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Rene Damm's Forum Posts

Thread Post Date Posted
Attaching sound to an Object The process described in the resource still can be done just the same in T3D. You have to switch ou... read more 11/22/2009 (5:30 am)
T3D - Ambient Sounds Just to follow up on this: Starting with 1.1, you can set a global SFXAmbience directly on LevelI... read more 11/21/2009 (2:34 pm)
Unicode and Torque No, the input system definitely isn't up to really handle Unicode input in the GUI--especially not t... read more 11/21/2009 (11:48 am)
GuiTheora Crashes on Play Great, thanks for testing. Confirms that this is a compile issue. BTW, are you using projectGe... read more 11/21/2009 (3:04 am)
Window snapping to same y Yep, snapping needs looking into. Have this on my list for beta.... read more 11/21/2009 (3:00 am)
Gui Editor Control Pallet changes in 1.1 Alpha (Just saw your post) I don't like the old cluttered design. However, adding "Alphabetic... read more 11/21/2009 (2:56 am)
Gui Editor Control Pallet changes in 1.1 Alpha Yep, incremental search would be awesome. I'll look into this. Not hard to implement and we have... read more 11/21/2009 (2:53 am)
Theora @Bryan [quote]as the problems are definitely known already.[/quote] Well, honestly, this is ne... read more 11/20/2009 (9:49 am)
Splash screen and GUI "music" A simple way is to use the onWake() method. [code] function MyControl::onWake( %this ) { ... read more 11/20/2009 (9:43 am)
EWCreatorWindow::getCreateObjectPosition() not doing it's job "at Centroid" should do the trick.... read more 11/19/2009 (7:49 pm)
EWCreatorWindow::getCreateObjectPosition() not doing it's job This is fixed in 1.1. What's happening is that EWCreatorWindow does not take the asynchronous nat... read more 11/19/2009 (7:43 pm)
Basic question: datablocks versus behaviors The fundamental difference between datablocks and behaviors is that the former is basically a passiv... read more 11/19/2009 (10:09 am)
T3D - Ambient Sounds You don't *need* to write script code if you don't want to. SFXEmitters work with or without SFXPro... read more 11/18/2009 (11:54 pm)
T3D - Ambient Sounds That largely depends on the mixer, but there generally shouldn't be a difference in volume levels ... read more 11/18/2009 (4:16 pm)
T3D - Ambient Sounds What Steve says. Minor correction: does not need to be stereo. Positional/3D audio needs to be... read more 11/18/2009 (7:02 am)
Theora as a DTS Texture in TGEA? Unfortunately, a simple to understand, step-by-step tutorial I can't give. What I can say is the ... read more 11/18/2009 (12:25 am)
1.8.2 GuiTheoraCtrl Your project configuration probably isn't including the Theora module and thus not compiling the c... read more 11/18/2009 (12:10 am)
[BUG] Sound Emitter loop3d no audio on reload mission THREED-806... read more 11/16/2009 (10:00 pm)
Theora video questions Yep, according to their testing (which has been pretty thorough from what I can tell), it's perfor... read more 11/16/2009 (3:46 pm)
Theora video questions The Theora player really has a good deal of issues. Bad synchronization, loads of frame dropping, a... read more 11/16/2009 (3:02 pm)
SFX BuggyEngineSound Error on PreLoading Do you mean, you have uncommented BuggyEngineSound and it fails to load? If so, it does simply be... read more 11/15/2009 (9:21 am)
GuiTheora Crashes on Play Hmm, no luck reproducing so far. Tested it with the empty template and all videos played without pr... read more 11/13/2009 (11:50 pm)
GuiTheora Crashes on Play Thanks for posting the dump. Unfortunately, I can't it use as such. If you don't mind, could you p... read more 11/12/2009 (11:49 pm)
GuiTheora Crashes on Play :) Unfortunately this only fixes possible lockups in relation to video with sound so it probabl... read more 11/12/2009 (2:23 am)
GuiTheora Crashes on Play Ok, fixed the deadlocking problem. It was actually caused by the SFX Vorbis code not initializing... read more 11/12/2009 (12:17 am)
GuiTheora Crashes on Play Ok, cool, thanks for all the testing. The problem you are encountering probably is somewhere in t... read more 11/11/2009 (11:33 pm)
GuiTheora Crashes on Play From your report, I conclude that you are getting crashes both for videos without and for videos w... read more 11/11/2009 (10:29 pm)
GuiTheora Crashes on Play Ok, thanks for posting the links. Swim plays fine but for "A New Computer" I get a lock... read more 11/11/2009 (10:27 pm)
GuiTheora Crashes on Play Also, if possible, if you can point to one of the videos you downloaded from the net, I will run it ... read more 11/11/2009 (9:26 pm)
GuiTheora Crashes on Play Thanks for moving the thread. My guess is that the threading code produces a crash. A stackdump ... read more 11/11/2009 (9:23 pm)
video playback within GUI for intros Ah, forgot that this is the public forum. For posting further information, please open a topic in... read more 11/11/2009 (9:09 pm)
video playback within GUI for intros No, AFAIK you are the first to report this. It would be very helpful if you could reproduce the... read more 11/11/2009 (9:08 pm)
GUI useMouseEvents? In short: in the namespace that is tied to the button object. Longer explanation: The callbacks... read more 11/11/2009 (1:14 pm)
Setting GUI Focus Hehe, youngster showing his lack of age here... didn't know it was different in TGE :) (And my ... read more 11/11/2009 (12:16 am)
Setting GUI Focus GuiTextEditCtrl::dealWithEnter() will actually clear first-responder status and thus cause the focus... read more 11/10/2009 (9:11 pm)
Torque3D and Unity's New Pricing @eb These are pretty big words, to be honest. I can only talk for myself here but what I absolut... read more 11/10/2009 (12:23 pm)
Torque3D and Unity's New Pricing @eb And you're tone is 100% off the tracks.... read more 11/10/2009 (11:37 am)
Version Control for Mac? (with GUI) If you aren't forced to use Subversion, then I absolutely recommend staying wide away from it. It... read more 11/10/2009 (7:42 am)
Torque3D and Unity's New Pricing Yep. [quote]If you are creating a game or commercial application using UDK for sale or distribu... read more 11/07/2009 (10:22 pm)
[Resource] MeshRoad Profile Editor Released! Awe-some! Great work, Ryan.... read more 11/07/2009 (9:22 am)
Datablock Editor Compatibility With Advanced TorqueScript Looked some more into this. - Clone operators Made the first step towards getting this to wo... read more 11/07/2009 (4:29 am)
GUI - TabPage and Tab Issues Yep, see your point though being the type of guy that tends to shoot himself in the foot, I liked ... read more 11/07/2009 (2:04 am)
GUI - TabPage and Tab Issues 2) Fixed for 1.1. GuiTextCtrl::onPreRender was not calling Parent::onPreRender and thus not tri... read more 11/06/2009 (9:28 am)
[BUG] Sound Emitter loop3d no audio on reload mission @Xerves Yeah, it's used on the Xbox, too. However, developers doing console titles should usuall... read more 11/06/2009 (4:28 am)
[BUG] Sound Emitter loop3d no audio on reload mission No good one, I fear. Before 1.0.1 we did not distribute OpenAL with the SDK and thus did not use ... read more 11/06/2009 (4:25 am)
GUI - TabPage and Tab Issues Did a pass on this for 1.1. Here's where things currently stand: 1) True but probably not real... read more 11/06/2009 (3:41 am)
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