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RichardoSmith's Forum Posts

Thread Post Date Posted
how do i get animations exporting properly??? I have a similar problem getting the animation to work. I made a simple cube with bounding box, tex... read more 10/06/2008 (4:19 pm)
Max2dtsExporterPro for Max 9 When I try to export from max9 using this exporter, I get an application error and close. I insta... read more 10/05/2008 (11:45 pm)
Recommend a good RPG please If you want well written and replayable RPG's, buy the Might and Magic Platinum Collection. It has ... read more 01/13/2006 (2:20 pm)
How does Torque work? I would like to talk with you about your RPG Jim. Please contact me via email at Ingot@kc.rr.com.... read more 01/12/2006 (12:52 am)
IFL Animations This is a great thread, I will return to it when I get more information and practice with anima... read more 02/19/2005 (5:57 pm)
IFL Animations Ok.. i'll try that thanks... read more 02/19/2005 (12:48 pm)
IFL Animations Ok.. doesn't seem like it's gonna be as easy as I had hoped.. i'm goin to my 3D Game Programming ... read more 02/19/2005 (12:34 pm)
IFL Animations Thought I would have to to that. ya.. just copy all the textures to the directory in windows expl... read more 02/19/2005 (12:19 pm)
IFL Animations Ok.. created the datablock in the item.cs and deleted the item.cs.dso. notice that the ifltest app... read more 02/19/2005 (11:52 am)
IFL Animations Ok.. ummmmmm it does appear in the static shapes tree after copying it to the shapes folder. how d... read more 02/19/2005 (11:26 am)
IFL Animations Ok.. I see you picture pasted above.. I'll look it over Ok.. I see where it goes, but I can't g... read more 02/19/2005 (11:15 am)
IFL Animations Can you tell me the directory structure for placement? I"m confused because there are a few Shapes ... read more 02/19/2005 (10:45 am)
IFL Animations I copied mine into the Static shapes folder.... read more 02/19/2005 (10:29 am)
IFL Animations Is the sequence name in fact ("test") ? for that file or is it something else?... read more 02/19/2005 (10:03 am)
IFL Animations Ya.. i copied and pasted what you had up there. Just changed the XXXX.... read more 02/19/2005 (9:48 am)
IFL Animations I typed this exactly into the console: [code]1749.playThread(0, "test");[/code] and received a... read more 02/19/2005 (9:36 am)
IFL Animations Thanks... read more 02/19/2005 (9:27 am)
What would YOU like to see in a content pack? Dan, I have some suggestions for ya. Could you contact me via email? Ingot@kc.rr.com... read more 02/18/2005 (9:30 pm)
IFL Animations What is the sequence helper? I placed the IFL.dts in the world but get syntax error from console wh... read more 02/18/2005 (8:43 pm)
Anyone good with waterfalls, terrain etc Read the post up there by Teck Lee Tan. He says you can make waterfalls with planes. I want to kno... read more 02/18/2005 (8:15 pm)
Anyone good with waterfalls, terrain etc Can you make planes in Quark 6.4? If yes, how do you do it, and how do you get an animated texture... read more 02/18/2005 (6:51 pm)
Using Quark 6.4 I have a texture error when I start Quark 6.4. it can't find the default textures for some reason. ... read more 02/17/2005 (3:59 pm)
Poser Models Dear Mr. Smith, You can absolutely use any rendered output (animated sequences, still-image rende... read more 02/16/2005 (6:18 pm)
Using Quark 6.4 Ok.. that answers my first question well. Thanks again very much. Second question is still.. do... read more 02/16/2005 (1:56 pm)
Using Quark 6.4 Oh.. That pretty much clears that up. So I can't create a map for Quake and have it export to .d... read more 02/16/2005 (1:52 pm)
Using Quark 6.4 I do understand that. What I'm wondering is, do I have to have the game installed to make maps f... read more 02/16/2005 (1:47 pm)
Using Quark 6.4 Ok, Do you feel strongly towards any particular one? I just bought Quake 3 Gold from an Austrailia... read more 02/16/2005 (1:17 pm)
Using Quark 6.4 One special request. Is there anyone in the Kansas City area that would like to get together some... read more 02/16/2005 (12:52 pm)
Map2Dif Alpha ver 0.96 Thank you for the link I appreciate you lookin it up.... read more 02/16/2005 (3:51 am)
Map2Dif Alpha ver 0.96 Oh.. I guees I misunderstood you. I deleted them. Still.. anyone else that would like to share t... read more 02/16/2005 (3:45 am)
Map2Dif Alpha ver 0.96 Yes.. but i'm asking about using it with gamespace.. please re-read. I don't think you understand w... read more 02/16/2005 (3:32 am)
Map2Dif Alpha ver 0.96 I have a couple of questions about this. [b]How do you put the new version into Quark 6.3? Do yo... read more 02/16/2005 (3:21 am)
Quark 6.3 Thank you everyone for your input. It has been very helpful!... read more 02/12/2005 (9:27 am)
Quark 6.3 Ya... well, do you think havin a whole town or a dungeon as part of your outside world is resourc... read more 02/11/2005 (8:06 pm)
Rpg Ok.. I have been messing with Torque and feel real comfortable with it now. I am currently learni... read more 02/11/2005 (6:27 pm)
Rpg We can sure as hell try. How long have you been developing? I just got started. Finally, this eve... read more 02/11/2005 (6:09 pm)
Adding and removing missions From the mission editor, F11. choose file and pick load mission or new mission... read more 01/19/2005 (8:56 am)
Texture Scale with Gamespace Thanks again Ted.... I just got "3D Game Programming All In One" in the mail today... can't wait to... read more 01/14/2005 (11:18 am)
Texture Scale with Gamespace Another question related to that: How does the create game UV's work and how does it affect the ... read more 01/13/2005 (9:40 pm)
Texture Scale with Gamespace Ya... definatly... and btw, thank you very! much for your assisntance. Your expertise is invaluabl... read more 01/13/2005 (9:14 pm)
Texture Scale with Gamespace Nevermind.. got it to work.. not sure what i did or didn't do that time... read more 01/13/2005 (8:55 pm)
Texture Scale with Gamespace Ok.. I tried getting a texture to appear properly without any rotation on any of the planes, x,y,z... read more 01/13/2005 (8:48 pm)
Adding and removing missions Thank you for prompt response... read more 01/12/2005 (9:55 pm)
MapExporter for Gamespace One note that I discovered about the crashing. It seems to cause it to crash If you don't have pro... read more 01/10/2005 (3:00 pm)
MapExporter for Gamespace One note that I discovered about the crashing. It seems to cause it to crash If you don't have pro... read more 01/10/2005 (2:50 pm)
Tree Magic / Plant Life I totally agree... Can't wait to start populatin my game with foliage!... read more 01/06/2005 (11:29 am)
Tree Magic / Plant Life I got an email from aliencodec about this. They tell me that they currently do not support Torque... read more 01/06/2005 (6:17 am)
Water Ok.... [b]SOLVED THE WATER PROBLEM[/b] If you load starter fps, pull up [b]World Editor[/b] (F11)... read more 12/30/2004 (6:36 pm)
Water Your welcome Charlie. Yes Stephen, I did read those posts about the Square size, and I did check... read more 12/30/2004 (6:24 pm)
Water I came across a problem while experimenting.... I created a new mission. (From starter fps just... read more 12/30/2004 (6:08 pm)
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