05/02/2005 (10:51 am) |
| Shout | No, like in multiplayer by pressing ctrl-1 u will say something like "follow me"... read more | 05/02/2005 (7:58 am) |
| Senquences | Thank you, i already readed the whole documentation but i quess i was going to fast and like skiped... read more | 05/02/2005 (12:41 am) |
| How to...... | With molebox, but first i need to create an .exe to start my game. how do i do that? ive used 3d ga... read more | 02/08/2005 (5:15 am) |
| How to...... | Tnx for ur replys;) but something else... how do i create a .exe for my game?... read more | 02/08/2005 (4:41 am) |