Game Development Community

Henri Aalto's Forum Posts

Thread Post Date Posted
Overly bright Atlas terrain @PuG I'm not sure if I understood correctly, but you mentioned that your R channel is all "whit... read more 01/26/2008 (11:00 am)
Bumpy Atlas Terrain... here's my latest attempt... Humm.... I've tried the $pref::Atlas::clipMapSize = 1024; setting earlier when I altered the at... read more 10/03/2007 (7:26 am)
Bumpy Atlas Terrain... here's my latest attempt... @Pug: try entering the following definition into ...\client\prefs.cs: $pref::Atlas::clipMapSize =... read more 10/03/2007 (6:22 am)
TSE Clean start (rants & raves) Hi Petteri! I've been digging into the engine for over a year now and I can share some insight ... read more 02/15/2007 (7:13 am)
How to Create Quality Terrain Textures? @addiktive I suspect that you are trying to create the opacity map (a.k.a alpha map) in wrong b... read more 12/25/2006 (2:37 pm)
T2D in TGE; works for me Thank you very much, works great! I figured the TGB GUI files need to be there, but I really was... read more 11/27/2006 (1:11 pm)
T2D in TGE; works for me @Judith The problem is that on a fresh installation of TGE 1.5 the listed files under the engine\... read more 11/27/2006 (3:56 am)
T2D in TGE; works for me Pardon my ignorance, but could someone give me the "fool proof" steps for merging TGB 1.1.2 into TGE... read more 11/26/2006 (11:10 am)
Page«First 1 2 Next»