John Spivey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Video Tutorial on Constructor | Hey guys, This is one of those web sites that, well frankly, I have forgotten all about. The ... read more | 04/02/2008 (10:54 am) |
| Constructor yet again sucks a day from my life | Thanks for the positive responses guys. Now that I have broken a few things and watched some TV I am... read more | 11/01/2007 (9:48 pm) |
| Constructor Basics | DIF exporter is supposed to support some newer functions like exporting baked in .dif models with .d... read more | 10/17/2007 (6:53 am) |
| Is it a bug? | Sun Yi, I have just finished my first 10 week course I teach at the local community college and thi... read more | 07/21/2007 (7:06 pm) |
| Video Tutorial on Constructor | Double Post. Sorry bout that.... read more | 05/09/2007 (7:28 pm) |
| Video Tutorial on Constructor | Had some friends check on the link for me and they all got it to work. I am not sure what the proble... read more | 05/09/2007 (7:01 pm) |
| My First 3d Model | Nah it doesnt stink. Good work. This is how we all start.... read more | 05/03/2007 (4:41 am) |
| My First 3d Model | Nah it doesnt stink. Good work. This is how we all start.... read more | 05/03/2007 (4:35 am) |
| Constructor not exporting textures associated with model | I can apreciate that. How about a seperate export option so that you can export the textures when yo... read more | 04/18/2007 (7:56 pm) |
| TGEA 1.01 Out | I have the magenta screen on the walkthrough and when I run the water demo its all messed up. The te... read more | 04/07/2007 (9:51 am) |
| MMOKIT Licensing Thread | John-Visions nanduaschoolcop@yahoo.com TGE1.5 and TGEA... read more | 04/03/2007 (4:20 pm) |
| How is constructor going to handle LOD | Heh well of course simple is the route most game artitists would want but I know enough about progra... read more | 03/28/2007 (5:22 am) |
| Collision Problem | Another quick point. When running my little experiment I noticed that if you scale the model in engi... read more | 03/19/2007 (10:20 pm) |
| Collision Problem | First upgrade to milkshapes 1.8.0 . Recent update there. Then use the stock (DTS) exporter. Name y... read more | 03/19/2007 (8:33 am) |
| Revamped my web site. | The Visions Home page is not mine. I have been using it for years and no problem. Not sure what to ... read more | 03/18/2007 (8:13 am) |
| Revamped my web site. | The Visions Home page is not mine. I have been using it for years and no problem. Not sure what to ... read more | 03/18/2007 (8:12 am) |
| Blender M4 | Looks good. Cant wait to see it skinned.... read more | 03/06/2007 (12:01 pm) |
| Three Masted Ship | I used 3d World Studios. As much as I would love to use constructor (I am in beta) its just a tad c... read more | 02/15/2007 (2:21 pm) |
| WaterBlock madness | I used to have this problem but it seems TGE1.5 puts it right where the camera is looking. What I u... read more | 02/15/2007 (4:54 am) |
| Three Masted Ship | Wow, people used to get a "love it" or "don't love it" response on these boards. After you look at ... read more | 02/15/2007 (4:47 am) |
| Three Masted Ship | No plans to make rooms inside the ship. Does not really fit into what I am trying to do with it Th... read more | 02/04/2007 (8:02 pm) |
| Sci-Fi Military building | It looks fine the way it is. I think that what you want it to "feel" like is just as important as al... read more | 01/07/2007 (12:02 am) |
| TGB and making UO style game.... | [url=http://www.garagegames.com/products/90/]THIS PACK [/url] sorry for double post... read more | 12/20/2006 (4:23 pm) |
| TGB and making UO style game.... | [url=http://www.garagegames.com/products/90/]THIS PACK [/url]... read more | 12/20/2006 (4:16 pm) |
| Constructor is getting slower. | What would constitute an "average" scene? My team is always wanting these huge models and the term "... read more | 11/10/2006 (1:20 pm) |
| New on site. Greets to everybody | Nice art work on your site there. Welcome to GG's forums.... read more | 10/30/2006 (2:31 pm) |
| TGE SKD does not have the .cs files | Ok unitalled and reinstalled. I now have the .cs files. Thanks for your help... read more | 10/28/2006 (11:00 am) |
| TGE SKD does not have the .cs files | I am certain its the SDK. I just double checked. No .cs files. I followed the link given to me at ... read more | 10/28/2006 (6:45 am) |
| TGB and making UO style game.... | Thanks for the info. But as many that use torque..... I am just the artist. Coding on that level t... read more | 09/02/2006 (11:26 pm) |
| 3dcanvas | Hehe I love the posts that say. "Just write your own exporter" or "You can do anything with Torque ... read more | 08/12/2006 (10:17 pm) |
| High poly/low poly lesser demon [WIP | Good work. Animating this sucker will be lots of work I bet. I agree with the other posts about th... read more | 08/12/2006 (10:11 pm) |
| Light map size | This would be great information for me. I have had great dificulty with large brushes in some of my ... read more | 08/12/2006 (10:06 pm) |
| Still having trouble with textures | 1. Make cube 2. Select "face" selection tool at bottom 3. Select a face 4. Click "Modify" in tool... read more | 08/10/2006 (5:32 pm) |
| Interfacing Suggestions thread | I second the WASD. I love it in the other editors and this one is taking some getting used to witho... read more | 06/25/2006 (6:08 pm) |
| Texturing tools - do they work? | Matt, I have played and played with the texture properties numbers. I hit make and nothing happens... read more | 06/25/2006 (5:50 pm) |
| Texturing tools - do they work? | Hummm also having problems using the properties values to manipulate the texture. It does not updat... read more | 06/21/2006 (4:32 pm) |
| Texturing tools - do they work? | This is what i am talking about. [image]http://i50.photobucket.com/albums/f338/jbsss/ghosted_text... read more | 06/21/2006 (4:04 pm) |
| Texturing tools - do they work? | Select the "faces" button at the bottom of constructor. It is located among the "vertices,edges,face... read more | 06/21/2006 (11:43 am) |
| Feedback on controls--zoom in particular | There is a small button at the top right of each view port that will enable zoom in/out. The icon i... read more | 06/21/2006 (11:29 am) |
| Probably a stupid question :) | I bought 3d World Studio and it does pretty good. I am hearing that constructor will be the tool th... read more | 05/17/2006 (7:42 pm) |
| Probably a stupid question :) | I bought 3d World Studio and it does pretty good. I am hearing that constructor will be the tool th... read more | 05/17/2006 (7:34 pm) |
| Not much new here so here is something I have been working on. | Yeah this is just a fort. There are at least two other major structures that go outside and the "det... read more | 04/10/2006 (10:41 am) |
| Chapter 4 | Bah, should have read this post before wasting an entire day trying to find my errors. I just get th... read more | 03/26/2006 (2:00 pm) |
| Initial set up question. chat and networking solution? | Yeah it was a poorly thought out question. I am using Torque Game Engine. Putting together initial... read more | 03/17/2006 (10:09 am) |
| Complete MMORPG Development Guide | Might I get access to the site. The name I signed up as is John Spivey. Thank you. I am really lo... read more | 03/16/2006 (2:04 pm) |
| Noob to scripting, question about .exe | So on the flip side. If I am going to need a database in game i need to add that to the SDK and comp... read more | 03/14/2006 (10:32 am) |
| Noob to scripting, question about .exe | Ok so if my client side build does not require something like the mission editor I just take those r... read more | 03/14/2006 (9:37 am) |
| Portals lighting up and seams showing in .DIF | [image]http://i50.photobucket.com/albums/f338/jbsss/light_effects002.jpg[/image] Here is another ... read more | 03/10/2006 (1:37 pm) |
| Portals lighting up and seams showing in .DIF | [image]http://i50.photobucket.com/albums/f338/jbsss/Tron_movie001.jpg[/image] TRON the movie...... ... read more | 03/10/2006 (1:26 pm) |
| Portals lighting up and seams showing in .DIF | **double post** hehe dont ask me how but it did it... read more | 03/10/2006 (9:13 am) |