Ray Gebhardt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Total curiosity question. | You could do it in script or C++. It depends on what functionality you need, and how deep you want ... read more | 08/24/2005 (6:43 pm) |
| Perf numbers for t2d | Oh and by the way, I am not bashing .NET. Its one of the most awesome platforms I have developed wi... read more | 08/14/2005 (7:34 pm) |
| Perf numbers for t2d | Well I have programmed a .NET game engine. In addition I have been using the .NET platform full tim... read more | 08/14/2005 (7:32 pm) |
| Perf numbers for t2d | Most games will use 99% of the cpu because they don't use the windows event system. Games are alway... read more | 08/14/2005 (5:31 pm) |
| Do Lighting effects exist in T2D? | I have seen games with lighting effects in 2D. For example I believe that Gish does that. I know i... read more | 08/08/2005 (5:18 pm) |
| Xml? | TorqueScript is the Torque standard for scripting and configuration. Just like DTS is the Torque st... read more | 08/06/2005 (1:10 pm) |
| Merging AIPlayer and Player? | I think you should look up AIConnection.... read more | 08/06/2005 (12:13 pm) |
| Xml? | TorqueScript is the XML file of T2D. If you look through the script code in T2D, you will notice th... read more | 08/06/2005 (12:10 pm) |
| Torque Shader Engine? | Here is a good way to think about it. TSE is to TGE as Unreal 3 is to Unreal 2 (engine wise). The ... read more | 08/05/2005 (9:31 pm) |
| Tile Hitching Fix | Oh, and BTW, you can't walk through walls or anything after applying the code above. EDIT: LOL, o... read more | 08/05/2005 (11:15 am) |
| Tile Hitching Fix | The default functionality can get multiple collisions, but it only saves the one with the smallest c... read more | 08/05/2005 (11:12 am) |
| Issue with my character bobbing up and down | Well I don't know if it would really help, because I am not 100% sure why it actually fixes the issu... read more | 08/05/2005 (6:35 am) |
| Issue with my character bobbing up and down | That sounds cool Melv. My "fix" was just a little bit of an educated guess after fiddling around fo... read more | 08/04/2005 (11:57 am) |
| Tile Hitching Fix | Well if it doesn't early out, the values of collisionTime and collisionNormal may be different in ce... read more | 08/04/2005 (11:52 am) |
| Tile Hitching Fix | Its possible it might make a difference, although it might not help. If you want you can try it out... read more | 08/03/2005 (11:07 pm) |
| Issue with my character bobbing up and down | I have a fix for this issue that I just came up with. I don't think its the most correct way to fix... read more | 08/03/2005 (1:08 pm) |
| Sticky tiles | I have a fix for this issue that I just came up with. I don't think its the most correct way to fix... read more | 08/03/2005 (1:07 pm) |
| Collision "hitch" at tile seam | I have a fix for this issue that I just came up with. I don't think its the most correct way to fix... read more | 08/03/2005 (1:06 pm) |
| Who Would Be Interested In A Visual Scripter For Torque | So its kind of like making a C++ compiler, without understanding C++?... read more | 08/03/2005 (11:07 am) |
| Who Would Be Interested In A Visual Scripter For Torque | Well that's the thing though. If you were unable to write the application using Torque, you most li... read more | 08/03/2005 (10:42 am) |
| Removing Netcode | So you don't need any form of security to prevent cheating? And you don't mind uses having major pro... read more | 08/02/2005 (1:17 pm) |
| Removing Netcode | It would be a very bad idea to rip out the Torque net code and put in your own. The Torque net code... read more | 08/02/2005 (1:11 pm) |
| Gamepad support? | Out of curiosity, does Torque support multiple gamepads?... read more | 07/31/2005 (10:17 am) |
| T2D.NET : Upcomming Beta | Why not use TorqueScript? I have used it, and it works very well.... read more | 07/31/2005 (9:58 am) |
| Migrating to Torque 1.4 (beta) | Oh cool. I should have read the instructions. I am going to try it tonight. I will let you know h... read more | 07/27/2005 (8:01 pm) |
| Migrating to Torque 1.4 (beta) | Do you have any details on how to merge the Lighting Pack Beta 1.3.5 into TGE-1.4? I really want to... read more | 07/27/2005 (6:57 am) |
| Possible to have physics but still pass through some objects? | I had the same problem. I think i have a partial fix that worked in T2D 1.0, but you can see if its... read more | 07/26/2005 (7:57 pm) |
| T2D update? | I think Melv and Josh are already doing things right with T2D at this point. They let us know which... read more | 07/22/2005 (7:57 pm) |
| Big Update | I want to read the TDN article....... read more | 07/22/2005 (1:31 pm) |
| Torque IDE | Oh okay thanks a lot. I was checking the wrong email account. :)... read more | 07/21/2005 (7:41 am) |
| Torque IDE | I want to test your application Sam. I have been beta testing Torsion, and I have already sent a lo... read more | 07/21/2005 (6:50 am) |
| Make assignment in if statements issue a warning | If you weren't a programmer, you wouldn't care about this functionality. If you really wanted to ch... read more | 07/20/2005 (6:03 pm) |
| T2D update? | I doubt it, they have at the very least two interns, Melv and Josh working on it. I am sure Josh is... read more | 07/20/2005 (3:58 pm) |
| Make assignment in if statements issue a warning | Well that's not the issue. The parser in my brain isn't optimized for things that act differently d... read more | 07/20/2005 (3:27 pm) |
| Torque IDE | Can I consider myself in the email list? ;)... read more | 07/20/2005 (6:26 am) |
| Make assignment in if statements issue a warning | Actually added Python as a scripting language for Torque wouldn't be the hard part. The hard part w... read more | 07/20/2005 (6:18 am) |
| Make assignment in if statements issue a warning | Well the problem is, that the comparision is an expression. Arbitrary exceptions in a language are ... read more | 07/19/2005 (8:43 am) |
| Torque IDE | Wow Sam, you are really kicking some butt there. If you want me to beta test for you, send me an em... read more | 07/19/2005 (7:19 am) |
| Make assignment in if statements issue a warning | I always thought C was built correctly. If it wasn't, we wouldn't be running any of the operating s... read more | 07/18/2005 (10:44 pm) |
| Torque IDE | Has anyone tried out the Brain Editor Pro?... read more | 07/18/2005 (12:43 pm) |
| Torque IDE | Sorry Sam, I didn't see the screenshots. That is some pretty amazing stuff you are working on! I w... read more | 07/18/2005 (12:15 pm) |
| Make assignment in if statements issue a warning | Well that's person preference. I never do assignment during comparison. The problem is that C, C++... read more | 07/18/2005 (9:22 am) |
| Torque IDE | Not to rain on your parade Sam, but good old Top Spilman as came up with a Torque Script IDE that sh... read more | 07/18/2005 (6:30 am) |
| Purchasing T2D Physically... | This is kind of funny. You will in theory have gotten TGE for free, if you Auction off the CD. ;)... read more | 07/17/2005 (10:28 pm) |
| Make assignment in if statements issue a warning | The only problem is, code that already depends on var = var kind of assignment during comparison wil... read more | 07/17/2005 (3:54 pm) |
| RTSProjectile won't render | You have to manually call the parent methods, if you want the code in the parent method to run.... read more | 07/15/2005 (5:00 pm) |
| Custom Collision Polygons for animations | Sometimes i mount the nodes with rigid mounts, and and animate it manually and sometimes I create ch... read more | 07/15/2005 (8:27 am) |
| Custom Collision Polygons for animations | I have already done what I suggested, in T2D. I created an entity system and linked the sprites tog... read more | 07/15/2005 (7:44 am) |
| Custom Collision Polygons for animations | In a fighting game you would typically use multiple sprite nodes for the character. Each node would... read more | 07/14/2005 (5:30 pm) |
| Altering Sun Light on the fly | When you are about to leave the cave, load the dark and dismal level.... read more | 07/13/2005 (9:55 pm) |