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Henri Aalto's Forum Posts

Thread Post Date Posted
Torque 3D Beta 1 Bug - Graphic Glitch on ATI HD 4850 I have exactly the same issue that I'd describe as something like "semi-transparent terrain&q... read more 05/03/2009 (7:06 am)
Player Running Animation in Engine Hi. If my recollection of the earlier engine versions still apply, the player-class has only si... read more 11/01/2008 (4:08 pm)
Screen Space Ambient Occlusion @Kiyaku: Wow, looks really nice! Can you post a picture with SSAO off for comparison?... read more 10/21/2008 (5:03 pm)
Umm... My texture looked fine in photoshop. Hi. I recall seeing similar "output" on an earlier version of TGEA. I resolved it by using PNG-... read more 10/08/2008 (12:01 pm)
TGEA 1.7.1 Atlas with 8 blended textures? Another things I was thinking to fix was the vertex normals of the atlas geometry. The current gener... read more 10/01/2008 (6:56 pm)
TGEA 1.7.1 Atlas with 8 blended textures? The $Pref::Atlas::ClipMapSize will definately improve the quality, though an earlier post claimed th... read more 10/01/2008 (6:43 pm)
TGEA 1.7.1 Atlas with 8 blended textures? Wohoo, looks great! Glad I could help, will try your changes out myself when I get my computer ... read more 10/01/2008 (11:57 am)
TGEA 1.7.1 Atlas with 8 blended textures? Okay. My understanding is that in the default "atlasGenerateBlenderTerrain" console command you... read more 09/30/2008 (8:58 am)
TGEA 1.7.1 Atlas with 8 blended textures? Hello. I haven't got time to check this out just yet as my computer experienced a HDD corruptio... read more 09/30/2008 (6:36 am)
XSI DTS Exporter Beta Download @GG: could someone please comment on this officially? I have to make the decision whether I'll upgra... read more 09/25/2008 (5:42 pm)
XSI DTS Exporter Beta Download I just read something about XSI mod tool and Torque X (maybe some of have heard about this earlier):... read more 09/25/2008 (3:35 pm)
XSI DTS Exporter Beta Download @Apparatus: Thanks for the effort but unfortunately I'm using XSI 5.11 so I can't open the scene (re... read more 09/22/2008 (6:47 pm)
XSI DTS Exporter Beta Download Could someone please put out some decent documentation for the beta exporter and maybe an example sc... read more 09/20/2008 (6:27 pm)
What version of SoftImage XSI are you using? 5.11 foundation here as well. Any idea when this will be out? I mean there are a lot of people ... read more 09/20/2008 (6:24 pm)
TGEA 1.7.1 Atlas with 8 blended textures? Hi. I recall that the blended atlas code used to load only 4 texture to the GPU at some point (... read more 09/19/2008 (3:25 pm)
Finding sub-objects of a Player Hi Manuel. I think this is more of an engine-specific question and should be posted on proper f... read more 09/15/2008 (9:10 am)
Blury Road and textures Hi. I remember seeing this same thing before when I was trying out the "8 textures for atlas" r... read more 08/21/2008 (11:33 am)
Godview crosshair Hmm... Could this have been done the other way around... Like simply replacing the standard mou... read more 08/19/2008 (7:13 am)
1024 x 256 texture?? Hi. As far as I know any texture following "Power of 2" dimensions should work, so 1024 x 256 s... read more 08/19/2008 (7:05 am)
A different idea for a space sim I wrote a long rant on the subject -- but only the few first senteces were ever posted! Sorry, don't... read more 08/14/2008 (7:40 pm)
Normal Mapped Terrains Hi. I'd also be very interested in using side projected textures for non-strecthed UVs (unless ... read more 08/07/2008 (7:25 pm)
Normal Mapped Terrains I returned to subject of terrain normals being always the same (see above) and browsed through the c... read more 06/20/2008 (5:41 pm)
Normal Mapped Terrains @Matt: You said earlier that getting normal mapping working on Atlas would be fairly easy and I r... read more 05/28/2008 (7:49 pm)
Walk / Run not working? Hi Syllus. The default engine (player-object) does not have separate animation for walking and ... read more 04/30/2008 (8:50 am)
Terrain Lighting, Sun Ambient & Sun Color As far as I know the terrain uses a static lightmap which is pre-generated upon mission loading or u... read more 04/18/2008 (1:05 pm)
StaticShape & Dynamic Shadows & Polysoup Hi guys. I guess Ron meant the resource to add polysoup support on TSStatic (i.e. not staticSha... read more 04/14/2008 (5:48 pm)
StaticShape & Dynamic Shadows & Polysoup Thanks, I found your polysoup-resource from the TDN. The TGEA 1.7 has the polysoup already integrate... read more 04/14/2008 (7:31 am)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes @Matt: Ok -- that actually seemed to fix it! I also tried to run "atlasGenerateUniqueTerrain" agains... read more 04/08/2008 (9:50 pm)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes I tried running it from the windows explorer and the command shell at ""C:/Torque/TGEA_1_7_0/GameExa... read more 04/08/2008 (8:17 pm)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes Yup. I created a new "tmp" folder under the game folder of atlas_demo and placed a "WIP16.raw" ... read more 04/08/2008 (7:40 pm)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes It seems to see the path and filename correctly but they don't seem to match anything in the hash-ta... read more 04/08/2008 (7:03 pm)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes Doh! It works! But my next step was to generate the chunk file from a raw file with "atlasOld... read more 04/08/2008 (6:49 pm)
TGEA 1.7.0 Bug: atlasGenerateTextureTOCFromLargeJPEG crashes @Rene: Thanks man, I'll check it out when I get back home. I really didn't have the time to start br... read more 04/08/2008 (6:10 am)
Do shadows work on TGEA 1.0.3 Atlas Terrain? @GG: Any estimate on when the shadows will start working on Unique Atlas terrains? Edit: once ... read more 04/06/2008 (10:09 pm)
TGEA 1.7.0 Beta 1 Bug - textures (DDS, hi-res, mip map) On Atlas terrain as the detail texture. I'll check it with some models when I get around to it. Mean... read more 03/27/2008 (7:56 pm)
TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems I checked out the atlasBlenderPS20P.hlsl and found something interesting; the blending is done accor... read more 03/24/2008 (3:00 pm)
TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems I checked out the atlasBlenderPS20P.hlsl and found something interesting; the blending is done accor... read more 03/24/2008 (2:44 pm)
TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems Has anyone any idea on how to get DDS-textures working on blended terrain? I mean the standard auto-... read more 03/24/2008 (12:55 pm)
TGEA 1.7.0 Beta 1 Bug (Maybe) - Atlas Problems Same also here, I'm using atlas blended terrain with custom lightmaps. Setting lightmap dimension to... read more 03/23/2008 (11:05 pm)
Stupid question no. 1000559688950 Well, uh, I just installed the TGEA 1.07 beta and run the bat. I have Visual Studio 2005 as my defau... read more 03/23/2008 (12:46 pm)
Stupid question no. 1000559688950 Howdy Petteri. The root directory had a "compileAllDemos.bat" which effectively did the job for... read more 03/23/2008 (10:53 am)
Multiple Building Damaged state and Collision @Picasso Yeah, I'll look into it once I get the time, I bet it shouldn't be too difficult to di... read more 03/06/2008 (7:30 pm)
Multiple Building Damaged state and Collision Hi! I've been looking forward to implementing such functionality my self, just haven't gotten a... read more 02/29/2008 (9:20 am)
Combat Starter Kit Licensing Thread Reporting in.... read more 02/14/2008 (7:58 pm)
3D (volumetric) texture support ? @Ross: any pointers and directions are welcome :) I know some basic shader stuff but the inner... read more 01/31/2008 (7:30 pm)
3D (volumetric) texture support ? Thanks for the info. I would have liked to test some terrain shading based on the works of Ves and B... read more 01/31/2008 (5:34 pm)
Timing animation Sequences Hello. Just a quick thought, check out the VMPlayer -resource (http://tdn.garagegames.com/wiki/... read more 01/27/2008 (2:37 am)
Overly bright Atlas terrain @PuG I'm not sure if I understood correctly, but you mentioned that your R channel is all "whit... read more 01/26/2008 (7:00 pm)
Bumpy Atlas Terrain... here's my latest attempt... Humm.... I've tried the $pref::Atlas::clipMapSize = 1024; setting earlier when I altered the at... read more 10/03/2007 (2:26 pm)
Bumpy Atlas Terrain... here's my latest attempt... @Pug: try entering the following definition into ...\client\prefs.cs: $pref::Atlas::clipMapSize =... read more 10/03/2007 (1:22 pm)
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