Game Development Community

Wenceslao Villanueva Jr.'s Forum Posts

Thread Post Date Posted
Next drop of iTGB I'd like to know this as well. I recently purchased iTGB and right now I am very disappointed. It ... read more 02/03/2009 (10:21 am)
Window size in iTGB I'm having a hell of a time getting my game running even in the simulator. I can't get it to displa... read more 02/03/2009 (10:06 am)
Running iPhone app Well I tried to build TGBGame from Xcode and ran into several thousand errors so I'm assuming it isn... read more 02/03/2009 (8:23 am)
Running iPhone app So, Mac side how do you compile scripts? I have TGB and iTGB here and if I open a project that I ma... read more 02/02/2009 (10:22 am)
iTGB: no more fee per game? I'm the one who asked in IRC Michael. Thanks for clearing this up and posting it in the forum. If ... read more 01/31/2009 (4:07 am)
Box2D Integration on Google Code Michael, I remember the physics thread where you and Melv were talking about Box2d integration. I w... read more 01/26/2009 (11:18 am)
iTGB: no more fee per game? Except that until the new site went live, the pricing established was $500 for your first license an... read more 01/23/2009 (10:51 am)
iTGB: no more fee per game? The first line of the License document reads: "Torque Game Builder for iPhone (iTGB) Indie E... read more 01/17/2009 (10:25 am)
Compile source code No problem. I also want to add that opening the .net version of the solution file caused problems f... read more 01/17/2009 (2:56 am)
Forums changed? I'd say I preferred categories as well. The organization let you look at threads that you were inte... read more 01/16/2009 (9:26 am)
iTGB forums I'm a bit disturbed by the lack of functionality of the new site. It makes me very wary to pull the... read more 01/16/2009 (8:44 am)
Compile source code Here's some forum threads on the topic. I've converted them to the new format: http://www.garage... read more 01/16/2009 (8:36 am)
ITGB update? I asked at the IRC hour last week and from the information I gathered, you're right David, a game wi... read more 11/26/2008 (2:32 am)
ITGB update? I've been interested in speaking to current iTGB users but I believe Conor is the only one using iTG... read more 11/08/2008 (11:22 pm)
Cloned object has no namespace: onRemoveFromScene I modified that preference in defaultPrefs.cs and the error still spams the console whenever clone i... read more 10/13/2008 (6:17 am)
Cloned object has no namespace: onRemoveFromScene I'm going to bump this thread because I've been experiencing this error for a while and it's just an... read more 10/12/2008 (3:22 am)
Collision Detection and Response Article... Thanks Melv! I'm interested in filling in the gaps in my knowledge on RB simulation. I'll definite... read more 05/04/2008 (10:52 am)
Constant force on platform Thanks for the reply Phillip! Heh, I was about to post that I still had no idea what was going on... read more 05/04/2008 (4:35 am)
Constant force on platform The plot thickens... If I set the constant force of a platform to 40, 20, 15 or 1, it all seems t... read more 05/04/2008 (2:56 am)
Rigid body Physics status Thanks for the reply Stephen. I can't wait. Can you give us a hint? ;)... read more 04/24/2008 (6:01 am)
Rigid body Physics status Well it's been a couple weeks. Has anyone heard anything about a release? Melv, any chance you cou... read more 04/24/2008 (3:23 am)
Creating player without Dragon Template Thanks for the help Phillip, Stephen. I followed your instructions and still had issues until I dis... read more 04/16/2008 (7:23 am)
Creating player without Dragon Template I checked the other post "Tips when you're making custom templates" and the formatting of the post w... read more 04/14/2008 (2:45 am)
Creating player without Dragon Template I've made a few animations with some sprite sheets as well and if I make a player via adding Actor, ... read more 04/14/2008 (1:08 am)
PSK Tutorials on TDN Stephen, please tell me that banner is something you added. Ugh, alright, I'm going to blame this o... read more 04/09/2008 (12:48 am)
PSK Tutorials on TDN I'm not saying play with the doc, I mean add a link to the TGB front page somewhere so people can fi... read more 04/08/2008 (1:50 am)
Create .torsion file for existing project w/o one? Ok, I didn't realize that Torsion will scan the directories for all script files automatically. I h... read more 04/07/2008 (10:32 pm)
Rigid body Physics status Thanks Rivage! My investigation/coding/learning/fixing wasn't in the collision system because altho... read more 04/03/2008 (12:10 am)
Circle Collision Detection vs. Tilemaps (1.7.2) You're right, I suppose I ran into the problem a while after reading that and didn't remember. Th... read more 04/01/2008 (5:02 am)
Circle Collision Detection vs. Tilemaps (1.7.2) I experienced the same problem Patrick. I have an object with the following datablock: Class ... read more 03/31/2008 (8:11 am)
Rigid body Physics status Any idea on when will that be? If it won't be a long time, would it be possible to get the solution... read more 03/28/2008 (7:13 pm)
Rigid body Physics status Thanks a lot for the explanation Melv. You're right about just getting down and learning this stuff... read more 03/27/2008 (4:56 pm)
Rigid body Physics status I found my solution in the collision response. Melv, to start off I was new to the whole rigid bo... read more 03/27/2008 (9:20 am)
Rigid body Physics status Just a quick update. Fixed Rigid Body on Rigid Body collisions. Still a couple hiccups now and the... read more 03/24/2008 (11:52 pm)
Rigid body Physics status Alright, time to bump this thread. I've spent quite a lot of time with all of this and I'm going to... read more 03/15/2008 (7:55 am)
Errors compiling debug of TGB 1.7.2 Hrm. Do you have the latest Windows Platform SDK? Have you set up the directories in Visual C++ an... read more 03/07/2008 (3:53 am)
Rigid body Physics status The problem isn't as simple as the normals. It seems that when a rigid body is making contact with ... read more 03/06/2008 (6:15 am)
Doc error? It looks like setEffectLifeMode() takes 2 arguments if your mode isn't "Infinite"; a mode and a tim... read more 03/02/2008 (12:53 pm)
Errors compiling debug of TGB 1.7.2 If he's able to compile 1.5 and 1.6, doesn't that mean he must already have the Windows Platform SDK... read more 02/29/2008 (7:13 pm)
Errors compiling debug of TGB 1.7.2 Sorry, I meant to reply earlier. Can you post any errors you're having? When I get an update somet... read more 02/29/2008 (6:48 am)
Rigid body Physics status Well I started last night a bit and tonight I really read up on my physics, angular velocity, angula... read more 02/27/2008 (9:41 am)
Rigid body Physics status Ok, a bit delayed but I took a video where I have a box, the box's properties are shown on screen an... read more 02/24/2008 (9:47 am)
Rigid body Physics status Well, I've been playing with the physics system and I've been able to get a rigid body with circular... read more 02/19/2008 (9:53 am)
Errors compiling debug of TGB 1.7.2 I never ever suspect that I'm ever doing anything correctly when I get an error that I'm banging my ... read more 02/19/2008 (9:43 am)
Clone() causes console error I'll try that Gabriel, Thanks!... read more 12/09/2007 (1:49 am)
What does setTileScript do? Well I realize that a tile map may not do what I need it to so I wrote my own script object to handl... read more 12/07/2007 (8:14 am)
What does setTileScript do? Well, I've been poking around all night long and just after posting I discovered setActiveTile(). T... read more 12/05/2007 (9:54 am)