Ray Gebhardt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fishy Physics when in the Background | I looked at the code Seth, and I have a few things you can try. First try setting the player restit... read more | 03/11/2005 (7:20 am) |
| Fishy Physics when in the Background | Can you give me some details on how you are moving your character, making him jump, setting up the s... read more | 03/10/2005 (8:53 pm) |
| Fishy Physics when in the Background | If its running under 10 fps, the physics will not work quite right. You can adjust the mScenePhysic... read more | 03/10/2005 (8:34 pm) |
| Tile Collision Difficulties | And if you look at the code i put up, you can of course use a switch statement, instead of the if st... read more | 03/10/2005 (8:28 pm) |
| Tile Collision Difficulties | I have code that creates game entities using tiles. It basically iterates through the tile layer, l... read more | 03/10/2005 (8:23 pm) |
| Fishy Physics when in the Background | Here is a possible fix. http://www.garagegames.com/mg/forums/result.thread.php?qt=26837... read more | 03/10/2005 (8:08 pm) |
| Issue with my character bobbing up and down | I think the EA of T2D was very well done. The only issues that I couldn't resolve where this one, a... read more | 03/10/2005 (3:20 pm) |
| Tilemap edge problem | Thats sweet! Thanks a lot Melv. Thats very exciting news for my project (which has a working title... read more | 03/10/2005 (3:13 pm) |
| Development Milestones? | @Josh: No big deal I guess. I definitely understand the "Secret Work" idea.... read more | 03/08/2005 (2:54 pm) |
| Development Milestones? | @Randy: Something like that would be perfect! @Nicolas: I agree with your point in the general se... read more | 03/08/2005 (8:58 am) |
| Development Milestones? | Well I didn't mean anything too serious. It would just be nice to have a little list, with the prio... read more | 03/08/2005 (8:26 am) |
| Data structures | ScriptGroups are pretty cool too. I am pretty sure they are in T2D as well as TGE. I am not positi... read more | 03/07/2005 (6:13 pm) |
| Texture Bleeding With Celled Image maps | Heh...not quite...I have a Trinitron across the room though ;).... read more | 03/06/2005 (7:32 pm) |
| Tilemap edge problem | @luggage: Doing something like you described does work. But it ends up causing other artifacts that... read more | 03/06/2005 (3:03 pm) |
| Issue with my character bobbing up and down | I try to keep up with the posts, but sometimes I miss one or two. :)... read more | 03/06/2005 (2:52 pm) |
| Issue with my character bobbing up and down | Actually come to think of it i should have also added that I am setting everything to a size of "14 ... read more | 03/06/2005 (2:18 pm) |
| Texture Bleeding With Celled Image maps | I tried that, and it did work. I did the following: fxImageMapDatablock2D.cc - Line 135 [code] ... read more | 03/06/2005 (1:59 pm) |
| Texture Bleeding With Celled Image maps | Yeah my artist is amazing. You should see what the knight looks like with all his animations ;). Is... read more | 03/06/2005 (1:09 pm) |
| T2D Class Creation Issues | Thanks a lot for clarifying that for me guys.... read more | 03/06/2005 (2:22 am) |
| Interation Bug fix for fast machines | Arg...actually you are right with the way i posted the code...i still have the "else" at the end in ... read more | 03/06/2005 (2:15 am) |
| Interation Bug fix for fast machines | No it just updates the same amount of iterations per second on all machines (unless they are running... read more | 03/06/2005 (2:00 am) |
| Physics Timing Issues | Nevermind Melv, it was an ID10T error. The physics work extremely well from machine to machine. I ... read more | 03/02/2005 (11:22 pm) |
| DTS support? | Well using a dts as a sprite in a 2d game, or using the 2d scenegraph with 3d objects could make som... read more | 03/02/2005 (8:23 pm) |
| Scrolling Problem | I tried out the setSize on my tile-layer and it worked great. Thanks once again Melv.... read more | 03/02/2005 (2:51 pm) |
| Scrolling Problem | Well i guess its my bad on this one. I never did a setSize, so I am assuming thats why my tile-map ... read more | 03/02/2005 (6:56 am) |
| Physics Timing Issues | Actually the tests were on the same OS. I actually tried making my computer "emulate" a slower mach... read more | 03/02/2005 (6:16 am) |
| TileMaps and TileCollisions | I made a slightly modified version of LabRat's tile resizer thingy, that will do indexed image tiles... read more | 03/01/2005 (4:22 pm) |
| "Deintegrating" Development for More Power ;) | I updated NoolProject. There are a lot of cool new features, like docking to the side of your deskt... read more | 02/22/2005 (8:46 pm) |
| "Deintegrating" Development for More Power ;) | Well no real updates on the program. I have been really busy working on a game using Torque. I wi... read more | 02/18/2005 (8:59 am) |