Game Development Community

James Steele's Forum Posts

Thread Post Date Posted
Simple player spawning Thanks for that, Ivan. I feel rather silly that I didn't find it myself now. The spawn.cs script i... read more 01/30/2011 (2:36 pm)
Rigid shape box It looks to me like the center of gravity for the box is on the bottom, rather than in the center. ... read more 08/05/2008 (6:28 am)
Preload and Con::executef [b]@What happens if you call executef on setup at the end of your datablocks onadd, after parent::on... read more 08/05/2008 (1:16 am)
Preload and Con::executef OnAdd() is called before preload, so this doesn't work either I'm afraid! I think that I will jus... read more 08/04/2008 (1:04 pm)
Preload and Con::executef Thanks for that James (my, that feels strange addressing somebody with the same first name!) I de... read more 08/04/2008 (12:44 pm)
Post an photo of your "office Wow....I'm amazed that some of you can spend so much time at some of those cramped desks! I'll post... read more 02/19/2007 (8:22 am)
Hooking up IFL's at runtime? I can understand that. It might be something I'll look into in a few weeks time though. I'm no Pyt... read more 06/07/2006 (1:41 am)
Hooking up IFL's at runtime? I really don;t want to spend too much time messing about in tools code at the moment, so I'm in no r... read more 06/07/2006 (12:33 am)
EA BF2 patch 1.3 or how to screw up a game As much as I enjoyed BF2, it's long loading times and horribly broken patch system turned me off pla... read more 06/07/2006 (12:23 am)
Weapon ammo Max, that worked a treat. I couldn't quite work out the relation between the inventory and the... read more 05/21/2006 (11:05 pm)
Engine Debug Problem Check to see the working folder that the debugger is set to. This important as, Torque looks for... read more 05/19/2006 (2:15 am)
Scripting / GUI command issue Thanks James (oo-er...bit of a weird moment there, addressing somebody with the same name as me). ... read more 05/18/2006 (5:45 am)
Scripting / GUI command issue That would work for now, but not if/when the strings for the GUI are localised into other languages.... read more 05/18/2006 (5:20 am)
Where is the TorqueScript Language Reference?. I think I have to back Matthew's "it's amazing what people expect for $100" statement. I've wor... read more 05/18/2006 (1:02 am)
Querying the scene objects? Thanks for all of the help guys, I really do appreciate it. One more question though; How wou... read more 05/15/2006 (9:38 pm)
I want Physics [quote] ... moment of inertia, and angular momentum. basically these kinds of things also take the ... read more 05/08/2006 (7:19 am)
Wheeled Vehicle Confusing Perhaps it's best to pray for guidence? (kidding) As you're posting here, I'm assuming that you ... read more 04/22/2006 (11:09 am)
Vehicle Question It might be an idea to take a look at [url]www.ode.org[/url] to see how the constraints work there, ... read more 08/29/2005 (12:44 am)
Vehicle Question One of the easiest ways I can think of to do this, would be to derive your trailer from the wheeled ... read more 08/28/2005 (1:53 am)
Need programmer Hi Mario, I may be able to help you out but I won;t know for sure until I see the specifications ... read more 08/16/2005 (8:28 pm)
Starsiege:2845 looking for experienced coders I'm kind of curious as to how you guys are doing on finding coders?... read more 08/16/2005 (7:46 pm)
Code based animations problems I've actually moved my call to UpdateAnimation() into a redefined renderObject(), before it calls t... read more 08/16/2005 (7:31 pm)
Code based animations problems @Ben as far as I can tell, I am. Every time UpdateAnimation() is called, it sets the positions of ... read more 08/16/2005 (5:03 pm)
Code based animations problems And a quick test reveals....nada. It's still happening with the following code; [code] void CO... read more 08/16/2005 (8:56 am)
Code based animations problems Hmm...I don't think I'm checking to see if it's the client, and no; I'm not calling the code from in... read more 08/16/2005 (8:33 am)
Porting Torque to other Platforms I just thought it would have been nice to have some imput from the guys at Torque in thier experienc... read more 07/11/2005 (9:44 pm)
Plan not showing I've managed to post a pretty short plan, and it's appeared just fine. I think Joshua was correct i... read more 06/19/2005 (6:24 am)
Plan not showing @Rick I wish I has save the plans now. I'm afraid I can't. Is it worth doing this the next time... read more 06/15/2005 (8:32 pm)
Developing Games for Consoles I would have to disagree with Dj Arcas on this one (even though his comment was made over a year ago... read more 06/13/2005 (7:12 pm)
Starter Kit or From Scratch? I'll add my voice to Matthew's on this subject. I used the racing example as the base for my first ... read more 06/10/2005 (5:22 pm)
Problems creating a custom object from script I've fixed it now. I was actually forgetting to call Parent::initPersistFields() and also scriptOnN... read more 06/10/2005 (6:17 am)
Problems creating a custom object from script I tried renaming the datablock from HeavyTank to MyHeavyTank and leaving the reference to HeavyTank ... read more 06/10/2005 (4:06 am)
Console error... It's supposed to be COp as this is part of a coding standard I use when writting C++ code.... read more 06/09/2005 (4:41 pm)
Coordinate System Thanks guys. Is this the same in world space and model space? This may seem like a dumb questio... read more 06/09/2005 (8:53 am)
C/C++ Options for Torque Demo Project in .NET 2003 Thanks Ben, that's fixed it alright. Can't say that's something I've had happen to me before in VS.... read more 06/02/2005 (6:48 am)
Who wasted there money? :P @Pat People will be shocked, but the company I work for paid over $1 million USD for the engine ... read more 02/03/2005 (2:08 am)
Who wasted there money? :P @Mathhew I have more than just a little experience in using other comercial engines out there on ... read more 02/02/2005 (5:56 pm)
Who wasted there money? :P Given my day job, you wouldn't expect me to want to go home and work on a game related project. But... read more 02/01/2005 (7:58 pm)
Adding flocking to AIPlayer @Eric That was a really interesting post, and I think I'll have to go and look up those 8 postual... read more 01/29/2005 (3:16 pm)
Is TGE right for this project? I would say that there are no limitations when using the Torque engine. It is more than capable of ... read more 01/26/2005 (11:10 pm)
VS 6.0 Issues @Jeff As far as I am aware, I have Service Pack 5 installed. I may try a clean re-install this e... read more 01/26/2005 (7:59 pm)
Need ai player to attack vehicle Is it possible that the AI bot is still trying to attack the player object which has been teleported... read more 01/26/2005 (3:12 pm)
VS 6.0 Issues Thanks Matt, but I've done everything in that guide. I managed to fix the problem by removing t... read more 01/26/2005 (2:45 pm)
Local Angular Velocity On a little side note, I think you can get the direction of the angular velocity (very handy in ragd... read more 01/24/2005 (9:11 pm)
Local Angular Velocity On a little side note, I think you can get the direction of the angular velocity (very handy in ragd... read more 01/24/2005 (8:47 pm)
Local Angular Velocity I think I understand that you're wanting to know Luigi. I have only just started working with the ... read more 01/24/2005 (4:10 pm)