Brian Wells's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IGC Game Impressions. Post them here | Tube Twist and Venture Africa kicked butt! I spent most of my time chatting with folks and not game ... read more | 10/14/2005 (9:47 pm) |
| One man action plan ? | Not being a moral man (or woman) I can not offer that kind of support. I do know however that you sh... read more | 10/14/2005 (9:35 pm) |
| Bump maps in TGE one more time | Jump to TSE. No one is going to spend time implimenting a completely working Bump for TGE at this po... read more | 10/14/2005 (7:38 pm) |
| New Game, Graphic, and Web Development Discussion | I registered. But no one will see me. Because there is no URL ;)... read more | 10/14/2005 (5:37 pm) |
| Magic at IGC | I'm in....what's magic? Gimme enough beer and anything is fun!... read more | 10/04/2005 (12:21 pm) |
| IGC05 ride from PDX.... | Why not take a bus or a train down to Eugene from Portland? I hear there is a monorail thingy from P... read more | 10/03/2005 (1:15 pm) |
| Universal Combat: AWA sold over 35,000 copies in first 11 days | Hahahahahahhaha! Until now I have never heard of this guy?! This is hillarious and I don't know how ... read more | 09/30/2005 (8:23 am) |
| Directional Explosions, Particles only? | I think that is what we will do, matt (IE use particles). Unfortunatly, I can't think of any other w... read more | 09/21/2005 (12:58 pm) |
| Directional Explosions, Particles only? | I was thinking of doing this, and I may still if I can't find another solution. If so I would create... read more | 09/21/2005 (10:53 am) |
| Electronic Arts says indie won't cut it | What do you mean? EA doesn't treat it's employees as assets? I am shocked and chagrined.... :)... read more | 05/18/2005 (8:33 am) |
| Top 10 Games... of all time. And prove why. | Doom and Civilization have to be close to tied as the best ever. I give the edge to Civilization per... read more | 05/17/2005 (4:11 pm) |
| Beaten to the punch... | I think the GG Grease Monkey has the most experience with 800-lb gorillas. I heard he was cell mates... read more | 05/16/2005 (5:47 pm) |
| FxShapeReplicator problem...mission won't load.... | Nothing other than it usually does. It just stops at lighting mission...... read more | 04/05/2005 (12:43 pm) |
| Jpg and png texture performance | PNG is almost always bigger when I use it. The issue with JPEGs is having no alpha channel though. T... read more | 04/05/2005 (12:19 pm) |
| Logo Requirement Now On Product Page | Maybe they should have read the EULA...... read more | 04/05/2005 (11:57 am) |
| Censorship in Illinois | Video games alerady have ratings, they just are not enforced. The government is great at making laws... read more | 04/04/2005 (4:26 pm) |
| Censorship in Illinois | @ Nate: I agree that many things including video games and movies affect a child's behavior. That... read more | 03/30/2005 (4:57 pm) |
| Censorship in Illinois | God forbid people just start taking responsibility for their actions. Isn't it possible that people ... read more | 03/30/2005 (12:40 pm) |
| The disconnect between concept and implementation | I think your are also forgetting the luck factor (I am not superstitious but still). You just have t... read more | 03/29/2005 (7:07 pm) |
| Questions on Importing 3ds max to torque | The animated character question is a loaded one. Definitely follow the resource link Stephen posted ... read more | 03/29/2005 (4:57 pm) |
| Source Control | I use SVN on a project with Thomas, and it is great. And also the internet backup deal he has saved ... read more | 03/25/2005 (5:53 pm) |
| Are compiled scripts cross-platform? | Why not just put the whole package (your game) or just the scripts into a zip file? Most people woul... read more | 03/24/2005 (7:02 am) |
| Tge warez | I paid because I heard that chicks dig guys who are TGE owners...still waiting for that to happen to... read more | 03/23/2005 (7:35 pm) |
| Eeeeep. | You can open the source files with any text editor really. You won't be able to compile them that wa... read more | 03/18/2005 (7:16 pm) |
| Blood Decal problem/artfact | I am no programmer but that certainly looks like mipmapping to me. I know when exporting in max I kn... read more | 03/18/2005 (6:59 pm) |
| What would YOU like to see in a content pack? | @ Jordan The time saved using the tree pack for example is HUGE. Instead of spending hours per tr... read more | 03/18/2005 (6:43 pm) |
| Easier for artists - bah - what about programmers? | I think everyone has a little programmer inside them waiting to get free. It just takes some work on... read more | 03/18/2005 (6:20 pm) |
| Animated water textures | Thanks Ben!... read more | 03/18/2005 (8:49 am) |
| Paypal.Support == No? | I have a paypal credit card that is just like a real credit card, but it debits my paypal account. I... read more | 03/15/2005 (7:42 pm) |
| 3d surface/terrain Matid`s & "polycount" | @ Stephen Thank you for clarifying that. I consider myself educated. Should I ever make 250k on a... read more | 03/14/2005 (8:05 pm) |
| Space Warp Animations - Cerating Key Frames? | Thanks guys...I will give it a try tommorrow :)... read more | 03/11/2005 (11:18 pm) |
| 3DS Max Question | Dummy nodes are created in the "Helpers" panel.... read more | 03/11/2005 (6:32 pm) |
| 3d surface/terrain Matid`s & "polycount" | TGE does come out of the box with network support. Even the indie version. The difference between in... read more | 03/11/2005 (5:42 pm) |
| Free antivirus software? | I also use AVG. Great program and not intrusive like all the other big names (Norton. McAfee). I hat... read more | 03/08/2005 (11:28 am) |
| Artists' fees | @ Pascal I am not saying that a great quality model is not WORTH that amount, I am saying that mo... read more | 03/01/2005 (5:46 pm) |
| Alpha Channel Saving /w Photoshop CS | Awesome, thanks!... read more | 02/24/2005 (8:36 pm) |
| IGC 2005 Dates? | I am coming just to see that spotted own that stopped all the logging up there...oh and the video ga... read more | 02/24/2005 (8:43 am) |
| Artists' fees | That sounds like a bit much for an independant guy though, doesn't it :) ? PS Find an artist in ... read more | 02/22/2005 (9:07 am) |
| DTS: max texture res? how many textures? performance? | I have used 1024x1024 for the PC torque on multiple occasions...on a console I have no idea though. ... read more | 02/20/2005 (8:48 am) |
| Can i make bitmaps on my buttons | there is a resource for a GuiButtonBitmap on the site somewhere you can do a search for it. MNakes i... read more | 03/21/2002 (10:42 pm) |
| MAP2DIF issues - GRRRRRRR! | I am running it command line. All the stuff is in teh same directory (the .map, the skins, the WAD, ... read more | 03/20/2002 (11:40 pm) |
| Functioning tools in Realm Wars? | Why remove the map editor??? I can understand the GUI editor though.... read more | 03/19/2002 (6:51 pm) |
| Projectiles that stay for a bit... | Go josh go!... read more | 03/19/2002 (5:22 pm) |
| Melee Weapons - Is this the best way? | Nah not even close ;) I will have a horse in mine though lol. Like I said if you guys want me ... read more | 03/18/2002 (7:52 pm) |
| Reflective Texture | Yes I got this to work and it is correct. If you adjust the "white" amount on the alpha channel (in ... read more | 03/18/2002 (10:21 am) |
| Engine Crash with New Weapon DTS Model | I have never used the lightwave exporter, but I am assuming that it has something to do with either ... read more | 03/18/2002 (10:15 am) |
| Particle Systems - Anomalie....it ain't my fault! It is a bug! : | Yes. The times were FUBAR. They are working now. Thanks!... read more | 03/17/2002 (4:18 pm) |
| Particle Systems - Anomalie....it ain't my fault! It is a bug! : | Melv: It was from a tutorial covering percipitation effects by Ed Gardner. There was a tutorial s... read more | 03/16/2002 (10:22 pm) |
| Vehicle cameras | I think there is a cameraMaxDistance = 10 value somewhere in the wheeled vehicle script which... read more | 03/14/2002 (9:21 am) |
| Particle Systems - Anomalie....it ain't my fault! It is a bug! : | anyone see a problem in the script?... read more | 03/12/2002 (10:24 am) |