Game Development Community

Ray Gebhardt's Forum Posts

Thread Post Date Posted
I just bought TSE!!! This seems like a waste of disk space on the Garage Games web server, but I have bought TSE also.... read more 07/13/2005 (7:30 am)
Another thread about T2D license... Anything that doesn't use the T2D script API's can be distributed any way you wish. Both ScriptGrou... read more 07/01/2005 (6:57 am)
Documentation? G. I. Joe?... read more 07/01/2005 (6:37 am)
Make assignment in if statements issue a warning Well you could use the old work around of doing something like [code] if(0 == %i) { ... } [/cod... read more 06/30/2005 (8:27 pm)
T2d In Tge Actually seeing T2D within TGE has got the wheels in my head turning. You could do all kinds of nea... read more 06/30/2005 (6:35 am)
How do I get doors to work in an interior? If you don't have a door as a DTS, how will torque know what the mesh looks like...? Torque is a ge... read more 06/26/2005 (2:12 pm)
Documentation? Well if you are getting a mesh out of the exporter, and you can see the texture on the mesh inside b... read more 06/23/2005 (11:49 pm)
Transparancy Problem Wow, i didn't know the SORT function was that cool Joe :).... read more 06/15/2005 (8:38 pm)
Transparancy Problem Its extremely hard to get transparent objects to work 100% of the time in a 3d engine. If you have ... read more 06/15/2005 (8:37 pm)
T2d vs. FlashMX? I would use T2D for any 2D game you would think about making. It has tools designed for making 2D g... read more 06/13/2005 (7:10 am)
Possible patent infringement by TGE... Just make games people. Have fun and make games. There are plenty of other people making games and... read more 06/12/2005 (6:21 pm)
Possible patent infringement by TGE... Pretty much everything is patented at this point, or in a few weeks everything will be. When a comp... read more 06/12/2005 (6:07 pm)
E3 Shader based examples I agree with Ben. Torque makes it possible to make anything you can imagine, as long as you have th... read more 06/12/2005 (5:52 pm)
Starter Kit or From Scratch? Here is a good way to think about it. The starter.fps shooter is basically part of the engine. It ... read more 06/11/2005 (10:22 am)
Game for all registered users. Threads never die, only projects do.... read more 06/08/2005 (8:16 pm)
ITunes / T2D Interaction Just a little side not on this functionality. Although its neat, there are two types of people, tho... read more 06/08/2005 (8:05 pm)
Windows Programmer migrating to MAC If you are doing Torque development, you won't need to learn Carbon or Cocoa. Torque provides a who... read more 06/08/2005 (7:56 pm)
Tse As Exe Well I think the precompiled binaries is kind of a non-issue. TSE is still and EA, and from my expe... read more 06/08/2005 (7:47 pm)
Scope confusion Well if you just want to arbitrarily get clients, check out "clientGroup". If i am not mistaken it ... read more 06/08/2005 (10:20 am)
T2D Editors editors and more editors Well you could just code it in T2D and just import functionality in other languages, like I stated. ... read more 06/04/2005 (10:34 am)
T2D Editors editors and more editors @Dannon Gruver: T2D is pretty modular. If you want to link in new functionality, just link to the D... read more 06/04/2005 (9:59 am)
T2D Editors editors and more editors Honestly I want something similar to the editors built into TGE. Where you can place some sort of s... read more 06/04/2005 (9:54 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) I just said a some fancy code, because you might want to optimize it a little, but hooking into the ... read more 06/04/2005 (4:46 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) What i meant is that the lightmapping is burned into the terrain textures themselves in the new TSE ... read more 06/04/2005 (4:27 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) I thought the lightmaps were multi-textured...?... read more 06/04/2005 (4:26 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Hmmm....lightmapping on the terrain itself? That is an awesome idea! I never thought about doing i... read more 06/04/2005 (4:06 am)
Creating a sports game with TGE LOL...you posted over two years after the first post. I am sure he gave up on that game at least a ... read more 06/04/2005 (3:57 am)
Maaajor performance problems with TSE Well I would suggest looking at some of the drivers on [url=http://downloads.guru3d.com/]http://down... read more 06/04/2005 (3:49 am)
Is torque 2d similar to torque game engine? If you really want a level editor right now, you could use Cartography Shop with Tim Spilman's plugi... read more 05/31/2005 (7:22 pm)
Major GeForce 6600 GT performance issues Well in my case I was just using the regular old milestone 2 demo. I created a single interior that... read more 05/25/2005 (7:33 pm)
Major GeForce 6600 GT performance issues Is it possible that the Radeon is using some sort of features that is taking a shortcut on the rende... read more 05/25/2005 (1:41 pm)
Major GeForce 6600 GT performance issues Well the only thing that is confusing me, is that my card runs Doom 3 and Half Life 2 extremely fast... read more 05/25/2005 (1:37 pm)
Major GeForce 6600 GT performance issues I had the same sort of problem, but I have a GeForce 6800 GT. I loaded 16 1024x1024 32-bit textures... read more 05/25/2005 (12:57 pm)
Forum Decorum :) I have to agree with Josh the content in the forums. There have been a few bumps along the way, but... read more 04/19/2005 (5:23 pm)
SimGroup deletion *FIX* I believe the current functionality is by design. You can use the ScriptObject::onAdd and ScriptObje... read more 03/27/2005 (6:45 pm)
FxPhysics2D::resolveOverlapPair Issue Sweet! I can get back to being lazy again. ;) I will try it out tonight.... read more 03/21/2005 (4:11 pm)
Object Oriented Programming It should work, although I never tried it. ScriptGroups inherit from ScriptObjects and SimGroups.... read more 03/18/2005 (11:11 pm)
FxPhysics2D::resolveOverlapPair Issue Its no problem. It took me a little while to hash out a solution that would work anyways. If you t... read more 03/18/2005 (4:57 pm)
FxPhysics2D::resolveOverlapPair Issue Well there are enough changes to the code to make it impossible to post here. Can you tell me what ... read more 03/18/2005 (2:47 pm)
FxPhysics2D::resolveOverlapPair Issue I was looking through the code, and checking out Chris Hecker's physics tutorials (which are very in... read more 03/18/2005 (8:39 am)
FxPhysics2D::resolveOverlapPair Issue After looking at the code even more, realized that the collision response code should only be proces... read more 03/17/2005 (7:43 pm)
Help with platform collision I don't know if TD2 physics can quite do a platformer out of the box yet. Its really close, but the... read more 03/17/2005 (9:48 am)
FxPhysics2D::resolveOverlapPair Issue I looked at my posted code, and I did notice one thing that was kind of confusing. I didn't change ... read more 03/17/2005 (6:44 am)
FxPhysics2D::resolveOverlapPair Issue If you try to fix this bug by disabling the solving for the %src object, it doesn't work for the cas... read more 03/16/2005 (4:37 pm)
FxPhysics2D::resolveOverlapPair Issue Well I agree with everything you said in your previous post. That is part of what made it kind of h... read more 03/16/2005 (3:59 pm)
FxPhysics2D::resolveOverlapPair Issue I have fixed the bug I outlined above. The formatting is a little messed up because I had to preven... read more 03/15/2005 (4:52 pm)
FxPhysics2D::resolveOverlapPair Issue I am only having this issue if I have physics enabled for one object, but disabled for another. So ... read more 03/15/2005 (6:47 am)
Object Oriented Programming T2D has the ScriptObject and ScriptGroup, which both implement object oriented programming. Look up... read more 03/14/2005 (6:00 pm)
Tile to logical coord Take a look at the code in the second post, of the following thread. http://www.garagegames.com/m... read more 03/11/2005 (11:40 am)
Tile Collision Difficulties Well depending on how many tiles you want the user to be able to collect, it is probably better to i... read more 03/11/2005 (8:50 am)