Joey Skinner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Stopping / starting music - memory leak? | This is an old thread but it helped me isolate a memory leak I was having. If anyone is interested,... read more | 11/01/2008 (9:18 am) |
| Memory Leaks @ Vanilla Torque | Interesting, I'm currently seeing a memory leak in 1.4 but only when compiled for "Release". When c... read more | 10/27/2008 (6:48 pm) |
| Master Server issues | The Python solution seems to be working fine so far. Thanks for the resource.... read more | 09/04/2008 (7:44 am) |
| Master Server issues | Andy - I have no problems with a Python solution if I know it works. The problem is if it was just ... read more | 09/04/2008 (5:07 am) |
| Master Server issues | Just so others know if they run into a similar gap... The TNL compiles fine. It's code base has ... read more | 09/02/2008 (11:23 am) |
| Master Server issues | Looks like it should work. I'll give it a try. Sorry, for making you search, I was searching for T... read more | 09/01/2008 (6:12 pm) |
| Master Server issues | I can't find any information about a free version of TNL. I only see the $295 offering. All I need... read more | 09/01/2008 (4:57 pm) |
| Horsepack Purchase Thread | I just noticed this thread. I purchased the horse pack long ago, about 2 years now. It has been gr... read more | 09/01/2008 (4:02 pm) |
| Differences between dedicated and nondedicated server | Thank you Gary. The above code seems to have fixed all my windows-dedicated-server-jitter problems.... read more | 07/17/2008 (12:29 pm) |
| Differences between dedicated and nondedicated server | In my case, it was more than the control object. I had several AI objects running around and they w... read more | 07/14/2008 (6:19 am) |
| Differences between dedicated and nondedicated server | Interesting finding...If I take the exact same installation to a slower computer and host from there... read more | 07/12/2008 (6:58 am) |
| Differences between dedicated and nondedicated server | Orion, thank you for responding. So, are you saying that with a dedicated linux server, a windows c... read more | 07/11/2008 (9:05 pm) |
| Differences between dedicated and nondedicated server | I would love to hear some feedback from anyone on this issue. A little more information: If I st... read more | 07/11/2008 (5:36 pm) |
| Differences between dedicated and nondedicated server | Just to add a little more information...When I say jitter, I mean that all positional movement is ji... read more | 07/10/2008 (2:11 pm) |
| Send information to client inside the engine | I'm not really answering your final question, but regarding your original intent, I would just searc... read more | 07/09/2008 (8:50 am) |
| Allowing users to host MP games | Thank you Andy. Very helpful and much appreciated.... read more | 07/09/2008 (8:47 am) |
| IP Address | Regarding the NAT discussion, I seem to be having problems with hosting a multi-player game from beh... read more | 07/08/2008 (3:39 pm) |
| Multi-player in same client | Anyone? I'm surprised nobody has seen or asked this question before. Given all the co-op type game... read more | 11/10/2007 (10:38 am) |
| Automatically follow another player | Hmm. I did some reading on a Kalman filter. Seems pretty complex. But thanks for the suggestion. ... read more | 03/27/2007 (10:09 pm) |
| Automatically follow another player | I would agree with that. Any ideas on how I can fix it?... read more | 03/27/2007 (11:26 am) |
| I'm mixing AI movement with a client-controlled player | Thanks Stephen. You led me down the right path and my problem was related in that I needed to send ... read more | 06/24/2006 (7:28 pm) |
| Joysticks & Racing example | Just checking the obvious, you've deleted config.cs and config.dso from the client folder, right? C... read more | 06/20/2006 (4:01 pm) |
| How to make camera look up/down when player is mounted? | I just went to test the stock fps demo to make sure and the freelook only happens in third person. ... read more | 04/18/2006 (9:18 am) |
| Separate game observer cameras | I hate to see a post go unanswered, so I'll give some response though I'm not an expert. I have n... read more | 04/18/2006 (9:10 am) |
| How to make camera look up/down when player is mounted? | Thanks Scott. From what I can tell from the stock freelook code, it only works in 3rd person. But ... read more | 04/18/2006 (8:49 am) |
| How to make camera look up/down when player is mounted? | There is a moveMap binding for pitch and yaw. I've put in echo messages and they are definitely bei... read more | 04/18/2006 (7:35 am) |
| Explanation of what getTransform() returns | OK. I'll check the code to see how to unclamp this so I can get the other axis of rotation. What a... read more | 03/31/2006 (3:42 pm) |
| Explanation of what getTransform() returns | Using this information and setTransform(), I can still never get an Item object to face any angles o... read more | 03/31/2006 (1:15 pm) |
| Explanation of what getTransform() returns | @Orion, Thank you. This makes it clearer to me. Is the range of the rotx-z values from 0-to-1 or ... read more | 03/31/2006 (11:16 am) |
| MountObject VS MountImage | It worked. Thanks. This should be standard in the Item class methods.... read more | 03/28/2006 (5:56 am) |
| MountObject VS MountImage | Thanks guys. I'll give it a try.... read more | 03/24/2006 (9:06 am) |
| MountObject VS MountImage | I'm not getting far enough to even have a mount location problem with mountObject(...). I am trying... read more | 03/23/2006 (10:37 pm) |
| Need to make entire DTS visible even if centrioid is not in view | I'm doing my own artwork in MAX8 and the bounding box encompasses the entire shape. It appears that... read more | 03/21/2006 (3:43 pm) |
| Turning off parts of a DTS shape during play | You're probably right. But at least it shows me how to traverse a ShapeInstance to look at the Mesh... read more | 03/15/2006 (8:22 am) |
| Turning off parts of a DTS shape during play | Thank you. It looks like exactly what I need. If anyone else finds this post and wonders about the... read more | 03/15/2006 (7:24 am) |