Ray Gebhardt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I just bought TSE!!! | This seems like a waste of disk space on the Garage Games web server, but I have bought TSE also.... read more | 07/13/2005 (7:30 am) |
| Another thread about T2D license... | Anything that doesn't use the T2D script API's can be distributed any way you wish. Both ScriptGrou... read more | 07/01/2005 (6:57 am) |
| Documentation? | G. I. Joe?... read more | 07/01/2005 (6:37 am) |
| Make assignment in if statements issue a warning | Well you could use the old work around of doing something like [code] if(0 == %i) { ... } [/cod... read more | 06/30/2005 (8:27 pm) |
| T2d In Tge | Actually seeing T2D within TGE has got the wheels in my head turning. You could do all kinds of nea... read more | 06/30/2005 (6:35 am) |
| How do I get doors to work in an interior? | If you don't have a door as a DTS, how will torque know what the mesh looks like...? Torque is a ge... read more | 06/26/2005 (2:12 pm) |
| Documentation? | Well if you are getting a mesh out of the exporter, and you can see the texture on the mesh inside b... read more | 06/23/2005 (11:49 pm) |
| Transparancy Problem | Wow, i didn't know the SORT function was that cool Joe :).... read more | 06/15/2005 (8:38 pm) |
| Transparancy Problem | Its extremely hard to get transparent objects to work 100% of the time in a 3d engine. If you have ... read more | 06/15/2005 (8:37 pm) |
| T2d vs. FlashMX? | I would use T2D for any 2D game you would think about making. It has tools designed for making 2D g... read more | 06/13/2005 (7:10 am) |
| Possible patent infringement by TGE... | Just make games people. Have fun and make games. There are plenty of other people making games and... read more | 06/12/2005 (6:21 pm) |
| Possible patent infringement by TGE... | Pretty much everything is patented at this point, or in a few weeks everything will be. When a comp... read more | 06/12/2005 (6:07 pm) |
| E3 Shader based examples | I agree with Ben. Torque makes it possible to make anything you can imagine, as long as you have th... read more | 06/12/2005 (5:52 pm) |
| Starter Kit or From Scratch? | Here is a good way to think about it. The starter.fps shooter is basically part of the engine. It ... read more | 06/11/2005 (10:22 am) |
| Game for all registered users. | Threads never die, only projects do.... read more | 06/08/2005 (8:16 pm) |
| ITunes / T2D Interaction | Just a little side not on this functionality. Although its neat, there are two types of people, tho... read more | 06/08/2005 (8:05 pm) |
| Windows Programmer migrating to MAC | If you are doing Torque development, you won't need to learn Carbon or Cocoa. Torque provides a who... read more | 06/08/2005 (7:56 pm) |
| Tse As Exe | Well I think the precompiled binaries is kind of a non-issue. TSE is still and EA, and from my expe... read more | 06/08/2005 (7:47 pm) |
| Scope confusion | Well if you just want to arbitrarily get clients, check out "clientGroup". If i am not mistaken it ... read more | 06/08/2005 (10:20 am) |
| T2D Editors editors and more editors | Well you could just code it in T2D and just import functionality in other languages, like I stated. ... read more | 06/04/2005 (10:34 am) |
| T2D Editors editors and more editors | @Dannon Gruver: T2D is pretty modular. If you want to link in new functionality, just link to the D... read more | 06/04/2005 (9:59 am) |
| T2D Editors editors and more editors | Honestly I want something similar to the editors built into TGE. Where you can place some sort of s... read more | 06/04/2005 (9:54 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | I just said a some fancy code, because you might want to optimize it a little, but hooking into the ... read more | 06/04/2005 (4:46 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | What i meant is that the lightmapping is burned into the terrain textures themselves in the new TSE ... read more | 06/04/2005 (4:27 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | I thought the lightmaps were multi-textured...?... read more | 06/04/2005 (4:26 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Hmmm....lightmapping on the terrain itself? That is an awesome idea! I never thought about doing i... read more | 06/04/2005 (4:06 am) |
| Creating a sports game with TGE | LOL...you posted over two years after the first post. I am sure he gave up on that game at least a ... read more | 06/04/2005 (3:57 am) |
| Maaajor performance problems with TSE | Well I would suggest looking at some of the drivers on [url=http://downloads.guru3d.com/]http://down... read more | 06/04/2005 (3:49 am) |
| Is torque 2d similar to torque game engine? | If you really want a level editor right now, you could use Cartography Shop with Tim Spilman's plugi... read more | 05/31/2005 (7:22 pm) |
| Major GeForce 6600 GT performance issues | Well in my case I was just using the regular old milestone 2 demo. I created a single interior that... read more | 05/25/2005 (7:33 pm) |
| Major GeForce 6600 GT performance issues | Is it possible that the Radeon is using some sort of features that is taking a shortcut on the rende... read more | 05/25/2005 (1:41 pm) |
| Major GeForce 6600 GT performance issues | Well the only thing that is confusing me, is that my card runs Doom 3 and Half Life 2 extremely fast... read more | 05/25/2005 (1:37 pm) |
| Major GeForce 6600 GT performance issues | I had the same sort of problem, but I have a GeForce 6800 GT. I loaded 16 1024x1024 32-bit textures... read more | 05/25/2005 (12:57 pm) |
| Forum Decorum :) | I have to agree with Josh the content in the forums. There have been a few bumps along the way, but... read more | 04/19/2005 (5:23 pm) |
| SimGroup deletion *FIX* | I believe the current functionality is by design. You can use the ScriptObject::onAdd and ScriptObje... read more | 03/27/2005 (6:45 pm) |
| FxPhysics2D::resolveOverlapPair Issue | Sweet! I can get back to being lazy again. ;) I will try it out tonight.... read more | 03/21/2005 (4:11 pm) |
| Object Oriented Programming | It should work, although I never tried it. ScriptGroups inherit from ScriptObjects and SimGroups.... read more | 03/18/2005 (11:11 pm) |
| FxPhysics2D::resolveOverlapPair Issue | Its no problem. It took me a little while to hash out a solution that would work anyways. If you t... read more | 03/18/2005 (4:57 pm) |
| FxPhysics2D::resolveOverlapPair Issue | Well there are enough changes to the code to make it impossible to post here. Can you tell me what ... read more | 03/18/2005 (2:47 pm) |
| FxPhysics2D::resolveOverlapPair Issue | I was looking through the code, and checking out Chris Hecker's physics tutorials (which are very in... read more | 03/18/2005 (8:39 am) |
| FxPhysics2D::resolveOverlapPair Issue | After looking at the code even more, realized that the collision response code should only be proces... read more | 03/17/2005 (7:43 pm) |
| Help with platform collision | I don't know if TD2 physics can quite do a platformer out of the box yet. Its really close, but the... read more | 03/17/2005 (9:48 am) |
| FxPhysics2D::resolveOverlapPair Issue | I looked at my posted code, and I did notice one thing that was kind of confusing. I didn't change ... read more | 03/17/2005 (6:44 am) |
| FxPhysics2D::resolveOverlapPair Issue | If you try to fix this bug by disabling the solving for the %src object, it doesn't work for the cas... read more | 03/16/2005 (4:37 pm) |
| FxPhysics2D::resolveOverlapPair Issue | Well I agree with everything you said in your previous post. That is part of what made it kind of h... read more | 03/16/2005 (3:59 pm) |
| FxPhysics2D::resolveOverlapPair Issue | I have fixed the bug I outlined above. The formatting is a little messed up because I had to preven... read more | 03/15/2005 (4:52 pm) |
| FxPhysics2D::resolveOverlapPair Issue | I am only having this issue if I have physics enabled for one object, but disabled for another. So ... read more | 03/15/2005 (6:47 am) |
| Object Oriented Programming | T2D has the ScriptObject and ScriptGroup, which both implement object oriented programming. Look up... read more | 03/14/2005 (6:00 pm) |
| Tile to logical coord | Take a look at the code in the second post, of the following thread. http://www.garagegames.com/m... read more | 03/11/2005 (11:40 am) |
| Tile Collision Difficulties | Well depending on how many tiles you want the user to be able to collect, it is probably better to i... read more | 03/11/2005 (8:50 am) |