Brandon Beauchene's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiTextEditCtrl masks? | @ lin you have to create a new guiControlProfile or edit one be something like -----------------... read more | 06/07/2006 (9:30 am) |
| Mounts in milkshape | What about having a basic model animated, and having mount points for each hand, each forearm, each ... read more | 06/07/2006 (7:23 am) |
| Is anyone interested in using Anim8or? | Dts exporter for anim8or would rock, save me lots of time because right now I model in animator, get... read more | 06/06/2006 (7:01 pm) |
| Spider in Tunnel? | Ok i have the conform to terrain thing working but now i need to figure out a way to set the players... read more | 05/28/2006 (9:33 pm) |
| Spider in Tunnel? | Lol good point but its a starting point, remember i fleshed all that out in about 3 hours so :P Als... read more | 05/26/2006 (3:33 pm) |
| Spider in Tunnel? | This mean breaking into c++ code? if possible for speed sake id rather not but if i have to i will. ... read more | 05/26/2006 (2:29 pm) |
| Spider in Tunnel? | Wow looking back at all that i cant believe that only took me like 2-3 hours........ read more | 05/26/2006 (1:56 pm) |
| Spider in Tunnel? | Wow looking back at all that i cant believe that only took me like 2-3 hours........ read more | 05/26/2006 (1:35 pm) |
| Spider in Tunnel? | Are found. If the player runs out of time in a level, the timer is reset and more enemies are spaw... read more | 05/26/2006 (1:35 pm) |
| Spider in Tunnel? | OK done. Wow that was the fastest and most complete design doc ive ever made.... and if it sucks the... read more | 05/26/2006 (1:35 pm) |
| Spider in Tunnel? | Its not a spider ai, was just using that as example Im working on a design doc for the game idea. S... read more | 05/26/2006 (12:40 pm) |
| Spider in Tunnel? | First, your talking c++ engine code right? second, if so and idea on starting point? third, anyone... read more | 05/26/2006 (12:23 pm) |
| Spider-tank | Im in the same kinda situation but im wanting the opposite answer :P see my post Spider in Tunnel... read more | 05/26/2006 (11:32 am) |
| Random numbers? | Sweet thanks that got it working =D... read more | 04/17/2006 (9:07 am) |
| Random numbers? | *sigh* another roadblock. Isnt there a callback function for GuiTextListCtrl something like onClick... read more | 04/16/2006 (6:07 pm) |
| Random numbers? | WOOT I FIXED IT :) had been doing the $Player = new ScriptObject() part wrong :P thanks for all the ... read more | 04/15/2006 (9:32 pm) |
| Random numbers? | AHHHH. Thanks a bunch but now eval is giving me hell :P im having difficulty takening a random numb... read more | 04/15/2006 (9:05 pm) |
| Random numbers? | Nevermind i figured it out :) now im trying to remember what the command was to have the engine ta... read more | 04/14/2006 (7:38 pm) |
| Random numbers? | Well i seem to have overlooked that one :P however, now i have another issue. allow me to explain ... read more | 04/14/2006 (12:43 pm) |
| North Carolina Torquers | I lived in Asheville until about 2 weeks ago when I temporarily moved to Jacksonville FL, for a bett... read more | 01/29/2006 (9:28 pm) |
| GuiTextEditCtrl masks? | Ahhhhhhh. But what about saving the contents? does it save the contents as a single variable? If so ... read more | 03/17/2005 (2:06 pm) |
| Character information screen for Rpgs | Nope i figured it out, i was several things ranging from data not being sent from the server to the ... read more | 03/17/2005 (2:04 pm) |
| Multiline text edit gui controls.... | I appreciate the tags help but i still dont know how to create and use a GuiMLTextCtrl yet alone wha... read more | 03/05/2005 (3:32 pm) |
| File exists? | Just as a note....when i wrote the file i used the same path but it saved it in the games root direc... read more | 03/05/2005 (3:56 am) |
| File exists? | Yes it is the correct path im using "./Players/EVilleDoEr/stats.sav" any other suggestions?... read more | 03/05/2005 (3:54 am) |
| File exists? | Im having a problem with this no matter what i do (even if i know the file exists) it always return... read more | 03/05/2005 (3:47 am) |
| GuiTextEditCtrl masks? | Sigh...i know...but theres no documentation on how to use them or what they do etc. thats what i was... read more | 03/05/2005 (12:06 am) |
| Multiline text edit gui controls.... | I appreciate the offer but i really dont need help making it im just looking for someone to help in ... read more | 03/05/2005 (12:04 am) |
| GuiTextEditCtrl masks? | Hey jacob what do you know about the GuiMLTextEditCtrl? how does it work? and how would you fill it... read more | 03/04/2005 (11:06 pm) |
| GuiTextEditCtrl masks? | I got it :) all you have to do (for you curious peeps) is something like this new GuiControlProf... read more | 03/04/2005 (7:29 pm) |
| GUI Scheme Change | More than likely if your modding the fps shooter then in the client/init.cs file find all the exec(.... read more | 03/04/2005 (10:42 am) |
| Multiline text edit gui controls.... | Yes. im trying to create a gui screen that will have a multiline text edit window. in window i will ... read more | 03/03/2005 (7:25 pm) |
| Multiline text edit gui controls.... | Ok been a few days and still no answers....i need help please.... :( :( :( :( :(... read more | 03/03/2005 (3:16 pm) |
| Player variables: help please | I appologize in advance for A) bringing back an old topic, B) posting a quesiton in someone elses th... read more | 03/03/2005 (1:05 am) |
| Script issues with dts bounding box? | Well i got it to work with collisions but now im getting these errors..... control/server/misc/it... read more | 02/22/2005 (11:58 pm) |
| Challenge | Player crafting will be implemented as well. Instead of selecting a structure and placing it and hav... read more | 02/18/2005 (4:06 am) |
| Challenge | Ok dont know if this is a dead subject but what the hey ;) Me and my mediocre team of hooligans h... read more | 02/18/2005 (4:06 am) |
| New Server/Client relationship...a thin grey line? | Ok so that little diagram didnt work. lets try again. ......................|--ClientServer1--All... read more | 02/01/2005 (2:42 pm) |
| New Server/Client relationship...a thin grey line? | Pauliver - the problems would be several fold. 1) it makes your game very vunurable to everything... read more | 02/01/2005 (2:40 pm) |