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Greg Gardinier's Forum Posts

Thread Post Date Posted
Everything about Constructor [b]Bug:[/b] Using "Reload All" from the materials drop down or by hitting the button in the texture ... read more 10/12/2008 (3:35 pm)
Everything about Constructor Apparatus ~ Unless I am misunderstanding you what you are saying wont work with the issue because on... read more 10/12/2008 (1:23 pm)
Everything about Constructor [b]Bug:[/b] If you create a point light (this may happen with other lights i just didn't test it) a... read more 10/12/2008 (12:49 am)
Maya models: Transparency problems To my knowledge the SORT command is broken in the Maya exporter. This is really unfortunate and the... read more 10/04/2008 (5:59 am)
Everything about Constructor Okay I did some more research into the reversed spot lights that I talked about in a previous post i... read more 09/17/2008 (11:31 am)
Everything about Constructor @ Jaimi: Yes I am fully up to do date. I also have the dso that you sent me to fix the resetting... read more 09/16/2008 (5:57 pm)
Everything about Constructor I completely agree, Its something that needs to be well documented because its the kind of things t... read more 09/16/2008 (11:35 am)
Everything about Constructor @Apparatus: See now the really nasty thing about the selection issue is that it is not related to h... read more 09/16/2008 (11:21 am)
Everything about Constructor @Appartus Thanks for the response, at this point the work that I was doing was mostly done with ho... read more 09/16/2008 (10:56 am)
Everything about Constructor [b]Update: Turns out I was completely wrong about it being related to hollow brushes. I correct mys... read more 09/16/2008 (9:43 am)
Spotlight wrong way round Hi, I am consistently having this issue. Although it doesn't appear to be as simple as the lighting... read more 09/15/2008 (10:26 am)
Can TGE be used for Intelligent Agents simulations? I work on similar projects that involve engineering simulations. Torque has worked well for me but ... read more 07/17/2007 (9:57 pm)
Does Maya2Dts supports the NoMipmap flag? I also would really like an answer to this. I found the documentation that said to put this flag on... read more 07/12/2007 (3:10 pm)
Loading DSQ Thanks a bunch. For some reason I though that process was exclusive to the player models... Very h... read more 05/13/2007 (1:19 pm)
Maya Exporting Problems Rename your "mount10" node to "mount0" or just delete it and it will export just fine. I am not exa... read more 04/29/2007 (3:06 am)
Cant seem to find a link to 8.5 w32 exporter Wow that's a lot of replies... I am going to go down the list here and forward this to everyone. If... read more 04/29/2007 (12:31 am)
Maya Assertion Error What exactly was the error that you got. (it should be at the VERY end of the dump file)... read more 04/19/2007 (11:53 am)
Cant seem to find a link to 8.5 w32 exporter Yeah I do, post your e-mail and I will send it to you. Edit: NVM I found your yahoo address (do... read more 04/19/2007 (11:49 am)
8.5 maya Exporter crashing Maya. help. Hi, make sure you have a bounding box in the scene. If you don't Maya will crash to the desktop wit... read more 04/18/2007 (6:13 pm)
DTS: Multiple materials and memory Thanks for the responce Allyn, and thanks for the RivaTuner Tip. I wasn't aware of that.... read more 04/06/2007 (8:46 am)
DTS: Multiple materials and memory Also if someone has some info on my original question of how memory is handled that would be helpful... read more 04/06/2007 (8:03 am)
DTS: Multiple materials and memory Is there anyway around this? Like breaking up the model in the hierarchy...?... read more 04/05/2007 (6:37 pm)
UV Animation This is strictly for a cinematic model, its VERY small, and is going to be moving along a perfectly ... read more 03/11/2007 (9:35 pm)
Maya BillboardZ Hey, I have a mesh in Maya that I want to be a billboard. It's named BB_spec, and no matter what I ... read more 03/07/2007 (1:44 pm)
Pro & Cons of Texture Resolution Sorry I wasn't thinking to clearly. Your right, or course, two 512x512 textures aren't the same as ... read more 02/20/2007 (12:35 am)
Maya2DTS Scene Setup I was able to fix the issue by adjusting the "near clip plane" to 15.... read more 01/11/2007 (7:23 am)
Highlight Brushes with Larger than 256x256 lightmaps Thanks John. It is my understanding that Constructor simply used Map2dif to export and that there w... read more 01/08/2007 (3:15 pm)
Light map size Does anyone have an answer to Adam's question? I am having a similar problem.... read more 01/05/2007 (1:37 pm)
Is there a new beta this week Looks Like they Keys are back up.... read more 10/16/2006 (2:50 pm)
Kork and Fluffy That needs to be in the official documentation...somone should make a TDN post... :P... read more 04/25/2006 (1:40 pm)
Evmap=true; not working Wow, I feel dumb. For some odd reason I had accidently swapped out the client folder with an older ... read more 03/25/2006 (5:04 am)
BIG Flaw: 3D Sound Does 3D sound work in 1.3.5... we have a project almost finished and we don't have time to upgrade..... read more 03/12/2006 (7:03 pm)
IFL Animation on Weapon I just realized the big issue here is that the IFl animation needs to loop. Can you loop an animati... read more 03/12/2006 (5:47 pm)
BIG Flaw: 3D Sound Has any progress been made in the direction of getting 3D sounds working? Are there ANY examples of... read more 03/12/2006 (2:10 pm)
Flow: Extremely Cool Flash Game Yeah I have heard that a few times now, I can definatly see the simularity, but at the at same time ... read more 03/11/2006 (5:10 am)
Has anyone used the XSI exporter Matt's working on it. If you want to get in on the testing you need to contact him over at dark ind... read more 03/09/2006 (11:46 am)
Layered textures on DTS Wow, I wish I could use that...lol You say this "was achieved by a coder..." any chance I could c... read more 03/04/2006 (6:58 pm)
Detailmaps for DTS : Suprise :-D Okay so, what exporters currently support this, and what builds of TGE support this? Can I use the ... read more 03/04/2006 (2:20 pm)
Engine Freaking Out Hey everyone. The guys over at Bioware seam to have a similar problem: http://nwn.bioware.com/forum... read more 01/14/2006 (11:00 am)
Kings Quest IX Needs Help WOOOT! http://www.savekqix.org/ Looks like it worked after all.... read more 12/10/2005 (6:58 pm)
Porting New 1.4 editor back to 1.3 The issue lies in our team's programmer's inexperience with the Torque Engine. Much of what we are ... read more 11/26/2005 (11:34 pm)
Rock Monster I always thought the cool thing about elemental monsters was that they could have "floating stuff". ... read more 11/14/2005 (12:09 am)
Kings Quest IX Needs Help That would definatly work, and they very well might end up doing just that, but it doesn't hurt to s... read more 11/06/2005 (7:40 pm)
Where is DTS Exporter for XSI 5? I am sure Matt will reply to this, but just to give you the heads up. Matt is running a little behi... read more 11/02/2005 (12:51 am)
Happy Halloween I missed the party...sigh btw those things are nasty...... read more 11/01/2005 (12:09 am)
3D World Studio available for purchase It's a seprate tool all together. There is no official fully integrated way to export DIF objects o... read more 10/31/2005 (12:26 pm)
RagDoll Kung Fu Yes that's what I was thinking. It's just really amazing how much you are getting for 15 bux.... read more 10/25/2005 (12:30 am)
The Modo modeler Keep in mind that modo is just a "different" workflow. I am an XSI user, evaluated modo for about a... read more 10/19/2005 (8:33 pm)
3D World Studio available for purchase So has sickhead games or anyone else for that matter created a pipline for 3D world Studio? I am go... read more 09/21/2005 (6:34 pm)
Engine Freaking Out :P thanks allot anways... read more 09/15/2005 (8:10 pm)
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