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Ray Gebhardt's Forum Posts

Thread Post Date Posted
Fishy Physics when in the Background I looked at the code Seth, and I have a few things you can try. First try setting the player restit... read more 03/11/2005 (7:20 am)
Fishy Physics when in the Background Can you give me some details on how you are moving your character, making him jump, setting up the s... read more 03/10/2005 (8:53 pm)
Fishy Physics when in the Background If its running under 10 fps, the physics will not work quite right. You can adjust the mScenePhysic... read more 03/10/2005 (8:34 pm)
Tile Collision Difficulties And if you look at the code i put up, you can of course use a switch statement, instead of the if st... read more 03/10/2005 (8:28 pm)
Tile Collision Difficulties I have code that creates game entities using tiles. It basically iterates through the tile layer, l... read more 03/10/2005 (8:23 pm)
Fishy Physics when in the Background Here is a possible fix. http://www.garagegames.com/mg/forums/result.thread.php?qt=26837... read more 03/10/2005 (8:08 pm)
Issue with my character bobbing up and down I think the EA of T2D was very well done. The only issues that I couldn't resolve where this one, a... read more 03/10/2005 (3:20 pm)
Tilemap edge problem Thats sweet! Thanks a lot Melv. Thats very exciting news for my project (which has a working title... read more 03/10/2005 (3:13 pm)
Development Milestones? @Josh: No big deal I guess. I definitely understand the "Secret Work" idea.... read more 03/08/2005 (2:54 pm)
Development Milestones? @Randy: Something like that would be perfect! @Nicolas: I agree with your point in the general se... read more 03/08/2005 (8:58 am)
Development Milestones? Well I didn't mean anything too serious. It would just be nice to have a little list, with the prio... read more 03/08/2005 (8:26 am)
Data structures ScriptGroups are pretty cool too. I am pretty sure they are in T2D as well as TGE. I am not positi... read more 03/07/2005 (6:13 pm)
Texture Bleeding With Celled Image maps Heh...not quite...I have a Trinitron across the room though ;).... read more 03/06/2005 (7:32 pm)
Tilemap edge problem @luggage: Doing something like you described does work. But it ends up causing other artifacts that... read more 03/06/2005 (3:03 pm)
Issue with my character bobbing up and down I try to keep up with the posts, but sometimes I miss one or two. :)... read more 03/06/2005 (2:52 pm)
Issue with my character bobbing up and down Actually come to think of it i should have also added that I am setting everything to a size of "14 ... read more 03/06/2005 (2:18 pm)
Texture Bleeding With Celled Image maps I tried that, and it did work. I did the following: fxImageMapDatablock2D.cc - Line 135 [code] ... read more 03/06/2005 (1:59 pm)
Texture Bleeding With Celled Image maps Yeah my artist is amazing. You should see what the knight looks like with all his animations ;). Is... read more 03/06/2005 (1:09 pm)
T2D Class Creation Issues Thanks a lot for clarifying that for me guys.... read more 03/06/2005 (2:22 am)
Interation Bug fix for fast machines Arg...actually you are right with the way i posted the code...i still have the "else" at the end in ... read more 03/06/2005 (2:15 am)
Interation Bug fix for fast machines No it just updates the same amount of iterations per second on all machines (unless they are running... read more 03/06/2005 (2:00 am)
Physics Timing Issues Nevermind Melv, it was an ID10T error. The physics work extremely well from machine to machine. I ... read more 03/02/2005 (11:22 pm)
DTS support? Well using a dts as a sprite in a 2d game, or using the 2d scenegraph with 3d objects could make som... read more 03/02/2005 (8:23 pm)
Scrolling Problem I tried out the setSize on my tile-layer and it worked great. Thanks once again Melv.... read more 03/02/2005 (2:51 pm)
Scrolling Problem Well i guess its my bad on this one. I never did a setSize, so I am assuming thats why my tile-map ... read more 03/02/2005 (6:56 am)
Physics Timing Issues Actually the tests were on the same OS. I actually tried making my computer "emulate" a slower mach... read more 03/02/2005 (6:16 am)
TileMaps and TileCollisions I made a slightly modified version of LabRat's tile resizer thingy, that will do indexed image tiles... read more 03/01/2005 (4:22 pm)
"Deintegrating" Development for More Power ;) I updated NoolProject. There are a lot of cool new features, like docking to the side of your deskt... read more 02/22/2005 (8:46 pm)
"Deintegrating" Development for More Power ;) Well no real updates on the program. I have been really busy working on a game using Torque. I wi... read more 02/18/2005 (8:59 am)
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