Ian Morrison's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding a crouch to players for FPS | Thanks, thats what I needed!... read more | 03/18/2006 (1:52 pm) |
| Adding a crouch to players for FPS | Thanks for the help guys, I've got a working crouch implemented now. Next on the list, lowering the ... read more | 03/15/2006 (9:17 pm) |
| Adding a crouch to players for FPS | Ah, thanks. So thats what I was doing wrong...... read more | 03/15/2006 (7:45 pm) |
| Adding a crouch to players for FPS | @ Tim So if I bind a button to that, it'll call it both on press and release? Sweet, didn't know ... read more | 03/15/2006 (4:11 pm) |
| Adding a crouch to players for FPS | Again, I don't have the option of a custom made animation. I'm working alone here and have neither t... read more | 03/15/2006 (11:37 am) |
| Adding a crouch to players for FPS | I've looked at the changing positions resource before, as I stated in my post. It'll probably be som... read more | 03/14/2006 (8:40 pm) |
| Torque Crashing in my old PC | This has been resolved? Awesome, I look forward to the update!... read more | 03/10/2006 (8:16 pm) |
| Torque Crashing in my old PC | When I encountered that in my own build, I thought I had messed up installing unicode. The fact that... read more | 02/03/2006 (8:37 pm) |
| Torque Crashing in my old PC | I tried the unicode version. I'm getting the same problem as Thiago. The illegal operation crash is ... read more | 02/02/2006 (6:01 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | Loaded 'C:\WINDOWS\SYSTEM\CRTDLL.DLL', no matching symbolic information found. Loaded 'C:\WINDOWS\S... read more | 01/17/2006 (2:28 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | Well, these are the last few messages in the debug window: Loaded 'C:\Torque\Modules\TGE1_4_0\exa... read more | 01/16/2006 (7:27 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | Thanks for the link... I didn't find that when I looked through microsoft's site! Not the clearest i... read more | 01/16/2006 (3:50 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | I'm not totally sure. It shows up in the projects list of libraries to link in both release and debu... read more | 01/15/2006 (3:56 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | I'm sorry to ressurect an old thread like this, but I cannot get 1.4 working. I've downloaded unicow... read more | 01/14/2006 (9:21 pm) |
| Per team player models | Ah... what I was TRYING to do was: datablock PlayerData(AlienData) : ActorData Since that SOME... read more | 01/12/2006 (2:28 pm) |
| Programmer Tips: Debugging | Is that because it detects changes in filesize or "last modified" date, or something like that?... read more | 01/10/2006 (7:45 am) |
| Programmer Tips: Debugging | Strange... I've never had to delete dso files to see script changes. Is there a set rule to when ... read more | 01/09/2006 (6:41 pm) |
| Terrain increase texture tiling? | Couldn't you just use detail and bump textures for the terrain?... read more | 01/08/2006 (3:23 pm) |
| Half Life2 mods? | I've heard that its a pain in the butt to work with from one of the more popular mod teams.... read more | 01/08/2006 (3:13 pm) |
| Finding position under crosshair | Figured it out, with some help from this thread: http://www.garagegames.com/mg/forums/result.thread.... read more | 01/07/2006 (11:51 am) |
| Multiple player objects, one connection | Heres what I did: function GameConnection::selectUnit(%this, %unit) { //Set the unit i... read more | 01/05/2006 (11:07 am) |
| Multiple player objects, one connection | If I may suggest some changes to your code: Place your units into an array, and put their creatio... read more | 01/04/2006 (12:19 pm) |
| Multiple player objects, one connection | The Actor resource combines Player and AIPlayer functionality, and allows Actors to be script contro... read more | 01/04/2006 (11:53 am) |
| Scaling mounted weapons?? | I'm not entirely sure how it was done, but modders in Tribes 2 did some crazy stuff with the dts sha... read more | 12/31/2005 (2:49 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | Hey, that worked! Thanks! Now I can finally start messing around with Torque! Score!... read more | 12/31/2005 (2:25 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | Thats odd, then. I've tried downloading it twice, each time to a clean folder. Neither has the GUI f... read more | 12/30/2005 (7:30 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | I'm having one hell of a time trying to get 1.3 over CVS. The SDK that is downloaded refuses to comp... read more | 12/30/2005 (3:45 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | How do you install unicode? The "instructions" on Microsoft's site were remarkably vague. I'll se... read more | 12/29/2005 (9:28 am) |
| Cannot run 1.4 on certain computers | I hear that the CVS for Torque has been depreciated. I assume that means that its unusable. At le... read more | 12/29/2005 (9:06 am) |
| Cannot run 1.4 on certain computers | Call stack? How do I check that? Sorry, I barely know whats going on at ALL even when I step thro... read more | 12/26/2005 (8:10 pm) |
| Cannot run 1.4 on certain computers | The error is coming up in an AssertFatal function in fileStream.cc at line 188. The beginning of ... read more | 12/26/2005 (5:23 pm) |
| Cannot run 1.4 on certain computers | An upgraded compiler is definitly on my wish list! I'll keep that in mind, for certain. The strin... read more | 12/26/2005 (5:08 pm) |
| Cannot run 1.4 on certain computers | [code] //------------------------------------------------------------------------------ // Win32 s... read more | 12/26/2005 (3:16 pm) |
| Issues running example demo | Sorry to triple post, but I think its a good idea to bring up the fact that the Torque Demo also ref... read more | 12/25/2005 (1:06 pm) |
| Issues running example demo | Updating my drivers has not fixed the problem.... read more | 12/25/2005 (12:47 pm) |
| Issues running example demo | I probably don't have the most up to date drivers on my Geforce 2... this computer isn't my gaming r... read more | 12/25/2005 (12:40 pm) |
| Favorite RPG battle system? | Me, I'm partial to an action RPG format, but I can see why other people wouldn't like that. Its also... read more | 07/09/2005 (11:33 am) |
| Murphy's Law as a gameplay element | Perhaps a "bad luck" element could be used to add challenges to a game to compensate player skill an... read more | 07/05/2005 (10:13 pm) |
| Whatts your favorite lvling system? | Personally, I'd like to see a more transparent leveling system in a game. The whole "you've gained a... read more | 07/05/2005 (7:43 pm) |
| Terrain from real world locations | I think it may be worth mentioning that someone did this with a tribes 2 map, with some fairly impre... read more | 05/14/2005 (1:44 pm) |