Game Development Community

Claudio Martinez's Forum Posts

Thread Post Date Posted
Back office systems for game services Shameless bump. Anyone else have ideas?... read more 05/15/2008 (11:10 am)
Back office systems for game services That's a great suggestion. I going to call a rep today. The only caveat is that this is a VOD gami... read more 05/14/2008 (9:48 am)
Dso files not generating as of MS 3.5 Thank you sir!... read more 07/13/2006 (11:39 am)
Dso files not generating as of MS 3.5 I doubt they would circumvent dso generation on purpose. Perhaps some debug code got committed to t... read more 07/13/2006 (8:30 am)
Dso files not generating as of MS 3.5 That makes me feel better! At least I'm not going crazy... Still it seems strange that dso files a... read more 07/13/2006 (7:32 am)
Dso files not generating as of MS 3.5 Ah, okay! Any thoughts on how to prevent that? I'm trying to show my work to someone but I really ... read more 07/13/2006 (7:23 am)
TSE "Milestone 3.5" Update Hmm, just checking in! I've got a ATI RADEON 9800 PRO 128 on winXP pro with no such problems. Bo... read more 07/06/2006 (12:45 pm)
How do i put in torque? Do not make your terrain as a static mesh. Your performance would take a huge hit. As for collisio... read more 04/20/2006 (8:45 pm)
How do i put in torque? No, you'll have to generate your terrain separately. You can always take an existing terrain ".ter"... read more 04/20/2006 (1:35 pm)
How do i put in torque? T, I'm not sure how 3DWS does it but you should have a Torque entity definition file. For instance,... read more 04/20/2006 (7:14 am)
How do i put in torque? T, Map2Dif is for interiors [b]only[/b]. [b]Meshes will not be exported![/b] For those you'll need... read more 04/19/2006 (6:24 am)
How do i put in torque? Interesting! For starters I'm assuming the light source in the first "in game" shot is an "omni_lig... read more 04/18/2006 (1:14 pm)
How do i put in torque? Not sure if I understand the problem but I don't believe that 3DWS exports any lighting information.... read more 04/18/2006 (10:04 am)
Need some Village Item Ideas I could be totally off base but... - A rack of animal hides drying in the sunlight. - A water tr... read more 04/18/2006 (6:59 am)
How do i put in torque? You probably need to relight the scene... Use "Alt + L" while in the Torque level editor.... read more 04/18/2006 (6:41 am)
GuiTextEditCtrl Password lockup in MS3 I believe it's a bug merged over from TGE 1.4. Check this out.. [url]http://www.garagegames.com/... read more 04/08/2006 (3:20 am)
Favorite FPS games and why Chaser [url]http://www.chasergame.com[/url]. I'm not sure if I can describe what did it for me. Th... read more 03/15/2006 (1:57 pm)
Complete MMORPG Development Guide Hey Dreamer, SDK owner here registered as brainchildcm Thanks for all the work!!!!!!!!!!!!... read more 03/07/2006 (5:33 am)
Torque Shader Engine .. Well for starters all of your interiors (.DIF) will need to get re-exported. The TSE Map2Dif is dif... read more 10/26/2005 (10:39 am)
Torque Pipeline DIF export for Cartography Shop @David - Not sure about that. I believe that the brush must the have "disable_collision" property s... read more 10/26/2005 (8:48 am)
Lighting pak and shadows Hmm... The object in question is in an interior that doesn't allow light to pass through any of the ... read more 10/25/2005 (6:47 am)
Lighting pak and shadows John, I'm also having the same problem. I tried scaling the DTS object up and it was indeed cast... read more 10/23/2005 (7:29 am)
Would you pay for torquescript? /SIGNED... read more 10/18/2005 (1:33 pm)
Ceiling collision It could be cause your player's bounding box is too tall. Try opening up player.cs in your server/s... read more 09/28/2005 (8:28 am)
Starship troopers demo - shader based The recommended specs seem a bit high, and the movement of the character seems boaty. It feels like... read more 09/28/2005 (7:07 am)
Recommend a good book for shaders? Here's a link to a previous post I made! [url]http://www.garagegames.com/mg/forums/result.thread.... read more 09/26/2005 (9:17 am)
Is there a way to see a brush, but not have interaction with it? -Or- You can add a "disable_collision" property (I think you call them specifics in Quark) with a... read more 09/12/2005 (7:23 am)
Renaming the executable If it's that big of a deal you can always rename it using a post build event or just do it manually.... read more 09/09/2005 (7:15 am)
No Coding Menu? Bah!!! http://www.garagegames.com/mg/projects/tge/... read more 09/07/2005 (11:28 am)
No Coding Menu? Wow! Did you even read the product description before buying? You can most definitely use your cus... read more 09/07/2005 (11:20 am)
Shader editor Use RenderMonkey 1.6 from ATI @ http://www.ati.com/developer/rendermonkey/index.html Here's a goo... read more 09/07/2005 (7:29 am)
Second Edition and the new Advanced book. Got mine this past Saturday!! :P... read more 09/05/2005 (6:16 pm)
Unity Engine It could be because Mac lovers are a special breed. It doesn't surprise me that they would intentio... read more 08/27/2005 (6:27 am)
I have a game awesome idea! read now @Joe - that game has aleady been made [url]http://www.planetside.com[/url]... read more 08/26/2005 (10:25 am)
Trying To Get An Edumacation [url]http://www.garagegames.com/news/8129[/url]... read more 08/17/2005 (6:46 am)
Make .Exe or Package leave out all Folders As far as I know, Torque doesn't work this way. As of now the best you can hope for is to zip your ... read more 08/10/2005 (11:22 am)
Client case studies Do exactly what others do when starting *any* new business. Underbid all of your competition!... read more 08/10/2005 (7:02 am)
Creating interiors in QuArK and importing it into game From the web site [quote]Cartography Shop is a modeling program for creating architecture and cal... read more 08/03/2005 (10:02 am)
Creating interiors in QuArK and importing it into game Just a guess... If you are using starter.fps make sure that your textures are in the "example\sta... read more 08/03/2005 (9:37 am)
Second Edition and the new Advanced book. OMGWTFBBQH4X, August 26!?!?!?! Shipping estimate for these items: August 7, 2005 Delivery estim... read more 07/21/2005 (1:00 pm)
Another blow for game devs in general If a parent doesn't care enough to read the game description on the back of box then it's their faul... read more 07/21/2005 (12:26 pm)
Copy console contents? You should have it in your console.log file!... read more 07/20/2005 (12:27 pm)
What's The diference From the Indie license... One license can yield many products 2. LICENSE GRANT. Licensor gr... read more 07/18/2005 (9:59 am)
Help with conversion from .map Sounds like you didn't import your wad file or individual textures. In main window. Toolboxes->T... read more 07/14/2005 (7:01 am)
TIDE Problem: Beanshell error? What version is your java JRE/SDK at? I believe that you need >= 1.4 ... Just a thought!... read more 07/11/2005 (2:05 pm)
Framerate issue The latest Catalyst drivers are crap. They killed HL2, Project Snowblind, and TGE on my machine.... read more 06/15/2005 (9:01 am)
Bot AI? Vechicles? Shotguns? Oh my. The google search is your friend! http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 06/10/2005 (10:38 am)
Coordinate System Don't quote me on this, but I believe that Torque uses a right-handed system.... read more 06/08/2005 (9:52 am)
Pipeline 1.1 Beta Released @Tom - How will this effect my current installation of the TPCS V1.01 (registered)? - Should I ... read more 06/07/2005 (1:52 pm)