Game Development Community

Brandon Maness's Forum Posts

Thread Post Date Posted
Any good free texture resources out there? [url]http://www.gamingtextures.com/[/url] [url]http://www.cgtextures.com/[/url]... read more 11/23/2006 (4:54 am)
Moving Objects Players can Ride on, code inside. @RageO: After you add them to the folder on your drive, you need to add them into the VS project as ... read more 10/30/2006 (9:43 pm)
Constructor VTMs VTM? Video Tutorial Movie? edit: Google: Video Training Module I nominate Marcus for all Const... read more 09/14/2006 (11:38 pm)
Obscure crash Wow, that was fast. Great work as usual Dave!... read more 09/12/2006 (6:04 pm)
Help! I can't figure out this linking error When you say "my cpp files" are you refering to cpp files that you have created from scratch, or cpp... read more 09/08/2006 (2:16 am)
My plea for MS 4 before a long weekend or How to Write a Letter @Jonathan: You really might be on to something there. I've had a chance in the short time I've been ... read more 09/01/2006 (3:13 pm)
FPS of TGE 1.4 is MUCH lower than FPS of Tribes 2? @Sammy: I just happen to use a geForce FX5200 for mid to low end system testing. On that test system... read more 08/20/2006 (4:10 pm)
Suggestion: Align to face Something else that might be nice, and may already be done, but how about exposing details about the... read more 08/19/2006 (11:07 pm)
Shadow flicker fix for laptops with ATI Radeon cards Ahh, I see. I haven't tried any of the new CG resources out there yet, which would explain why I did... read more 08/15/2006 (8:06 pm)
Shadow flicker fix for laptops with ATI Radeon cards Did you rename the dll file in the zip from atioglxx4145.dll to atioglxx.dll?... read more 08/15/2006 (3:52 pm)
Brushes disappear... frustrating @Sumner: You are right, there are some issues with vertex manipulation and proper .csx loading. I ma... read more 08/10/2006 (3:47 pm)
Csghollow @Adam: It works on all the primitives so far. The visual indication of the thickness is an interesti... read more 08/07/2006 (3:00 pm)
Csghollow Great to hear it was of some use! I wanted to "get my feet wet" with the scripting capabilities. At ... read more 08/05/2006 (12:02 am)
Forum search kinda blows @Orion: I have noticed the exact same thing. It seems as if the google index needs some tweaking.... read more 07/21/2006 (5:45 pm)
Make Hollow? @Dave: Worked like a charm. I hadn't even noticed it because I'm using a button for the hollow. I ed... read more 07/19/2006 (7:14 pm)
Make Hollow? Here is a rough implementation of a CSG Hollow. At this point it is hard coded for walls that are 0.... read more 07/19/2006 (6:07 pm)
Change fullscreen startup This is *very* ugly, but setScreenMode works if you first set it to fullscreen, then call it again s... read more 07/18/2006 (9:30 pm)
Beta 5 zoom: thingies go invisible Do you think it is just the clipping plane of the camera?... read more 07/17/2006 (4:22 am)
Make Hollow? @Dave: Yeah, I just added some new buttons to the interface to streamline execution and commands. (y... read more 07/15/2006 (6:15 am)
Make Hollow? Wow Dave! Nice excel document, that should get things moving along nicely. I think you should be nom... read more 07/15/2006 (3:32 am)
Moving Objects Players can Ride on, code inside. Wow, that does sound nice!... read more 07/13/2006 (12:38 am)
Can someone make a chain link fence? @Weston: I was thinking the same thing myself! haha @Andrew: Yes it is, send me an email to the a... read more 07/12/2006 (8:16 pm)
Can someone make a chain link fence? @Andrew: Actually, I make it a point to try and give more than I take in this world. Not just in tim... read more 07/12/2006 (7:30 pm)
Can someone make a chain link fence? @Andrew: Are you seriously considering working on a game, and at the same time do not have $24.95 to... read more 07/12/2006 (5:00 pm)
Make Hollow? @Matt: No rush, I was just making sure I hadn't missed something obvious. Great work on the script d... read more 07/11/2006 (3:22 am)
Make Hollow? I also noticed breakpoints do not work. Did I miss something, or has script debugging been disabled?... read more 07/11/2006 (1:09 am)
Make Hollow? Are there any docs on the tool api? I took a walk through the script files and found dozens of tool ... read more 07/11/2006 (12:31 am)
Drop at centroid via script If you know the name of the centroid, or have a reference to it, just get the postion and rotation o... read more 07/08/2006 (9:38 pm)
500 poly helicopter @Okashira: Glad you got some use out of it! Are you going to post a pic of your work? I'd like to se... read more 07/08/2006 (8:32 pm)
Dynamically Placing .DIF objects relative to each other I see what you are saying.. It would be nice to add a utility to the world editor that would alow yo... read more 07/05/2006 (7:42 pm)
Dynamically Placing .DIF objects relative to each other I'm pretty sure for .dif and .dts placement TGE dynamically creates a bounding box that encloses the... read more 07/05/2006 (12:13 pm)
Dynamically Placing .DIF objects relative to each other I had considered this myself some time back.. The first solution that came to mind was to line up th... read more 07/05/2006 (3:48 am)
Moving Objects Players can Ride on, code inside. Nice work Ramen! I dove into player platform riding one evening last year, but never had the time to... read more 07/03/2006 (10:02 pm)
Zoom' busted in Beta 4? It looks like it has something to do with what the camera considers "world center". It will zoom to ... read more 07/01/2006 (9:52 pm)
Beta4 window position After setting up a test tutorial video run, I noticed something else that I think has been mentioned... read more 07/01/2006 (3:25 pm)
How to play the sequence animation using the keyboard? You might consider the [b]setActionThread[/b]. If your using CodeWeaver or Torsion just do a project... read more 05/25/2006 (8:08 pm)
3D World Studio Wiki From LeadWerks forums: [url]http://www.leadwerks.com/forums/viewtopic.php?t=215&highlight=source[... read more 05/14/2006 (2:16 pm)
Debugging the hell out of me - mounting weapons It's been a long time since I've looked at the stock implimentation of things, but have you taken a ... read more 05/14/2006 (2:05 pm)
Debugger for Torque C Take a look here: [url]http://tdn.garagegames.com/wiki/TorqueScript/IDE/Guide[/url] Torsion an... read more 05/14/2006 (1:20 am)
TGE Model Pack: Coming Soon Texture stretching is a result of having small and large patches in your UV mesh. When you stretch a... read more 05/13/2006 (1:20 pm)
Stand-Alone SDK? Perhaps GG should have called it TGEF for Torque Game Engine Framework, instead of TGE SDK. You get ... read more 05/12/2006 (9:15 pm)
Torque Script Editor Have you considered [url]http://www.sickheadgames.com/torsion.php[/url] or [url]http://www.torquedev... read more 05/12/2006 (1:58 am)
Torque Script Editor @Kevin: From this quote: [quote] I was thinking a little bit about Torque Scripting and [b]I my ... read more 05/11/2006 (6:00 pm)
TSE Update - Milestone 3 release @Alienforce: All of the countless man hours GG poured into cleaning up the codebase, adding unicode,... read more 05/07/2006 (2:11 am)
Selecting water? I haven't messed with the resource you are using, but have you considered just getting the waterbloc... read more 04/10/2006 (5:54 pm)
Cubix Studio - MALE NPC pack @Evi: I picked up two of your packs, and I just have to say great work on these! I agree with ... read more 04/10/2006 (1:21 pm)
Cone area of effect Were you looking for a script only solution, or a C++ one?... read more 04/08/2006 (10:52 pm)
Cone area of effect Wouldn't you just want your NPC to turn and face the player when spoken to? Seems kind of silly to h... read more 04/08/2006 (10:00 pm)
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