RichardoSmith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how do i get animations exporting properly??? | I have a similar problem getting the animation to work. I made a simple cube with bounding box, tex... read more | 10/06/2008 (4:19 pm) |
| Max2dtsExporterPro for Max 9 | When I try to export from max9 using this exporter, I get an application error and close. I insta... read more | 10/05/2008 (11:45 pm) |
| Recommend a good RPG please | If you want well written and replayable RPG's, buy the Might and Magic Platinum Collection. It has ... read more | 01/13/2006 (2:20 pm) |
| How does Torque work? | I would like to talk with you about your RPG Jim. Please contact me via email at Ingot@kc.rr.com.... read more | 01/12/2006 (12:52 am) |
| IFL Animations | This is a great thread, I will return to it when I get more information and practice with anima... read more | 02/19/2005 (5:57 pm) |
| IFL Animations | Ok.. i'll try that thanks... read more | 02/19/2005 (12:48 pm) |
| IFL Animations | Ok.. doesn't seem like it's gonna be as easy as I had hoped.. i'm goin to my 3D Game Programming ... read more | 02/19/2005 (12:34 pm) |
| IFL Animations | Thought I would have to to that. ya.. just copy all the textures to the directory in windows expl... read more | 02/19/2005 (12:19 pm) |
| IFL Animations | Ok.. created the datablock in the item.cs and deleted the item.cs.dso. notice that the ifltest app... read more | 02/19/2005 (11:52 am) |
| IFL Animations | Ok.. ummmmmm it does appear in the static shapes tree after copying it to the shapes folder. how d... read more | 02/19/2005 (11:26 am) |
| IFL Animations | Ok.. I see you picture pasted above.. I'll look it over Ok.. I see where it goes, but I can't g... read more | 02/19/2005 (11:15 am) |
| IFL Animations | Can you tell me the directory structure for placement? I"m confused because there are a few Shapes ... read more | 02/19/2005 (10:45 am) |
| IFL Animations | I copied mine into the Static shapes folder.... read more | 02/19/2005 (10:29 am) |
| IFL Animations | Is the sequence name in fact ("test") ? for that file or is it something else?... read more | 02/19/2005 (10:03 am) |
| IFL Animations | Ya.. i copied and pasted what you had up there. Just changed the XXXX.... read more | 02/19/2005 (9:48 am) |
| IFL Animations | I typed this exactly into the console: [code]1749.playThread(0, "test");[/code] and received a... read more | 02/19/2005 (9:36 am) |
| IFL Animations | Thanks... read more | 02/19/2005 (9:27 am) |
| What would YOU like to see in a content pack? | Dan, I have some suggestions for ya. Could you contact me via email? Ingot@kc.rr.com... read more | 02/18/2005 (9:30 pm) |
| IFL Animations | What is the sequence helper? I placed the IFL.dts in the world but get syntax error from console wh... read more | 02/18/2005 (8:43 pm) |
| Anyone good with waterfalls, terrain etc | Read the post up there by Teck Lee Tan. He says you can make waterfalls with planes. I want to kno... read more | 02/18/2005 (8:15 pm) |
| Anyone good with waterfalls, terrain etc | Can you make planes in Quark 6.4? If yes, how do you do it, and how do you get an animated texture... read more | 02/18/2005 (6:51 pm) |
| Using Quark 6.4 | I have a texture error when I start Quark 6.4. it can't find the default textures for some reason. ... read more | 02/17/2005 (3:59 pm) |
| Poser Models | Dear Mr. Smith, You can absolutely use any rendered output (animated sequences, still-image rende... read more | 02/16/2005 (6:18 pm) |
| Using Quark 6.4 | Ok.. that answers my first question well. Thanks again very much. Second question is still.. do... read more | 02/16/2005 (1:56 pm) |
| Using Quark 6.4 | Oh.. That pretty much clears that up. So I can't create a map for Quake and have it export to .d... read more | 02/16/2005 (1:52 pm) |
| Using Quark 6.4 | I do understand that. What I'm wondering is, do I have to have the game installed to make maps f... read more | 02/16/2005 (1:47 pm) |
| Using Quark 6.4 | Ok, Do you feel strongly towards any particular one? I just bought Quake 3 Gold from an Austrailia... read more | 02/16/2005 (1:17 pm) |
| Using Quark 6.4 | One special request. Is there anyone in the Kansas City area that would like to get together some... read more | 02/16/2005 (12:52 pm) |
| Map2Dif Alpha ver 0.96 | Thank you for the link I appreciate you lookin it up.... read more | 02/16/2005 (3:51 am) |
| Map2Dif Alpha ver 0.96 | Oh.. I guees I misunderstood you. I deleted them. Still.. anyone else that would like to share t... read more | 02/16/2005 (3:45 am) |
| Map2Dif Alpha ver 0.96 | Yes.. but i'm asking about using it with gamespace.. please re-read. I don't think you understand w... read more | 02/16/2005 (3:32 am) |
| Map2Dif Alpha ver 0.96 | I have a couple of questions about this. [b]How do you put the new version into Quark 6.3? Do yo... read more | 02/16/2005 (3:21 am) |
| Quark 6.3 | Thank you everyone for your input. It has been very helpful!... read more | 02/12/2005 (9:27 am) |
| Quark 6.3 | Ya... well, do you think havin a whole town or a dungeon as part of your outside world is resourc... read more | 02/11/2005 (8:06 pm) |
| Rpg | Ok.. I have been messing with Torque and feel real comfortable with it now. I am currently learni... read more | 02/11/2005 (6:27 pm) |
| Rpg | We can sure as hell try. How long have you been developing? I just got started. Finally, this eve... read more | 02/11/2005 (6:09 pm) |
| Adding and removing missions | From the mission editor, F11. choose file and pick load mission or new mission... read more | 01/19/2005 (8:56 am) |
| Texture Scale with Gamespace | Thanks again Ted.... I just got "3D Game Programming All In One" in the mail today... can't wait to... read more | 01/14/2005 (11:18 am) |
| Texture Scale with Gamespace | Another question related to that: How does the create game UV's work and how does it affect the ... read more | 01/13/2005 (9:40 pm) |
| Texture Scale with Gamespace | Ya... definatly... and btw, thank you very! much for your assisntance. Your expertise is invaluabl... read more | 01/13/2005 (9:14 pm) |
| Texture Scale with Gamespace | Nevermind.. got it to work.. not sure what i did or didn't do that time... read more | 01/13/2005 (8:55 pm) |
| Texture Scale with Gamespace | Ok.. I tried getting a texture to appear properly without any rotation on any of the planes, x,y,z... read more | 01/13/2005 (8:48 pm) |
| Adding and removing missions | Thank you for prompt response... read more | 01/12/2005 (9:55 pm) |
| MapExporter for Gamespace | One note that I discovered about the crashing. It seems to cause it to crash If you don't have pro... read more | 01/10/2005 (3:00 pm) |
| MapExporter for Gamespace | One note that I discovered about the crashing. It seems to cause it to crash If you don't have pro... read more | 01/10/2005 (2:50 pm) |
| Tree Magic / Plant Life | I totally agree... Can't wait to start populatin my game with foliage!... read more | 01/06/2005 (11:29 am) |
| Tree Magic / Plant Life | I got an email from aliencodec about this. They tell me that they currently do not support Torque... read more | 01/06/2005 (6:17 am) |
| Water | Ok.... [b]SOLVED THE WATER PROBLEM[/b] If you load starter fps, pull up [b]World Editor[/b] (F11)... read more | 12/30/2004 (6:36 pm) |
| Water | Your welcome Charlie. Yes Stephen, I did read those posts about the Square size, and I did check... read more | 12/30/2004 (6:24 pm) |
| Water | I came across a problem while experimenting.... I created a new mission. (From starter fps just... read more | 12/30/2004 (6:08 pm) |