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City University (#0001)'s Forum Posts

Thread Post Date Posted
Interfacing scripts with C++ Code Sorted, if anyone else has this problem open up C:\Torque\SDK\vc7\Torque SDK.sln in Visual Studio .N... read more 12/17/2005 (11:56 am)
Torque and (STL) Container,... classes Hi there, Im in the same boat as Stefan Beffy Moises. I found a vector class tmeplate here if you... read more 12/17/2005 (7:56 am)
Interfacing scripts with C++ Code Thanks David :) It works now but only in torqueDemo_DEBUG.exe but in torqueDemo.exe I get the ... read more 12/17/2005 (1:35 am)
Interfacing scripts with C++ Code Well, can somebody help me please.... read more 12/16/2005 (7:36 am)
Interfacing scripts with C++ Code Thanks Gary :) , but Ive got new questions now. It works when I run torqueDemo_DEBUG.exe. Why is ... read more 12/12/2005 (8:16 am)
Interfacing scripts with C++ Code Tried the changes and did a new clean rebuild. Same error though. Put in 2 for the number of argumen... read more 12/12/2005 (4:13 am)
Interfacing scripts with C++ Code Tried it but I get a whole load of errors. I read: engine.overview.txt. in C:\Torque\SDK\engin... read more 12/11/2005 (8:26 am)
How to get your NPC to jump It is not. What do I need to do. By the way I have got my NPC to jump using %obj.applyImpulse... read more 11/23/2005 (10:31 am)
How to get your NPC to jump It is a valid id. I know for sure cos ive got my npc to shoot fine. when i do numberid.setImageT... read more 11/23/2005 (6:16 am)
How to get your NPC to jump Jacopo De Luca It doesnt seem to be executing the console method. WHY? Chris Labombard I ha... read more 11/23/2005 (4:18 am)
Make my bots jump Ive tried everything on this post http://www.garagegames.com/mg/forums/result.thread.php?qt=3631... read more 11/23/2005 (3:54 am)
How to get your NPC to jump Im using torqueDemo.exe I open Torque SDK.sln in visual studio to enter the code. Whatever is ... read more 11/23/2005 (3:20 am)
How to get your NPC to jump Thanks Noah, Ill try that soon. You have to remember im new to this, im learning from scratch so I W... read more 11/23/2005 (1:37 am)
How to get your NPC to jump Well the code isnt working yet, so there is still hope!! Can someels tell me why this is not work... read more 11/07/2005 (6:23 am)
How to get your NPC to jump I have done a clean rebuild and still no luck. Ramen Sama in the post above seems to have had no luc... read more 11/07/2005 (3:14 am)
How to get your NPC to jump The only line I missed out in aiPlayer.h was [code] void jump(); [/code] as a public functio... read more 11/07/2005 (1:34 am)
My Degree Thesis - A I for non-player charachters Ive created a new thread detailing my problem here: http://www.garagegames.com/mg/forums/result.t... read more 11/06/2005 (9:09 am)
My Degree Thesis - A I for non-player charachters Can anyone else help??... read more 11/06/2005 (1:58 am)
My Degree Thesis - A I for non-player charachters Denis Ive checked out aiGuard and aiPatrol (Both of these are used in the new advanced 3DGPAI1 bo... read more 11/03/2005 (1:14 am)
My Degree Thesis - A I for non-player charachters [code] function DebugPrint(%theMsg,%facility,%priority) { if ($debugSwitch[%facility]) { ... read more 11/02/2005 (5:28 am)
My Degree Thesis - A I for non-player charachters [code] function AIPlayer::CheckArcOfSight(%this,%that) { DebugPrint("%this:"@%this@"~AIPlayer::... read more 11/02/2005 (5:25 am)
My Degree Thesis - A I for non-player charachters [code] function pickAISpawn(%index,%role) { %groupName = "MissionGroup/AIDropPoints/" @ %role;... read more 11/02/2005 (5:25 am)
My Degree Thesis - A I for non-player charachters [code] function AIPlayer::Equip(%this,%weaponDBName,%ammoDBName) { DebugPrint( "%this:"@%this@... read more 11/02/2005 (5:25 am)
My Degree Thesis - A I for non-player charachters [code] function AIPlayerDB::onTargetEnterLOS(%this,%obj) { // If an aim target object is set, ... read more 11/02/2005 (5:24 am)
My Degree Thesis - A I for non-player charachters [code] function AIPlayerDB::movePlayer(%this, %obj, %tgtPlayer) { %tgtPosition = %tgtPlayer.g... read more 11/02/2005 (5:24 am)
My Degree Thesis - A I for non-player charachters [code] function AIPlayerDB::DoScan(%this,%obj) { DebugPrint("%this:"@%this@"~AIPlayerDB::DoScan... read more 11/02/2005 (5:23 am)
My Degree Thesis - A I for non-player charachters [code] $debugSwitch[onStuck] = false; $debugSwitch[unBlock] = false; $debugSwitch[movePlayer] = f... read more 11/02/2005 (5:22 am)
My Degree Thesis - A I for non-player charachters Ive been trying to get the ai NPC to jump around but as yet have been unable to overcome a problem. ... read more 11/02/2005 (4:30 am)
My Degree Thesis - A I for non-player charachters Thanks Bruno for the advice. Im not too bothered with performance at the moment but Ill look into it... read more 11/01/2005 (2:29 am)
My Degree Thesis - A I for non-player charachters To Bruno Grieco (Member) My name is Rehan Saeed. Its nice to see someone care. 2) As I have... read more 10/30/2005 (2:56 am)
My Degree Thesis - A I for non-player charachters I have scrapped that idea some time ago. The only reason I suggested it is because one of my lecture... read more 10/29/2005 (5:47 am)
Advanced Version: SimGroups Thanks guys.... read more 10/26/2005 (7:40 am)
My Degree Thesis - A I for non-player charachters UPDATE ON PROGRESS You might be wondering where Ive been all these days. Well Ive just read most ... read more 10/26/2005 (5:17 am)
My Degree Thesis - A I for non-player charachters I have already got the game engine. My university bought the lisences as part of my degree course. A... read more 10/05/2005 (6:37 am)
My Degree Thesis - A I for non-player charachters I will be buying Advanced 3D Programming All-In-One by Ken Finney My knowledge of torque is basic... read more 10/05/2005 (3:19 am)
My Degree Thesis - A I for non-player charachters By the way you the Torque community are supposed to be my clients for the purposes of my thesis and ... read more 10/03/2005 (7:53 am)