Henri Aalto's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Overly bright Atlas terrain | @PuG I'm not sure if I understood correctly, but you mentioned that your R channel is all "whit... read more | 01/26/2008 (11:00 am) |
| Bumpy Atlas Terrain... here's my latest attempt... | Humm.... I've tried the $pref::Atlas::clipMapSize = 1024; setting earlier when I altered the at... read more | 10/03/2007 (7:26 am) |
| Bumpy Atlas Terrain... here's my latest attempt... | @Pug: try entering the following definition into ...\client\prefs.cs: $pref::Atlas::clipMapSize =... read more | 10/03/2007 (6:22 am) |
| TSE Clean start (rants & raves) | Hi Petteri! I've been digging into the engine for over a year now and I can share some insight ... read more | 02/15/2007 (7:13 am) |
| How to Create Quality Terrain Textures? | @addiktive I suspect that you are trying to create the opacity map (a.k.a alpha map) in wrong b... read more | 12/25/2006 (2:37 pm) |
| T2D in TGE; works for me | Thank you very much, works great! I figured the TGB GUI files need to be there, but I really was... read more | 11/27/2006 (1:11 pm) |
| T2D in TGE; works for me | @Judith The problem is that on a fresh installation of TGE 1.5 the listed files under the engine\... read more | 11/27/2006 (3:56 am) |
| T2D in TGE; works for me | Pardon my ignorance, but could someone give me the "fool proof" steps for merging TGB 1.1.2 into TGE... read more | 11/26/2006 (11:10 am) |