Akiraa's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wetness | Thank you for sharing. Very nice !... read more | 12/15/2010 (8:15 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Konrad, I am re-editing my post. Well I have managed to get the full code working. Having the le... read more | 11/29/2010 (9:07 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Thank you Konrad, your help is much appreciated. I am having a crash when trying to assign an SFX F... read more | 11/27/2010 (11:15 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | I am getting the feeling that it is related to the "mCurrRPM" declaration. Sorry for my ... read more | 11/27/2010 (11:34 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Konrad, I was able to hook the "engineSound" to a music fmod event "music.fev" ... read more | 11/27/2010 (10:59 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Thank you Konrad. I am working with the code from beta3. I might give mCurrRPM a fixed value just f... read more | 11/20/2010 (9:47 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | I went through the Fmod tutorial about creating a car engine sound effect but got stuck on how to ho... read more | 11/20/2010 (11:54 am) |
| Torque 3D 1.1 Alpha SFX Workflows | That worked !! Thank you Rene so much for your help. ... read more | 11/18/2010 (4:58 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Thank you Rene. I am looking forward to that.... read more | 11/18/2010 (2:58 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Thank you Rene for the reply. Yes I did implement Konrad's changes on my T3d 1.1 beta3. It does act... read more | 11/18/2010 (2:33 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Just tried fmodapi 4.28.22 on T3d 1.1 beta2 and it worked. Anyone managed to use FMOD 4.32.05 or an... read more | 11/18/2010 (1:47 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Greetings, Thank you Rene for the excellent resource. I went through the first part, but having T3... read more | 11/17/2010 (11:33 am) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | Same here. Noticed that applying Lerp does not produce the same transparency effect as in Beta 1. ... read more | 08/08/2010 (4:10 am) |
| Dynamic Cubemapping too dark | Using the code from James Ford worked ! You will have to add "dynamicCubemap = true" to y... read more | 05/24/2010 (10:35 am) |
| Racing Wheel support? | Thanks Pisal. What about the Clutch ? ... read more | 12/11/2009 (8:44 pm) |
| How do Wind in T3d? | Just add a wind emitter. In the world Editor under "level" - "environment".... read more | 12/03/2009 (1:25 am) |
| Forest Kit Animated trees with wind force? | thank you for the hint.... read more | 11/28/2009 (4:11 pm) |
| Forest Kit Animated trees with wind force? | The default tree does respond. My models do not.... read more | 11/28/2009 (3:29 pm) |
| Forest Kit Animated trees with wind force? | How do you setup a tree to respond to the wind emitter ?... read more | 11/28/2009 (5:58 am) |
| Development: Profile Editor for MeshRoad | This will be a great addition to the editor ! Thanks.... read more | 10/30/2009 (10:17 pm) |
| ALL loopix Plant Packs are now freeware! | Thank you very much.... read more | 10/28/2009 (8:54 pm) |
| GMK_Vehicles vs ragdolls and physics objects ? | Thank you deepscratch. Any plans for supporting vehicles vs ragdolls in future updates ? ... read more | 10/18/2009 (3:39 pm) |
| Racing Wheel support? | Thanks Manoel. Will investigate this further.... read more | 10/07/2009 (5:10 pm) |
| Racing Wheel support? | # case DI8DEVTYPE_DRIVING: //<-- ADD THIS LINE! Manoel, is that all you need to get a ... read more | 10/05/2009 (5:54 pm) |
| [B5 RESOLVED] BL Disappearing Terrain Sections | In my case it doesn't. I keep having the same problem. I must say that my configuration only allows ... read more | 08/11/2009 (7:36 am) |
| physx resource for 1.8.1 planning | Looks great ! How do you setup your dts models to work with ragdolls ?... read more | 04/06/2009 (5:30 pm) |
| physx resource for 1.8.1 planning | That's a great progress for one day. We are keeping an eye on this thread ;)... read more | 04/04/2009 (6:31 pm) |
| physx resource for 1.8.1 planning | This is great news Deepscratch ! We have been waiting for a ragdoll system on TGEA for quite some ti... read more | 04/04/2009 (1:57 pm) |
| t3d pages on site are confusing...(wrong forum oops!) | True !I was expecting more information and detailed specifications on the T3d page...... read more | 03/24/2009 (12:45 pm) |
| My trial ended? | Would it be possible to extend this version of Collada test ? We are using it actually to test our c... read more | 03/13/2009 (5:45 pm) |
| Vehicle/Rigid Collision Fixes | Henry Todd Are you actually using PhysX for your vehicles ? Could you tell if that's faster than T... read more | 08/09/2008 (7:12 pm) |
| Forest Pack Q&A | Thank you Tony for sharing your findings.... read more | 02/22/2008 (6:43 am) |
| Starting a Software company in the US ? | Thank you guys for the info. I really appreciate your feedback.... read more | 02/08/2008 (8:49 am) |
| Starting a Software company in the US ? | Thank you Donald for the reply. I am not a US Citizen but I do have potential american partners. I... read more | 02/08/2008 (8:13 am) |
| Unicode issue when displaying Arabic characters | I am having the same problem. Hope someone will come up with a hint or a solution.... read more | 12/11/2007 (9:45 am) |
| AiWheeled Vehicle 2 | In AiWheeledVehicle2.cc, go to : "int AIWheeledVehicle2::CalcNextNode(int node)" and change it to lo... read more | 07/23/2007 (5:15 pm) |
| AiWheeled Vehicle 2 | David, I will post our solution in a day or two.... read more | 07/23/2007 (5:03 pm) |
| AiWheeled Vehicle 2 | Thanks David. Solved with a different method.... read more | 07/23/2007 (4:15 pm) |
| AiWheeled Vehicle 2 | Thank you mb. In "function AIWheeledVehicle2::followPath( %this, %path, %node )", using "%node" do... read more | 07/18/2007 (1:39 pm) |
| True car rear view mirror | We are trying to add a true vehicle mirror. We are getting the objects to draw as they should on a ... read more | 07/06/2007 (3:57 pm) |
| Controlling Vehicle and Camera at same time | Hi Bruce, Could you give a hint as how you did it ? I am running into the same problem. Thanks.... read more | 06/28/2007 (11:07 am) |
| Any Thai (in Thailand) Developers? | Aun, How do you get rid of Notepad's headers ?... read more | 05/31/2007 (4:01 am) |
| Thai/Korean Language support? | We are having the same problem with "Right to Left " languages. TGE displays the characters, but in ... read more | 05/17/2007 (1:48 am) |
| Starter.race crashes on collision with constructor interiors | I am having the same Issue.... read more | 04/13/2007 (5:32 am) |
| 1.5.1 crashes on some dif objects | Working !! Thank you so much Matt. Keep up the good work !... read more | 04/12/2007 (3:05 pm) |
| 1.5.1 crashes on some dif objects | I am having the same issues with my Quark maps using Constructor. And when I get them to export via ... read more | 04/12/2007 (5:23 am) |
| Feature request: snap to vertices and edges | Something like Quark's " Path Duplicator" would help. Especially for making curvy maps such as roads... read more | 04/09/2007 (2:47 pm) |
| Crashing on " Resorting and Packing LightMaps.. | Hi Kenneth, I am using the same textures as the one used for this map on TGE 1.5. Basically, it's ... read more | 04/09/2007 (11:53 am) |
| 1.5.1 crashes on some dif objects | I am having the same problem. Crashing at "Stage 2 Load ". removed all the interiors from the missi... read more | 04/08/2007 (2:15 pm) |
| Character rotated 90 degree when runs | Make sure your character is facing the "+Z" direction in 3d Studio Max.... read more | 02/05/2007 (1:02 am) |