Game Development Community

Matthew Livingstone's Forum Posts

Thread Post Date Posted
Script protection and modding Yes, when you run your game all your *.cs files are converted to *.dso. These *.dso files are encryp... read more 03/28/2006 (8:55 pm)
Game Zones or Server Zones Unless you could find a way to get the next area to load in the background while the player gets clo... read more 01/15/2006 (9:20 am)
Legalizing a name IIRC, the last time I looked I think it was some where around $200 (Canadian). Don't quote me though... read more 01/08/2006 (8:32 am)
ShapeName Fade I would try to use hard coded values, just to test. So do something like: [code]void GuiShapeNameHu... read more 12/03/2005 (2:29 pm)
fxDecal Well, it wouldn't work for me unless I made that change...So in my eyes it was that change that made... read more 12/01/2005 (1:32 pm)
fxDecal The change is alot easier than I expected (<3 ctrl+F)... In fxDecalManager.cc change the highlig... read more 12/01/2005 (1:25 pm)
Here is an MMOG idea for you guys to read about. Yeah, I think you would pretty much have to go with TSE for a world of that size... You seem to k... read more 11/26/2005 (12:22 pm)
Here is an MMOG idea for you guys to read about. That's a neat idea. I was wondering if you have one giant seamless world (seeing as it's going to... read more 11/26/2005 (9:31 am)
Any canadien torquer here Good old Sudbury, Ontario here...crappy roads, crappy drivers, and a crappy municipal government, I ... read more 10/14/2005 (1:41 pm)
Torque Good Engine for WoW Style MMO? If your making an MMO using Torque, you'll have alot of work to do. Torque isn't meant for massive w... read more 10/04/2005 (2:26 pm)
Camera problems Hmm, the only thing I can think of is to make sure that [b]eye[/b] and [b]cam[/b] are added under th... read more 09/04/2005 (4:32 pm)
EZ way to link particle emission to player facing? The best I can think of would be to get the rotation of the boat using GetForwardVector(). Then, usi... read more 08/27/2005 (3:55 pm)
Yes! another 3ds max level creation thread [quote]please only post something relevant[/quote] I was just trying to be helpful, so please don't... read more 08/25/2005 (7:57 am)
This, %obj, %shape... which is which?? For Weapon::OnPickup, I believe %this is the datablock, %obj is the object the player (or whatever i... read more 08/24/2005 (5:27 pm)
Yes! another 3ds max level creation thread I would say first off that your not incredibly intelligent if you'll spend $10, 000 on a game engine... read more 08/24/2005 (5:22 pm)
To Rotate A Mounted Object, Do I Have To... I think the only way to access the node is in the *.dts itself. You have to create an animation that... read more 08/24/2005 (11:11 am)
New and looking for advice. Hello, First off, I will not guarantee the validity of my responses, as I am relativley new as we... read more 08/24/2005 (9:04 am)
Ok, Where'd ya put it? Your best bet would be to start with playgui.gui and trackback from there. I would probably have ... read more 08/23/2005 (10:00 pm)
Building structures in torque? All the shapes that are usable in the editor are all created with other programs. Programs like Worl... read more 08/21/2005 (12:49 pm)
Where do player triggers go? The LMB is bound to the fire command in "starter.fps/client/config.cs" and that binds function is lo... read more 08/19/2005 (8:13 am)
Animations If your still using the orc as your default character, did you open it up in Max or w/e and make the... read more 08/18/2005 (11:19 am)
Animations Is the .dsq file named correctly? Also is it being loaded in the data/shapes/player/player.cs (if th... read more 08/18/2005 (9:05 am)
Does Garage games have an mmo- creator Now, I don't want to sound mean here or anything, so this is just a suggestion. I was looking at ... read more 08/11/2005 (8:21 am)
MountImage To answer your question, sort of. Here is my understanding, the mounted image is exactly that, and i... read more 08/05/2005 (3:46 pm)
Object Not Found Hmm, how about instead of using [code]if(StrStr(%line, "Verified") !=-1)[/code] Since %line echoes... read more 08/03/2005 (12:18 pm)
GuiControlProfile (GuiDefaultProfile) question. I'm just guessing here, but could HL be High Lighted, SEL be Selected, and NA, well, no clue...... read more 08/02/2005 (5:50 pm)
RayCast again @Howard To make the bots/players bodies stay after they die, you do not need to change anything in ... read more 08/02/2005 (2:22 pm)
How can i set the speed? Well, you could take the number of revolutions in a second or whatever, then multiply by the gear th... read more 08/02/2005 (7:30 am)
Wall/jump bug I haven't had this problem, mostly because mine usually crashes when I jump in cornors, or I get stu... read more 08/01/2005 (11:26 am)
Getting Started on a Budget Well, from what I know, most of the tools you would need are free. To design .dif objects (buildings... read more 08/01/2005 (11:23 am)
StaticShape objects not Loading Well, I don't know if it has any effect, but your creating the DataBlock before the server is even c... read more 07/30/2005 (5:17 pm)
Player Standing Back up after Death Animation Cool, glad you got it to work :)... read more 07/30/2005 (5:12 pm)
Crash when editing GUI 'skins Try closing the image in PSP [b]before[/b] you run Torque. I was having the same problem earlier tod... read more 07/30/2005 (4:07 pm)
Player Standing Back up after Death Animation Well, that OnDamage function looks perfect. Have you changed anything inside the player.cs file that... read more 07/30/2005 (4:02 pm)
Player Standing Back up after Death Animation Well, first off, I want to say that's a nice hud :). Even in the low res video that looked real pret... read more 07/30/2005 (3:37 pm)
StaticShape objects not Loading So, just to clarify, are you executing door.cs in the game.cs file? Or are you executing it manually... read more 07/30/2005 (1:30 pm)
What is best to work with (Torque engine)..... Here is the best explanation I can come up with: Fist off, client and server are two different thin... read more 07/30/2005 (8:18 am)
StaticShape objects not Loading You should try setting your path to '"~/server/scripts/Door.dts" (this is assuming it's in the serve... read more 07/30/2005 (8:06 am)