Vincent D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is it possible to create a game without knowing how to program? | Well in order to complete a game, your game will need to have everything for it to be a playable gam... read more | 08/07/2009 (1:46 pm) |
| possible bug in setWord(...); | You should use [code]$text = setWord($text, 2, "tea");[/code]... read more | 05/21/2009 (10:25 am) |
| Fire Two Weapons at the same time | Yes, you can define another weapon datablock, or anything you can imagine, in the same .cs file. You... read more | 08/18/2008 (2:39 pm) |
| Building System | You may want to check out [url=http://www.blockland.us]Blockland[/url]?... read more | 08/18/2008 (2:25 pm) |
| Fire Two Weapons at the same time | Are you using the same weaponImage for both weapons? If so you should try to make the second weaponI... read more | 08/12/2008 (8:55 am) |
| Fire Two Weapons at the same time | You could perhaps fire a projectile from the weaponImage by calling this in the Armor::onTrigger met... read more | 08/11/2008 (8:08 pm) |
| Fire Two Weapons at the same time | This is what I've done to get that kind of functionality. In Player.cpp in Player::updateMove( ..... read more | 08/11/2008 (9:51 am) |
| AI special nodes, Portals | Could anyone awnser this question? I too am trying to export AI special nodes and having problems.... read more | 02/24/2008 (3:47 pm) |
| Trying to render a line | @ Picasso, I think that would draw a 2d line @ Pat, it's called in Projectile::prepRenderImage(..... read more | 01/14/2008 (5:40 am) |
| Trying to render a line | Just a line. The setRenderState method isn't used in other parts of the engine where the same thing ... read more | 01/13/2008 (7:03 pm) |
| Inventory: magazine + rounds | The past few days I gave this another few thoughts and I came up with the following. The playerObje... read more | 01/13/2008 (4:24 pm) |
| Inventory: magazine + rounds | Michael, you say integrating the variables into the player and weaponImage datablocks. That means it... read more | 01/11/2008 (9:42 am) |
| Inventory: magazine + rounds | I've thought about the way you suggest doing this, but I think the problem was intergrating this in ... read more | 01/10/2008 (12:54 pm) |
| Inventory: magazine + rounds | I've used that in some previous projects, but what I need now is that for example I have in one maga... read more | 01/09/2008 (9:00 pm) |
| AI bounding box | Can't you just change the bounding box in the model? If you can, then just change the bounding box t... read more | 12/02/2007 (9:45 pm) |
| Constructor is a trash tool | For me there is a difference between 'engines' and 'tools' so I disagree I bundle gg's producs toget... read more | 07/23/2007 (1:03 pm) |
| Constructor is a trash tool | I see constructor, TGE and TGEA as sepperat producs. This is the constructor feedback forum so lets ... read more | 07/23/2007 (12:13 pm) |
| Constructor is a trash tool | I looked at your profile and saw that you are a member since april. I dont know when constructor cam... read more | 07/23/2007 (10:17 am) |
| Writing to files outside of the directory structure | Maybe you could ask the constructor team... read more | 07/18/2007 (9:30 pm) |
| Legacy terrain detail texture | After moving on with some other things i realised that the terrain not showing up problem may have b... read more | 06/16/2007 (7:04 pm) |
| Smoothly move a shape using script? | Ok thanks for the info... read more | 05/05/2007 (7:40 am) |
| Smoothly move a shape using script? | Have you tried finetuning my code? maybe a shorter pause in the schedule or move the object some mor... read more | 05/05/2007 (7:33 am) |
| Legacy terrain detail texture | Ive been away for some time and been busy with some other things so that explains my late reply but,... read more | 05/04/2007 (7:24 pm) |
| Mix clients TGE and TGEA with one server | Have a look at the system requirements for TGEA and TGE. Ofcourse are your games system requirements... read more | 05/04/2007 (10:02 am) |
| Difference of .dst and .dif? | Also something i walked into using (static) DTS shapes is that because of their 'not polygon accurat... read more | 05/03/2007 (8:45 pm) |
| Smoothly move a shape using script? | Could't it be done like so function MoveShape(%obj, %steps) { %obj.stepsToDo = %steps; i... read more | 05/02/2007 (11:02 pm) |
| In-game Text to display score tutorial | Felt like being a bit more helpfull so... Here's some code that should work in common/server/clie... read more | 05/02/2007 (8:33 pm) |
| In-game Text to display score tutorial | You could check out how the countdown before the race start is done in the starter.racing example.... read more | 05/02/2007 (8:09 pm) |
| Waterblocks | I would suggest adding a terrainblock and see if that solves the problem.... read more | 04/30/2007 (12:02 pm) |
| Waterblocks | If you dont have a terrain, what will you see through the transparant water surface? perhaps thats t... read more | 04/30/2007 (11:09 am) |
| Finding nearby ai's | I wast just editing my post when i received a mail from GG that a reply was posted. So ill just cont... read more | 04/29/2007 (9:07 pm) |
| Finding nearby ai's | If you set the bot player object to .isAI = 1; or .isBot = 1; when you create them like [code] ... read more | 04/29/2007 (8:22 pm) |
| Legacy terrain detail texture | Thanks for responding, but with you changes i end up with a total black terrain and when i fire a pr... read more | 04/14/2007 (7:44 am) |
| How to save objects as prefabs? | Just put them in you prefabs folder or you can create your own folder put them in that one and selec... read more | 04/10/2007 (6:02 pm) |
| GuiMlTextList ? textlist with bitmap support | Really nobody who can help me?... read more | 04/09/2007 (12:58 pm) |
| Programmer.setSkinName('baffled') | Are you sure your elevator control has shapebase as parent?... read more | 03/19/2007 (5:44 pm) |
| How i can set player speed when pickup weapon | You will change the speed in the datablock so every player sharing that datablock will have its spee... read more | 02/25/2007 (10:50 am) |
| MountObject? | GetNodeTransform doesnt exist. There is a method called "findNodeTransform" which isnt a console met... read more | 02/25/2007 (10:26 am) |
| MountObject? | You should have a node (or more) called mount0, mount1 ect. in you model. Then simply use as i said ... read more | 02/24/2007 (9:58 pm) |
| Can you stop the terrain from looping? | Hmmm.... I was still thinking in TGE 1.3 then... read more | 02/24/2007 (9:53 pm) |
| Can you stop the terrain from looping? | [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553[/url]... read more | 02/24/2007 (6:49 pm) |
| How i can set player speed when pickup weapon | Take a look at this [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7453]resour... read more | 02/24/2007 (6:12 pm) |
| MountObject? | No, i believe its a number. so [code] %car.mountObject(%player, 0); [/code] will mount the p... read more | 02/24/2007 (1:15 pm) |
| Starting Game with Camera View, not Player | Its almost as simple as dont exec the player.cs. In starter.fps/server/scripts/game.cs in function ... read more | 02/24/2007 (12:41 pm) |
| MountObject? | If you want to mount for example the player to a car you would use [code] %car.mountObject(%player... read more | 02/24/2007 (12:28 pm) |
| Mounted AI aim bug | Ok i fixed it I moved the [b]extractEuler[/b] method from worldeditor.cc to mMatrix.cc and change... read more | 02/08/2007 (9:23 pm) |
| How to get position of a path node? Sounds easy but... | Its done in the above method you will use: [code] %obj.currentNode = %index; %node = ... read more | 02/08/2007 (7:11 pm) |
| Mounted AI aim bug | Hmmm so i found in [b]bool AIPlayer::getAIMove(Move *movePtr)[/b] [code] // Use the eye as th... read more | 02/08/2007 (3:46 pm) |
| Vehicle's height in ground | Maybe you need to increase the spring force... just a thought i really wouldnt know... read more | 02/08/2007 (2:21 pm) |
| How to get position of a path node? Sounds easy but... | After a quik look in my vehicle AI script [CODE] function AIWheeledVehicle::moveToNode( %this, %... read more | 02/08/2007 (10:43 am) |