Game Development Community

Joey Skinner's Forum Posts

Thread Post Date Posted
Stopping / starting music - memory leak? This is an old thread but it helped me isolate a memory leak I was having. If anyone is interested,... read more 11/01/2008 (9:18 am)
Memory Leaks @ Vanilla Torque Interesting, I'm currently seeing a memory leak in 1.4 but only when compiled for "Release". When c... read more 10/27/2008 (6:48 pm)
Master Server issues The Python solution seems to be working fine so far. Thanks for the resource.... read more 09/04/2008 (7:44 am)
Master Server issues Andy - I have no problems with a Python solution if I know it works. The problem is if it was just ... read more 09/04/2008 (5:07 am)
Master Server issues Just so others know if they run into a similar gap... The TNL compiles fine. It's code base has ... read more 09/02/2008 (11:23 am)
Master Server issues Looks like it should work. I'll give it a try. Sorry, for making you search, I was searching for T... read more 09/01/2008 (6:12 pm)
Master Server issues I can't find any information about a free version of TNL. I only see the $295 offering. All I need... read more 09/01/2008 (4:57 pm)
Horsepack Purchase Thread I just noticed this thread. I purchased the horse pack long ago, about 2 years now. It has been gr... read more 09/01/2008 (4:02 pm)
Differences between dedicated and nondedicated server Thank you Gary. The above code seems to have fixed all my windows-dedicated-server-jitter problems.... read more 07/17/2008 (12:29 pm)
Differences between dedicated and nondedicated server In my case, it was more than the control object. I had several AI objects running around and they w... read more 07/14/2008 (6:19 am)
Differences between dedicated and nondedicated server Interesting finding...If I take the exact same installation to a slower computer and host from there... read more 07/12/2008 (6:58 am)
Differences between dedicated and nondedicated server Orion, thank you for responding. So, are you saying that with a dedicated linux server, a windows c... read more 07/11/2008 (9:05 pm)
Differences between dedicated and nondedicated server I would love to hear some feedback from anyone on this issue. A little more information: If I st... read more 07/11/2008 (5:36 pm)
Differences between dedicated and nondedicated server Just to add a little more information...When I say jitter, I mean that all positional movement is ji... read more 07/10/2008 (2:11 pm)
Send information to client inside the engine I'm not really answering your final question, but regarding your original intent, I would just searc... read more 07/09/2008 (8:50 am)
Allowing users to host MP games Thank you Andy. Very helpful and much appreciated.... read more 07/09/2008 (8:47 am)
IP Address Regarding the NAT discussion, I seem to be having problems with hosting a multi-player game from beh... read more 07/08/2008 (3:39 pm)
Multi-player in same client Anyone? I'm surprised nobody has seen or asked this question before. Given all the co-op type game... read more 11/10/2007 (10:38 am)
Automatically follow another player Hmm. I did some reading on a Kalman filter. Seems pretty complex. But thanks for the suggestion. ... read more 03/27/2007 (10:09 pm)
Automatically follow another player I would agree with that. Any ideas on how I can fix it?... read more 03/27/2007 (11:26 am)
I'm mixing AI movement with a client-controlled player Thanks Stephen. You led me down the right path and my problem was related in that I needed to send ... read more 06/24/2006 (7:28 pm)
Joysticks & Racing example Just checking the obvious, you've deleted config.cs and config.dso from the client folder, right? C... read more 06/20/2006 (4:01 pm)
How to make camera look up/down when player is mounted? I just went to test the stock fps demo to make sure and the freelook only happens in third person. ... read more 04/18/2006 (9:18 am)
Separate game observer cameras I hate to see a post go unanswered, so I'll give some response though I'm not an expert. I have n... read more 04/18/2006 (9:10 am)
How to make camera look up/down when player is mounted? Thanks Scott. From what I can tell from the stock freelook code, it only works in 3rd person. But ... read more 04/18/2006 (8:49 am)
How to make camera look up/down when player is mounted? There is a moveMap binding for pitch and yaw. I've put in echo messages and they are definitely bei... read more 04/18/2006 (7:35 am)
Explanation of what getTransform() returns OK. I'll check the code to see how to unclamp this so I can get the other axis of rotation. What a... read more 03/31/2006 (3:42 pm)
Explanation of what getTransform() returns Using this information and setTransform(), I can still never get an Item object to face any angles o... read more 03/31/2006 (1:15 pm)
Explanation of what getTransform() returns @Orion, Thank you. This makes it clearer to me. Is the range of the rotx-z values from 0-to-1 or ... read more 03/31/2006 (11:16 am)
MountObject VS MountImage It worked. Thanks. This should be standard in the Item class methods.... read more 03/28/2006 (5:56 am)
MountObject VS MountImage Thanks guys. I'll give it a try.... read more 03/24/2006 (9:06 am)
MountObject VS MountImage I'm not getting far enough to even have a mount location problem with mountObject(...). I am trying... read more 03/23/2006 (10:37 pm)
Need to make entire DTS visible even if centrioid is not in view I'm doing my own artwork in MAX8 and the bounding box encompasses the entire shape. It appears that... read more 03/21/2006 (3:43 pm)
Turning off parts of a DTS shape during play You're probably right. But at least it shows me how to traverse a ShapeInstance to look at the Mesh... read more 03/15/2006 (8:22 am)
Turning off parts of a DTS shape during play Thank you. It looks like exactly what I need. If anyone else finds this post and wonders about the... read more 03/15/2006 (7:24 am)