Brandon Maness's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any good free texture resources out there? | [url]http://www.gamingtextures.com/[/url] [url]http://www.cgtextures.com/[/url]... read more | 11/23/2006 (4:54 am) |
| Moving Objects Players can Ride on, code inside. | @RageO: After you add them to the folder on your drive, you need to add them into the VS project as ... read more | 10/30/2006 (9:43 pm) |
| Constructor VTMs | VTM? Video Tutorial Movie? edit: Google: Video Training Module I nominate Marcus for all Const... read more | 09/14/2006 (11:38 pm) |
| Obscure crash | Wow, that was fast. Great work as usual Dave!... read more | 09/12/2006 (6:04 pm) |
| Help! I can't figure out this linking error | When you say "my cpp files" are you refering to cpp files that you have created from scratch, or cpp... read more | 09/08/2006 (2:16 am) |
| My plea for MS 4 before a long weekend or How to Write a Letter | @Jonathan: You really might be on to something there. I've had a chance in the short time I've been ... read more | 09/01/2006 (3:13 pm) |
| FPS of TGE 1.4 is MUCH lower than FPS of Tribes 2? | @Sammy: I just happen to use a geForce FX5200 for mid to low end system testing. On that test system... read more | 08/20/2006 (4:10 pm) |
| Suggestion: Align to face | Something else that might be nice, and may already be done, but how about exposing details about the... read more | 08/19/2006 (11:07 pm) |
| Shadow flicker fix for laptops with ATI Radeon cards | Ahh, I see. I haven't tried any of the new CG resources out there yet, which would explain why I did... read more | 08/15/2006 (8:06 pm) |
| Shadow flicker fix for laptops with ATI Radeon cards | Did you rename the dll file in the zip from atioglxx4145.dll to atioglxx.dll?... read more | 08/15/2006 (3:52 pm) |
| Brushes disappear... frustrating | @Sumner: You are right, there are some issues with vertex manipulation and proper .csx loading. I ma... read more | 08/10/2006 (3:47 pm) |
| Csghollow | @Adam: It works on all the primitives so far. The visual indication of the thickness is an interesti... read more | 08/07/2006 (3:00 pm) |
| Csghollow | Great to hear it was of some use! I wanted to "get my feet wet" with the scripting capabilities. At ... read more | 08/05/2006 (12:02 am) |
| Forum search kinda blows | @Orion: I have noticed the exact same thing. It seems as if the google index needs some tweaking.... read more | 07/21/2006 (5:45 pm) |
| Make Hollow? | @Dave: Worked like a charm. I hadn't even noticed it because I'm using a button for the hollow. I ed... read more | 07/19/2006 (7:14 pm) |
| Make Hollow? | Here is a rough implementation of a CSG Hollow. At this point it is hard coded for walls that are 0.... read more | 07/19/2006 (6:07 pm) |
| Change fullscreen startup | This is *very* ugly, but setScreenMode works if you first set it to fullscreen, then call it again s... read more | 07/18/2006 (9:30 pm) |
| Beta 5 zoom: thingies go invisible | Do you think it is just the clipping plane of the camera?... read more | 07/17/2006 (4:22 am) |
| Make Hollow? | @Dave: Yeah, I just added some new buttons to the interface to streamline execution and commands. (y... read more | 07/15/2006 (6:15 am) |
| Make Hollow? | Wow Dave! Nice excel document, that should get things moving along nicely. I think you should be nom... read more | 07/15/2006 (3:32 am) |
| Moving Objects Players can Ride on, code inside. | Wow, that does sound nice!... read more | 07/13/2006 (12:38 am) |
| Can someone make a chain link fence? | @Weston: I was thinking the same thing myself! haha @Andrew: Yes it is, send me an email to the a... read more | 07/12/2006 (8:16 pm) |
| Can someone make a chain link fence? | @Andrew: Actually, I make it a point to try and give more than I take in this world. Not just in tim... read more | 07/12/2006 (7:30 pm) |
| Can someone make a chain link fence? | @Andrew: Are you seriously considering working on a game, and at the same time do not have $24.95 to... read more | 07/12/2006 (5:00 pm) |
| Make Hollow? | @Matt: No rush, I was just making sure I hadn't missed something obvious. Great work on the script d... read more | 07/11/2006 (3:22 am) |
| Make Hollow? | I also noticed breakpoints do not work. Did I miss something, or has script debugging been disabled?... read more | 07/11/2006 (1:09 am) |
| Make Hollow? | Are there any docs on the tool api? I took a walk through the script files and found dozens of tool ... read more | 07/11/2006 (12:31 am) |
| Drop at centroid via script | If you know the name of the centroid, or have a reference to it, just get the postion and rotation o... read more | 07/08/2006 (9:38 pm) |
| 500 poly helicopter | @Okashira: Glad you got some use out of it! Are you going to post a pic of your work? I'd like to se... read more | 07/08/2006 (8:32 pm) |
| Dynamically Placing .DIF objects relative to each other | I see what you are saying.. It would be nice to add a utility to the world editor that would alow yo... read more | 07/05/2006 (7:42 pm) |
| Dynamically Placing .DIF objects relative to each other | I'm pretty sure for .dif and .dts placement TGE dynamically creates a bounding box that encloses the... read more | 07/05/2006 (12:13 pm) |
| Dynamically Placing .DIF objects relative to each other | I had considered this myself some time back.. The first solution that came to mind was to line up th... read more | 07/05/2006 (3:48 am) |
| Moving Objects Players can Ride on, code inside. | Nice work Ramen! I dove into player platform riding one evening last year, but never had the time to... read more | 07/03/2006 (10:02 pm) |
| Zoom' busted in Beta 4? | It looks like it has something to do with what the camera considers "world center". It will zoom to ... read more | 07/01/2006 (9:52 pm) |
| Beta4 window position | After setting up a test tutorial video run, I noticed something else that I think has been mentioned... read more | 07/01/2006 (3:25 pm) |
| How to play the sequence animation using the keyboard? | You might consider the [b]setActionThread[/b]. If your using CodeWeaver or Torsion just do a project... read more | 05/25/2006 (8:08 pm) |
| 3D World Studio Wiki | From LeadWerks forums: [url]http://www.leadwerks.com/forums/viewtopic.php?t=215&highlight=source[... read more | 05/14/2006 (2:16 pm) |
| Debugging the hell out of me - mounting weapons | It's been a long time since I've looked at the stock implimentation of things, but have you taken a ... read more | 05/14/2006 (2:05 pm) |
| Debugger for Torque C | Take a look here: [url]http://tdn.garagegames.com/wiki/TorqueScript/IDE/Guide[/url] Torsion an... read more | 05/14/2006 (1:20 am) |
| TGE Model Pack: Coming Soon | Texture stretching is a result of having small and large patches in your UV mesh. When you stretch a... read more | 05/13/2006 (1:20 pm) |
| Stand-Alone SDK? | Perhaps GG should have called it TGEF for Torque Game Engine Framework, instead of TGE SDK. You get ... read more | 05/12/2006 (9:15 pm) |
| Torque Script Editor | Have you considered [url]http://www.sickheadgames.com/torsion.php[/url] or [url]http://www.torquedev... read more | 05/12/2006 (1:58 am) |
| Torque Script Editor | @Kevin: From this quote: [quote] I was thinking a little bit about Torque Scripting and [b]I my ... read more | 05/11/2006 (6:00 pm) |
| TSE Update - Milestone 3 release | @Alienforce: All of the countless man hours GG poured into cleaning up the codebase, adding unicode,... read more | 05/07/2006 (2:11 am) |
| Selecting water? | I haven't messed with the resource you are using, but have you considered just getting the waterbloc... read more | 04/10/2006 (5:54 pm) |
| Cubix Studio - MALE NPC pack | @Evi: I picked up two of your packs, and I just have to say great work on these! I agree with ... read more | 04/10/2006 (1:21 pm) |
| Cone area of effect | Were you looking for a script only solution, or a C++ one?... read more | 04/08/2006 (10:52 pm) |
| Cone area of effect | Wouldn't you just want your NPC to turn and face the player when spoken to? Seems kind of silly to h... read more | 04/08/2006 (10:00 pm) |