Chilton Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TextWrangler settings for Torque script? | Danny, Thank you very much. I *knew* someone had to have already done this ;-) -Chilton... read more | 02/24/2005 (7:06 pm) |
| Texas Torquers | College Station, here. Moving to Austin this summer. -Chilton... read more | 02/17/2005 (7:03 pm) |
| Hello and question: creating levels w/o QuArK? | *Delphi = Pascal + some frameworks* For accuracy's sake, this is not quite true anymore. I see De... read more | 02/16/2005 (8:42 am) |
| Hello and question: creating levels w/o QuArK? | Delphi = Pascal + some frameworks. In some cases, CodeWarrior 8.3 can build Delphi apps on the Mac, ... read more | 02/16/2005 (8:17 am) |
| Hello and question: creating levels w/o QuArK? | I've never looked at QuArK's source before. I know it's Pascal. Is that the only roadblock, or is th... read more | 02/15/2005 (8:29 pm) |
| OSX Game Programming Guide from Pangea | This is a solid book for anyone serious about Mac programming who is planning on getting into the ac... read more | 02/15/2005 (8:19 pm) |
| How to Trash | Yeah, that's an old school trick. Back to System 7, I think. Unfortunately, it won't handle the damn... read more | 02/15/2005 (8:08 pm) |
| yes I bought the SDK | My official purchase confirmation came through today, but I have already read the AIO book cover to ... read more | 02/15/2005 (6:58 pm) |
| Demo loading png textures? | Hi Matthew, Thank you very much, that did the trick. Earlier I didn't see a heighScripts folder a... read more | 02/06/2005 (5:13 pm) |
| Open Source Torque Editor | I'll be glad to port it to OSX. Contact me at... Chilton at Mac dot Com... read more | 02/02/2005 (7:55 pm) |
| Okay everybody represent your `hood(neighborhood that is) | College Station, Texas. Aggieland for those in the know.... read more | 01/27/2005 (10:34 am) |
| Preferred tool for Torque-compatible 3D models | I have a PC (AMD 64 bit something or other), so I can use that if I need to. But am I correct in rea... read more | 01/26/2005 (6:08 am) |