Brian Wells's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RaceDemo - My models..making me seasick | mine sways like a mother....and it has an even wider wheelbase than it did before, so what gives???... read more | 03/11/2002 (6:28 pm) |
| Particle Systems - Anomalie....it ain't my fault! It is a bug! : | Well I know it is just one file because it is a PNG not a DML that I am trying to play...quite irrit... read more | 03/11/2002 (6:23 pm) |
| Problem Exporting Wheeled Vehicle From Max | Bill, a few questions: Are there any errors in the console referring to a .cc file issue? D... read more | 03/10/2002 (11:41 pm) |
| Water Problem | That problem only happens in 16bit mode, and it seems to only occur at lower resolutions for me as w... read more | 03/10/2002 (11:37 pm) |
| AudioEmitter distance problem | I am using head....no issues...... read more | 03/09/2002 (10:05 pm) |
| Jet Pack | that was a VERY cheesey jetpack though ;)... read more | 03/09/2002 (10:05 pm) |
| TGE Graphical/Tech Improvements - Anyone tried... | Ok. I just checked for multitexturing and it is definently already in there. This is a good thing! I... read more | 03/09/2002 (5:57 pm) |
| TGE Graphical/Tech Improvements - Anyone tried... | I will look into it. I am sure I can not increase performace to a hueg extent myself, but if it can ... read more | 03/09/2002 (4:57 pm) |
| AudioEmitter distance problem | I have only done 1 audio emitter so I am not sure on this one. When I did it, it worked perfectly (I... read more | 03/09/2002 (3:47 pm) |
| Flying vehicle particle effects | Ed is right. When you create a model, put dummies ALL OVER IT. Even if you dont think you will use ... read more | 03/09/2002 (11:10 am) |
| Billboard objects not behaving as I would define billboard | A possible way is making it (the 2d image) into a particle. I tried it the other night and it worked... read more | 03/08/2002 (3:51 pm) |
| Stupid Game Idea - Your Opinions Requested... | Was not really going to do anything like this, just an idea, but it seemed cool to me :)... read more | 03/08/2002 (8:02 am) |
| Animated Backgrounds | I thought that Smacker Technologie's format was cross platform, but it does have to be licensed.... read more | 03/07/2002 (11:15 pm) |
| Third Person Camera - Targeting Reticle | Trust me, you will love him...er...I mean her...lol :) Any idea which file to mess with for th... read more | 03/02/2002 (9:33 pm) |
| Having a a problem with the license! | So if you don't exactly like our content either, you can change it to your heart's content, or do we... read more | 12/27/2001 (4:47 pm) |
| File Format descriptions? | .DTS : Torque (ex-V12) geometry and animation file format. The same file that contains the geomet... read more | 10/03/2001 (8:48 am) |
| Glass & Reflections | Just make the skin with an "whiter" alpha channel and the engine already supports env. mapping which... read more | 10/02/2001 (10:36 pm) |
| It seems like everyone is avoiding... | Man The skin modifier is kindof a pain to use I can not find COM Skin. Any ideas on a url? ... read more | 09/30/2001 (11:59 pm) |
| It seems like everyone is avoiding... | Wow cool I will try the COM Skin. Even if it does not work I am glad someone gave me a useable idea ... read more | 09/30/2001 (11:30 pm) |
| Wadtool.exe missing WONDLL.DLL? | Hey I am having problems with this T2_SDK.zip thing here...hehe J/K Geez...you people ;) Don't... read more | 09/30/2001 (9:25 am) |
| Wish for GMAX support | Discreet will never do anything that does not make them money. Is this bad? Not really. We are all t... read more | 09/30/2001 (9:23 am) |
| V12 and Windows XP | I got a speed increase of about 20% with these drivers in win2k (I am not ready to reinstall all my ... read more | 09/23/2001 (9:23 am) |
| Please move #garagegames to a different IRC Network. | A #garagegames channel could be created on any old irc server :)... read more | 09/23/2001 (9:21 am) |
| Exporting Sequences As DSQ | Well I believe that Tim is right on the exporter. Whereas the Hlaf Life exporter takes about 3 se... read more | 09/23/2001 (5:18 am) |
| Exporting Sequences As DSQ | Ok Well now with the script it crashes...a memory could not be "read" error. Do I have to prel... read more | 09/23/2001 (3:14 am) |
| Exporting Sequences As DSQ | Tim, Any info on why the exporter takes such a long time to do it's thing? Anything animated t... read more | 09/23/2001 (3:02 am) |
| Exporting Sequences As DSQ | Thanks Guys, I wil try it now. So do the DSQs only store skeletal animation info, or do they also... read more | 09/23/2001 (2:34 am) |
| V12 Vehicle Modeling | The vehicles require certain items which you can see by looking at T2 vehicles available from T2 mod... read more | 09/21/2001 (12:39 am) |
| Animation Blending via Engine | I have my run cycle animation, and it looks great. I am pleased with it. It runs great in DTS show, ... read more | 09/20/2001 (2:30 am) |
| Animation Blending via Engine | I want to blen the run sequence with some attack sequences, and also I want some facial animations w... read more | 09/17/2001 (11:07 am) |
| DTS Exporter: A bug in itself? | That sounds right without animations. Weapons are VERY fast, especally without animations. Player mo... read more | 09/09/2001 (9:22 am) |
| Max Exporter working with Max4 ?? | look around the forums, there is a max r4 version floating around here somewhere... read more | 09/03/2001 (10:33 am) |
| how do i get animations exporting properly??? | Phil, I have gotten it to export the animations pretty easy, but only if they are compiled into t... read more | 09/03/2001 (10:31 am) |
| Next Rev of the engine? | I think vehicles should be included :) I would wait a few weeks extra if it meant we could have s... read more | 09/02/2001 (5:12 pm) |
| Bitmap formats, Gui/Hud, Png, and Alpha Channel | It has nothing to do with gamma. It is an alpha channel issue. It displays the Alpha channel incorre... read more | 08/23/2001 (6:42 pm) |
| Hit boxes? | I think that there are no hitboxes (ala HalfLife for collisions, playerdamage etc.) I think it takes... read more | 08/23/2001 (3:44 pm) |
| New Animations | yeah they were, but what is the deal with the .dsq files? I thought the point was that the dts files... read more | 08/23/2001 (3:40 pm) |
| Bitmap formats, Gui/Hud, Png, and Alpha Channel | Photoshop 6 PNG format is not a valid PNG. The best thing to do is to take the png.8* (dont recall t... read more | 08/23/2001 (3:29 pm) |
| Complete Working Weapon Example | If I was already dead (killed in midair by a wandering projectile) the least of my concerns would be... read more | 08/23/2001 (11:50 am) |
| New Animations | I can export it, but not animations... read more | 08/23/2001 (11:35 am) |
| Shinyness on payer models | Screw it :) I will wait till our programmer adds the shinyness in. I would appreciate if you have a... read more | 08/23/2001 (11:34 am) |
| 3DSMax prefabs. | I thought he meant for .map objects, not for DTS models Matt. Brian... read more | 08/23/2001 (10:45 am) |
| Shinyness on payer models | So it is something I have to "enable" so to speak? In this case, is there a console command I can us... read more | 08/23/2001 (9:23 am) |
| New Animations | I checked the DSQ file, and it shows up as only 328bytes I get no exporter warning messages, it a... read more | 08/23/2001 (8:48 am) |