Greg Gardinier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Everything about Constructor | [b]Bug:[/b] Using "Reload All" from the materials drop down or by hitting the button in the texture ... read more | 10/12/2008 (3:35 pm) |
| Everything about Constructor | Apparatus ~ Unless I am misunderstanding you what you are saying wont work with the issue because on... read more | 10/12/2008 (1:23 pm) |
| Everything about Constructor | [b]Bug:[/b] If you create a point light (this may happen with other lights i just didn't test it) a... read more | 10/12/2008 (12:49 am) |
| Maya models: Transparency problems | To my knowledge the SORT command is broken in the Maya exporter. This is really unfortunate and the... read more | 10/04/2008 (5:59 am) |
| Everything about Constructor | Okay I did some more research into the reversed spot lights that I talked about in a previous post i... read more | 09/17/2008 (11:31 am) |
| Everything about Constructor | @ Jaimi: Yes I am fully up to do date. I also have the dso that you sent me to fix the resetting... read more | 09/16/2008 (5:57 pm) |
| Everything about Constructor | I completely agree, Its something that needs to be well documented because its the kind of things t... read more | 09/16/2008 (11:35 am) |
| Everything about Constructor | @Apparatus: See now the really nasty thing about the selection issue is that it is not related to h... read more | 09/16/2008 (11:21 am) |
| Everything about Constructor | @Appartus Thanks for the response, at this point the work that I was doing was mostly done with ho... read more | 09/16/2008 (10:56 am) |
| Everything about Constructor | [b]Update: Turns out I was completely wrong about it being related to hollow brushes. I correct mys... read more | 09/16/2008 (9:43 am) |
| Spotlight wrong way round | Hi, I am consistently having this issue. Although it doesn't appear to be as simple as the lighting... read more | 09/15/2008 (10:26 am) |
| Can TGE be used for Intelligent Agents simulations? | I work on similar projects that involve engineering simulations. Torque has worked well for me but ... read more | 07/17/2007 (9:57 pm) |
| Does Maya2Dts supports the NoMipmap flag? | I also would really like an answer to this. I found the documentation that said to put this flag on... read more | 07/12/2007 (3:10 pm) |
| Loading DSQ | Thanks a bunch. For some reason I though that process was exclusive to the player models... Very h... read more | 05/13/2007 (1:19 pm) |
| Maya Exporting Problems | Rename your "mount10" node to "mount0" or just delete it and it will export just fine. I am not exa... read more | 04/29/2007 (3:06 am) |
| Cant seem to find a link to 8.5 w32 exporter | Wow that's a lot of replies... I am going to go down the list here and forward this to everyone. If... read more | 04/29/2007 (12:31 am) |
| Maya Assertion Error | What exactly was the error that you got. (it should be at the VERY end of the dump file)... read more | 04/19/2007 (11:53 am) |
| Cant seem to find a link to 8.5 w32 exporter | Yeah I do, post your e-mail and I will send it to you. Edit: NVM I found your yahoo address (do... read more | 04/19/2007 (11:49 am) |
| 8.5 maya Exporter crashing Maya. help. | Hi, make sure you have a bounding box in the scene. If you don't Maya will crash to the desktop wit... read more | 04/18/2007 (6:13 pm) |
| DTS: Multiple materials and memory | Thanks for the responce Allyn, and thanks for the RivaTuner Tip. I wasn't aware of that.... read more | 04/06/2007 (8:46 am) |
| DTS: Multiple materials and memory | Also if someone has some info on my original question of how memory is handled that would be helpful... read more | 04/06/2007 (8:03 am) |
| DTS: Multiple materials and memory | Is there anyway around this? Like breaking up the model in the hierarchy...?... read more | 04/05/2007 (6:37 pm) |
| UV Animation | This is strictly for a cinematic model, its VERY small, and is going to be moving along a perfectly ... read more | 03/11/2007 (9:35 pm) |
| Maya BillboardZ | Hey, I have a mesh in Maya that I want to be a billboard. It's named BB_spec, and no matter what I ... read more | 03/07/2007 (1:44 pm) |
| Pro & Cons of Texture Resolution | Sorry I wasn't thinking to clearly. Your right, or course, two 512x512 textures aren't the same as ... read more | 02/20/2007 (12:35 am) |
| Maya2DTS Scene Setup | I was able to fix the issue by adjusting the "near clip plane" to 15.... read more | 01/11/2007 (7:23 am) |
| Highlight Brushes with Larger than 256x256 lightmaps | Thanks John. It is my understanding that Constructor simply used Map2dif to export and that there w... read more | 01/08/2007 (3:15 pm) |
| Light map size | Does anyone have an answer to Adam's question? I am having a similar problem.... read more | 01/05/2007 (1:37 pm) |
| Is there a new beta this week | Looks Like they Keys are back up.... read more | 10/16/2006 (2:50 pm) |
| Kork and Fluffy | That needs to be in the official documentation...somone should make a TDN post... :P... read more | 04/25/2006 (1:40 pm) |
| Evmap=true; not working | Wow, I feel dumb. For some odd reason I had accidently swapped out the client folder with an older ... read more | 03/25/2006 (5:04 am) |
| BIG Flaw: 3D Sound | Does 3D sound work in 1.3.5... we have a project almost finished and we don't have time to upgrade..... read more | 03/12/2006 (7:03 pm) |
| IFL Animation on Weapon | I just realized the big issue here is that the IFl animation needs to loop. Can you loop an animati... read more | 03/12/2006 (5:47 pm) |
| BIG Flaw: 3D Sound | Has any progress been made in the direction of getting 3D sounds working? Are there ANY examples of... read more | 03/12/2006 (2:10 pm) |
| Flow: Extremely Cool Flash Game | Yeah I have heard that a few times now, I can definatly see the simularity, but at the at same time ... read more | 03/11/2006 (5:10 am) |
| Has anyone used the XSI exporter | Matt's working on it. If you want to get in on the testing you need to contact him over at dark ind... read more | 03/09/2006 (11:46 am) |
| Layered textures on DTS | Wow, I wish I could use that...lol You say this "was achieved by a coder..." any chance I could c... read more | 03/04/2006 (6:58 pm) |
| Detailmaps for DTS : Suprise :-D | Okay so, what exporters currently support this, and what builds of TGE support this? Can I use the ... read more | 03/04/2006 (2:20 pm) |
| Engine Freaking Out | Hey everyone. The guys over at Bioware seam to have a similar problem: http://nwn.bioware.com/forum... read more | 01/14/2006 (11:00 am) |
| Kings Quest IX Needs Help | WOOOT! http://www.savekqix.org/ Looks like it worked after all.... read more | 12/10/2005 (6:58 pm) |
| Porting New 1.4 editor back to 1.3 | The issue lies in our team's programmer's inexperience with the Torque Engine. Much of what we are ... read more | 11/26/2005 (11:34 pm) |
| Rock Monster | I always thought the cool thing about elemental monsters was that they could have "floating stuff". ... read more | 11/14/2005 (12:09 am) |
| Kings Quest IX Needs Help | That would definatly work, and they very well might end up doing just that, but it doesn't hurt to s... read more | 11/06/2005 (7:40 pm) |
| Where is DTS Exporter for XSI 5? | I am sure Matt will reply to this, but just to give you the heads up. Matt is running a little behi... read more | 11/02/2005 (12:51 am) |
| Happy Halloween | I missed the party...sigh btw those things are nasty...... read more | 11/01/2005 (12:09 am) |
| 3D World Studio available for purchase | It's a seprate tool all together. There is no official fully integrated way to export DIF objects o... read more | 10/31/2005 (12:26 pm) |
| RagDoll Kung Fu | Yes that's what I was thinking. It's just really amazing how much you are getting for 15 bux.... read more | 10/25/2005 (12:30 am) |
| The Modo modeler | Keep in mind that modo is just a "different" workflow. I am an XSI user, evaluated modo for about a... read more | 10/19/2005 (8:33 pm) |
| 3D World Studio available for purchase | So has sickhead games or anyone else for that matter created a pipline for 3D world Studio? I am go... read more | 09/21/2005 (6:34 pm) |
| Engine Freaking Out | :P thanks allot anways... read more | 09/15/2005 (8:10 pm) |