Ray Gebhardt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T2D Alpha 3 Comments / Suggestions | Well anyways I got slightly side tracked on the last post, but I just thought of something. You cou... read more | 01/23/2006 (12:21 am) |
| T2D Alpha 3 Comments / Suggestions | TorqueScript is a bytecode, interpreted language, just like Java is. Some Java interpreters have JI... read more | 01/23/2006 (12:07 am) |
| T2D Alpha 3 Comments / Suggestions | I honestly would prefer to have both, or just the string version of the functions. It would be nice... read more | 01/22/2006 (4:08 pm) |
| Communcity's choice DTS development tool | The most supported exporters for Torque are the Max and Maya exporters. The original exporter was t... read more | 12/13/2005 (9:19 am) |
| TSE status | Randy: That is correct...for example you could implement relief mapping... ;) [url]http://www.noo... read more | 11/25/2005 (5:39 pm) |
| TSE status | Okay...here is the milestone list for TSE: [url]http://www.garagegames.com/mg/projects/tse/[/url]... read more | 11/25/2005 (5:38 pm) |
| TSE status | You are pretty funny Dan. :)... read more | 11/25/2005 (5:18 pm) |
| TSE status | Your post didn't impress me too much either. Especially after looking at your profile, and seeing y... read more | 11/25/2005 (4:33 pm) |
| TSE status | Its hard to give estimates on when a new technology will be completed. You have to keep in mind, th... read more | 11/25/2005 (3:15 pm) |
| Some "Official Clarification" on 1.4 info... | With that being said, the really cool thing is that the next version of Torque would have to be a hu... read more | 11/23/2005 (3:30 pm) |
| Some "Official Clarification" on 1.4 info... | Well the main reason why I think paid upgrades would be good, is because it would give Garage Games ... read more | 11/23/2005 (3:26 pm) |
| TSE Relief Mapping? | Heh....Nvidia should throw me a few bucks, if this is making people buy their video cards... ;)... read more | 11/16/2005 (9:28 pm) |
| TSE Relief Mapping? | I looked into curved relief mapping. It wouldn't be hard to implement, but going by the demos it wo... read more | 11/10/2005 (8:55 pm) |
| TSE Relief Mapping? | Well that is what I was thinking. That's why I included all 3 shaders. ;)... read more | 11/08/2005 (6:16 pm) |
| Parallax Shader | That other one isn't a concept...look here [url]http://www.garagegames.com/mg/forums/result.thread.p... read more | 11/08/2005 (5:45 pm) |
| TSE Relief Mapping? | But on the other hand it would work with pixel shader 2.0a. But I don't know if you can select that... read more | 11/08/2005 (5:40 pm) |
| TSE Relief Mapping? | Or rather too complex. I got the following error in tse when i tried to run it using pixel shader 2... read more | 11/08/2005 (5:38 pm) |
| TSE Relief Mapping? | Its not the instruction limits. It has to do with the dependency chain for textures being too long.... read more | 11/08/2005 (5:35 pm) |
| TSE Relief Mapping? | BTW, the relief mapping requires pixel shader 3.0. The parallax mapping and normal mapping only req... read more | 11/08/2005 (4:59 pm) |
| TSE Relief Mapping? | Oh....I forgot, screeenshots...yes.... Relief mapping... [image]http://www.noolness.com/images/t... read more | 11/08/2005 (4:50 pm) |
| TSE Relief Mapping? | I just implemented the relief mapping outlined in the documents above. I also created a better para... read more | 11/08/2005 (4:43 pm) |
| Fixing the Optionsmenu (Graphics) | Thanks a lot Florian Ross, you saved me a lot of time trying to figure out this one.... read more | 11/01/2005 (11:32 pm) |
| Free Bridge | @Joseph: hahahahhaha! ...yes!... read more | 10/03/2005 (6:40 pm) |
| Mario type starter project? | I have what you could call a 2D mario starter kit. It requires a few source changes to T2D to make ... read more | 10/03/2005 (2:27 pm) |
| Free Bridge | Holy bidges batman...MMORPGFPSRTS...the bridge pack!... read more | 10/03/2005 (2:23 pm) |
| Constructor source code? | I agree. Having a version of Constructor with an Indie source license would be great. I am not sur... read more | 09/29/2005 (4:00 pm) |
| Collision "hitch" at tile seam | Sweet...It sounds cool to me, I will check it out once you post it. My "fix" was special cased to o... read more | 09/28/2005 (10:31 am) |
| Collision "hitch" at tile seam | Try the code in the link above. It worked for my limited senerio (a run and jump style platformer g... read more | 09/28/2005 (8:03 am) |
| Is Torque's GUI editor good enough to make 2D games with? | Just so you know, T2D is implemented as a GUI control in Torque. So in theory you could make anythi... read more | 09/22/2005 (7:51 am) |
| Any new ODE news? | Well if you just want client side physics effects like ragdolls, implementing ODE for that purpose s... read more | 09/20/2005 (11:02 am) |
| Genres possiable with Torque? | D. All of the above... read more | 09/16/2005 (10:12 am) |
| Torque vs. Unity for the Mac | Well I haven't heard of any games made with Unity yet. Going by their website, it looks like Gamest... read more | 09/12/2005 (10:41 am) |
| Tge / Tse Advise | Well it all depends. I mean if you want your game to be cross platform, i would highly suggest usin... read more | 09/11/2005 (8:19 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Its the "Give me it now so I can abuse your poor engine again" release... ;)... read more | 09/09/2005 (10:40 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Although I doubt the beta release will be called that... ;)... read more | 09/09/2005 (7:48 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Of course I don't care what its called, as long as I have it. It could be called "T2D - Melv is God... read more | 09/09/2005 (7:48 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | I have always been found of the terms alpha and beta. Especially for development tools. But I gues... read more | 09/09/2005 (7:44 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Maybe an option for the T2D beta releases would be to create a CVS repository on the Garage Games CV... read more | 09/08/2005 (7:05 pm) |
| Licence issue | I think the idea here is you can't make a "game maker" and compete with Torque using Torque. So you... read more | 09/08/2005 (10:07 am) |
| What's the binary? | Cool beans man. I can't wait to see your FPS MMORPG RTS OMG its tetris game.... read more | 09/07/2005 (9:31 pm) |
| Pretty Funny to Read now. | Well I found it kind of weird going into the XBOX dashboard and seeing an advertisement for Think Ta... read more | 09/07/2005 (11:11 am) |
| What's the binary? | Hoo hoo ahahahaha....no one can help you now!!!... read more | 09/07/2005 (10:58 am) |
| Game for all registered users. | That's what they all say...... read more | 09/04/2005 (6:01 pm) |
| Atlas Limitation | Here is an interesting question. If your game has 8 GB of data just for the terrain, wouldn't it ta... read more | 09/04/2005 (4:01 pm) |
| F.E.A.R - can it be done? | You could do something like F.E.A.R. with TSE, but I would require a lot of work.... read more | 09/03/2005 (11:41 pm) |
| What's the binary? | I also want to not that Torsion is insanely easy to use.... read more | 09/03/2005 (1:16 pm) |
| What's the binary? | Argh...and I was just starting to get used to the current version. ;)... read more | 09/02/2005 (5:03 pm) |
| What's the binary? | Hans: Are you trying to make his head explode? ;) Well i use vim also, so i shouldn't be talking.... read more | 09/02/2005 (4:10 pm) |
| Billiard Hall Tech Demo and Checkers Tech Demo | I think a lot of people here are underestimating the task Melv and Josh are undertaking. Creating a... read more | 08/31/2005 (2:31 pm) |
| Stencil shadows vs. Shadowmapping | Wow shadowmapping? So TSE is going all the way with being a next generation indie game engine. I a... read more | 08/26/2005 (11:11 am) |