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Rene Damm's Forum Posts

Thread Post Date Posted
Several Torque Questions 2. Any terrain tool will allow exporting heightmaps. These can be used by Torque. For doing the su... read more 04/02/2008 (7:42 pm)
Server supported I am not sure I get what you mean by that. What game servers? What meta-servers? What server hard... read more 04/02/2008 (7:32 pm)
All the 3D Modelling programs supported by Torque There is an exporter matrix on TDN. Just have a look.... read more 04/02/2008 (7:15 pm)
1st time using TGEA @Haoshu Yuwen Just a possibility, but your name indicates you are from a non-english locale: do you... read more 04/02/2008 (7:12 pm)
What else do I need to make a game? Nope, just creativity and determination... Of course, it depends a bit on what kind of game you w... read more 04/02/2008 (7:05 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Okay, have to wrap up for today. Here are my last two findings: a) There seems to be a bug in ... read more 04/02/2008 (6:40 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Slowly crawling towards the light... I can at least pinpoint the first problem with relative cert... read more 04/02/2008 (3:56 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Already have tried that change before but to no avail, but the fact that you apparently got this iss... read more 04/02/2008 (1:44 pm)
TGEA 1.7.0 Beta 2 Bug - GUI Editor Didn't mean to offend you, Stephan. Sorry. You sure Stronghold has this problem? Doesn't for me... read more 04/02/2008 (12:30 pm)
Atlas Improvement/Fixing Thread [b]//EDIT: 04/23/08 minor fix[/b] [b]// This improvement is included in TGEA 1.7.0 final[/b] [b]... read more 04/02/2008 (12:20 pm)
Atlas Improvement/Fixing Thread [b]// This improvement is included in TGEA 1.7.0 final[/b] [b]Improvement: AtlasChunk::readFromSt... read more 04/02/2008 (11:35 am)
TGEA 1.7.0 Beta 1 List Hi Abydos, have taken a look at this. I'm convinced the [b]original code is correct[/b]. There ... read more 04/02/2008 (10:00 am)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering Hi Matt, hey, thanks a bunch for the replies. You really seem to be working your a*s off to get ... read more 04/02/2008 (4:28 am)
TGEA 1.7.0 Beta 2 Bug - TGE DEMO Advanced - Options Audio Font Edit: oops, sorry, haven't read your post thoroughly enough, Stephan. Should go to bed... The font... read more 04/01/2008 (2:14 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas unique terrain clipmap recentering That bashing of myself was a little premature: [b]it is a bug[/b] :) To see the problem, load an ... read more 04/01/2008 (10:12 am)
TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import Yep, all working fine in Beta 2. Great! By the way, I am convinced that the code I uncommented i... read more 04/01/2008 (8:21 am)
TGEA 1.7 - Beta 2 - Atlas Blended Terrain Bugs J.C., could you go to atlasClipMapImageSource.cpp@316 (the copyBits method) and change the color the... read more 04/01/2008 (12:41 am)
TGEA 1.7 - Beta 2 - Atlas Blended Terrain Bugs Purple? Sounds like the missing texture color of Torque (which is magenta). I'll take a look.... read more 04/01/2008 (12:36 am)
TGEA 1.7.0 Beta 2 Bug - GUI Editor The "Toggle Palette" button problem is a minor thing that is caused by the custom default GUI profil... read more 03/30/2008 (7:09 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level Ok, finally have the fix for the clipmap code. While most of this matters only to unique texturing,... read more 03/30/2008 (12:10 pm)
TGEA 1.7.0 Beta 2 Bug - Atlas drops highest texture detail level I am not working with blended terrains, so one peculiarity went unnoticed by me: [i]copyBits[/i] was... read more 03/29/2008 (5:07 pm)
TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import Hmm, reading through your post, I see your point and see that it indeed makes a lot of sense. Guess... read more 03/27/2008 (10:23 am)
TGEA 1.7.0 Beta 1 Bug - Crash in tiled texture import Thanks, Matt. It's sad to hear that Atlas is taking kind of a backseat. To me it seems a rather ... read more 03/25/2008 (11:42 pm)
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