Henri Aalto's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Beta 1 Bug - Graphic Glitch on ATI HD 4850 | I have exactly the same issue that I'd describe as something like "semi-transparent terrain&q... read more | 05/03/2009 (7:06 am) |
| Player Running Animation in Engine | Hi. If my recollection of the earlier engine versions still apply, the player-class has only si... read more | 11/01/2008 (4:08 pm) |
| Screen Space Ambient Occlusion | @Kiyaku: Wow, looks really nice! Can you post a picture with SSAO off for comparison?... read more | 10/21/2008 (5:03 pm) |
| Umm... My texture looked fine in photoshop. | Hi. I recall seeing similar "output" on an earlier version of TGEA. I resolved it by using PNG-... read more | 10/08/2008 (12:01 pm) |
| TGEA 1.7.1 Atlas with 8 blended textures? | Another things I was thinking to fix was the vertex normals of the atlas geometry. The current gener... read more | 10/01/2008 (6:56 pm) |
| TGEA 1.7.1 Atlas with 8 blended textures? | The $Pref::Atlas::ClipMapSize will definately improve the quality, though an earlier post claimed th... read more | 10/01/2008 (6:43 pm) |
| TGEA 1.7.1 Atlas with 8 blended textures? | Wohoo, looks great! Glad I could help, will try your changes out myself when I get my computer ... read more | 10/01/2008 (11:57 am) |
| TGEA 1.7.1 Atlas with 8 blended textures? | Okay. My understanding is that in the default "atlasGenerateBlenderTerrain" console command you... read more | 09/30/2008 (8:58 am) |
| TGEA 1.7.1 Atlas with 8 blended textures? | Hello. I haven't got time to check this out just yet as my computer experienced a HDD corruptio... read more | 09/30/2008 (6:36 am) |
| XSI DTS Exporter Beta Download | @GG: could someone please comment on this officially? I have to make the decision whether I'll upgra... read more | 09/25/2008 (5:42 pm) |
| XSI DTS Exporter Beta Download | I just read something about XSI mod tool and Torque X (maybe some of have heard about this earlier):... read more | 09/25/2008 (3:35 pm) |
| XSI DTS Exporter Beta Download | @Apparatus: Thanks for the effort but unfortunately I'm using XSI 5.11 so I can't open the scene (re... read more | 09/22/2008 (6:47 pm) |
| XSI DTS Exporter Beta Download | Could someone please put out some decent documentation for the beta exporter and maybe an example sc... read more | 09/20/2008 (6:27 pm) |
| What version of SoftImage XSI are you using? | 5.11 foundation here as well. Any idea when this will be out? I mean there are a lot of people ... read more | 09/20/2008 (6:24 pm) |
| TGEA 1.7.1 Atlas with 8 blended textures? | Hi. I recall that the blended atlas code used to load only 4 texture to the GPU at some point (... read more | 09/19/2008 (3:25 pm) |
| Finding sub-objects of a Player | Hi Manuel. I think this is more of an engine-specific question and should be posted on proper f... read more | 09/15/2008 (9:10 am) |
| Blury Road and textures | Hi. I remember seeing this same thing before when I was trying out the "8 textures for atlas" r... read more | 08/21/2008 (11:33 am) |
| Godview crosshair | Hmm... Could this have been done the other way around... Like simply replacing the standard mou... read more | 08/19/2008 (7:13 am) |
| 1024 x 256 texture?? | Hi. As far as I know any texture following "Power of 2" dimensions should work, so 1024 x 256 s... read more | 08/19/2008 (7:05 am) |
| A different idea for a space sim | I wrote a long rant on the subject -- but only the few first senteces were ever posted! Sorry, don't... read more | 08/14/2008 (7:40 pm) |
| Normal Mapped Terrains | Hi. I'd also be very interested in using side projected textures for non-strecthed UVs (unless ... read more | 08/07/2008 (7:25 pm) |
| Normal Mapped Terrains | I returned to subject of terrain normals being always the same (see above) and browsed through the c... read more | 06/20/2008 (5:41 pm) |
| Normal Mapped Terrains | @Matt: You said earlier that getting normal mapping working on Atlas would be fairly easy and I r... read more | 05/28/2008 (7:49 pm) |
| Walk / Run not working? | Hi Syllus. The default engine (player-object) does not have separate animation for walking and ... read more | 04/30/2008 (8:50 am) |
| Terrain Lighting, Sun Ambient & Sun Color | As far as I know the terrain uses a static lightmap which is pre-generated upon mission loading or u... read more | 04/18/2008 (1:05 pm) |
| StaticShape & Dynamic Shadows & Polysoup | Hi guys. I guess Ron meant the resource to add polysoup support on TSStatic (i.e. not staticSha... read more | 04/14/2008 (5:48 pm) |
| StaticShape & Dynamic Shadows & Polysoup | Thanks, I found your polysoup-resource from the TDN. The TGEA 1.7 has the polysoup already integrate... read more | 04/14/2008 (7:31 am) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | @Matt: Ok -- that actually seemed to fix it! I also tried to run "atlasGenerateUniqueTerrain" agains... read more | 04/08/2008 (9:50 pm) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | I tried running it from the windows explorer and the command shell at ""C:/Torque/TGEA_1_7_0/GameExa... read more | 04/08/2008 (8:17 pm) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | Yup. I created a new "tmp" folder under the game folder of atlas_demo and placed a "WIP16.raw" ... read more | 04/08/2008 (7:40 pm) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | It seems to see the path and filename correctly but they don't seem to match anything in the hash-ta... read more | 04/08/2008 (7:03 pm) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | Doh! It works! But my next step was to generate the chunk file from a raw file with "atlasOld... read more | 04/08/2008 (6:49 pm) |
| TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes | @Rene: Thanks man, I'll check it out when I get back home. I really didn't have the time to start br... read more | 04/08/2008 (6:10 am) |
| Do shadows work on TGEA 1.0.3 Atlas Terrain? | @GG: Any estimate on when the shadows will start working on Unique Atlas terrains? Edit: once ... read more | 04/06/2008 (10:09 pm) |
| TGEA 1.7.0 Beta 1 Bug - textures (DDS, hi-res, mip map) | On Atlas terrain as the detail texture. I'll check it with some models when I get around to it. Mean... read more | 03/27/2008 (7:56 pm) |
| TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems | I checked out the atlasBlenderPS20P.hlsl and found something interesting; the blending is done accor... read more | 03/24/2008 (3:00 pm) |
| TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems | I checked out the atlasBlenderPS20P.hlsl and found something interesting; the blending is done accor... read more | 03/24/2008 (2:44 pm) |
| TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems | Has anyone any idea on how to get DDS-textures working on blended terrain? I mean the standard auto-... read more | 03/24/2008 (12:55 pm) |
| TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems | Same also here, I'm using atlas blended terrain with custom lightmaps. Setting lightmap dimension to... read more | 03/23/2008 (11:05 pm) |
| Stupid question no. 1000559688950 | Well, uh, I just installed the TGEA 1.07 beta and run the bat. I have Visual Studio 2005 as my defau... read more | 03/23/2008 (12:46 pm) |
| Stupid question no. 1000559688950 | Howdy Petteri. The root directory had a "compileAllDemos.bat" which effectively did the job for... read more | 03/23/2008 (10:53 am) |
| Multiple Building Damaged state and Collision | @Picasso Yeah, I'll look into it once I get the time, I bet it shouldn't be too difficult to di... read more | 03/06/2008 (7:30 pm) |
| Multiple Building Damaged state and Collision | Hi! I've been looking forward to implementing such functionality my self, just haven't gotten a... read more | 02/29/2008 (9:20 am) |
| Combat Starter Kit Licensing Thread | Reporting in.... read more | 02/14/2008 (7:58 pm) |
| 3D (volumetric) texture support ? | @Ross: any pointers and directions are welcome :) I know some basic shader stuff but the inner... read more | 01/31/2008 (7:30 pm) |
| 3D (volumetric) texture support ? | Thanks for the info. I would have liked to test some terrain shading based on the works of Ves and B... read more | 01/31/2008 (5:34 pm) |
| Timing animation Sequences | Hello. Just a quick thought, check out the VMPlayer -resource (http://tdn.garagegames.com/wiki/... read more | 01/27/2008 (2:37 am) |
| Overly bright Atlas terrain | @PuG I'm not sure if I understood correctly, but you mentioned that your R channel is all "whit... read more | 01/26/2008 (7:00 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | Humm.... I've tried the $pref::Atlas::clipMapSize = 1024; setting earlier when I altered the at... read more | 10/03/2007 (2:26 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | @Pug: try entering the following definition into ...\client\prefs.cs: $pref::Atlas::clipMapSize =... read more | 10/03/2007 (1:22 pm) |