Brad Strong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating Game Art for 3D Engines (Torque book) | @Alexander I haven't tried TGEA yet but just now read through the docs - and it sounds like they ... read more | 02/16/2009 (10:22 am) |
| Creating Game Art for 3D Engines (Torque book) | @Alexander, I don't know if the book will be of much help with Torque X, as I have no experience wit... read more | 02/15/2009 (7:41 am) |
| Creating Game Art for 3D Engines (Torque book) | @Tom - yes, the book describes how to make and associate collision meshes to the models, as well as ... read more | 02/09/2009 (1:48 pm) |
| Creating Game Art for 3D Engines (Torque book) | @Jaimi - Thanks, and that is a great suggestion. I actually had the thought of doing a vehicle chapt... read more | 02/04/2009 (6:41 pm) |
| Questions | Hey Anthony - just saw this post. Anyway, to answer question number 1, yes Creating Game Art for... read more | 02/03/2009 (9:44 am) |
| New book on Torque covers modeling, tex, anim, scripting | @Dave - thanks;) @Mark - I'll just chime in to say that the things which are universal should be pr... read more | 06/26/2008 (10:31 pm) |
| Footprint not rendered | @Rex Thanks for the reply. Sometimes these posts are a balancing act of detail. I am using the ... read more | 05/11/2007 (1:52 am) |
| Footprint not rendered | Sorry I took so long - connectivity issues. @Rex - The footprint technique you mention is a good ... read more | 05/10/2007 (1:43 am) |
| Footprint not rendered | Thanks Rex, I'll give it a try.... read more | 05/02/2007 (3:40 am) |
| Footprint not rendered | Warit, did you ever get your footprints to render? I am having the same problem; I have the trig... read more | 04/29/2007 (1:58 am) |
| Control over the Health Patch Rotation | Thanks for the insight Caleb. I'd tried unchecking the rotate fields but did not try saving the ... read more | 03/26/2007 (12:40 pm) |
| Control over the Health Patch Rotation | Thanks Caleb - But I've tried that, it has no effect. Just for clarity, I put it in the health.c... read more | 03/25/2007 (7:07 am) |
| Ambient / IFL work in Show Tool, not in Game | Okay, here is how I made it work, though I had the impression that ambient sequences were supposed t... read more | 03/20/2007 (10:21 pm) |
| Footprints not working with character or Girl Pack | Aun, Thanks for the help, but I think the ground transform is okay... In the Modify Panel for ... read more | 02/27/2007 (2:39 pm) |
| Using Player Biped with my Mesh | Mr Foster, you nailed it! Thanks, I am finally starting to understand what this is all about. I had ... read more | 12/28/2006 (1:28 pm) |
| Using Player Biped with my Mesh | Krane, yes, I'm using a 1024x1024 png. Foster, I will check it out. But I am definitely using the ... read more | 12/28/2006 (9:37 am) |
| Migrating code from 1.4 to 1.5 | Thanks Kirk.... read more | 12/28/2006 (9:34 am) |
| Problem importing heightfield map to starter.fps | I am also using TGE 1.5 and I am seeing the same thing Mike mentions. The behavior should be to cent... read more | 12/17/2006 (10:41 am) |
| Chapter 7 and TGE 1.5 | I am requesting this thread be deleted as I have found a better thread that covers the same thing. T... read more | 12/14/2006 (9:59 am) |
| Chapter 7 and Dynamic Field Issue | Okay, for anyone having probs with getting Chapter 7 AI to run, here is a good thread with some exce... read more | 12/13/2006 (9:23 am) |
| Advanced 3d AIO chapter 7 (aiGuard.cs) crash | Phillip and Hermanto, thanks from me as well, this one was driving me crazy until I found this threa... read more | 12/13/2006 (9:20 am) |
| Chapter 7 and Dynamic Field Issue | Kevin, why not just copy the contents from the demo folder on another machine to the problem machine... read more | 12/13/2006 (8:39 am) |
| Missing Sequence Error | I built player_root.max from player.max, and animated frames 1-20. Then I built player_foward.max of... read more | 12/12/2006 (12:41 pm) |
| Missing Sequence Error | Sure, but first I have to be clear that I have solved the problem, it was a simple spelling error, a... read more | 12/12/2006 (6:37 am) |
| Missing Sequence Error | Okay, I found it! I was laughing out loud. I copied the player.cs file and it had correctly spelled ... read more | 12/11/2006 (5:05 am) |
| Character DTS Export from Max Overview and Issues | This was the first post, I am sorry I accidentally deleted it, but I had a copy in my notes so here ... read more | 12/10/2006 (11:31 am) |
| error : bone missing from shape | Joe, No I haven't renamed or deleted any bones, I left it completely pristine as I have reviewed ... read more | 12/06/2006 (12:04 pm) |
| error : bone missing from shape | Thak, thanks again, but I don't think I'm making any of those mistakes. I did see the tutorial you m... read more | 12/06/2006 (10:18 am) |
| error : bone missing from shape | Thanks Thak. I am not messing with any of the bones besides setting weight via envelopes. I've g... read more | 12/06/2006 (7:30 am) |
| error : bone missing from shape | Well, this thread is a little old, but I am having the same problem. I get "bone missing from shape"... read more | 12/05/2006 (10:37 pm) |
| Launching Torque 2D from 3D; reading XML data | I would love to see it, King Bob! Thanks for the help. bstrong@imagi.net... read more | 03/21/2005 (11:22 am) |
| Flying Vehicle Resource | Tom / Mathew - I'm interested to try the flight resource; what directories should I put the file... read more | 03/21/2005 (3:50 am) |
| Launching and reading data from Flash? | Thanks for the link, Robert.... read more | 01/22/2005 (4:46 pm) |
| Launching and reading data from Flash? | Ryan, I'm in the middle of finishing 3 games (Director/Lingo) due by end March, at which time I'... read more | 01/21/2005 (9:41 am) |
| Launching and reading data from Flash? | Thanks Justin, this looks promising. I was going to try it out before I replied but keep getting sid... read more | 01/05/2005 (7:08 pm) |