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Rene Damm's Forum Posts

Thread Post Date Posted
How to ping an IP Address Well, brainfart. This is bogus. ICMP transports directly on IP so using TCPObject is not an option... read more 11/30/2010 (2:42 pm)
Starting a web browser from within T3D? Here's the resource that Mich was talking about: [url=http://www.torquepowered.com/community/forum... read more 11/30/2010 (2:37 pm)
How to ping an IP Address Don't know of any readily available sample code but one way to implement it would be to use TCPObjec... read more 11/30/2010 (2:35 pm)
Starting Audio File 20 seconds into file Create, seek, and then play. Like this... [code] %source = sfxCreateSource( RevHev7Profile );... read more 11/28/2010 (2:15 pm)
attempting to call function help! [code] %this.shipblinking.start(); [/code] should be [code] %this.ship.start(); [/code] ... read more 11/26/2010 (10:55 pm)
Torque 3D 1.1 Beta 3 - Implemented call backs on GuiWindowCtrl are not being called by script[Invalid] - NOT A BUG Yep, onRestore which is called if the window is restored from minimized, maximized, or collapsed s... read more 11/26/2010 (9:36 pm)
Torque 3D 1.1 Beta 3 - Implemented call backs on GuiWindowCtrl are not being called by script[Invalid] - NOT A BUG Hmm, works perfectly here. You pressed the maximize button and the function didn't get called? S... read more 11/26/2010 (11:27 am)
Torque 3D 1.1 Alpha SFX Workflows Lastly, in AddFMODProjectDlg.ed.cs, change AddFMODProjectDlg::show to read [code] function AddFM... read more 11/18/2010 (3:42 pm)
Torque 3D 1.1 Alpha SFX Workflows In both SFXTrack constructors, change [code] dMemset( mParameters, 0, sizeof( mParameters ... read more 11/18/2010 (3:41 pm)
Torque 3D 1.1 Alpha SFX Workflows And in SFXDescription::packData change [code] if( stream->writeFlag( mParameters[ i ]... read more 11/18/2010 (3:39 pm)
Torque 3D 1.1 Alpha SFX Workflows In the SFXDescription::SFXDescription() constructor, change [code] dMemset( mParameters, 0,... read more 11/18/2010 (3:38 pm)
Torque 3D 1.1 Alpha SFX Workflows Change the code that comes immediately after "// Get the project info." in SFXFMODProjec... read more 11/18/2010 (3:35 pm)
Torque 3D 1.1 Alpha SFX Workflows [b]Delete[/b] the following two code sections in SFXFMODDevice::_init [code] bool dsoundHRT... read more 11/18/2010 (3:32 pm)
Torque 3D 1.1 Alpha SFX Workflows 1. Update the FMOD headers in Engine/lib/fmod/inc to the latest FMOD Ex and event API headers. ... read more 11/18/2010 (3:30 pm)
Torque 3D 1.1 Alpha SFX Workflows Ok, should have looked at Konrad's workaround more closely since that already shows the problem, b... read more 11/18/2010 (2:55 pm)
Torque 3D 1.1 Alpha SFX Workflows I'll give the latest DLLs from Firelight a try now and see what comes up.... read more 11/18/2010 (2:37 pm)
Torque 3D 1.1 Alpha SFX Workflows Sorry for the late reply. I think you've come across the same problems Konrad came across a sho... read more 11/18/2010 (2:16 pm)
T3D 1.1 Beta 3 Theora Video with Voribis Audio silence Minor Bug What sound provider do you have selected? XAudio? Is it happening with all providers?... read more 11/01/2010 (7:42 am)
F64 or double in script Yep, you need to ensure to have sufficient precision in the floating-point conversion or you'll se... read more 10/29/2010 (10:44 pm)
F64 or double in script [quote]what would be the point of returning a double if you are storing it as a float in the dicti... read more 10/21/2010 (6:30 pm)
How to define a new engine type Glad it worked. It's lowercase because %Lg is for long double (80 bits on x86) instead of just ... read more 10/21/2010 (6:17 pm)
How to define a new engine type Re argc==1: The console system uses that to allow the console set/get functions to have alternate... read more 10/21/2010 (2:30 am)
How to define a new engine type You need to call LocalToGeo like [code] MyEarth.LocalToGeo( %x SPC %y SPC %z ); [/code] Th... read more 10/21/2010 (1:28 am)
Torque 3D 1.1 Alpha SFX Workflows @Konrad Hehe, no problem. Nothing better than to get up and find there was a problem that by now... read more 10/18/2010 (8:44 am)
Torque 3D 1.1 Alpha SFX Workflows @Konrad Hehe, no problem. Nothing better than to get up and find there was a problem that by now... read more 10/18/2010 (8:44 am)
Torque 3D 1.1 Alpha SFX Workflows FMOD events in SFX largely follow the settings that have been applied in Designer and only make ve... read more 10/17/2010 (10:24 pm)
Torque 3D 1.1 Alpha SFX Workflows [quote]Perhaps sound[n] would better be stored in WheeledVehicle as an SFXTrack instead of an SFXP... read more 10/17/2010 (1:48 pm)
Torque 3D 1.1 Alpha SFX Workflows @Konrad Cool, looking forward to that. Let me know if something in SFX is giving you trouble. ... read more 10/17/2010 (12:29 pm)
Torque 3D 1.1 Alpha SFX Workflows Ah, just realized that since this is in an FMOD Designer project, you are dealing with implicitly ... read more 10/17/2010 (10:32 am)
Torque 3D 1.1 Alpha SFX Workflows Kind of late to the game again :) Need to take a look at the version thing. The DLLs from the ... read more 10/17/2010 (10:22 am)
How to define a new engine type To define the struct type, simply use DECLARE_STRUCT and IMPLEMENT_STRUCT like you can see, for ex... read more 10/16/2010 (2:41 am)
F64 or double in script Simply define a new get/set pair for F64 akin to what is being done for F32. Look in consoleTypes... read more 10/16/2010 (2:39 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK engineTypes.h [code] template< typename R, typename A, typename B, typename C, typename D, ... read more 10/12/2010 (10:05 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK engineFunctions.h [code] template< typename A, typename B, typename C, typename D, typename... read more 10/12/2010 (10:05 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK engineTypeInfo.h [code] template< typename R, typename A, typename B, typename C, typename ... read more 10/12/2010 (10:04 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK Sorry for the delay. Looked into this now. The reason for the error is simply that in the intern... read more 10/12/2010 (10:04 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK You're right. The linebreak made me count 13. Looks like basic counting is beyond my math skil... read more 10/10/2010 (4:31 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK You're callback hsa 13 arguments whereas the max supported in the templates currently is 12. That... read more 10/10/2010 (1:41 am)
Shouldn't the first-person weapon be rendered last? ... see Pat Wilson's post below ...... read more 10/01/2010 (4:02 pm)
T3D 1.1 Beta 3 - Zone/Portal Audio Environments Do Not Update - RESOLVED Thanks a lot for the report Steve. Happy to see someone using this feature. I have a vague ide... read more 09/24/2010 (10:17 pm)
T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene The secret lies in the sound groups. In B3, the music and effects group is by default stopped and o... read more 09/24/2010 (10:23 am)
T3D 1.1 Beta 3 - getWords returns incorrect number of words when the word count is equal or exceeds that amount in the string - FIXED Yep, thanks for the report. Was noticed by multiple sources and is fixed in the repo.... read more 09/23/2010 (12:46 am)
profiles not using singleton The intention with the default profiles is that they can be overridden by the user by simply creat... read more 09/22/2010 (8:08 pm)
Torque 3D Show Off Thread! Wow, looking great.... read more 09/21/2010 (3:57 pm)
Mountable Sound Emitter Torque 3D does this a little differently. Rather than mounting SFXEmitter objects to other object... read more 09/21/2010 (2:07 pm)
UUID Error in Beta 2 If it's the ambiguity error and it's included after uuid.h and a using namespace Torque; the error... read more 09/20/2010 (8:31 pm)
UUID Error in Beta 2 Yep, must be some using declaration for namespace Torque. I'd recommend just putting absolute q... read more 09/20/2010 (7:17 pm)
Button highlighting question GuiBitmapButtonTextCtrl is actually sandwiched into guiBitmapButtonCtrl.h|cc. Look at the bottom ... read more 09/19/2010 (7:09 pm)
How to switch between multiple players with the same class and same ActionMap It has to be global and hold a reference to the object. Since you already have a $puck variable, th... read more 09/19/2010 (1:34 am)