Matthew Livingstone's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Script protection and modding | Yes, when you run your game all your *.cs files are converted to *.dso. These *.dso files are encryp... read more | 03/28/2006 (8:55 pm) |
| Game Zones or Server Zones | Unless you could find a way to get the next area to load in the background while the player gets clo... read more | 01/15/2006 (9:20 am) |
| Legalizing a name | IIRC, the last time I looked I think it was some where around $200 (Canadian). Don't quote me though... read more | 01/08/2006 (8:32 am) |
| ShapeName Fade | I would try to use hard coded values, just to test. So do something like: [code]void GuiShapeNameHu... read more | 12/03/2005 (2:29 pm) |
| fxDecal | Well, it wouldn't work for me unless I made that change...So in my eyes it was that change that made... read more | 12/01/2005 (1:32 pm) |
| fxDecal | The change is alot easier than I expected (<3 ctrl+F)... In fxDecalManager.cc change the highlig... read more | 12/01/2005 (1:25 pm) |
| Here is an MMOG idea for you guys to read about. | Yeah, I think you would pretty much have to go with TSE for a world of that size... You seem to k... read more | 11/26/2005 (12:22 pm) |
| Here is an MMOG idea for you guys to read about. | That's a neat idea. I was wondering if you have one giant seamless world (seeing as it's going to... read more | 11/26/2005 (9:31 am) |
| Any canadien torquer here | Good old Sudbury, Ontario here...crappy roads, crappy drivers, and a crappy municipal government, I ... read more | 10/14/2005 (1:41 pm) |
| Torque Good Engine for WoW Style MMO? | If your making an MMO using Torque, you'll have alot of work to do. Torque isn't meant for massive w... read more | 10/04/2005 (2:26 pm) |
| Camera problems | Hmm, the only thing I can think of is to make sure that [b]eye[/b] and [b]cam[/b] are added under th... read more | 09/04/2005 (4:32 pm) |
| EZ way to link particle emission to player facing? | The best I can think of would be to get the rotation of the boat using GetForwardVector(). Then, usi... read more | 08/27/2005 (3:55 pm) |
| Yes! another 3ds max level creation thread | [quote]please only post something relevant[/quote] I was just trying to be helpful, so please don't... read more | 08/25/2005 (7:57 am) |
| This, %obj, %shape... which is which?? | For Weapon::OnPickup, I believe %this is the datablock, %obj is the object the player (or whatever i... read more | 08/24/2005 (5:27 pm) |
| Yes! another 3ds max level creation thread | I would say first off that your not incredibly intelligent if you'll spend $10, 000 on a game engine... read more | 08/24/2005 (5:22 pm) |
| To Rotate A Mounted Object, Do I Have To... | I think the only way to access the node is in the *.dts itself. You have to create an animation that... read more | 08/24/2005 (11:11 am) |
| New and looking for advice. | Hello, First off, I will not guarantee the validity of my responses, as I am relativley new as we... read more | 08/24/2005 (9:04 am) |
| Ok, Where'd ya put it? | Your best bet would be to start with playgui.gui and trackback from there. I would probably have ... read more | 08/23/2005 (10:00 pm) |
| Building structures in torque? | All the shapes that are usable in the editor are all created with other programs. Programs like Worl... read more | 08/21/2005 (12:49 pm) |
| Where do player triggers go? | The LMB is bound to the fire command in "starter.fps/client/config.cs" and that binds function is lo... read more | 08/19/2005 (8:13 am) |
| Animations | If your still using the orc as your default character, did you open it up in Max or w/e and make the... read more | 08/18/2005 (11:19 am) |
| Animations | Is the .dsq file named correctly? Also is it being loaded in the data/shapes/player/player.cs (if th... read more | 08/18/2005 (9:05 am) |
| Does Garage games have an mmo- creator | Now, I don't want to sound mean here or anything, so this is just a suggestion. I was looking at ... read more | 08/11/2005 (8:21 am) |
| MountImage | To answer your question, sort of. Here is my understanding, the mounted image is exactly that, and i... read more | 08/05/2005 (3:46 pm) |
| Object Not Found | Hmm, how about instead of using [code]if(StrStr(%line, "Verified") !=-1)[/code] Since %line echoes... read more | 08/03/2005 (12:18 pm) |
| GuiControlProfile (GuiDefaultProfile) question. | I'm just guessing here, but could HL be High Lighted, SEL be Selected, and NA, well, no clue...... read more | 08/02/2005 (5:50 pm) |
| RayCast again | @Howard To make the bots/players bodies stay after they die, you do not need to change anything in ... read more | 08/02/2005 (2:22 pm) |
| How can i set the speed? | Well, you could take the number of revolutions in a second or whatever, then multiply by the gear th... read more | 08/02/2005 (7:30 am) |
| Wall/jump bug | I haven't had this problem, mostly because mine usually crashes when I jump in cornors, or I get stu... read more | 08/01/2005 (11:26 am) |
| Getting Started on a Budget | Well, from what I know, most of the tools you would need are free. To design .dif objects (buildings... read more | 08/01/2005 (11:23 am) |
| StaticShape objects not Loading | Well, I don't know if it has any effect, but your creating the DataBlock before the server is even c... read more | 07/30/2005 (5:17 pm) |
| Player Standing Back up after Death Animation | Cool, glad you got it to work :)... read more | 07/30/2005 (5:12 pm) |
| Crash when editing GUI 'skins | Try closing the image in PSP [b]before[/b] you run Torque. I was having the same problem earlier tod... read more | 07/30/2005 (4:07 pm) |
| Player Standing Back up after Death Animation | Well, that OnDamage function looks perfect. Have you changed anything inside the player.cs file that... read more | 07/30/2005 (4:02 pm) |
| Player Standing Back up after Death Animation | Well, first off, I want to say that's a nice hud :). Even in the low res video that looked real pret... read more | 07/30/2005 (3:37 pm) |
| StaticShape objects not Loading | So, just to clarify, are you executing door.cs in the game.cs file? Or are you executing it manually... read more | 07/30/2005 (1:30 pm) |
| What is best to work with (Torque engine)..... | Here is the best explanation I can come up with: Fist off, client and server are two different thin... read more | 07/30/2005 (8:18 am) |
| StaticShape objects not Loading | You should try setting your path to '"~/server/scripts/Door.dts" (this is assuming it's in the serve... read more | 07/30/2005 (8:06 am) |