Game Development Community

Kip Carr's Forum Posts

Thread Post Date Posted
Maya 8.5 exporter? Our artist cant seem to get it to work. His 7.0 works but not this one from the site. It just cras... read more 02/28/2007 (12:15 pm)
Maya 8.5 exporter? Very nice. I will get it and try it out as soon as I have some time. Thanks!... read more 02/27/2007 (4:22 am)
Maya 8.5 exporter? This is bad for me. Our company doesn't believe in buying old software so they got the latest and g... read more 02/14/2007 (4:53 am)
Maya 8.5 exporter? If anyone gets the 8.5 for windows working please let me know. Or at least instructions on how to d... read more 01/30/2007 (8:55 am)
Maya 8.5 exporter? No as I havent purchased it yet so i cant try it. Is there anyone out there that can verify if ... read more 01/16/2007 (5:46 am)
CFG Problems I figured it out! Here is a link to the maya tutorial. In it there is a section on creating .cfg f... read more 10/31/2006 (12:50 pm)
CFG Problems My problem is i cant collapse the transforms because i am doing animations and if i do the animation... read more 10/24/2006 (5:10 am)
CFG Problems I am having the same problem. I have tried doing it in Wordpad and many other more complex editors ... read more 10/23/2006 (4:34 pm)
Multiple Face Texturing problem Still no word on which version eh? I hate that im going to have to go to another tool for this :(... read more 10/19/2006 (7:24 pm)
Multiple Face Texturing problem Aw.. so no real ideas on what release that would be?... read more 10/11/2006 (12:47 pm)
Multiple Face Texturing problem We need something very very soon. We are nearing the end of a production phase for a rapid prototyp... read more 10/10/2006 (10:17 am)
Many objects on screen Forgot i had posted in that thread. I guess i now wait.... read more 12/19/2005 (10:20 am)
Nvperfhud Can anyone give any information on how to run PIX or get it set up so we can do analysis with it?... read more 12/15/2005 (11:57 am)
Creating an army in TSE I am running into problems right now becuase i am trying to load thousands (10k+) objects into a sce... read more 12/09/2005 (4:53 am)
Cannot allocate that many verts in a volatile vertex buffer... Are you using the Player class as the object you create or is it a vehicle class. I know that curre... read more 12/07/2005 (11:58 am)
TSE Performance So how long till this "update"?... read more 12/07/2005 (11:49 am)
Soldier Pack causing 100 fps drop Im running release and i get the same thing. It seems to be creating that Vertex Buffer no matter w... read more 11/18/2005 (5:35 am)
Max texture question Yeah, see... that's the thing... I'm not really doing an "unwrap" at this stage. Right now the model... read more 11/14/2005 (8:15 am)
Max texture question I checked, and I'm using directx 9 to render in the viewport, so that's not the problem. Any other s... read more 11/14/2005 (6:32 am)
Vehicle Floating Thansk a lot! I actually started to do that when i was reading the post. Thanks though that worked ... read more 10/27/2005 (12:56 pm)
Vehicle Floating I have tried that. I have moved the model in max, changed the spring length, moved just the hub nod... read more 10/27/2005 (5:22 am)
Vehicle player mount problem Im not much of a modeler my self so sorry i wasnt more of a help. If you find your answer please po... read more 10/26/2005 (7:43 am)
Vehicle player mount problem I dont work with milkshape but you tried actually opening the car in milkshape and deleting the carm... read more 10/26/2005 (5:30 am)
Vehicle player mount problem What do you mean by nothing happens? Like the player wont even mount to the vehicle. If something ... read more 10/26/2005 (4:51 am)
Multiple Textures per building Can any one explain how this rendering stage things goes. I mean does it just lay the next texture,... read more 10/14/2005 (10:00 am)
Interior zones That code looks like it might be BSP to me but again im not very familar with that stuff. As fo... read more 10/05/2005 (3:53 am)
Interior zones As far as i know the only time zones are created is when you create portals. I know that the BSP da... read more 10/04/2005 (4:11 am)
Soldier Pack causing 100 fps drop Ok well i have played around with it a bit more and it seems that the VB i was looking at is that th... read more 10/03/2005 (7:54 am)
Soldier Pack causing 100 fps drop Ok well i have played around with it a bit more and it seems that the VB i was looking at is that th... read more 10/03/2005 (6:42 am)
Soldier Pack causing 100 fps drop I dled NVPerfHud on it and i looked at the graphs. Unfortunetly the only thing i see is that the li... read more 10/03/2005 (6:08 am)
Network control bindings problem *bump There are too many talented people out there to not know these answers.... read more 09/29/2005 (4:04 am)
Doing the unthinkable... You might want to write a c program to write your mission file out for you. The only problem i am s... read more 09/27/2005 (5:27 am)
ATLAS: Some help needed for strange issue? @Ben, I just tried and ran one of my terrains with unsigned and signed raw files and i came up with ... read more 09/26/2005 (5:53 am)
ATLAS: Some help needed for strange issue? Thanks Ben. I have actually used signed for a test case and didnt recieve any funky errors but that... read more 09/26/2005 (4:32 am)
Soldier Pack causing 100 fps drop How do i check the size of my texture set? I know i am using a decent amount of textures when i hav... read more 09/26/2005 (4:29 am)
ATLAS: Some help needed for strange issue? Ben yah in the docs it says signed 16 bit images so i used signed. Should i switch to unsigned? ... read more 09/22/2005 (11:11 am)
Soldier Pack causing 100 fps drop Cool so there is a fix for it now?... read more 09/22/2005 (11:07 am)
Multiple Textures per building That was a pretty nice resource it just seems that is for TGE not TSE. I am currently using TSE and... read more 09/22/2005 (10:16 am)
ATLAS: Some help needed for strange issue? I thought you could only use 16 bit singed data for the current chunker function? I opened your fil... read more 09/22/2005 (7:56 am)
Multiple Textures per building No one has any clues on this?... read more 09/22/2005 (7:49 am)
Creating GUIs at different Resolutions I thought that there were two options when you decide to select where on the screen you want an obje... read more 09/22/2005 (7:18 am)
Warsparrow sliding backwards The only thing with that Stephen is that the resource gives you all the code and scripts so besides ... read more 09/14/2005 (11:20 am)
SplashData gone? Can these be reimplemented as DebrisData in TSE?... read more 09/14/2005 (8:57 am)
Warsparrow sliding backwards [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7405[/url] That is th... read more 09/14/2005 (6:58 am)
BraveTree Tree problem I guess the site took my pic down.. That will probably solve the problem. Ill test it out and let y... read more 09/14/2005 (6:36 am)
Sphere terrain How many would use it? I would love to see rounded terrain. It would be cool if it could have lat long type coordinates as... read more 09/09/2005 (10:56 am)
BraveTree Tree problem Does no one have any ideas on this????... read more 09/09/2005 (10:54 am)
Warsparrow sliding backwards OK well i tried that resource. I had to make some changes to the code to get it to collide with atl... read more 09/09/2005 (10:53 am)
Warsparrow sliding backwards Thanks i will look into that and see if that might be better than the current implementation.... read more 09/08/2005 (10:41 am)
Warsparrow sliding backwards The thing is it doesnt seem to be just a random floating movement it is directly backwards. I will ... read more 09/07/2005 (12:01 pm)
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