Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Attaching sound to an Object | The process described in the resource still can be done just the same in T3D. You have to switch ou... read more | 11/22/2009 (5:30 am) |
| T3D - Ambient Sounds | Just to follow up on this: Starting with 1.1, you can set a global SFXAmbience directly on LevelI... read more | 11/21/2009 (2:34 pm) |
| Unicode and Torque | No, the input system definitely isn't up to really handle Unicode input in the GUI--especially not t... read more | 11/21/2009 (11:48 am) |
| GuiTheora Crashes on Play | Great, thanks for testing. Confirms that this is a compile issue. BTW, are you using projectGe... read more | 11/21/2009 (3:04 am) |
| Window snapping to same y | Yep, snapping needs looking into. Have this on my list for beta.... read more | 11/21/2009 (3:00 am) |
| Gui Editor Control Pallet changes in 1.1 Alpha | (Just saw your post) I don't like the old cluttered design. However, adding "Alphabetic... read more | 11/21/2009 (2:56 am) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Yep, incremental search would be awesome. I'll look into this. Not hard to implement and we have... read more | 11/21/2009 (2:53 am) |
| Theora | @Bryan [quote]as the problems are definitely known already.[/quote] Well, honestly, this is ne... read more | 11/20/2009 (9:49 am) |
| Splash screen and GUI "music" | A simple way is to use the onWake() method. [code] function MyControl::onWake( %this ) { ... read more | 11/20/2009 (9:43 am) |
| EWCreatorWindow::getCreateObjectPosition() not doing it's job | "at Centroid" should do the trick.... read more | 11/19/2009 (7:49 pm) |
| EWCreatorWindow::getCreateObjectPosition() not doing it's job | This is fixed in 1.1. What's happening is that EWCreatorWindow does not take the asynchronous nat... read more | 11/19/2009 (7:43 pm) |
| Basic question: datablocks versus behaviors | The fundamental difference between datablocks and behaviors is that the former is basically a passiv... read more | 11/19/2009 (10:09 am) |
| T3D - Ambient Sounds | You don't *need* to write script code if you don't want to. SFXEmitters work with or without SFXPro... read more | 11/18/2009 (11:54 pm) |
| T3D - Ambient Sounds | That largely depends on the mixer, but there generally shouldn't be a difference in volume levels ... read more | 11/18/2009 (4:16 pm) |
| T3D - Ambient Sounds | What Steve says. Minor correction: does not need to be stereo. Positional/3D audio needs to be... read more | 11/18/2009 (7:02 am) |
| Theora as a DTS Texture in TGEA? | Unfortunately, a simple to understand, step-by-step tutorial I can't give. What I can say is the ... read more | 11/18/2009 (12:25 am) |
| 1.8.2 GuiTheoraCtrl | Your project configuration probably isn't including the Theora module and thus not compiling the c... read more | 11/18/2009 (12:10 am) |
| [BUG] Sound Emitter loop3d no audio on reload mission | THREED-806... read more | 11/16/2009 (10:00 pm) |
| Theora video questions | Yep, according to their testing (which has been pretty thorough from what I can tell), it's perfor... read more | 11/16/2009 (3:46 pm) |
| Theora video questions | The Theora player really has a good deal of issues. Bad synchronization, loads of frame dropping, a... read more | 11/16/2009 (3:02 pm) |
| SFX BuggyEngineSound Error on PreLoading | Do you mean, you have uncommented BuggyEngineSound and it fails to load? If so, it does simply be... read more | 11/15/2009 (9:21 am) |
| GuiTheora Crashes on Play | Hmm, no luck reproducing so far. Tested it with the empty template and all videos played without pr... read more | 11/13/2009 (11:50 pm) |
| GuiTheora Crashes on Play | Thanks for posting the dump. Unfortunately, I can't it use as such. If you don't mind, could you p... read more | 11/12/2009 (11:49 pm) |
| GuiTheora Crashes on Play | :) Unfortunately this only fixes possible lockups in relation to video with sound so it probabl... read more | 11/12/2009 (2:23 am) |
| GuiTheora Crashes on Play | Ok, fixed the deadlocking problem. It was actually caused by the SFX Vorbis code not initializing... read more | 11/12/2009 (12:17 am) |
| GuiTheora Crashes on Play | Ok, cool, thanks for all the testing. The problem you are encountering probably is somewhere in t... read more | 11/11/2009 (11:33 pm) |
| GuiTheora Crashes on Play | From your report, I conclude that you are getting crashes both for videos without and for videos w... read more | 11/11/2009 (10:29 pm) |
| GuiTheora Crashes on Play | Ok, thanks for posting the links. Swim plays fine but for "A New Computer" I get a lock... read more | 11/11/2009 (10:27 pm) |
| GuiTheora Crashes on Play | Also, if possible, if you can point to one of the videos you downloaded from the net, I will run it ... read more | 11/11/2009 (9:26 pm) |
| GuiTheora Crashes on Play | Thanks for moving the thread. My guess is that the threading code produces a crash. A stackdump ... read more | 11/11/2009 (9:23 pm) |
| video playback within GUI for intros | Ah, forgot that this is the public forum. For posting further information, please open a topic in... read more | 11/11/2009 (9:09 pm) |
| video playback within GUI for intros | No, AFAIK you are the first to report this. It would be very helpful if you could reproduce the... read more | 11/11/2009 (9:08 pm) |
| GUI useMouseEvents? | In short: in the namespace that is tied to the button object. Longer explanation: The callbacks... read more | 11/11/2009 (1:14 pm) |
| Setting GUI Focus | Hehe, youngster showing his lack of age here... didn't know it was different in TGE :) (And my ... read more | 11/11/2009 (12:16 am) |
| Setting GUI Focus | GuiTextEditCtrl::dealWithEnter() will actually clear first-responder status and thus cause the focus... read more | 11/10/2009 (9:11 pm) |
| Torque3D and Unity's New Pricing | @eb These are pretty big words, to be honest. I can only talk for myself here but what I absolut... read more | 11/10/2009 (12:23 pm) |
| Torque3D and Unity's New Pricing | @eb And you're tone is 100% off the tracks.... read more | 11/10/2009 (11:37 am) |
| Version Control for Mac? (with GUI) | If you aren't forced to use Subversion, then I absolutely recommend staying wide away from it. It... read more | 11/10/2009 (7:42 am) |
| Torque3D and Unity's New Pricing | Yep. [quote]If you are creating a game or commercial application using UDK for sale or distribu... read more | 11/07/2009 (10:22 pm) |
| [Resource] MeshRoad Profile Editor Released! | Awe-some! Great work, Ryan.... read more | 11/07/2009 (9:22 am) |
| Datablock Editor Compatibility With Advanced TorqueScript | Looked some more into this. - Clone operators Made the first step towards getting this to wo... read more | 11/07/2009 (4:29 am) |
| GUI - TabPage and Tab Issues | Yep, see your point though being the type of guy that tends to shoot himself in the foot, I liked ... read more | 11/07/2009 (2:04 am) |
| GUI - TabPage and Tab Issues | 2) Fixed for 1.1. GuiTextCtrl::onPreRender was not calling Parent::onPreRender and thus not tri... read more | 11/06/2009 (9:28 am) |
| [BUG] Sound Emitter loop3d no audio on reload mission | @Xerves Yeah, it's used on the Xbox, too. However, developers doing console titles should usuall... read more | 11/06/2009 (4:28 am) |
| [BUG] Sound Emitter loop3d no audio on reload mission | No good one, I fear. Before 1.0.1 we did not distribute OpenAL with the SDK and thus did not use ... read more | 11/06/2009 (4:25 am) |
| GUI - TabPage and Tab Issues | Did a pass on this for 1.1. Here's where things currently stand: 1) True but probably not real... read more | 11/06/2009 (3:41 am) |