Claudio Martinez's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Back office systems for game services | Shameless bump. Anyone else have ideas?... read more | 05/15/2008 (11:10 am) |
| Back office systems for game services | That's a great suggestion. I going to call a rep today. The only caveat is that this is a VOD gami... read more | 05/14/2008 (9:48 am) |
| Dso files not generating as of MS 3.5 | Thank you sir!... read more | 07/13/2006 (11:39 am) |
| Dso files not generating as of MS 3.5 | I doubt they would circumvent dso generation on purpose. Perhaps some debug code got committed to t... read more | 07/13/2006 (8:30 am) |
| Dso files not generating as of MS 3.5 | That makes me feel better! At least I'm not going crazy... Still it seems strange that dso files a... read more | 07/13/2006 (7:32 am) |
| Dso files not generating as of MS 3.5 | Ah, okay! Any thoughts on how to prevent that? I'm trying to show my work to someone but I really ... read more | 07/13/2006 (7:23 am) |
| TSE "Milestone 3.5" Update | Hmm, just checking in! I've got a ATI RADEON 9800 PRO 128 on winXP pro with no such problems. Bo... read more | 07/06/2006 (12:45 pm) |
| How do i put in torque? | Do not make your terrain as a static mesh. Your performance would take a huge hit. As for collisio... read more | 04/20/2006 (8:45 pm) |
| How do i put in torque? | No, you'll have to generate your terrain separately. You can always take an existing terrain ".ter"... read more | 04/20/2006 (1:35 pm) |
| How do i put in torque? | T, I'm not sure how 3DWS does it but you should have a Torque entity definition file. For instance,... read more | 04/20/2006 (7:14 am) |
| How do i put in torque? | T, Map2Dif is for interiors [b]only[/b]. [b]Meshes will not be exported![/b] For those you'll need... read more | 04/19/2006 (6:24 am) |
| How do i put in torque? | Interesting! For starters I'm assuming the light source in the first "in game" shot is an "omni_lig... read more | 04/18/2006 (1:14 pm) |
| How do i put in torque? | Not sure if I understand the problem but I don't believe that 3DWS exports any lighting information.... read more | 04/18/2006 (10:04 am) |
| Need some Village Item Ideas | I could be totally off base but... - A rack of animal hides drying in the sunlight. - A water tr... read more | 04/18/2006 (6:59 am) |
| How do i put in torque? | You probably need to relight the scene... Use "Alt + L" while in the Torque level editor.... read more | 04/18/2006 (6:41 am) |
| GuiTextEditCtrl Password lockup in MS3 | I believe it's a bug merged over from TGE 1.4. Check this out.. [url]http://www.garagegames.com/... read more | 04/08/2006 (3:20 am) |
| Favorite FPS games and why | Chaser [url]http://www.chasergame.com[/url]. I'm not sure if I can describe what did it for me. Th... read more | 03/15/2006 (1:57 pm) |
| Complete MMORPG Development Guide | Hey Dreamer, SDK owner here registered as brainchildcm Thanks for all the work!!!!!!!!!!!!... read more | 03/07/2006 (5:33 am) |
| Torque Shader Engine .. | Well for starters all of your interiors (.DIF) will need to get re-exported. The TSE Map2Dif is dif... read more | 10/26/2005 (10:39 am) |
| Torque Pipeline DIF export for Cartography Shop | @David - Not sure about that. I believe that the brush must the have "disable_collision" property s... read more | 10/26/2005 (8:48 am) |
| Lighting pak and shadows | Hmm... The object in question is in an interior that doesn't allow light to pass through any of the ... read more | 10/25/2005 (6:47 am) |
| Lighting pak and shadows | John, I'm also having the same problem. I tried scaling the DTS object up and it was indeed cast... read more | 10/23/2005 (7:29 am) |
| Would you pay for torquescript? | /SIGNED... read more | 10/18/2005 (1:33 pm) |
| Ceiling collision | It could be cause your player's bounding box is too tall. Try opening up player.cs in your server/s... read more | 09/28/2005 (8:28 am) |
| Starship troopers demo - shader based | The recommended specs seem a bit high, and the movement of the character seems boaty. It feels like... read more | 09/28/2005 (7:07 am) |
| Recommend a good book for shaders? | Here's a link to a previous post I made! [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 09/26/2005 (9:17 am) |
| Is there a way to see a brush, but not have interaction with it? | -Or- You can add a "disable_collision" property (I think you call them specifics in Quark) with a... read more | 09/12/2005 (7:23 am) |
| Renaming the executable | If it's that big of a deal you can always rename it using a post build event or just do it manually.... read more | 09/09/2005 (7:15 am) |
| No Coding Menu? | Bah!!! http://www.garagegames.com/mg/projects/tge/... read more | 09/07/2005 (11:28 am) |
| No Coding Menu? | Wow! Did you even read the product description before buying? You can most definitely use your cus... read more | 09/07/2005 (11:20 am) |
| Shader editor | Use RenderMonkey 1.6 from ATI @ http://www.ati.com/developer/rendermonkey/index.html Here's a goo... read more | 09/07/2005 (7:29 am) |
| Second Edition and the new Advanced book. | Got mine this past Saturday!! :P... read more | 09/05/2005 (6:16 pm) |
| Unity Engine | It could be because Mac lovers are a special breed. It doesn't surprise me that they would intentio... read more | 08/27/2005 (6:27 am) |
| I have a game awesome idea! read now | @Joe - that game has aleady been made [url]http://www.planetside.com[/url]... read more | 08/26/2005 (10:25 am) |
| Trying To Get An Edumacation | [url]http://www.garagegames.com/news/8129[/url]... read more | 08/17/2005 (6:46 am) |
| Make .Exe or Package leave out all Folders | As far as I know, Torque doesn't work this way. As of now the best you can hope for is to zip your ... read more | 08/10/2005 (11:22 am) |
| Client case studies | Do exactly what others do when starting *any* new business. Underbid all of your competition!... read more | 08/10/2005 (7:02 am) |
| Creating interiors in QuArK and importing it into game | From the web site [quote]Cartography Shop is a modeling program for creating architecture and cal... read more | 08/03/2005 (10:02 am) |
| Creating interiors in QuArK and importing it into game | Just a guess... If you are using starter.fps make sure that your textures are in the "example\sta... read more | 08/03/2005 (9:37 am) |
| Second Edition and the new Advanced book. | OMGWTFBBQH4X, August 26!?!?!?! Shipping estimate for these items: August 7, 2005 Delivery estim... read more | 07/21/2005 (1:00 pm) |
| Another blow for game devs in general | If a parent doesn't care enough to read the game description on the back of box then it's their faul... read more | 07/21/2005 (12:26 pm) |
| Copy console contents? | You should have it in your console.log file!... read more | 07/20/2005 (12:27 pm) |
| What's The diference | From the Indie license... One license can yield many products 2. LICENSE GRANT. Licensor gr... read more | 07/18/2005 (9:59 am) |
| Help with conversion from .map | Sounds like you didn't import your wad file or individual textures. In main window. Toolboxes->T... read more | 07/14/2005 (7:01 am) |
| TIDE Problem: Beanshell error? | What version is your java JRE/SDK at? I believe that you need >= 1.4 ... Just a thought!... read more | 07/11/2005 (2:05 pm) |
| Framerate issue | The latest Catalyst drivers are crap. They killed HL2, Project Snowblind, and TGE on my machine.... read more | 06/15/2005 (9:01 am) |
| Bot AI? Vechicles? Shotguns? Oh my. | The google search is your friend! http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 06/10/2005 (10:38 am) |
| Coordinate System | Don't quote me on this, but I believe that Torque uses a right-handed system.... read more | 06/08/2005 (9:52 am) |
| Pipeline 1.1 Beta Released | @Tom - How will this effect my current installation of the TPCS V1.01 (registered)? - Should I ... read more | 06/07/2005 (1:52 pm) |