Game Development Community

Rene Damm's Forum Posts

Thread Post Date Posted
[bug 1.1a] Zones and Portals bugs - RESOLVED Agree. I mean, there is the fact that changing a system always means introducing the potential for ... read more 03/07/2011 (11:02 am)
getting Audio channel IDs [quote]Oh, I was under the assumption we were talking about T3D ...[/quote] Happens to me all the... read more 03/07/2011 (6:39 am)
getting Audio channel IDs @Andrew Simply store the handle that alxCreateSource or alxPlay gives you and then use alSourcef to... read more 03/07/2011 (4:45 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Sorry guys for the silence. Here's the current status. A week ago, I had Zone and Portal running... read more 03/07/2011 (4:34 am)
Data Types / Internal Storage / Conversion [SOLVED] [quote]Is there a truncate facitily? (e.g 12.34 --> 12)[/quote] You mean for float->integer... read more 03/04/2011 (5:34 am)
Data Types / Internal Storage / Conversion [SOLVED] Everything is a string in TorqueScript and stored as such within the VM. Conversion of a value to a... read more 03/04/2011 (4:05 am)
T3D How do I change or swap an objects animations for walk / run ? [resolved] Re first question: Simply go into the Shape Editor and rename the sequences. Simple as that :)... read more 03/02/2011 (10:53 pm)
Models not receiving player shadow [SOLVED] I'd check the materials first. On some models, I found that the Collada import process turns transp... read more 03/02/2011 (7:17 am)
Congratulations Steve! Yep, congrats Steve!... read more 03/02/2011 (7:02 am)
Some questions about Strings Re 2) and 3): Everything is a string in TorqueScript. No conversions needed.... read more 02/23/2011 (12:09 pm)
Fatal - String stack popped too much in script exec - LOGGED I'll check this out. Thanks for the detailed information Nathan.... read more 02/23/2011 (12:07 pm)
Deleting Objects in Engine (C++) The right method for your processTick() is safeDeleteObject. The reason is that an object should no... read more 02/23/2011 (5:49 am)
Transfer strings with Con::addVariable? The problem is the C++ variable being a char[32]. For TypeString and TypeCaseString, make it a Stri... read more 02/23/2011 (5:35 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Hey guys, Quick update just to let you know this hasn't fallen to the wayside. While the whole... read more 02/18/2011 (7:10 pm)
guiTheoraCtrl problem!! ~help me. ATM, the Theora decoder (OggTheoraDecoder) doesn't implement seeking.... read more 02/17/2011 (1:53 pm)
Imp Wip Hehe :) With the SlashDash art, I definitely am going for a more stylized/cartoony look and am tr... read more 02/16/2011 (3:00 pm)
Gui Element position always change whenever opened on GUIEditor - RESOLVED This touches on a long-standing issue with Torque's Gui code. Layouting is done by permanently modi... read more 02/15/2011 (9:26 pm)
Imp Wip @Daniel Hey, that's some great ideas. You actually make me want to pick up work on the guy again. ... read more 02/14/2011 (9:43 pm)
Imp Wip Okay then, [url=http://www.vorkraft.com/_Files/Unfinished_Imp.zip]here we go[/url] :) The zip (64... read more 02/14/2011 (7:17 pm)
Imp Wip Thanks a lot Lawrence. Glad you like the model. I don't have a problem releasing the little guy ... read more 02/14/2011 (2:36 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]in that case, it should be fairly easy to figure how much each object intersects a zone, corr... read more 02/12/2011 (3:43 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Richard [quote]Oooh, yeah, but can an object be assigned to one, the other, or both (or all) zones... read more 02/12/2011 (8:05 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]Average them? This might ease the transition between zones with different ambients - though i... read more 02/11/2011 (5:25 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]- I feel that a check for a zone_dummy node in the model would be ideal, otherwise default ... read more 02/11/2011 (1:35 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED BTW, while I need to be careful not to let this ticket spin totally out of control (well, ok, it alr... read more 02/11/2011 (8:59 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Actually, the more I think about it, the more I like the idea of turning Zone into a ConvexShape sub... read more 02/11/2011 (8:42 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Dave Thanks Dave! [quote]Would it be possible to modify the system to use any convex volume rat... read more 02/11/2011 (8:30 am)
Messiah Studio for $10 ~75% already!... read more 02/11/2011 (8:19 am)
GuiScrollCtrl causes crash Great! Thanks for letting us know.... read more 02/10/2011 (5:36 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]@Rene Damm: This T3D system sounds much like the very old BSP portal system. Are they related... read more 02/10/2011 (4:59 pm)
GuiScrollCtrl causes crash Cannot reproduce on head so it's most likely fixed already. Are you using b3 or an earlier version?... read more 02/10/2011 (1:02 pm)
findHitControls doesn't work - RESOLVED @Richard [quote] exact understanding of the circumstances surrounding the bug, three week search, f... read more 02/10/2011 (11:35 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Thanks guys :) [quote]In the zones/3d sound realm, zones can have audio properties assigned so th... read more 02/10/2011 (11:30 am)
findHitControls doesn't work - RESOLVED Hehe yeah, really liked that one. Concise report of a blatant bug and a 2-minute search leading to ... read more 02/10/2011 (11:03 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED [quote]Question: if Portals are Zones, why use Zones? Instead of pure Portals.[/quote] Good quest... read more 02/10/2011 (4:24 am)
Question about onMouseLeave and onMouseEnter To add a little to what I said here: container controls are bad candidates for working with enter/le... read more 02/10/2011 (3:35 am)
Question about onMouseLeave and onMouseEnter Thanks a lot Richard for posting the gui contents. That helped a lot. The problem here is that i... read more 02/10/2011 (3:28 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED (Prepare for lengthy post... :) Ok, finally the pieces are coming together. I've spent the last ... read more 02/10/2011 (3:05 am)
Help!!! with moon phases, or faking it... Ha, I actually overlooked something. ScatterSky has a "applyChanges" method that you ca... read more 02/10/2011 (2:25 am)
deletion @Berserk Best of luck on your future ventures. @Ronny Your avatar made me laugh... or well, tha... read more 02/09/2011 (9:45 pm)
findHitControls doesn't work - RESOLVED It's a bug in GuiControl::findHItControls. Change the last line of the method from [code] ... read more 02/09/2011 (9:35 pm)
Question about onMouseLeave and onMouseEnter Do you have some more details, Richard? Like the .gui file in which it happens and maybe your imple... read more 02/09/2011 (9:14 pm)
Question about onMouseLeave and onMouseEnter Cannot reproduce. Even with a tablet where you can make the mouse go crazy fast or even pop up some... read more 02/09/2011 (9:08 pm)
Is there a Limit to add new Mask into ShapeBaseMasks Masks are 32bits so you have a total of 32 mask flags. Modifying ShapeBase masks is tricky as the c... read more 02/09/2011 (7:11 pm)