Kip Carr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maya 8.5 exporter? | Our artist cant seem to get it to work. His 7.0 works but not this one from the site. It just cras... read more | 02/28/2007 (12:15 pm) |
| Maya 8.5 exporter? | Very nice. I will get it and try it out as soon as I have some time. Thanks!... read more | 02/27/2007 (4:22 am) |
| Maya 8.5 exporter? | This is bad for me. Our company doesn't believe in buying old software so they got the latest and g... read more | 02/14/2007 (4:53 am) |
| Maya 8.5 exporter? | If anyone gets the 8.5 for windows working please let me know. Or at least instructions on how to d... read more | 01/30/2007 (8:55 am) |
| Maya 8.5 exporter? | No as I havent purchased it yet so i cant try it. Is there anyone out there that can verify if ... read more | 01/16/2007 (5:46 am) |
| CFG Problems | I figured it out! Here is a link to the maya tutorial. In it there is a section on creating .cfg f... read more | 10/31/2006 (12:50 pm) |
| CFG Problems | My problem is i cant collapse the transforms because i am doing animations and if i do the animation... read more | 10/24/2006 (5:10 am) |
| CFG Problems | I am having the same problem. I have tried doing it in Wordpad and many other more complex editors ... read more | 10/23/2006 (4:34 pm) |
| Multiple Face Texturing problem | Still no word on which version eh? I hate that im going to have to go to another tool for this :(... read more | 10/19/2006 (7:24 pm) |
| Multiple Face Texturing problem | Aw.. so no real ideas on what release that would be?... read more | 10/11/2006 (12:47 pm) |
| Multiple Face Texturing problem | We need something very very soon. We are nearing the end of a production phase for a rapid prototyp... read more | 10/10/2006 (10:17 am) |
| Many objects on screen | Forgot i had posted in that thread. I guess i now wait.... read more | 12/19/2005 (10:20 am) |
| Nvperfhud | Can anyone give any information on how to run PIX or get it set up so we can do analysis with it?... read more | 12/15/2005 (11:57 am) |
| Creating an army in TSE | I am running into problems right now becuase i am trying to load thousands (10k+) objects into a sce... read more | 12/09/2005 (4:53 am) |
| Cannot allocate that many verts in a volatile vertex buffer... | Are you using the Player class as the object you create or is it a vehicle class. I know that curre... read more | 12/07/2005 (11:58 am) |
| TSE Performance | So how long till this "update"?... read more | 12/07/2005 (11:49 am) |
| Soldier Pack causing 100 fps drop | Im running release and i get the same thing. It seems to be creating that Vertex Buffer no matter w... read more | 11/18/2005 (5:35 am) |
| Max texture question | Yeah, see... that's the thing... I'm not really doing an "unwrap" at this stage. Right now the model... read more | 11/14/2005 (8:15 am) |
| Max texture question | I checked, and I'm using directx 9 to render in the viewport, so that's not the problem. Any other s... read more | 11/14/2005 (6:32 am) |
| Vehicle Floating | Thansk a lot! I actually started to do that when i was reading the post. Thanks though that worked ... read more | 10/27/2005 (12:56 pm) |
| Vehicle Floating | I have tried that. I have moved the model in max, changed the spring length, moved just the hub nod... read more | 10/27/2005 (5:22 am) |
| Vehicle player mount problem | Im not much of a modeler my self so sorry i wasnt more of a help. If you find your answer please po... read more | 10/26/2005 (7:43 am) |
| Vehicle player mount problem | I dont work with milkshape but you tried actually opening the car in milkshape and deleting the carm... read more | 10/26/2005 (5:30 am) |
| Vehicle player mount problem | What do you mean by nothing happens? Like the player wont even mount to the vehicle. If something ... read more | 10/26/2005 (4:51 am) |
| Multiple Textures per building | Can any one explain how this rendering stage things goes. I mean does it just lay the next texture,... read more | 10/14/2005 (10:00 am) |
| Interior zones | That code looks like it might be BSP to me but again im not very familar with that stuff. As fo... read more | 10/05/2005 (3:53 am) |
| Interior zones | As far as i know the only time zones are created is when you create portals. I know that the BSP da... read more | 10/04/2005 (4:11 am) |
| Soldier Pack causing 100 fps drop | Ok well i have played around with it a bit more and it seems that the VB i was looking at is that th... read more | 10/03/2005 (7:54 am) |
| Soldier Pack causing 100 fps drop | Ok well i have played around with it a bit more and it seems that the VB i was looking at is that th... read more | 10/03/2005 (6:42 am) |
| Soldier Pack causing 100 fps drop | I dled NVPerfHud on it and i looked at the graphs. Unfortunetly the only thing i see is that the li... read more | 10/03/2005 (6:08 am) |
| Network control bindings problem | *bump There are too many talented people out there to not know these answers.... read more | 09/29/2005 (4:04 am) |
| Doing the unthinkable... | You might want to write a c program to write your mission file out for you. The only problem i am s... read more | 09/27/2005 (5:27 am) |
| ATLAS: Some help needed for strange issue? | @Ben, I just tried and ran one of my terrains with unsigned and signed raw files and i came up with ... read more | 09/26/2005 (5:53 am) |
| ATLAS: Some help needed for strange issue? | Thanks Ben. I have actually used signed for a test case and didnt recieve any funky errors but that... read more | 09/26/2005 (4:32 am) |
| Soldier Pack causing 100 fps drop | How do i check the size of my texture set? I know i am using a decent amount of textures when i hav... read more | 09/26/2005 (4:29 am) |
| ATLAS: Some help needed for strange issue? | Ben yah in the docs it says signed 16 bit images so i used signed. Should i switch to unsigned? ... read more | 09/22/2005 (11:11 am) |
| Soldier Pack causing 100 fps drop | Cool so there is a fix for it now?... read more | 09/22/2005 (11:07 am) |
| Multiple Textures per building | That was a pretty nice resource it just seems that is for TGE not TSE. I am currently using TSE and... read more | 09/22/2005 (10:16 am) |
| ATLAS: Some help needed for strange issue? | I thought you could only use 16 bit singed data for the current chunker function? I opened your fil... read more | 09/22/2005 (7:56 am) |
| Multiple Textures per building | No one has any clues on this?... read more | 09/22/2005 (7:49 am) |
| Creating GUIs at different Resolutions | I thought that there were two options when you decide to select where on the screen you want an obje... read more | 09/22/2005 (7:18 am) |
| Warsparrow sliding backwards | The only thing with that Stephen is that the resource gives you all the code and scripts so besides ... read more | 09/14/2005 (11:20 am) |
| SplashData gone? | Can these be reimplemented as DebrisData in TSE?... read more | 09/14/2005 (8:57 am) |
| Warsparrow sliding backwards | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7405[/url] That is th... read more | 09/14/2005 (6:58 am) |
| BraveTree Tree problem | I guess the site took my pic down.. That will probably solve the problem. Ill test it out and let y... read more | 09/14/2005 (6:36 am) |
| Sphere terrain How many would use it? | I would love to see rounded terrain. It would be cool if it could have lat long type coordinates as... read more | 09/09/2005 (10:56 am) |
| BraveTree Tree problem | Does no one have any ideas on this????... read more | 09/09/2005 (10:54 am) |
| Warsparrow sliding backwards | OK well i tried that resource. I had to make some changes to the code to get it to collide with atl... read more | 09/09/2005 (10:53 am) |
| Warsparrow sliding backwards | Thanks i will look into that and see if that might be better than the current implementation.... read more | 09/08/2005 (10:41 am) |
| Warsparrow sliding backwards | The thing is it doesnt seem to be just a random floating movement it is directly backwards. I will ... read more | 09/07/2005 (12:01 pm) |